Snurk is holding the blood leaking out his side, and looks at the others for a moment before steeling himself and swimming towards the bad guys performing their rituals. He readies himself to deflect danger dodge
Stanley realizes that he just can't take as much damage as some of the others. He turns to Darla and says, "Don't follow me," then moves right/East by 10 ft., and North by 20 ft. He casts Blade Ward on himself.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Stanley moves as much as he can towards the group of Sahuagin (10' in a diagonal). As he does, Selachai orders her guards forward. They all come rushing towards the group all at once.
As she moves closer with the rest of the group, Selachai points her magic rod towards Stanley and...
Stanley senses the familiar feeling of magic encircling his mind and his sense, but the magic wasn't his own. Using his years of training in the arcane arts, though, he's able to fight it off.
Nalos HexesSelachai, (he is hexing ner CON saves, so she has disadvantage on those) and then he is going to move his grasp of the deep tentacles over to her to attack as his bonus action:
Attack: 16 Damage: 5 lightning damage, plus 3 necrotic
Next up is Usul. (The Map hasn't changed in this post, so I won't post another.)
This post has potentially manipulated dice roll results.
Usul will start to swim N and E, but staying generally behind the team. He'll ready another bolt for any time a member of his team becomes engaged with a baddie.
Attack: 18 Damage: 13
--- also, point of clarification (this confused me a bunch at first too). Hex only gives dis on ability checks, not saves.
Usul will start to swim N and E, but staying generally behind the team. He'll ready another bolt for any time a member of his team becomes engaged with a baddie.
Attack: 10 Damage: 10
--- also, point of clarification (this confused me a bunch at first too). Hex only gives dis on ability checks, not saves.
Darla watches Stanley swim off with worry, before furrowing her brow. She turns toward the sea witch, pursing her lips and beginning to whistle a terrible, discordant note that was more arcane than not, casting Dissonant Whispers on Selachai. (DC12 WIS Save Damage: 10 )
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Selachai rolls a DC10 STR save to see whether or not she maintains her grip on her magical rod: 20
She screams out in pain, surprising everyone except Darla. She grabs her head, writhing seemingly in agony from some unseen assailant and, she immediately swims 40' directly northeast away from the group.
Stanley is stabilized and healed up to 10hp, then. He wakes up, groggy, but feeling really good all things considered.
Next up is Snurk.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Snurk is holding the blood leaking out his side, and looks at the others for a moment before steeling himself and swimming towards the bad guys performing their rituals. He readies himself to deflect danger dodge
Paladin - warforged - orange
Snurk anticipates being attacked and is preparing to dodge while he swims 10' towards the sahuagin that are standing guard.
Next up is Stanley.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Stanley realizes that he just can't take as much damage as some of the others. He turns to Darla and says, "Don't follow me," then moves right/East by 10 ft., and North by 20 ft. He casts Blade Ward on himself.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Since he doesn't have a natural swim speed, he's restricted to half his normal speed. So, for him, that will be 15'.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Okay, still in the same general direction is fine. A bit right, and a bit forward. lol))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
((Got it. I'll post more in a bit, when I can.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Stanley moves as much as he can towards the group of Sahuagin (10' in a diagonal). As he does, Selachai orders her guards forward. They all come rushing towards the group all at once.
As she moves closer with the rest of the group, Selachai points her magic rod towards Stanley and...
Stanley makes a WIS save throw: 21
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Stanley senses the familiar feeling of magic encircling his mind and his sense, but the magic wasn't his own. Using his years of training in the arcane arts, though, he's able to fight it off.
All 5 of the sahuagin move 40' towards the group.
It is Nalos's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 4, Turn 11 - Beginning of Nalos's Turn
Nalos Hexes Selachai, (he is hexing ner CON saves, so she has disadvantage on those) and then he is going to move his grasp of the deep tentacles over to her to attack as his bonus action:
Next up is Usul. (The Map hasn't changed in this post, so I won't post another.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Usul will start to swim N and E, but staying generally behind the team. He'll ready another bolt for any time a member of his team becomes engaged with a baddie.
Attack: 18 Damage: 13
--- also, point of clarification (this confused me a bunch at first too). Hex only gives dis on ability checks, not saves.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
((Got it. Thanks for the clarification!))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Usul has moved NE by 10' and is readying an action for when the next teammate gets attacks.
Next up is Darla.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 5, Turn 5 - Beginning of Darla's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Darla watches Stanley swim off with worry, before furrowing her brow. She turns toward the sea witch, pursing her lips and beginning to whistle a terrible, discordant note that was more arcane than not, casting Dissonant Whispers on Selachai. (DC12 WIS Save Damage: 10 )
Selachai DC12 WIS save: 0 ((bwahahahaha. Fail.))
Selachai rolls a DC10 STR save to see whether or not she maintains her grip on her magical rod: 20
She screams out in pain, surprising everyone except Darla. She grabs her head, writhing seemingly in agony from some unseen assailant and, she immediately swims 40' directly northeast away from the group.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 5, Turn 6 - Beginning of Snurk's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Snurk swims up to S1 and 2, stabbing at S1 with his spear before using patient defense to dodge as a bonus action
Attack: 10 Damage: 6 plus a DC12 con save for 5 Poison damage
Paladin - warforged - orange
Snurk's spear misses the sahuagin. ((S1 DC12 CON save: 21))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 5, Turn 4 - Beginning of Stanley's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight