Addi finds a variety of random gear; from rope, to torches, to a bottle of foul smelling alcohol; but sadly no gold. Upon leaving the tent, she sees Sedna putting on the armor of the Orc.
Hearing Cobash's whistle, Sedna and Addi look to the north.
Addi goes over to the group and says, “Let’s go in, unless anyone needs to rest. We should probably go in during the day since it may get more dangerous at night.”
With the party gathered once more, you prepare to enter the tomb. The door is shut, the ground is a mix of a well travelled dirt path, and old gray dust; likely from the tomb below. What lay beyond this door is unknown; though there are likely many dangers.
You peak inside, as the door quietly opens; or as quiet as a large stone door can be. Inside you find the remnants of altars; candles left long unlit, tablets with part of the writing decayed, rotted remains of offerings from centuries past. On the far wall is another stone door. It looks as though it used to be lock, but the mechanism has since been busted, and the door forced open. It lays shut at the moment, but it doesn't look like much effort would be needed to open it again.
This post has potentially manipulated dice roll results.
Branra will move forward with sword in hand. He will listen at the door to see if he can hear anything beyond (Perception: 13 ). If he doesn't hear anything, Branra will try to open the inner door.
The group quietly makes their way down the stairway; the only noise being the sound of their footsteps, which kicks up fresh dust to mix with the noticeable amount already floating in the air, clinging to the walls, and even to your clothes. As Branra pauses to listen, he and Addi can hear the muffled sound of talking. From the sound, it appears that the base of the stairs is only another floor down; though the sound appears to not be coming from the room below; but from an adjacent one. It appears that the room at the bottom of the stairs is currently empty.
Cobash nods and continues down, getting to the bottom of the stairs and waiting for the others in preparation to raid the next room with the unknown enemies. Those that can see in the dark will see him grinning with excitement and anticipation at the thought of more fighting.
Reaching the bottom floor, the dust is thick in the air; making it unpleasant to breath. Your darkvisions show you that the ground is covered with untouched dust from countless centuries; all but in a single path before you. The path leads to a single door on the southern wall; likely the main source for all the kicked up dust. Towards the left, east of your location, you hear the muffled voices of two creatures; one deep and guttural, and the other high pitched, but low to the ground.
Cobash looks at the path along the floor, then to the east at the murmured voices. He looks back at the others and silently points to the voices, then the trail, then shrugs - Which way does everyone else want to go?
Addi finds a variety of random gear; from rope, to torches, to a bottle of foul smelling alcohol; but sadly no gold. Upon leaving the tent, she sees Sedna putting on the armor of the Orc.
Hearing Cobash's whistle, Sedna and Addi look to the north.
"We continue now?" Cobash asks the others quietly near the entrance to the tomb, leaning on his halberd while the others search.
Branra finishes his examination of the tent and then joins Cobash next to the tomb entrance and says "Yes, let us continue into this evil place!"
Addi goes over to the group and says, “Let’s go in, unless anyone needs to rest. We should probably go in during the day since it may get more dangerous at night.”
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[A]
With the party gathered once more, you prepare to enter the tomb. The door is shut, the ground is a mix of a well travelled dirt path, and old gray dust; likely from the tomb below. What lay beyond this door is unknown; though there are likely many dangers.
Cobash nods to the others and tries to open the door quietly as he can before entering into the tomb.
You peak inside, as the door quietly opens; or as quiet as a large stone door can be. Inside you find the remnants of altars; candles left long unlit, tablets with part of the writing decayed, rotted remains of offerings from centuries past. On the far wall is another stone door. It looks as though it used to be lock, but the mechanism has since been busted, and the door forced open. It lays shut at the moment, but it doesn't look like much effort would be needed to open it again.
Branra will move forward with sword in hand. He will listen at the door to see if he can hear anything beyond (Perception: 13 ). If he doesn't hear anything, Branra will try to open the inner door.
Cobash moves forward with Branra and helps to open the inner door.
Cobash and Branra begin heading down the cold, dark, and quiet stairway; into a place only meant for the dead.
Addi follows them in, perceiving for any hidden threats (Perception: 11)
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[A]
About every ten feet down the stairs, Branra will pause to listen for any sounds from below. Perception: 15
The group quietly makes their way down the stairway; the only noise being the sound of their footsteps, which kicks up fresh dust to mix with the noticeable amount already floating in the air, clinging to the walls, and even to your clothes. As Branra pauses to listen, he and Addi can hear the muffled sound of talking. From the sound, it appears that the base of the stairs is only another floor down; though the sound appears to not be coming from the room below; but from an adjacent one. It appears that the room at the bottom of the stairs is currently empty.
Addi whispers, “Something’s in a room adjacent to this one. Not sure what it is. Be prepared to fight,”
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[A]
Cobash nods and continues down, getting to the bottom of the stairs and waiting for the others in preparation to raid the next room with the unknown enemies. Those that can see in the dark will see him grinning with excitement and anticipation at the thought of more fighting.
Reaching the bottom floor, the dust is thick in the air; making it unpleasant to breath. Your darkvisions show you that the ground is covered with untouched dust from countless centuries; all but in a single path before you. The path leads to a single door on the southern wall; likely the main source for all the kicked up dust. Towards the left, east of your location, you hear the muffled voices of two creatures; one deep and guttural, and the other high pitched, but low to the ground.
Cobash looks at the path along the floor, then to the east at the murmured voices. He looks back at the others and silently points to the voices, then the trail, then shrugs - Which way does everyone else want to go?
(There is only one door in the room, to the south. The noise is coming from beyond the door, but farther towards the east.)
(OOC - ah, ok)
Cobash creeps forward and slowly opens the door, motioning for the others to remain quiet.
Branra will slowly and quietly follow behind Cobash.