Arbon would have cast light on something at the front of the cart to allow for the others to keep an eye out, and then tried to push from the start (strength check: 17).
Marchosias will attempt to help, but given Chazael's difficult, he fears the wheels are rusted. After taking a quick look and a flask of oil to grease any wheels that are obviously stuck, he will try to give the cart a push himself.
Strength Check: 11
"Hnnng. . . hey, Grahl?"
Oh, right. No worry Grahl help. he says and will start to give pointers but not get out of the cart yet as he sees Arbon also helping out.
Grahl will teach, Grahl smart. Bend legs and push from legs, stronger that way.
He will motion the movement that they need to do from inside the cart and watch the 3 of them push the cart giving some hand signals to position them better for pushing.
With Arbon pushing as well (i assume) the cart gets some movement. Grahl will look at Onyx and the Hunter who are probably sitting next to him in the cart and nod with a smug look. Grahl good teacher.
This post has potentially manipulated dice roll results.
Seeing the struggle, Onyx set his torch/staff aside, and reached into his backpack, pulling out a crowbar. "The magic word," he cheerfully stated, recalling an old paper describing a dead culture's use of pulleys and levers, "is leverage. Hopefully it will work for us!"
Placing the business end against the bottom wheel, the warlock attempted to apply enough force to propel the cart.
(( Ignoring Grahl for the moment, Onyx will roll with advantage due to the crowbar, if that's kosher (otherwise, adjust as needed.) Strength Check:10 ))
With a grinding crunch, Marchosias manages to push the lever down with Grahl's advice but not pull it back up. Arbon follows the lead and shoves up where he left off and swings it back down as Onyx shoved from benath with a crowbar. Rapidly in succession the cart starts to pump up and down as Onyx stumbles down.
The carts begin to chug forward, and the rest of you all jump in sliding under brace after brace as the tracks pick up speed.
Arbon at first found it a simple pump action for awhile, but as time grew on his joints began to ache. It was easier as it picked up speed, but he couldn't let go. The handle kept moving up and down even if he stopped pushing. If he needed to stop for any reason, it would have to be slowly or risk fighting the entire groups momentum.
[7:25]
The light on the end of the cart begins to dim as arbon continued pushing. The rest of you barely notice at this point as the only thing keeping you company in those dim mines were the walls and wood that made it anyway.
The lights flick off, if but only for a second, and the momentary pause arbon took to reup the spell knock the wind out of him as the carts handle swings up into his chest with the momentum it had built up.
Arbon slips of the pushcar but catches his hand on the edge. It isn't enough for him to regrip but he shoves himself off and lands on his feet. The cart slides about 70 feet forward and slows to a slide another 10 feet before stopping. (No damage)
You're all standing in the dark, the light having flickered out Arbon saw the carts slow as the wheels began to screech at the full stop sending sparks flying in the shadows.
The lights pop back on, only having gone out for a perhaps a full minute at most.
There is carnage.
The hunter just kept his back turned to the forward tunnel. There's rotting meat, twisted flesh, and rusted iron where a once pristine dwarven mine had stood.
The trails end 5 feet in front of the first cart.
This...is impossible. There should have been some kind of warning, maybe a flash of something wrong before this total switch of atmosphere.
This post has potentially manipulated dice roll results.
Onyx trailed toward the back of the pack, but not by much at all. He didn't appear exactly worried, but definitely preoccupied with checking out behind them every so often.
(( Perception Check:19 - he wants to make sure nothing sneaks up on us. ))
Onyx sees that the walls behind you, from where arbon fell and then caught up from, are not only covered in gore, but it appears fresher, some still dripping fresh droplets of a once living being.
Moving forward you can all hear a deep weazing sound coming from the front. As it comes into the light, you see a poor dwarf clinging to life. His eyes are dulled over white but he reacts to the your shining rescue.
He mutters something, and he's holding an emaciated stomach. His bones have begun to show through his skin.
He mutters again, but nobody can seem to understand him. He scratches at the ground, pulling toward you. He falls before you can reach him, and he coughs violently on the floor.
