Pike’s rage reduces the 10 damage to 5, noted, and he makes the Con save against the poison at:
7
OOC: I believe the one, #4, was noted as having a 17 to hit vs Pike, which hits his AC, and it noted 10 damage, reduced to 5. On the DC 13 Con save this roll is among the few low enough to be 5 less than the 13 target, so he is both poisoned and unconscious at present.
Pike’s rage reduces the 10 damage to 5, noted, and he makes the Con save against the poison at:
7
OOC: I believe the one, #4, was noted as having a 17 to hit vs Pike, which hits his AC, and it noted 10 damage, reduced to 5. On the DC 13 Con save this roll is among the few low enough to be 5 less than the 13 target, so he is both poisoned and unconscious at present.
Pike falls ten feet to the ground, taking 2 falling damage, and wakes up by taking that damage.
This post has potentially manipulated dice roll results.
gunslingers #1 shoots at Maelgwyn Poisonous Pistol. Ranged Weapon Attack: 20 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 8 poison damage.
#2 shoots at tobias Poisonous Pistol. Ranged Weapon Attack: 17 to hit, range 30/90 ft., one target. Hit: 13 piercing damage plus 14 poison damage.
#3 and #4 both shoot at Udo. Poisonous Pistol. Ranged Weapon Attack: 13 to hit, range 30/90 ft., one target. Hit: 12 piercing damage plus 10 poison damage. Poisonous Pistol. Ranged Weapon Attack: 12 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 15 poison damage.
tobias ... please post action.
pike (bless, Psychic Resistance, haste) ... please post action.
Udo Pyregrove ... please post action.
Maelgwyn (spirit guardians, sunsword) ... please post action.
Pike’s rage reduces the 10 damage to 5, noted, and he makes the Con save against the poison at:
7
OOC: I believe the one, #4, was noted as having a 17 to hit vs Pike, which hits his AC, and it noted 10 damage, reduced to 5. On the DC 13 Con save this roll is among the few low enough to be 5 less than the 13 target, so he is both poisoned and unconscious at present.
Pike falls ten feet to the ground, taking 6 falling damage, and wakes up by taking that damage.
Pike takes the full 6, noted on his sheet, as being Unconscious ended the rage.
This post has potentially manipulated dice roll results.
Pike uses 20 feet of movement to Stand From Prone, a Bonus Action to enter Rage again, then makes an Attack Action on Drow Elite 2, which if it drops on the first, he moved 5 feet then takes the 2nd attack vs Drow Elite 4, if the first attack does not drop DE2, he makes both attacks of the attack action vs DE2, using Reckless Attack and Great Weapon Master features.
Attack Action:
1st attack attack roll: 16
2nd attack attack roll: 15
Damage roll for 1st attack, if a hit, magical slashing of: 25
This post has potentially manipulated dice roll results.
Grok
Grok is somewhat confused..however he will use his last fighting spirit and first attempt to bash the captain...followed by Drow elite 3 and drider 2 assuming the captain goes down....
Attack1 24 Damage: 14 add bless to attack 1
Attack2 18 Damage: 18 add bless to attack 3
edit: attack was with GWM, you can see this as the bonus to attack was +5 instead of +10....so add 10 to each damage roll. The first crit also gets another dice for orcish savage attacks 6
gunslingers #1 shoots at Maelgwyn Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 13 poison damage.
#2 shoots at tobias Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 7 piercing damage plus 6 poison damage.
#3 and #4 both shoot at Udo. Poisonous Pistol. Ranged Weapon Attack: 25 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 18 poison damage. Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 8 poison damage.
tobias Sends 2 balls of fire at one of teh driders. Drider save for half damage: 12 Drider second save for half damage: 15
Pike uses 20 feet of movement to Stand From Prone, a Bonus Action to enter Rage again, then makes an Attack Action on Drow Elite 2, which if it drops on the first, he moved 5 feet then takes the 2nd attack vs Drow Elite 4, if the first attack does not drop DE2, he makes both attacks of the attack action vs DE2, using Reckless Attack and Great Weapon Master features.
