[OOC: LOL. Very cute mud maps. For those interested in trying it out, be aware the visible text in the original post doesn't work because the D&D Beyond forum editor is converting some of the characters in the URL (i.e., cutting and posting the text into a new browser windor won't work). To muck about with the URL, I would suggest right clicking and copying the link. Then paste it into the URL field of a new browser window and modify the URL in that field.
Gives the characters better names that single letters.
Thanks Galtheon. That's cool.
Edit: Galtheon, it seems to be sometimes putting in entity references rather than the right character for a URL string, notably the entity reference for an ampersand in the first example.
[OOC: DM, I'm about to call it quits for the night. So, when the combat resumes, Nanoc will continue to act protectively towards Okkar, even if it means he can't maintain his Rage (though I note he is raging at the moment). He will also not Recklessly Attack unless there is only one enemy remaining and he can get Sneak Attack on it to hopefully take it out before it can get an attack back at him. I would also prefer he did not use his Inspiration dice.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Continuing the attack on the most damaged StoneGhost, Evan calls down the holy fire on it and follows up with an attack from his Spiritual Weapon. If the Radiant Flame is enough to take SG1 down, Evan will shift the Spiritual Hammer attack to SG4, since it will get advantage if SG4 was knocked prone.
Radiant Flame on SG1: DC 13 Dexterity Save or 6 Radiant damage.
Spiritual Weapon: Attack: 15 Damage: 8 Force damage.
(if SG1 goes down and the attack gets applied to a prone SG4, here is a second attack roll for advantage: 7
Dex Save for SG1: 16
It takes no damage on a save, or half?
The spirital weapon hits and kills it if the Radiant Flame did not do damage when a save is made. SG1 is down.
This post has potentially manipulated dice roll results.
Evan Round 3:
With the battle turning in their favor, Evan keeps the pressure up, sending another bolt of holy fire from the sky at the most injured StoneGhost, then following it up with a Spiritual Weapon attack. He moves in close to the remaining enemies, making himself a target.
Sacred Flame:: 8 Radiant Damage, Dexterity 13 Save Negates
Spiritual Weapon: Attack: 20 Damage: 5 Force Damage
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
[Nanoc Round 3
OOC: I believe SG 4 is in reach of Nanoc and is engaged with Galtheon. If that is correct the following attack occurs. If not, he will not leave Okkar's side and instead prepare an Attack against any enemy that approaches the two of them.]
With the battle turning in their favor, Evan keeps the pressure up, sending another bolt of holy fire from the sky at the most injured StoneGhost, then following it up with a Spiritual Weapon attack. He moves in close to the remaining enemies, making himself a target.
Sacred Flame:: 2 Radiant Damage, Dexterity 13 Save Negates
Spiritual Weapon: Attack: 23 Damage: 6 Force Damage
OOC: I believe SG 4 is in reach of Nanoc and is engaged with Galtheon. If that is correct the following attack occurs. If not, he will not leave Okkar's side and instead prepare an Attack against any enemy that approaches the two of them.]
Continuing to weave his holy magic, Evan strikes at the remaining StoneGhost with Spiritual Weapon and Sacred Flame.
Spiritual Weapon: Attack: 11 Damage: 10 Force
Sacred Flame: 1 Radiant Damage, DC 13 Dexterity Negates
(If the Stone Ghost goes down this round, Evan will use the rest of the Spiritual Weapon duration to try and destroy the evil fountain from a distance.)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The last Stoneghost takes the 1 frost damage, the 2 radiant and all 10 force from the spiritual weapon to put him down, but it does indeed put it down. Each of these corpses contains a similar chunk of gold in it, worth 30 GP.
There is a northwestern door from this room, or the option to backtrack to the double doors at the other end of the fork from the chapel, or back tracking all the way to the western hall or the western guard post.
Maintaining the spiritual weapon allows you to safely proceed to smash the fountain. A scurrying rat in the corner of the room is splashed by a trickle of the liquid gold that the fountain contained, and you see it suddenly turn to stone. From its eyes twin trickles of golden years pour out.
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Testing map tool (this will break periodically):
This is the URL:
https://olympus.rime.com.au/mudmaps/mudmap.php?size=6x8&features=w;A1G-w;1G10-w;G9A-w;9A1-d;0,8;0,6-d;0,0;0,2-f;F;D5-f;F;E5-p;Ilec;D4-p;Evan;B5-p;Tara;A7-p;Nan;B3-p;Okk;A3-p;Gal;C3-m;SG1;C5-m;SG2;B4-m;SG3;D6-m;SG4;C4
The end of the URL defines the monsters and players: p;Ilec;D4-p;Evan;B5-p;Tara;A7-p;Nan;B3-p;Okk;A3-p;Gal;C3-m;SG1;C5-m;SG2;B4-m;SG3;D6-m;SG4;C4
It's not entirely clear to me that this is yet useful...but it's a start.
Empty room is just https://olympus.rime.com.au/mudmaps/mudmap.php?size=6x8&features=w;0,0;6,0-w;6,0;6,9-w;6,8;0,8-w;0,8;0,0-d;0,8;0,6-d;0,0;0,2-f;F;4,5-f;F;5,5
Probably need to trim the URL design.