He's dead. His tattered clothes barely holding on his sharp body now finally free of this hell.
The hunter walks passed him without acknowledging him.
Marchosias grimaces as the mine becomes a hellscape in the time it takes his eyes to adjust to the darkness. He shows the dying man no compassion - anything could be a trap or a demon lying in wait. He sweeps the sight of his crossbow around the chamber as he follows the rest of the group.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
This post has potentially manipulated dice roll results.
Arbon pauses a moment at the fallen dwarf before moving on at the hunter's side. He will however, keep an eye out for any ore or metal that he might be able to pick up (Perception: 17)
This post has potentially manipulated dice roll results.
Walking in the lead behind the hunter Grahl will keep watching for movement, keeping the light behind him to not interfere with his vision into the darkness.
(perception for anything with movement 7)
Seeing the dwarf die Grahl shows will still be wary of it, and walk around the body keeping distance as he remembers the fumes from the previous corpse.
Grahl maintains that this dwarf has nothing of value to offer him and passes without incident much as the others do.
Arbon sees something different. He looks the dwarf over, and sees that he's laying atop something. Nudging his chest with his boot, Arbon slightly pushed against it, meeting zero resistance as it shattered into dust. A quick second later, and its already sent falling about the area like a fine tan snow.
There is a bar of bright silver metal underneath it all, directly in the center of where the dwarf had fell. Arbon reaches through the reamins and grabs the ingot before moving on.
Further along, you come to the dreaded junction. A second mind shaft running behind and above you on the left side comes into view via its opening. The word "refinery" is etched to the top of the door and the smell coming from it would peel paint, if there was any. "Offensive" the only word able to accurately describe its vile stench.
Once again, the hunter moves passed,
"Eyes open, whatever stinks is closer to us than the melting plant"
You look around and while the tunnel does continue, the one that the two converge into is smaller, only allowing for a single file march. He looks back at you once again,
"If we go in there (points at final, smaller, tunnel) and whatever is in here (points at refinery tunnel) comes after us, we're screwed. But, I leave it to you all, seem to be handling this place just fine."
"The smaller devil would not head to the refinery then?" Arbon queries the hunter. "I say we head to the refinery though. It would seem that is where this foul stench originates, and most likely our main quarry." Arbon will be up front with his light and to offer a protective shield if we go single file and get attacked head-on.
"Agreed," added Onyx, apparently eager to press on, judging from his frequent looks behind them.
"That said, it seems marching order might be important here? I can stay in the back, although--"
Another look backwards.
"--I honestly don't know that it's any safer than the front."
With that, the warlock readied his staff/torch and preemptively formed an eldritch sign with his right hand as he let those who wanted to go behind Arbon pass by him.
as the group proceeds into the refinery tunnel, the incline becomes more noticeable until it actually feels like a climb. When you look up, there is a cable pull system of wires running the length of the tunnel stopping just short of the connection. The are thick, solid ropes of steel that look like they could restrain a dragon.
[8:00]
The further you go up, the gore around the tunnel begins to lessen, but the odor more foul. The normal metal braces returned, and the flesh had stopped crawling, yet that mixture of rot and bile simply would not air.
[8:30]
The final stretch is unbearable, the smell is literally naseiating and the heat seemed to just increase out of nowhere. As the massive melting facility comes into view, its clearly still being operated, or at the very least has not been shut down as of the mines closure. A massive foundry pool of molten liquid stands in the middle of two large pillars that have flames blasting from atop them. The vile smell becoming visible in the dim orange glow as low hanging green-grey cloud.
[9:00, PC lights are out]
There is a coughing in the surrounding area. The hunter motions to keep the light at your back, and stares in a circle at the darkness. He cautiously moves in a middle ground between entering the facility proper, and keeping within its dim glow.
Rollback Post to RevisionRollBack
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Arbon would have cast light on something at the front of the cart to allow for the others to keep an eye out, and then tried to push from the start (strength check: 17).