Attack Action:
1st attack attack roll: 17
2nd attack attack roll: 9
Damage roll for 1st attack, if a hit, magical slashing of: 24
Forgot to add Bless again:
1st attack: Add 3 to hit
2nd: add 3 to hit
Damage roll for 1st attack, if a hit with 12 now, is magical slashing of: 26
Pike uses 20 feet of movement to Stand From Prone, a Bonus Action to enter Rage again, then makes an Attack Action on Drow Elite 2, which if it drops on the first, he moved 5 feet then takes the 2nd attack vs Drow Elite 4, if the first attack does not drop DE2, he makes both attacks of the attack action vs DE2, using Reckless Attack and Great Weapon Master features.
Attack Action:
1st attack attack roll: 17
2nd attack attack roll: 9
Damage roll for 1st attack, if a hit, magical slashing of: 24
Forgot to add Bless again:
1st attack: Add 3 to hit
2nd: add 3 to hit
Damage roll for 1st attack, if a hit with 12 now, is magical slashing of: 26
Pile's final numbers therefore are 20 to hit, 24 magical slashing damage, and 12 to hit, for 26 magical slashing damage. He is again in rage, ends his turn still close to the 2x Drow Elite if they still stand. He is at ground level presently. Attacks all were from reach, possibly 5 foot move in between if his first target fell.
Maelgwyn attacks the captain next to him and uses his second war priest bonus action attack also.
Attack 1: 22 Damage: 10
Attack: 26 Damage: 10
In the other arena, I had cast daylight to dispel both areas of darkness, do I need to recast that to have the same affect here? I assume the daylight from my sunsword (15' radius) will affect the captain as well as drow elite 3 and driders 1 & 3 (maybe 2), correct? Also, what is the status of everyone/everything? Just trying to see how I can best assist those who need it.
Finally, I'm sorry for being slow to post, I was traveling with my family the last 2 weeks.
gunslingers #1 shoots at Maelgwyn Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 13 poison damage.
#2 shoots at tobias Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 7 piercing damage plus 6 poison damage.
#3 and #4 both shoot at Udo. Poisonous Pistol. Ranged Weapon Attack: 25 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 18 poison damage. Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 8 poison damage.
tobias Sends 2 balls of fire at one of teh driders. Drider save for half damage: 16 Drider second save for half damage: 18
Udo (cloak of displacement.) Takes out one of the gunslingers with the first shot, then injures the second with the second.
Maelgwyn (spirit guardians, sunsword) Strikes the captain with two blows of his sun blade, doing damage each time. (I am removing darkness, thanks for the reminder.)
Sularys (tentacle) Action: Shooting Crossbow +1 at Drider 1 and misses.
Bonus Action: Make a Tentacle at AI13, then attack Drider 1 teh drider is hit, taking cold damage.
Grok (bless) Strikes down the captain with a single blow, then goes to strike the elite warrior near him, bugt misses.
"And another leader has been accounted for." The Arena Master announces as the house captain falls.
driders driders save for spirit guardians: dC 15 for 18, half on success. 1... 21 2... 13 3... 8
#1 attacks Harven Longsword. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 slashing damage used with two hands. Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 13 slashing damage used with two hands. Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 6 slashing damage used with two hands.
#2 attacks Grok Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage used with two hands. Longsword. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 8 slashing damage used with two hands. Longsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 10 slashing damage used with two hands.
#3 attacks Maelgwyn Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 12 slashing damage used with two hands. Longsword. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 4 slashing damage used with two hands. Longsword. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 9 slashing damage used with two hands.
Elite warriors #3 save for spirit guardians: 13 dC 15 or 18, half on success.
#2 and #4 attack pike... Shortsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 9 poison damage. Shortsword. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 15 poison damage. Shortsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 8 poison damage. Shortsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 10 poison damage.
(Pike can take an attack of opportunity on one of them as it enters his reach if he wishes to do so.)
#3 attacks Grok Shortsword. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 13 poison damage. Shortsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 16 poison damage.
Harven (enlarged - extra 1d4 damage) ... please post action.
This post has potentially manipulated dice roll results.
Grok
Grok let's out a roar of triumph as the Captain goes down.....and than immediately starts to prepare for counter attacks. Grok manages to parry and dodge several incoming blows, with some bouncing off his armor. Finally one gets through....however again he seems to magically absorb some of the damage...
Harven goes uncouscious after the magic missile actually. (Just enough damage)
Pike’s rage reduces the 10 damage to 5, noted, and he makes the Con save against the poison at:
10
OOC: I believe the one, #4, was noted as having a 17 to hit vs Pike, which hits his AC, and it noted 10 damage, reduced to 5. On the DC 13 Con save this roll is among the few low enough to be 5 less than the 13 target, so he is both poisoned and unconscious at present.
