“This could be a good place to stop. However, I don’t like how the previous folks just left a buck of stuff. Seems as if they were trying to get away quickly from someone or something,” Krusk says. Krusk will be on lookout, after getting his share of water. Perception: 9
Coming to the camp ground a little after everyone else he reports that there's nothing around for miles. He walks over to the Oasis and cups a handful of water to his mouth. "Water ok to drink. Camel drink...then Osso can drink" he says with a wide grin. Looking at the destroyed camp the grin promptly disappears. "I not seen marks like this ones before. Beast Osso don't know. I no like not knowing." he continues to look around the abandoned camp site. "Maybe we move from here. No good sign for camp here"
“Aye friend Osso, Oi’s bes agreein’ witcha, this nae bes a safe place t’ camp. Somethin’ bad bes ‘appened’ere by the look o’ things.” Vor shows everyone the deep scratches on the piece of wood. “Looks t’ Oi ‘at some beastie tore a camp o’ some sort pop. Though Oi Donna see Ana bones lying aboot.” He looks thoughtful and a bit grim.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
"I think we should move on." Lia says as she glances around. "My worry is that none of these people actually left, but were attacked here by something. Seems this would be a good place for some sort of creature to make a home, with people coming to camp by the water often." She will wait to see what the others find, but would be back on the dune crawler after drinking some of the water and refilling waterskins and any barrels that need filling.
This post has potentially manipulated dice roll results.
You've been on the road for a few days now, the the shade of the trees, and sparkling water are a welcome departure. Chikra climbs to the top of the boulders. From the top she can make out the Mounds of Man which appear to be about two to three days travel away. Being rightfully weary of beasts near the watering hole the party moves on to make camp in a more traditional place.
Toward the end of the day, the Mounds of Man are now visible from the ground to the north west, and the sun setting in the south west. The temperature is dropping, as you have become accustom to in the desert. You see coming toward you 3Sutak Raiders. You have no place to hide, nothing but sand around you.
Lia summons forth her Heavy Crossbow as soon as she spots the incoming raiders. "Check around to see if there are more." She requests of her companions, hoping someone with a familiar can send it out to do a quick scout. (Does anyone even have a familiar in this group?)
You only see the group of 5. Although you cant see behind a distant sand dune.
There is about 100 feet between the majority of the group and the Sutak, and about 50 feet between the scout, Vor, and the angry looking humanoids. They seem to be shouting a Titanspeak, but you can't understand them, but what every they are saying, it doesn't sound friendly.
If someone wanted to use a ranged weapon from a prone position with partial cover, then there is a small dune about 20 feet to the north west, at Z4, and a large dune 50 feet to the south west at O13.
He hadn't realised that Vor had moved so far ahead of the group. "Vor, I come help you!"He screams to his fellow scout. With that he Spurs his camel into a gallop to catch up with the rogue.
Krusk spurs his camel forward, and brings out his Pike +1. “We better look out, there may be more of them. I’m pretty sure we’re going to come down to a fight, but we’ll see,” he says to the rest of the group.
Lia stays atop the dune crawler and sends a crossbow bolt at one of the bandits, as she figures them. (Range for weapon is 100 feet without disadvantage, so I assume I can roll normally.)
Chikra's going to kick her heels at the camel and have it head for the larger dune to the southwest (it should make it there, including using 25' to go prone once it gets to the dune). As the camel is moving, she should come in range to shoot the closest with her shortbow (80' close range). She'll shoot R5. Attack: 20 Damage: 4
She'll use her own movement to dismount and go prone once they're behind the dune. For the rest of the fight the camel will take the dodge action.
Athletics: 12
(Chikra does also have a natural climb speed.)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
“This could be a good place to stop. However, I don’t like how the previous folks just left a buck of stuff. Seems as if they were trying to get away quickly from someone or something,” Krusk says. Krusk will be on lookout, after getting his share of water. Perception: 9
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[A]
Osso
Survival 23
Coming to the camp ground a little after everyone else he reports that there's nothing around for miles. He walks over to the Oasis and cups a handful of water to his mouth. "Water ok to drink. Camel drink...then Osso can drink" he says with a wide grin. Looking at the destroyed camp the grin promptly disappears. "I not seen marks like this ones before. Beast Osso don't know. I no like not knowing." he continues to look around the abandoned camp site. "Maybe we move from here. No good sign for camp here"
“Aye friend Osso, Oi’s bes agreein’ witcha, this nae bes a safe place t’ camp. Somethin’ bad bes ‘appened’ere by the look o’ things.” Vor shows everyone the deep scratches on the piece of wood. “Looks t’ Oi ‘at some beastie tore a camp o’ some sort pop. Though Oi Donna see Ana bones lying aboot.” He looks thoughtful and a bit grim.
Panic is a mechanism that strengthens the gene pool.