As Chazreal tries to push the cart Grahl will climb in and sit watching his efforts.
Oh, right. No worry Grahl help. he says and will start to give pointers but not get out of the cart yet as he sees Arbon also helping out.
Grahl will teach, Grahl smart. Bend legs and push from legs, stronger that way.
He will motion the movement that they need to do from inside the cart and watch the 3 of them push the cart giving some hand signals to position them better for pushing.
With Arbon pushing as well (i assume) the cart gets some movement. Grahl will look at Onyx and the Hunter who are probably sitting next to him in the cart and nod with a smug look. Grahl good teacher.
Seeing the struggle, Onyx set his torch/staff aside, and reached into his backpack, pulling out a crowbar. "The magic word," he cheerfully stated, recalling an old paper describing a dead culture's use of pulleys and levers, "is leverage. Hopefully it will work for us!"
Placing the business end against the bottom wheel, the warlock attempted to apply enough force to propel the cart.
(( Ignoring Grahl for the moment, Onyx will roll with advantage due to the crowbar, if that's kosher (otherwise, adjust as needed.) Strength Check: 10 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
With a grinding crunch, Marchosias manages to push the lever down with Grahl's advice but not pull it back up. Arbon follows the lead and shoves up where he left off and swings it back down as Onyx shoved from benath with a crowbar. Rapidly in succession the cart starts to pump up and down as Onyx stumbles down.
The carts begin to chug forward, and the rest of you all jump in sliding under brace after brace as the tracks pick up speed.
Arbon at first found it a simple pump action for awhile, but as time grew on his joints began to ache. It was easier as it picked up speed, but he couldn't let go. The handle kept moving up and down even if he stopped pushing. If he needed to stop for any reason, it would have to be slowly or risk fighting the entire groups momentum.
[7:25]
The light on the end of the cart begins to dim as arbon continued pushing. The rest of you barely notice at this point as the only thing keeping you company in those dim mines were the walls and wood that made it anyway.
The lights flick off, if but only for a second, and the momentary pause arbon took to reup the spell knock the wind out of him as the carts handle swings up into his chest with the momentum it had built up.
Arbon make a dexterity save!
Arbon Dex Save: 8
Arbon slips of the pushcar but catches his hand on the edge. It isn't enough for him to regrip but he shoves himself off and lands on his feet. The cart slides about 70 feet forward and slows to a slide another 10 feet before stopping. (No damage)
You're all standing in the dark, the light having flickered out Arbon saw the carts slow as the wheels began to screech at the full stop sending sparks flying in the shadows.
(( If Onyx's torch/staff went out, he'll use Prestidigitation to re-light it. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Arbon relights his mace and runs forward to catch up to the cart. Once caught up, he stops to catch his breath.
The lights pop back on, only having gone out for a perhaps a full minute at most.
There is carnage.
The hunter just kept his back turned to the forward tunnel. There's rotting meat, twisted flesh, and rusted iron where a once pristine dwarven mine had stood.
The trails end 5 feet in front of the first cart.
This...is impossible. There should have been some kind of warning, maybe a flash of something wrong before this total switch of atmosphere.
"We have to be close, we're on foot from here."
Arbon moves to the front with the hunter to offer protection and see whatever is coming at them. "I'm ready whenever everyone else is."
Onyx trailed toward the back of the pack, but not by much at all. He didn't appear exactly worried, but definitely preoccupied with checking out behind them every so often.
(( Perception Check: 19 - he wants to make sure nothing sneaks up on us. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Onyx sees that the walls behind you, from where arbon fell and then caught up from, are not only covered in gore, but it appears fresher, some still dripping fresh droplets of a once living being.
Moving forward you can all hear a deep weazing sound coming from the front. As it comes into the light, you see a poor dwarf clinging to life. His eyes are dulled over white but he reacts to the your shining rescue.
He mutters something, and he's holding an emaciated stomach. His bones have begun to show through his skin.
He mutters again, but nobody can seem to understand him. He scratches at the ground, pulling toward you. He falls before you can reach him, and he coughs violently on the floor.