Pike falls ten feet to the ground, taking 2 falling damage, and wakes up by taking that damage.
gunslingers
#1 shoots at Maelgwyn
Poisonous Pistol. Ranged Weapon Attack: 20 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 8 poison damage.
#2 shoots at tobias
Poisonous Pistol. Ranged Weapon Attack: 17 to hit, range 30/90 ft., one target. Hit: 13 piercing damage plus 14 poison damage.
#3 and #4 both shoot at Udo.
Poisonous Pistol. Ranged Weapon Attack: 13 to hit, range 30/90 ft., one target. Hit: 12 piercing damage plus 10 poison damage.
Poisonous Pistol. Ranged Weapon Attack: 12 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 15 poison damage.
tobias ... please post action.
pike (bless, Psychic Resistance, haste) ... please post action.
Udo Pyregrove ... please post action.
Maelgwyn (spirit guardians, sunsword) ... please post action.
Sularys ... please post action.
Grok (bless) ... please post action.
driders
House Captain
Elite warriors
Harven (enlarged - extra 1d4 damage)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Tobias casts Melf's Minute Meteors as his action summoning 6 meteors about him.
As a Bonus Action he sends 2 meteors flying into Drider #2. They strike the Drider in an explosion of flame.
1st Meteor Damage 5, 3
2nd Meteor Damage 5, 6
<Ignore Fire Resistance, Count all 1's as 2's for damage, Dex Save of 14 for half damage>
Pike takes the full 6, noted on his sheet, as being Unconscious ended the rage.
Pike uses 20 feet of movement to Stand From Prone, a Bonus Action to enter Rage again, then makes an Attack Action on Drow Elite 2, which if it drops on the first, he moved 5 feet then takes the 2nd attack vs Drow Elite 4, if the first attack does not drop DE2, he makes both attacks of the attack action vs DE2, using Reckless Attack and Great Weapon Master features.
Attack Action:
1st attack attack roll: 16
2nd attack attack roll: 15
Damage roll for 1st attack, if a hit, magical slashing of: 25
(Sorry for the delay, forgot to switch forums)
(Shot on Udo hits, damage reduced to 11 due to resistance to both piercing and poison damage.)
Udo flies another 30 feet up before returning fire against gunslinger 3.
Attack: 7 Damage: 23
Attack: 15 Damage: 23
Forgot Giant damage 6 5 first and second attack respectively.
Grok
Grok is somewhat confused..however he will use his last fighting spirit and first attempt to bash the captain...followed by Drow elite 3 and drider 2 assuming the captain goes down....
Attack1 24 Damage: 14 add bless to attack 1
Attack2 18 Damage: 18 add bless to attack 3
edit: attack was with GWM, you can see this as the bonus to attack was +5 instead of +10....so add 10 to each damage roll. The first crit also gets another dice for orcish savage attacks 6
Attack 1 does 32 damage, attack 2 does 23.....
gunslingers
#1 shoots at Maelgwyn
Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 13 poison damage.
#2 shoots at tobias
Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 7 piercing damage plus 6 poison damage.
#3 and #4 both shoot at Udo.
Poisonous Pistol. Ranged Weapon Attack: 25 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 18 poison damage.
Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 8 poison damage.
tobias
Sends 2 balls of fire at one of teh driders.
Drider save for half damage: 12
Drider second save for half damage: 15
pike (bless, Psychic Resistance, haste)
bless roll: 3
The elite warrior parries the first attack, the second misses.
Udo (cloak of displacement.)
Takes out one of the gunslingers with the first shot, then injures the second with the second.
Maelgwyn (spirit guardians, sunsword) ... please post action.
Sularys ... please post action.
Grok (bless) (action noted.)
driders
House Captain
Elite warriors
Harven (enlarged - extra 1d4 damage)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Forgot to add Bless again:
1st attack: Add 3 to hit
2nd: add 3 to hit
Damage roll for 1st attack, if a hit with 12 now, is magical slashing of: 26
Pile's final numbers therefore are 20 to hit, 24 magical slashing damage, and 12 to hit, for 26 magical slashing damage. He is again in rage, ends his turn still close to the 2x Drow Elite if they still stand. He is at ground level presently. Attacks all were from reach, possibly 5 foot move in between if his first target fell.