Or, maybe clearer:
https://olympus.rime.com.au/mudmaps/mudmap.php?size=6x8&features=w;A1G-w;1G10-w;G9A-w;9A1-d;0,8;0,6-d;0,0;0,2-f;F;D5-f;F;E5
[OOC: LOL. Very cute mud maps. For those interested in trying it out, be aware the visible text in the original post doesn't work because the D&D Beyond forum editor is converting some of the characters in the URL (i.e., cutting and posting the text into a new browser windor won't work). To muck about with the URL, I would suggest right clicking and copying the link. Then paste it into the URL field of a new browser window and modify the URL in that field.
For example,
https://olympus.rime.com.au/mudmaps/mudmap.php?size=6x8&features=w;0,0;6,0-w;6,0;6,9-w;6,8;0,8-w;0,8;0,0-d;0,8;0,6-d;0,0;0,2-f;F;4,5-f;F;5,5-p;I;2,3-m;SG1;3,5-p;Evan;2,5-p;Tara;1,7-p;Nan;2,3-p;Okk;1,3-p;Gal;3,3-m;SG2;2,4-m;SG3;4,6-m;SG4;3,4
Gives the characters better names that single letters.
Thanks Galtheon. That's cool.
Edit: Galtheon, it seems to be sometimes putting in entity references rather than the right character for a URL string, notably the entity reference for an ampersand in the first example.
]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: DM, I'm about to call it quits for the night. So, when the combat resumes, Nanoc will continue to act protectively towards Okkar, even if it means he can't maintain his Rage (though I note he is raging at the moment). He will also not Recklessly Attack unless there is only one enemy remaining and he can get Sneak Attack on it to hopefully take it out before it can get an attack back at him. I would also prefer he did not use his Inspiration dice.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The first two hit, the club does 6 damage, the unarmed strike 3 for 9 more total damage to SG4.
4
SG4 is also now prone.
Dex Save for SG1: 16
It takes no damage on a save, or half?
The spirital weapon hits and kills it if the Radiant Flame did not do damage when a save is made. SG1 is down.
Enemy Round 3
Stone Ghost 3 and 4 remain.
SG4 rises, remains in melee with Ilecerys, and attacks the monk with a slam.
SG3 attacks Galtheon.
SG3 v Galtheon
8
SG4 v Ilecerys
7
Both miss badly, unable to strike the nimble monk and ranger with their clumsy slam attacks.
Round 3:
Slyly leaning out of the way of the slam attack, Ilecerys responds with another strike from club and fist.
+1 Club Attack: 17 Damage: 5
Unarmed Attack: 22 Damage: 6
Evan Round 3:
With the battle turning in their favor, Evan keeps the pressure up, sending another bolt of holy fire from the sky at the most injured StoneGhost, then following it up with a Spiritual Weapon attack. He moves in close to the remaining enemies, making himself a target.
Sacred Flame:: 8 Radiant Damage, Dexterity 13 Save Negates
Spiritual Weapon: Attack: 20 Damage: 5 Force Damage
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Round 3
Taraven will send out more Magic Missile to hurt these last 2 stone ghosts
2 Darts to SG3 7
2 Darts to SG4 6
[Nanoc Round 3
OOC: I believe SG 4 is in reach of Nanoc and is engaged with Galtheon. If that is correct the following attack occurs. If not, he will not leave Okkar's side and instead prepare an Attack against any enemy that approaches the two of them.]
Nanoc's Attack: 26 ; Damage: 9 ; Sneak Attack Damage: 6
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The club misses, but the unarmed attack connects, dealing 3 damage after resistance to SG4.
Save for SG4: 6
It takes a total of 10, 4 radiant and 6 force.
Both Stone Ghosts suffer the force damage, and SG4 is looking close to destruction.
Nanoc’s attack connects dealing 8, and SG4 crumbles, leaving only one opponent.
Round 4
The last enemy, SG3, swings at Evan once more.
6
It misses badly, not even connecting with his armor.
It should be an easy matter to finish off this remaining enemy - player turns are up.
((I don't think Galtheon has his Round 3 action. So, I'm not sure if that will make a difference for SG3))
Evan Round 4:
Continuing to weave his holy magic, Evan strikes at the remaining StoneGhost with Spiritual Weapon and Sacred Flame.
Spiritual Weapon: Attack: 11 Damage: 10 Force
Sacred Flame: 1 Radiant Damage, DC 13 Dexterity Negates
(If the Stone Ghost goes down this round, Evan will use the rest of the Spiritual Weapon duration to try and destroy the evil fountain from a distance.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Taraven will move to be within 60ft of SG3 and cast Ray of Frost
Attack 8 Damage 6
Dex save: 4
The last Stoneghost takes the 1 frost damage, the 2 radiant and all 10 force from the spiritual weapon to put him down, but it does indeed put it down. Each of these corpses contains a similar chunk of gold in it, worth 30 GP.
There is a northwestern door from this room, or the option to backtrack to the double doors at the other end of the fork from the chapel, or back tracking all the way to the western hall or the western guard post.
Maintaining the spiritual weapon allows you to safely proceed to smash the fountain. A scurrying rat in the corner of the room is splashed by a trickle of the liquid gold that the fountain contained, and you see it suddenly turn to stone. From its eyes twin trickles of golden years pour out.