"I think we should move on." Lia says as she glances around. "My worry is that none of these people actually left, but were attacked here by something. Seems this would be a good place for some sort of creature to make a home, with people coming to camp by the water often." She will wait to see what the others find, but would be back on the dune crawler after drinking some of the water and refilling waterskins and any barrels that need filling.
"I hate to say it," Hallanann says, "but I think you're right. I say we fill our water if we can, then continue on a while before making camp."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
You've been on the road for a few days now, the the shade of the trees, and sparkling water are a welcome departure. Chikra climbs to the top of the boulders. From the top she can make out the Mounds of Man which appear to be about two to three days travel away. Being rightfully weary of beasts near the watering hole the party moves on to make camp in a more traditional place.
Toward the end of the day, the Mounds of Man are now visible from the ground to the north west, and the sun setting in the south west. The temperature is dropping, as you have become accustom to in the desert. You see coming toward you 3 Sutak Raiders. You have no place to hide, nothing but sand around you.
Are they mounted?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Lia summons forth her Heavy Crossbow as soon as she spots the incoming raiders. "Check around to see if there are more." She requests of her companions, hoping someone with a familiar can send it out to do a quick scout. (Does anyone even have a familiar in this group?)
The Sutak Raiders are not mounted.
You only see the group of 5. Although you cant see behind a distant sand dune.
There is about 100 feet between the majority of the group and the Sutak, and about 50 feet between the scout, Vor, and the angry looking humanoids. They seem to be shouting a Titanspeak, but you can't understand them, but what every they are saying, it doesn't sound friendly.
If someone wanted to use a ranged weapon from a prone position with partial cover, then there is a small dune about 20 feet to the north west, at Z4, and a large dune 50 feet to the south west at O13.
Osso
He hadn't realised that Vor had moved so far ahead of the group. "Vor, I come help you!" He screams to his fellow scout. With that he Spurs his camel into a gallop to catch up with the rogue.
Krusk spurs his camel forward, and brings out his Pike +1. “We better look out, there may be more of them. I’m pretty sure we’re going to come down to a fight, but we’ll see,” he says to the rest of the group.
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[A]
Hallanann will move to about J13 to try and get a look at them while maintaining some kind of cover.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Lia stays atop the dune crawler and sends a crossbow bolt at one of the bandits, as she figures them. (Range for weapon is 100 feet without disadvantage, so I assume I can roll normally.)
Attack: 9 Damage: 7
band she misses.
Chikra's going to kick her heels at the camel and have it head for the larger dune to the southwest (it should make it there, including using 25' to go prone once it gets to the dune). As the camel is moving, she should come in range to shoot the closest with her shortbow (80' close range). She'll shoot R5. Attack: 20 Damage: 4
She'll use her own movement to dismount and go prone once they're behind the dune. For the rest of the fight the camel will take the dodge action.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Vor will close to within 40' of them and hurl a Tangler Grenade into the bunch of them.
20
All within 10' radius of impact DC 15 DEX sv or become entangled; DC 20 STR check to break free.
Panic is a mechanism that strengthens the gene pool.
(I'll put together the actions tonight. Where did Vor get a Tangler Grenade?)
He has had 10 of them in his inventory from day one. This is just the first really good moment he’s had to use any.
Panic is a mechanism that strengthens the gene pool.
(Sorry Vor, I missed that you had it from the start. Good play.)
Osso tries to catch up with Vor
Krusk moves forward
Hallanann moves to J13
Lia shoots and misses
Chikra moves to the large dune to the south west and fires an arrow doing 4 damage to R5
Vor closes to 40' and lobs a perfect shot into the middle of the group.
(Sutak Raider 1) 37 HP
(Sutak Raider 2) 36 HP
(Sutak Raider 3) 49 HP
(Sutak Raider 4) 32 HP
(Sutak Raider 5) 39 HP
(Sutak Raider 1) Dexterity save 9 vs DC 15
(Sutak Raider 2) Dexterity save 12 vs DC 15
(Sutak Raider 3) Dexterity save 11 vs DC 15
(Sutak Raider 4) Dexterity save 15 vs DC 15
(Sutak Raider 5) Dexterity save 11 vs DC 15
Raiders 1,2,3 and 4 are ensnared.
(Sutak Raider 1) Strength check 7 vs DC 20 to disentangle
(Sutak Raider 2) Strength check 10 vs DC 20 to disentangle
(Sutak Raider 3) Strength check 20 vs DC 20 to disentangle
(Sutak Raider 4) Strength check 19 vs DC 20 to disentangle
(Sutak Raider 5) closes to 25 feet of Vor and throws his Javalin at Vor Attack: 6 Damage: 5 vs AC 16
Sutak Raider 5 misses his attack on Vor.
(Sutak Raider 1) 40 HP
(Sutak Raider 2) 41 HP
(Sutak Raider 3) 32 HP
(Sutak Raider 4) 37 HP
(Sutak Raider 5) 42 HP - 4 = 38 HP