The first day of travel was rather uneventual for Bo and the others. Following the mostly coastal trail that that connects Saballi with Xi, Bo's mind was able to drift off as she looked off into the scenic distance. When the group decided to camp for the night, they found a secluded clearing off the main path that could comfortably contain their rather large group. As the others set-up up their various encampments for the night, Bo readied herself for first watch; checking repeatedly to make sure that her polearm was in good condition and familiarizing herself with their campsite. Finding a large solitary stone off to the side suitable as a lookout point for the surrounding area, Bo will sit down on it and dilligently look out for potential dangers. I'm sure nothing will happen, she told herself as the others began to fall asleep one by one, what are the chances something happens during the very first watch of their voyage
Perception: 5
(OoC: Oof that's rough. I'm guessing I don't notice the raiders right?)
The tall Savannah grass hides both the goblins and their mounts too well for you to notice any danger
This post has potentially manipulated dice roll results.
Thoradin has been mostly quiet since the start of the journey. Peacefully taking in the countryside and light banter and conversation of the others as he kept his eyes on the road ahead. Clad in armor, with a large shield strapped to his arm, he looks like a walking piece of metal with random bits of hair sprouting from it. When camp is made, Thoradin will take whichever watch is available, offering to take first watch with Bo if it is available. If not he will offer to take the last watch so that he does not have to take his armor off and then put it on again just for watch.
((Ooc: to be fair is it ok if he always takes first or last watch? that way he can pray for spells if it is during last watch or can keep his armor on during first watch))
Thoradin has been mostly quiet since the start of the journey. Peacefully taking in the countryside and light banter and conversation of the others as he kept his eyes on the road ahead. Clad in armor, with a large shield strapped to his arm, he looks like a walking piece of metal with random bits of hair sprouting from it. When camp is made, Thoradin will take whichever watch is available, offering to take first watch with Bo if it is available. If not he will offer to take the last watch so that he does not have to take his armor off and then put it on again just for watch.
((Ooc: to be fair is it ok if he always takes first or last watch? that way he can pray for spells if it is during last watch or can keep his armor on during first watch))
Perception 24
Initiative 14
((OoC: Sure we can share 1st watch. Maybe you cover the other side of the camp?))
This post has potentially manipulated dice roll results.
Vanille shifts uncomfortably in her light sleep, still somewhat on edge from the uncertainty of what their travels will entail. If the commotion is loud enough outside she'll wake up and grab her shield and staff, otherwise she'll stay asleep until she hears someone announce that the group is being attacked.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
I don't think you're up yet, Fennys. Multiple 21s were rolled, including the hyenas.
Oh i do it differently in another campaign. I wasn’t sure if it would be like that. Basically what my post meant was that this is what i would do when it got to my turn. Since it would take forever to have everyone post in a certain order.
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Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Oh, I think that makes sense for a group this size. So much can change between turns, though! I DM a three-person party so it's much easier to wait, haha.
I don't think you're up yet, Fennys. Multiple 21s were rolled, including the hyenas.
Oh i do it differently in another campaign. I wasn’t sure if it would be like that. Basically what my post meant was that this is what i would do when it got to my turn. Since it would take forever to have everyone post in a certain order.
Please wait for for others to roll their initiative, I also still need to organize the turn order
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"Why do we fight? That is the question of war"
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The tall Savannah grass hides both the goblins and their mounts too well for you to notice any danger
"Why do we fight? That is the question of war"
Sooo, are we rolling initiative? I'm going to assume so.
Ingus Initiative: 18
DM - Above & Below
Oh no, ton is passed out lol
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Initiative for Agadan: 14
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
You snap awake and can see the raiders.
all combatants, roll initiative!
Goblin 1: 9
Goblin 2: 20
Goblin 3: 5
Goblin 4: 5
Goblin 5: 19
Goblin 6: 22
Goblin 7: 17
Hyenas (x4): 16
Initiative order
1 - The Hyenas
2 - Ton
3 - Agadan
4 - Ignus
5 - Goblin 5
6 - Treenja
7 - Fennys
8 - Goblin 1
9 - Bo
10. Goblin 7
11. Kellin
12. Thoradin
13. Verna
14. Goblin 4
15. Goblin 3
16. Goblin 2
17. Vanille
18. Goblin 6
19.
20.
Hyenas re-roll 12
Goblin 5 re-roll 7
Goblin 7 Re-roll 12
Goblin 6 Re-roll 12
Vanille Re-roll 2
"Why do we fight? That is the question of war"
21
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Thoradin has been mostly quiet since the start of the journey. Peacefully taking in the countryside and light banter and conversation of the others as he kept his eyes on the road ahead. Clad in armor, with a large shield strapped to his arm, he looks like a walking piece of metal with random bits of hair sprouting from it. When camp is made, Thoradin will take whichever watch is available, offering to take first watch with Bo if it is available. If not he will offer to take the last watch so that he does not have to take his armor off and then put it on again just for watch.
((Ooc: to be fair is it ok if he always takes first or last watch? that way he can pray for spells if it is during last watch or can keep his armor on during first watch))
Perception 18
Initiative 7
Initiative: 14
((OoC: Sure we can share 1st watch. Maybe you cover the other side of the camp?))
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Yeah with a party of 12 I think it's reasonable more than 1 person can share each watch.
DM - Above & Below
((Geeze I got to bed early and we're attacked by goblins))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Initiative reroll: 6
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Vanille shifts uncomfortably in her light sleep, still somewhat on edge from the uncertainty of what their travels will entail. If the commotion is loud enough outside she'll wake up and grab her shield and staff, otherwise she'll stay asleep until she hears someone announce that the group is being attacked.
Initiative: 13
Kellin initiative: 16
Initiative: 6
Fennys wakes up and sees the incoming raiders, she swiftly grabs her lute and cast vicious mockery on the hyena.
*Hyena make 14 Wis Save.
Damage if failed save: 2
Insult “Thou dirty milk-drinking crybaby!”
I don't think you're up yet, Fennys. Multiple 21s were rolled, including the hyenas.
DM - Above & Below
Oh i do it differently in another campaign. I wasn’t sure if it would be like that. Basically what my post meant was that this is what i would do when it got to my turn. Since it would take forever to have everyone post in a certain order.
Oh, I think that makes sense for a group this size. So much can change between turns, though! I DM a three-person party so it's much easier to wait, haha.
DM - Above & Below
Treenja lounges in the cart. Once the alarm of raiders is raised, he will spring into action.
Initiative = 18
Please wait for for others to roll their initiative, I also still need to organize the turn order
"Why do we fight? That is the question of war"