(OOC: Thanks for the map. Does Firische have full knowledge of her weapon's nature?)
[No probs - I'll provided updated maps below given the recent changes, with creatures killed in the last two posts just having their names remaining (creature icons removed).
Because Beatrice killed L3, I've redirected Firische's attack to L11 (Dillyu's attack will still be a sneak attack against L8).
I also realised that Rosan would have only made it to the side of the ship, so wouldn't have dived yet (which is a positive, as he then got closer with the ship's movement).
Yes, Firische knows about the weapon's nature - and embraces it. You can see that she is very motivated to kill those associated with the Cult. She will use spells as well as the sword (including to attack a creature that damages her and causes a wisdom saving throw to be made), but when attacking with melee weapon she will use that.]
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The Bounty moves forward and through L4's space, who had been forced off the boat by Dajarkal's spell. As per this post under 'Crashing a ship', L4 takes 71 bludgeoning damage. DC15 dex save for half - 13. L4 is pulverised.
The Bounty also needs to make a DC10 con save or take 2 damage to the hull (given where L4 was, it is not affected by the Naval Ram) - con save: 6. The Bounty takes no damage.
Firische's vicious lookingrapier pierces through L11 and it sinks to the ground, unmoving as Kenton hears her mutter "that is for Orrian!"
As Oden gets into range, he lets his arrow fly. Unfortunatley it goes wide, missing the sahuagin high priestess who continues her chant, the water around her and around The Bounty whipping into a frenzy.
Dillyu's crossbow bolt takes down L8, leaving only L12 on board on the very edge of the vessel.
I just realised that Dajarkal will now be at x24, y17, so catbert pretend the map is updated accordingly (Dajarkal is within 120 ft of the sahuagin high priestess).
Oden gets ready to shoot another arrow at the Sahuagin, but waits for the ship to get closer. (should be in range after the ship's movement, I think)
Attack: 10 Damage: 11
Dillyu shoots at L8. (sneak damage because it's engaged with Firische)
Attack: 22 Damage: 14
[No probs - I'll provided updated maps below given the recent changes, with creatures killed in the last two posts just having their names remaining (creature icons removed).
Because Beatrice killed L3, I've redirected Firische's attack to L11 (Dillyu's attack will still be a sneak attack against L8).
I also realised that Rosan would have only made it to the side of the ship, so wouldn't have dived yet (which is a positive, as he then got closer with the ship's movement).
Yes, Firische knows about the weapon's nature - and embraces it. You can see that she is very motivated to kill those associated with the Cult. She will use spells as well as the sword (including to attack a creature that damages her and causes a wisdom saving throw to be made), but when attacking with melee weapon she will use that.]
<><><><><><><><><>
The Bounty moves forward and through L4's space, who had been forced off the boat by Dajarkal's spell. As per this post under 'Crashing a ship', L4 takes 71 bludgeoning damage. DC15 dex save for half - 13. L4 is pulverised.
The Bounty also needs to make a DC10 con save or take 2 damage to the hull (given where L4 was, it is not affected by the Naval Ram) - con save: 6. The Bounty takes no damage.
Firische's vicious looking rapier pierces through L11 and it sinks to the ground, unmoving as Kenton hears her mutter "that is for Orrian!"
As Oden gets into range, he lets his arrow fly. Unfortunatley it goes wide, missing the sahuagin high priestess who continues her chant, the water around her and around The Bounty whipping into a frenzy.
Dillyu's crossbow bolt takes down L8, leaving only L12 on board on the very edge of the vessel.
I just realised that Dajarkal will now be at x24, y17, so catbert pretend the map is updated accordingly (Dajarkal is within 120 ft of the sahuagin high priestess).
[can do!]
[Oops - I should probably have indicated:]
Gumerawan and Lonzar are up.
Lonzar fires his crossbow at the Sahuagin again.
Attack: 9 Damage: 7
He gives 1d6 Bardic Inspiration to Oden by remarking how very dashing he looked firing his bow.
Gumerawan uses another Sorcery point to make her spell Distant and tries for the Sahuagin again.
Ice Knife: Attack: 9 Damage: Unable to parse dice roll.
Dex Save 12 or 8 Cold damage to all within 5ft.