This post has potentially manipulated dice roll results.
Hehe: 4
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Zaf nearly shrieks from the pain, having not quite struck so deep. But with a quite resolve he whistles a soft notes that seem to cause him to burst into flames, becoming some humanoid-ish fire bird. "Try that again. See what happens." He dares as he shifts into a more defensive stance.
Action: Cast (4th level)Fire Shield on Self, gaining Cold Resistance(not that it should matter for the fight).
With a delayed roar, Jirel would charge in to the middle of the group of attackers. Any attacks not against her would be at a disadvantage with her nipping at their legs.
Bear Totem While you’re raging, any hostile creature within 5 feet of you has disadvantage on attack rolls against targets other than you. An enemy is immune if it can't see or hear you or if it can't be frightened.
After that last attack on her, Rose decides to actually use one of her cleric features take out her holy symbol of Ioun and recites a prayer!
Action: Channel Divinity - Turn Undead! As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 18). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Also don't think these guys have a low CR so Destroy Undead doesn't count here but she takes the moment of breathing room (assuming one of them fails) to cast Mass Healing Word to heal everyone up 10.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
With the boneclaws cowed for the moment, you move on to Area D8. A wide window looks out from this chamber over the fortress’s flooded moat ten feet below. The air is heavy with the pungent smell of filth. As you enter this disgusting chamber, you are assaulted by three demons in the shapes of men that appear to be half slime.
Nadya:22 Omox1:13 Omox2:25 Omox3:19
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
This post has potentially manipulated dice roll results.
Zafnitiative: 22.
"Huh... in hindsight, perhaps it would've been wiser to at least finish off the one of those other creatures before moving on." Zaf said. And yet with a sheepish chuckle, he slides into a defensive stance.
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When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"Well you had the chance to say somethin, Zaf, butcha didn't so this is where we stand,"Rose huffs with a pout.
Backbone Init: 3
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
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This featureless guardroom houses three tall undead creatures with hands ending in long, skeletal claws.
Nadya:15
Boneclaw1:21
Boneclaw2:7
Boneclaw3:12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
12
Hehe: 4
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Zafnitiative: 15.
"Oh... Oh, I have a bad feeling about these ones." Zaf whispered, as the Tressym once more took cover from the fight.
When you realize you're doing too much: Signature.
I think I've fought these in Neverwinter: 7
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Unstoned Barbie: 18
just an unstable unicorn.
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(180),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Boneclaw3 attacks Rose and Seraphina!
On Rose
Attack: 25 Damage: 28
On Seraphina
Attack: 21 Damage: 18
Boneclaw2 attacks Zaf and Jirel!
On Zaf
Attack: 26 Damage: 21
On Jirel
Attack: 27 Damage: 31
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(180),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Zaf nearly shrieks from the pain, having not quite struck so deep. But with a quite resolve he whistles a soft notes that seem to cause him to burst into flames, becoming some humanoid-ish fire bird. "Try that again. See what happens." He dares as he shifts into a more defensive stance.
Action: Cast (4th level)Fire Shield on Self, gaining Cold Resistance(not that it should matter for the fight).
Bonus Action: Patient Defense - Dodge for 1 Ki. (0/3 remaining)
When you realize you're doing too much: Signature.
With a delayed roar, Jirel would charge in to the middle of the group of attackers. Any attacks not against her would be at a disadvantage with her nipping at their legs.
BA: Rage
She'd lash out on boneclaw 1.
Attack 1: 21 Damage: 15 +3 rage
Attack 2: 27 Damage: 17 +3 rage
Bear Totem
While you’re raging, any hostile creature within 5 feet of you has disadvantage on attack rolls against targets other than you. An enemy is immune if it can't see or hear you or if it can't be frightened.
just an unstable unicorn.
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(142),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Boneclaw1 obliges Zaf and also attacks Jasun!
On Zaf
Attack: 24 Damage: 19
On Jasun
Attack: 16 Damage: 24
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(142),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Sera attacks Boneclaw1.
Attack: 20 Damage: 26
Attack: 28 Damage: 32
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Fire Shield Damage to Boneclaw(1): 11 Fire.
As Zaf gets hit despite defensive maneuvers, the flames of its form splashes into the creatures face.
When you realize you're doing too much: Signature.
After that last attack on her, Rose decides to
actually use one of her cleric featurestake out her holy symbol of Ioun and recites a prayer!Action: Channel Divinity - Turn Undead!
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 18). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Also don't think these guys have a low CR so Destroy Undead doesn't count here but she takes the moment of breathing room (assuming one of them fails) to cast Mass Healing Word to heal everyone up 10.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Jirel would strike defensively against boneclaw 1 for attacking Zaf and Jasun.
Sentinel attack: 22 Damage: 7 +3 rage
just an unstable unicorn.
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(63),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Nadya shoots twice at Boneclaw1!
Attack: 28 Damage: 11
Attack: 29 Damage: 22
8
Wisdom:22
Wisdom:13
Wisdom:22
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(63),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Boneclaws 2 and 3 use their actions to disengage and run away.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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On Boneclaw1:
Attack: 15 Damage: 6
Attack: 11 Damage: 12
Attack: 16 Damage: 12
Boneclaw3(22)(180),Boneclaw2(21)(180),Zaf(19),Jirel(18),Boneclaw1(16)(26),Jasun(12),Nadya(11),Seraphina(7),Rose(4)
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
With the boneclaws cowed for the moment, you move on to Area D8. A wide window looks out from this chamber over the fortress’s flooded moat ten feet below. The air is heavy with the pungent smell of filth. As you enter this disgusting chamber, you are assaulted by three demons in the shapes of men that appear to be half slime.
Nadya:22
Omox1:13
Omox2:25
Omox3:19
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Zafnitiative: 22.
"Huh... in hindsight, perhaps it would've been wiser to at least finish off the one of those other creatures before moving on." Zaf said. And yet with a sheepish chuckle, he slides into a defensive stance.
When you realize you're doing too much: Signature.
"Well you had the chance to say somethin, Zaf, butcha didn't so this is where we stand," Rose huffs with a pout.
Backbone Init: 3
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\