“I do not trust this ancient Red, i think we should stay together to be save. Any one of you got a hand for opening locks and disarming traps?” Nadariel asks.
This post has potentially manipulated dice roll results.
"There's no other exit to the dungeon, I imagine. Going deeper means less spaces to hide, and we know where he is at all times. So we have that." Kierro says, then shrugs, "North, perhaps? Mine's the only one left on this level; I'd hate having to backtrack later."
He steps forward to the North passage, offering to take the lead. He also casts guidance as he begins to check for traps, with Honor's help.
(I am assuming everyone is going with Kierro. If someone is not, then work that out in a PM with me.)
Moving to the Northern tunnel you go about 40 feet before finding it opening up into a large chamber. Room ... Square, 30 × 30 ft Iron door centered on west wall
There are multiple murals along the walls, all showing red dragons breathing fire. The only exit looks to be the single door leading West.
(Would the 29 perception work here for finding any traps? If not):
Ever vigilant, Kierro has a feeling that this room, like all the others, has traps or hazards in it. His first thought is fire coming out of the mouths of the dragons in the murals - he glances around for openings and holes in the walls, as well as scorch marks on the floor - but he stays wary of other traps in the room or west door too. The thought of flames makes him reach for one of his fire resistance potions and take a drink. (Gain fire resist for 1 hour)
As Kierro looks around the room he does not notice any such openings. There is little in the room but the murals and the stone though, a few scorch marks are evident here and there, but could just as easily be put off to the fact you are in a volcano. Looking over the door though, he notices some magical gliphs engraved into the door itself, which has not been seen, other than on the archway in the grotto.
Since Kierro seems to take the lead, Nadariel will inspire him with stories of old ruins and lost civilisations. (Add 1 d8 to a skill check or save of your choice within the next 10 min).
”I can try to dispell magic effects once or twice a day if we need to.”
"It's worth a shot, Nadariel, if you'd like to try. This should help with dispelling the magic on the door." Kierro extends a hand, causing Nadariel to pulse with light for a brief moment. (guidance for dispell magic check)
Leto casts his spell. What do you do next? There would be no change in what you see on the door, as the magical rune there had nothing about it that made it look magical in nature. I.E. it was not glowing before, it was not shimmering, it was a rune on a door, that you thought was likely magical. What do you do now?
Kierro sees the telltale magic on the door, it appears Leto's spell was not strong enough to take down the ward. The rune emits strong evokation magic.
“I do not trust this ancient Red, i think we should stay together to be save. Any one of you got a hand for opening locks and disarming traps?” Nadariel asks.
"We should keep going. There's plenty of time to come back here later," Honor agrees.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
(So what you guys doing then? North, Up, or East? Is anyone doing anything about the chest here, or, as other suggested, do you leave it for later?)
Kyrian speaks up "My item has moved lower. I am gonna kill whoever it is that has taken it"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
"Let's keep moving," Honor says. "Carefully, though." She'll help anyone who's interested check the passages for traps before we go through.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
"There's no other exit to the dungeon, I imagine. Going deeper means less spaces to hide, and we know where he is at all times. So we have that." Kierro says, then shrugs, "North, perhaps? Mine's the only one left on this level; I'd hate having to backtrack later."
He steps forward to the North passage, offering to take the lead. He also casts guidance as he begins to check for traps, with Honor's help.
Perception: 30
(Anyone not going North with Kierro?)
Naivara goes with Kierro.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(I am assuming everyone is going with Kierro. If someone is not, then work that out in a PM with me.)
Moving to the Northern tunnel you go about 40 feet before finding it opening up into a large chamber.
Room ...
Square, 30 × 30 ft
Iron door centered on west wall
There are multiple murals along the walls, all showing red dragons breathing fire. The only exit looks to be the single door leading West.
Honor goes with them as well.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
(Would the 29 perception work here for finding any traps? If not):
Ever vigilant, Kierro has a feeling that this room, like all the others, has traps or hazards in it. His first thought is fire coming out of the mouths of the dragons in the murals - he glances around for openings and holes in the walls, as well as scorch marks on the floor - but he stays wary of other traps in the room or west door too. The thought of flames makes him reach for one of his fire resistance potions and take a drink. (Gain fire resist for 1 hour)
Perception: 28
As Kierro looks around the room he does not notice any such openings. There is little in the room but the murals and the stone though, a few scorch marks are evident here and there, but could just as easily be put off to the fact you are in a volcano. Looking over the door though, he notices some magical gliphs engraved into the door itself, which has not been seen, other than on the archway in the grotto.
Since Kierro seems to take the lead, Nadariel will inspire him with stories of old ruins and lost civilisations. (Add 1 d8 to a skill check or save of your choice within the next 10 min).
”I can try to dispell magic effects once or twice a day if we need to.”
Kierro nods at the inspiration. "Many thanks."
"It's worth a shot, Nadariel, if you'd like to try. This should help with dispelling the magic on the door." Kierro extends a hand, causing Nadariel to pulse with light for a brief moment. (guidance for dispell magic check)
"Allow me." Leto says, pointing his staff towards the glyphs casting Dispel Magic on them himself.
((it's in my cleric set, so 'at will' - better than using your resources))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Leto, give me an arcana check.
Leto casts his spell. What do you do next? There would be no change in what you see on the door, as the magical rune there had nothing about it that made it look magical in nature. I.E. it was not glowing before, it was not shimmering, it was a rune on a door, that you thought was likely magical. What do you do now?
Kierro closes his eyes and opens them to see arcane energy in the air - detect magic
(That was what I was waiting for!)
Kierro sees the telltale magic on the door, it appears Leto's spell was not strong enough to take down the ward. The rune emits strong evokation magic.
Kierro glances over his shoulder.
”I don’t think it worked; the magic’s still there. Evocation magic, probably set to blow up whoever opens the door. Can you try dispelling it again?”