He's dead. His tattered clothes barely holding on his sharp body now finally free of this hell.
The hunter walks passed him without acknowledging him.
Marchosias grimaces as the mine becomes a hellscape in the time it takes his eyes to adjust to the darkness. He shows the dying man no compassion - anything could be a trap or a demon lying in wait. He sweeps the sight of his crossbow around the chamber as he follows the rest of the group.
Another medical problem. Indefinite hiatus. Sorry, all.
Arbon pauses a moment at the fallen dwarf before moving on at the hunter's side. He will however, keep an eye out for any ore or metal that he might be able to pick up (Perception: 17)
Walking in the lead behind the hunter Grahl will keep watching for movement, keeping the light behind him to not interfere with his vision into the darkness.
(perception for anything with movement 7)
Seeing the dwarf die Grahl shows will still be wary of it, and walk around the body keeping distance as he remembers the fumes from the previous corpse.
Chazrael takes care not to disturb the body and promises to have a drink for the fallen dwarf when he has a chance and moves forward.
I have an intelligence of six, I know what I'm doing.
Grahl maintains that this dwarf has nothing of value to offer him and passes without incident much as the others do.
Arbon sees something different. He looks the dwarf over, and sees that he's laying atop something. Nudging his chest with his boot, Arbon slightly pushed against it, meeting zero resistance as it shattered into dust. A quick second later, and its already sent falling about the area like a fine tan snow.
There is a bar of bright silver metal underneath it all, directly in the center of where the dwarf had fell. Arbon reaches through the reamins and grabs the ingot before moving on.
Further along, you come to the dreaded junction. A second mind shaft running behind and above you on the left side comes into view via its opening. The word "refinery" is etched to the top of the door and the smell coming from it would peel paint, if there was any. "Offensive" the only word able to accurately describe its vile stench.
Once again, the hunter moves passed,
"Eyes open, whatever stinks is closer to us than the melting plant"
You look around and while the tunnel does continue, the one that the two converge into is smaller, only allowing for a single file march. He looks back at you once again,
"If we go in there (points at final, smaller, tunnel) and whatever is in here (points at refinery tunnel) comes after us, we're screwed. But, I leave it to you all, seem to be handling this place just fine."
(Added the silver ingot to Arbon's inventory.)
"The smaller devil would not head to the refinery then?" Arbon queries the hunter. "I say we head to the refinery though. It would seem that is where this foul stench originates, and most likely our main quarry." Arbon will be up front with his light and to offer a protective shield if we go single file and get attacked head-on.
"Agreed," added Onyx, apparently eager to press on, judging from his frequent looks behind them.
"That said, it seems marching order might be important here? I can stay in the back, although--"
Another look backwards.
"--I honestly don't know that it's any safer than the front."
With that, the warlock readied his staff/torch and preemptively formed an eldritch sign with his right hand as he let those who wanted to go behind Arbon pass by him.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
as the group proceeds into the refinery tunnel, the incline becomes more noticeable until it actually feels like a climb. When you look up, there is a cable pull system of wires running the length of the tunnel stopping just short of the connection. The are thick, solid ropes of steel that look like they could restrain a dragon.
[8:00]
The further you go up, the gore around the tunnel begins to lessen, but the odor more foul. The normal metal braces returned, and the flesh had stopped crawling, yet that mixture of rot and bile simply would not air.
[8:30]
The final stretch is unbearable, the smell is literally naseiating and the heat seemed to just increase out of nowhere. As the massive melting facility comes into view, its clearly still being operated, or at the very least has not been shut down as of the mines closure. A massive foundry pool of molten liquid stands in the middle of two large pillars that have flames blasting from atop them. The vile smell becoming visible in the dim orange glow as low hanging green-grey cloud.
[9:00, PC lights are out]
There is a coughing in the surrounding area. The hunter motions to keep the light at your back, and stares in a circle at the darkness. He cautiously moves in a middle ground between entering the facility proper, and keeping within its dim glow.