Action: Shooting Crossbow +1 at Drider 1
to hit 9 damage 9
Bonus Action: Make a Tentacle at AI13, then attack Drider 1
to hit 24 damage 6 cold
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Maelgwyn attacks the captain next to him and uses his second war priest bonus action attack also.
Attack 1: 22 Damage: 10
Attack: 26 Damage: 10
In the other arena, I had cast daylight to dispel both areas of darkness, do I need to recast that to have the same affect here? I assume the daylight from my sunsword (15' radius) will affect the captain as well as drow elite 3 and driders 1 & 3 (maybe 2), correct? Also, what is the status of everyone/everything? Just trying to see how I can best assist those who need it.
Finally, I'm sorry for being slow to post, I was traveling with my family the last 2 weeks.
Edit: Spirit Guardians Wis DC 15 or 18 damage
gunslingers
#1 shoots at Maelgwyn
Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 13 poison damage.
#2 shoots at tobias
Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 7 piercing damage plus 6 poison damage.
#3 and #4 both shoot at Udo.
Poisonous Pistol. Ranged Weapon Attack: 25 to hit, range 30/90 ft., one target. Hit: 5 piercing damage plus 18 poison damage.
Poisonous Pistol. Ranged Weapon Attack: 8 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 8 poison damage.
tobias
Sends 2 balls of fire at one of teh driders.
Drider save for half damage: 16
Drider second save for half damage: 18
pike (bless, Psychic Resistance, haste)
bless roll: 4
Udo (cloak of displacement.)
Takes out one of the gunslingers with the first shot, then injures the second with the second.
Maelgwyn (spirit guardians, sunsword)
Strikes the captain with two blows of his sun blade, doing damage each time. (I am removing darkness, thanks for the reminder.)
Sularys (tentacle)
Action: Shooting Crossbow +1 at Drider 1 and misses.
Bonus Action: Make a Tentacle at AI13, then attack Drider 1 teh drider is hit, taking cold damage.
Grok (bless)
Strikes down the captain with a single blow, then goes to strike the elite warrior near him, bugt misses.
"And another leader has been accounted for." The Arena Master announces as the house captain falls.
driders
driders save for spirit guardians: dC 15 for 18, half on success.
1... 21
2... 13
3... 8
#1 attacks Harven
Longsword. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 13 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 6 slashing damage used with two hands.
#2 attacks Grok
Longsword. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 8 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 10 slashing damage used with two hands.
#3 attacks Maelgwyn
Longsword. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 12 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 4 slashing damage used with two hands.
Longsword. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 9 slashing damage used with two hands.
Elite warriors
#3 save for spirit guardians: 13 dC 15 or 18, half on success.
#2 and #4 attack pike...
Shortsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 9 poison damage.
Shortsword. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 15 poison damage.
Shortsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 8 poison damage.
Shortsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 10 poison damage.
(Pike can take an attack of opportunity on one of them as it enters his reach if he wishes to do so.)
#3 attacks Grok
Shortsword. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 5 piercing damage plus 13 poison damage.
Shortsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 9 piercing damage plus 16 poison damage.
Harven (enlarged - extra 1d4 damage) ... please post action.
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Pike's attack of opportunity on the first who enters his threatened area:
Attack Roll:18 + 3
Magical Slashing Damage: 25
Unless this attack dropped one of them, thereby preventing attacks, he takes damage for:
Shortsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 10 piercing damage plus 9 poison damage.
Shortsword. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 8 piercing damage plus 17 poison damage.
With resistance, he takes 5, 4, 4, and 8, for 21 total, and has a small number of hit points remaining. Character sheet updated.
--If the attack dropped one of the attackers, thus preventing the attacks from taking place, let me know and I will add back Pike's HP lost.
Grok
Grok let's out a roar of triumph as the Captain goes down.....and than immediately starts to prepare for counter attacks. Grok manages to parry and dodge several incoming blows, with some bouncing off his armor. Finally one gets through....however again he seems to magically absorb some of the damage...
Con Save to keep up bless 13 add bless 3
Harven 1st Death Save: 11
Success
Seeing Harven struggling for life, Maelgwyn casts a healing spell on his fellow fighter, "C'mon, stop lying around while there's work to be done!"
OOC: Cure wounds at 2nd level for 12 HP