K5 is dead, though K7 dodges out of the way with a terrified squeal.
With that nature check:
The reptilian creatures are kobolds, which you haven't heard of being found at see very often.
The other creatures are undead and appear to be some kind of ghoul, but you do not recognise them at first glance [though given your deity, I'll let you roll a religion check as well if you want.]
You try to think through undead you have read about, but you can't recall a type that matches these, at least not while the adrenaline from battle is still pumping.
Oden cuts down L5 and although the ghoulish creatures do not react to what Oden says, you all hear one of the reptilian humanoids shout "Sorry. We will go now on our raft, leave you alone..."
Creature L3 slashes at Beorth with its claws: Attack: 6 Damage: 7. He will need to make a DC10 CON save it it hits (unless he is KOd).
Creature K3 puts its hands up and says in a squeaky voice "We are not fighting anymore. You let us go now? We will take our raft and go."
The flourish is impressive and Kenton's sword slashes deep, with the creature losing an arm and part of its shoulder, though L4 is still in the fight.
[It hadn't been hit so far - the red bar is just creature name (L4) and initiative (8) which Roll20 displays as 1/2 health (it ignores the L).]
Beatrice's axe carves into L3's head, though its slimy skin causes the axe head to move off at an angle. Part of the creature's skull and skin sloughs off and reveals a decomposing brain. L3 is also still standing, though the creature's rotting flesh sprays onto Beorth (who got slashed up pretty bad earlier).
Beorth disengages from L3 and runs to Dajarkal with a worried look on his face. Dajarkal casts cure wounds on him for 10.
Dillyu holds his attack and asks "are we letting the kobolds go?" [Anyone who didn't find out by a nature roll or from facing these creatures before, now realises that obviously these are indeed kobolds.] Dillyu will attack one of the kobolds if the answer is "yes" and one of the other creatures if the answer is "no".
K7 is up. It drops its dagger and sling, drops to the deck of the raft and cowers "please let us go merciful pirates, we are sorry."
L4 slashes at Kenton, Attack: 23 Damage: 8. It if hits, please make a DC10 CON save.
The other Kobold also drops its weapons and sprawls itself out on the raft, saying, "my arms are down, please good pirates, don't hurt us. It was the smelly ones, they made us do this."
Oden slices L3 clean in half, L3 is dead.
I won't have Dillyu take the attack on the last foe (unless both Beatrice and Kenton miss), so Beatrice and Kenton you are up, with only one remaining target - L4 (assuming none of you are attacking the whimpering kobolds).
Spoiler - its AC is 12 and it has 9 hp left, so if you hit it and do 9 or more damage, let me know: How do you want to do this?
This post has potentially manipulated dice roll results.
Kenton's attack: Attack: 21 Damage: 7
Kenton bashes the creature with his shield, distracting it as his sword comes around in a wide arc to slice its head clean off. The head should roll down the deck, ideally coming to rest face up.
Does a Divine Sense reveal any celestials, fiends or undead nearby?
Yes, Kenton's Divine Sense identifies the creature before his is undead, though as he separates its head from its body, the sense of undead fades. He does not sense any other undead within 60 ft.
Combat is over, as all that are left are two kobolds who are cowering and grovelling "You let us go now, yes? We have learnt our leson", "Yes, yes, we have learnt not to attack powerful pirates."
Dajarkal calls out "does anyone else need healing?"
"I think I just need a lie down and I should be right," Beatrice calls as the red haze fades from her eyes. She nudges the body of L4 with her toe and looks over at the kobolds. "So is that little raft all you lot have to get around, or what?"
And how is it,Kenton asks, that you came to be allied or in service to undead? It seems more likely they would simple eat you.
(The kobolds are talking common, right? Otherwise, Kenton will ask one of the others to translate his question).
As he speaks, he quickly and unhappily searches the bodies of the undead for treasure or any markings, possessions or other things that would indicate where they are from, and then toss the bodies over the side of the ship. Filthy abominations. As if the sea devils were not enough trouble.
To Dajarkal he replies: Beatrice is right, we should rest and save our resources, lest there are more of these monsters around. That seems unlikely I suppose, but we seem blessed by the gods to face many monstrous beasts and dispatch them, no?
And how is it,Kenton asks, that you came to be allied or in service to undead? It seems more likely they would simple eat you. [...]The kobolds are talking common, right? [...]As he speaks, he quickly and unhappily searches the bodies of the undead [...]
[Yes, the kobolds are speaking in common.] K7 responds "The fish-lady, she told us that La-see-dons would not attack us and that we just had to pretend to be stranded. She said that then we get the treasure and she gets the bodies from every ship. She even said that the bodies shouldn't be dead if we can help it, so everyone wins, right?"
K3 hisses "Ssshhhh! You are saying too much."
Kenton: make an investigation check for searching the Lacedon bodies.
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K5 is dead, though K7 dodges out of the way with a terrified squeal.
With that nature check:
The reptilian creatures are kobolds, which you haven't heard of being found at see very often.
The other creatures are undead and appear to be some kind of ghoul, but you do not recognise them at first glance [though given your deity, I'll let you roll a religion check as well if you want.]
Religion 5
Paladin - warforged - orange
Con save: 17
What sort of damage is it?
Slashing damage (same with previous), so Beatrice would take half damage.
