((are any statues not under the storm/darkness spell? If Korba was trying to come on same room as rest of us but statue did instead, are we all covered ?))
Once Korba gets through the door Talinian casts flaming sphere I'm assuming you want it at the red X. 68
No, I want it about where Bones was standing, at little closer if possible, so that it blocks the doorway. The spell description shows it's a physical thing. I'm not sure they can push past it to get at us since it is bound to my will. Doing so would probably be a STR vs INT roll (their STR, Talinian's INT), but if they do they will certainly take some damage.
Before we can take our turns we need to know if they were able to push past the Flaming Sphere and how much it damaged them.
This post has potentially manipulated dice roll results.
I agree, and will adjust what I'm saying. Yes the sphere is in the doorway. I will perform a new contested check, Stone Knight strength vs Talinian int.
I would say that Korba, thinking that the sphere would hold the knights back, would have pushed back enough to get them out of darkness so that you all could attack better.
I agree, and will adjust what I'm saying. Yes the sphere is in the doorway. I will perform a new contested check, Stone Knight strength vs Talinian int.
This post has potentially manipulated dice roll results.
Talinian strains with his mind against the statue...then gapes as it pushes past the sphere. "By all the 9 Hells! I did not expect that. I am sorry, companions. I thought that would keep them out. We fight on."
Raising his crossbow, he lets fly again.
Attack: 7 Damage: 9
(Don't forget that the statue will need to make a Dex save for ENDING it's movement within 5' of the sphere or 2d6 damage, half on a save).
This post has potentially manipulated dice roll results.
(my bad I forgot that thy would take damage once it was cast an then again at the end of their turns. Also I did think about switching them around and having Talinian be first, but I wanted to be consistent)
This post has potentially manipulated dice roll results.
Gorm will rush forward toward the statue that pushed into the room. She will chop at it with her longsword and allow the momentum to spin her around so she can follow up with a kick to it's stone groin section as a bonus action.
This post has potentially manipulated dice roll results.
Bones moves back a little from the doorway to allow Olivia, Gorm and Korba room to manoeuvre to attack. He then points at the statue that pushed into the room and say "Pain!", casting Toll the Dead (Wisdom Save DC 15, or 3 if uninjured; 10 if injured).
(OOC - also, did/would that statue that pushed the flaming sphere take damage for interacting and pushing the sphere?)
Talinian's cross bow bolt hits the Stone Knight in the shoulder, but it ricochets off.
Gorm's swing with the sword is short of hitting, she spins to kick, and being off balance from her previous miss, she kicks the Knight, but does not put enough force into it, and did no damage.
This post has potentially manipulated dice roll results.
All three stone knights look worse for wear. Based on the map going from north to south, they go C, B, A.
Stone Knight C and B are going to attack Olivia, who is, unfortunately, the only one who will be at disadvantage when she attacks next. Gorm would be somewhat in the sand storm, so add 2 to your AC for the attack from Stone Knight A. (I subtracted it from it's roll)
Stone Knight A attacking Gorm Attack: 16 Damage: 8
Stone Knight B attacking Olivia Attack: 13 Damage: 8
Stone Knight C attacking Olivia Attack: 8 Damage: 11
You all may take your turns now.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
((are any statues not under the storm/darkness spell? If Korba was trying to come on same room as rest of us but statue did instead, are we all covered ?))
No, I want it about where Bones was standing, at little closer if possible, so that it blocks the doorway. The spell description shows it's a physical thing. I'm not sure they can push past it to get at us since it is bound to my will. Doing so would probably be a STR vs INT roll (their STR, Talinian's INT), but if they do they will certainly take some damage.
Before we can take our turns we need to know if they were able to push past the Flaming Sphere and how much it damaged them.
Tandor the White, Human Life Cleric
I agree, and will adjust what I'm saying. Yes the sphere is in the doorway. I will perform a new contested check, Stone Knight strength vs Talinian int.
Stone Knight 12
Talinian 6
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
So the Knight pushes through still.
I would say that Korba, thinking that the sphere would hold the knights back, would have pushed back enough to get them out of darkness so that you all could attack better.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(You are using weighted code to roll for us!)
Tandor the White, Human Life Cleric
Talinian strains with his mind against the statue...then gapes as it pushes past the sphere. "By all the 9 Hells! I did not expect that. I am sorry, companions. I thought that would keep them out. We fight on."
Raising his crossbow, he lets fly again.
Attack: 7 Damage: 9
(Don't forget that the statue will need to make a Dex save for ENDING it's movement within 5' of the sphere or 2d6 damage, half on a save).
Tandor the White, Human Life Cleric
(my bad I forgot that thy would take damage once it was cast an then again at the end of their turns. Also I did think about switching them around and having Talinian be first, but I wanted to be consistent)
6
Stone Knight A 9
Stone Knight B 10
Stone Knight C 10
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(what's the DC again?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
DC is 14.
Tandor the White, Human Life Cleric
Gorm will rush forward toward the statue that pushed into the room. She will chop at it with her longsword and allow the momentum to spin her around so she can follow up with a kick to it's stone groin section as a bonus action.
Longsword attack: Attack: 10 Damage: 8
Bonus Action Kick: Attack: 17 Damage: 7
Bones moves back a little from the doorway to allow Olivia, Gorm and Korba room to manoeuvre to attack. He then points at the statue that pushed into the room and say "Pain!", casting Toll the Dead (Wisdom Save DC 15, or 3 if uninjured; 10 if injured).
(OOC - also, did/would that statue that pushed the flaming sphere take damage for interacting and pushing the sphere?)
Olivia is going to lean against a stone wall and use her lay on hands on herself, healing herself for all 15 points worth of it.
Talinian's cross bow bolt hits the Stone Knight in the shoulder, but it ricochets off.
Gorm's swing with the sword is short of hitting, she spins to kick, and being off balance from her previous miss, she kicks the Knight, but does not put enough force into it, and did no damage.
Stone Knight C's save 8
Olivia feels life come back to herself.
(Waiting on Korba's turn.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
((A bit confused on the current map so...))
Korba will focus on taking any Stone Knight he can that would leave the others free for his companions to see, and deal with.
Attack: 13 Damage: 14
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
“We may not be up to this,” Gorm suggests. “Is there a reason not to retreat? Do we know anything we need is down here?”
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
All three stone knights look worse for wear. Based on the map going from north to south, they go C, B, A.
Stone Knight C and B are going to attack Olivia, who is, unfortunately, the only one who will be at disadvantage when she attacks next. Gorm would be somewhat in the sand storm, so add 2 to your AC for the attack from Stone Knight A. (I subtracted it from it's roll)
Stone Knight A attacking Gorm Attack: 16 Damage: 8
Stone Knight B attacking Olivia Attack: 13 Damage: 8
Stone Knight C attacking Olivia Attack: 8 Damage: 11
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
11
A 12
B 10
C 20
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Stone Knight C is consumed by flames, the dust and cobwebs he is covered with all catch fire, and it crumbles to the floor.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star