You try to think through undead you have read about, but you can't recall a type that matches these, at least not while the adrenaline from battle is still pumping.
sweeeeeet
"Get off our ship!" Oden straps his shield and moves to L5 next.
BA: Hunter's Mark
Attack: 20 Damage: 12
Oden cuts down L5 and although the ghoulish creatures do not react to what Oden says, you all hear one of the reptilian humanoids shout "Sorry. We will go now on our raft, leave you alone..."
Creature L3 slashes at Beorth with its claws: Attack: 6 Damage: 7. He will need to make a DC10 CON save it it hits (unless he is KOd).
Creature K3 puts its hands up and says in a squeaky voice "We are not fighting anymore. You let us go now? We will take our raft and go."
It is Beatrice and Kenton's go.
Battle map:
Kenton makes a flourish with his sword after the last successful hit, and slashes back towards L4, hoping to finish the ghastly creature off:
Attack: 24 Damage: 13
Take that, fiend! he cries.
Beatrice will lunge across to slam her axe down into L3's head.
Attack: 19
Damage: 10
The flourish is impressive and Kenton's sword slashes deep, with the creature losing an arm and part of its shoulder, though L4 is still in the fight.
[It hadn't been hit so far - the red bar is just creature name (L4) and initiative (8) which Roll20 displays as 1/2 health (it ignores the L).]
Beatrice's axe carves into L3's head, though its slimy skin causes the axe head to move off at an angle. Part of the creature's skull and skin sloughs off and reveals a decomposing brain. L3 is also still standing, though the creature's rotting flesh sprays onto Beorth (who got slashed up pretty bad earlier).
Beorth disengages from L3 and runs to Dajarkal with a worried look on his face. Dajarkal casts cure wounds on him for 10.
Dillyu holds his attack and asks "are we letting the kobolds go?" [Anyone who didn't find out by a nature roll or from facing these creatures before, now realises that obviously these are indeed kobolds.] Dillyu will attack one of the kobolds if the answer is "yes" and one of the other creatures if the answer is "no".
K7 is up. It drops its dagger and sling, drops to the deck of the raft and cowers "please let us go merciful pirates, we are sorry."
L4 slashes at Kenton, Attack: 23 Damage: 8. It if hits, please make a DC10 CON save.
The Champion and Oden are up.
"If they're not actively attacking you, leave them be!" Beatrice calls as she readies her axe again, glaring at L3.
“Lay down your arms and surrender! It’s you’re only chance to live.”
The Champion moves up to the Kobolds and threatens them with his warhammer
Paladin - warforged - orange
Kenton's CON save: 11 Narrow success. :)
"Focus on the big ones, Dillyu."
Oden moves to attack L3 and tries to draw more power from Nénmacil through its connection to the Plane of Water.
BA: Planar Warrior
Attack: 18 Damage: 16
The other Kobold also drops its weapons and sprawls itself out on the raft, saying, "my arms are down, please good pirates, don't hurt us. It was the smelly ones, they made us do this."
Oden slices L3 clean in half, L3 is dead.
I won't have Dillyu take the attack on the last foe (unless both Beatrice and Kenton miss), so Beatrice and Kenton you are up, with only one remaining target - L4 (assuming none of you are attacking the whimpering kobolds).
Spoiler - its AC is 12 and it has 9 hp left, so if you hit it and do 9 or more damage, let me know: How do you want to do this?
Kenton's attack: Attack: 21 Damage: 7
Kenton bashes the creature with his shield, distracting it as his sword comes around in a wide arc to slice its head clean off. The head should roll down the deck, ideally coming to rest face up.
Does a Divine Sense reveal any celestials, fiends or undead nearby?
Yes, Kenton's Divine Sense identifies the creature before his is undead, though as he separates its head from its body, the sense of undead fades. He does not sense any other undead within 60 ft.
Combat is over, as all that are left are two kobolds who are cowering and grovelling "You let us go now, yes? We have learnt our leson", "Yes, yes, we have learnt not to attack powerful pirates."
Dajarkal calls out "does anyone else need healing?"
"I think I just need a lie down and I should be right," Beatrice calls as the red haze fades from her eyes. She nudges the body of L4 with her toe and looks over at the kobolds. "So is that little raft all you lot have to get around, or what?"
And how is it, Kenton asks, that you came to be allied or in service to undead? It seems more likely they would simple eat you.
(The kobolds are talking common, right? Otherwise, Kenton will ask one of the others to translate his question).
As he speaks, he quickly and unhappily searches the bodies of the undead for treasure or any markings, possessions or other things that would indicate where they are from, and then toss the bodies over the side of the ship. Filthy abominations. As if the sea devils were not enough trouble.
To Dajarkal he replies: Beatrice is right, we should rest and save our resources, lest there are more of these monsters around. That seems unlikely I suppose, but we seem blessed by the gods to face many monstrous beasts and dispatch them, no?
Kobold K7 starts to speak and K3 interrupts them, saying "Yes, yes, we are harmless. We just have a raft."
[Yes, the kobolds are speaking in common.] K7 responds "The fish-lady, she told us that La-see-dons would not attack us and that we just had to pretend to be stranded. She said that then we get the treasure and she gets the bodies from every ship. She even said that the bodies shouldn't be dead if we can help it, so everyone wins, right?"
K3 hisses "Ssshhhh! You are saying too much."
Kenton: make an investigation check for searching the Lacedon bodies.