Raskal You are able to unlock the chest with your tools. Flipping the lid open you find a pile of coins with an object atop them...
300 GP and 20 PP Atop the coins is a dragon’s claw that has been covered with a coat of molten silver, this item does not pull to you though, but senses as if it might pull to one of the others, you get an echo of the pull from it. As you kneel before the chest though the slithering of those in the lava pool changes to agitated, with hissing sounds coming from that direction. Opening of the chest has not gone unnoticed.
Latrius You will come onto the scene above now, invisible and at the bottom of the stairs in this same area. as a recap, the room has the southern half filled with a pool of lava. A treasure chest is open to the West, with a shadowy figure kneeling before it. (Raskal, there is no place to hide here, so, while you can move quietly, and your ability to do so is enhanced, you are not 'hidden' from sight.) A closed portcullis is to the East, at the Northern end of the East wall. It is currently closed. A mass of slithering Fire Snakes and Salamanders is looking agitated in the pool of lava. There is 15 feet of solid ground at the North end of the room, the rest of the chamber is the pool of lava.
Let's have you two roll initiative. Latrius remember to roll for the Axial and the constructs.
Kyrian shakes his head "What are the chances that none of our items ended up in the same place? I know this place is large, but still, it makes me suspicious"
Kyrian shakes his head "What are the chances that none of our items ended up in the same place? I know this place is large, but still, it makes me suspicious"
You would realize that they don't seem scattered evenly though. A lot of them are East and/or south and none seem to be West, and few north. if they were to be scattered about, you would expect a more even distrubution.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Latrius you go first, what are you going to do? Your item is not here, but further on. The only passage out of this chamber appears to be a portcullis, which is currently lowered, that leads East. The salamanders and fire snakes to the south are starting to move though.
This post has potentially manipulated dice roll results.
Latrius gauges things quietly, then shrugs. He darts forward and skewers one of the salamanders, unleashing a deadly barrage of attacks and a glowing mark, and then fading away back as much as his movement allows.
Attack: 31 Damage: 20 (sneak attack and hunter’s included)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Raskal sees a blur of movement out of the corner of his eyes as a familiar elf punctures the skin of the Salamander in multiple places. Raskal thinks to himself, a distraction is always welcome, and quickly grabs the dragon's claw and stands again. Turning now to face the elf fully, Raskal gives a nod of the head before sprinting as fast as possible towards the portcullis. From the portcullis, he feels psionic power rush through his veins as a bright pink machete appears in his right hand. He pulls his arm back and hurls the machete in the direction of the salamander in combat with the ranger. Raksal then looks around a bit nervously and says, "Where'd all your pals wander off too?"
Raskal flashes past Latrius as he sprints to the portcullis. His blade flashes back, slamming into the salamander near Latrius, biting deep and leaving the salamander quite wounded (8 HP left.)
Piazet and the constructs are up.
Piazet moves to the bottom of the stairs, then waves a hand, casting wall of force, putting a wall up along the edge of the lava pool. He then glances to Latrius. "Do you wish to battle those creatures master? The constructs whirl down the stairs behind Piazet and flank him.
The salamanders and fire snakes bash against the force wall, but cannot get to you.
What do you two do now? Others are 4 rounds behind you still at this point.
Raskal just prepares himself to run and waits for a few more seconds. After about 5 or 6 seconds Raskal turns to Latrius and says, "Ya'll are a powerful gang. But I tends to run more than fight." He gives a mock bow to the elf and as he stands back up, he disappears entirely.
(Round 2)
Bonus Action: None
Move: None
Action: Ready (Dash: At the start of Ing's turn if Blink turns ON farther down the passage blocked by the portcullis)
This post has potentially manipulated dice roll results.
Ing reappears a few seconds later on the other side of the portcullis and dashes away (OOC: assuming it's not 10 feet thick) as he runs, he pauses and turns back for a second giving some advice to the ranger, "Ya might wanna head back and nab them friends a yours else these fire things might not be so easy to kill." With that, he slips back into the shadows and continues sprinting away from the portcullis while checking for traps in this new passageway.
(Round 3)
Reaction: Ready (Dash - 45 Feet away from the portcullis)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Latrius cocks his head at the large amount of creatures, then shakes his head.
"No. We wait."
He’ll back into the shadows, watching the salamanders and waiting for the others.
Stealth: 25
There is still an open treasure chest... You looking into it or just waiting for the others? if waiting, you will have about 5 rounds of time, once the others arrive, prior to the wall of force going down.
As you head on, the tunnel curves South, then back East. You come up to a side passage, going South, the main tunnel continuing East. To the South, down the side passage, you see a chamber, and, down the East tunnel, you see another chamber. (Both of the ways forward look to lead to chambers.)
Do you continue East or go South?
Your item is still further South and further East.
Nadariel sneak 33
Ive sneak 26 (both with pass without a trace)
Raskal
You are able to unlock the chest with your tools. Flipping the lid open you find a pile of coins with an object atop them...
300 GP and 20 PP
Atop the coins is a dragon’s claw that has been covered with a coat of molten silver, this item does not pull to you though, but senses as if it might pull to one of the others, you get an echo of the pull from it.
As you kneel before the chest though the slithering of those in the lava pool changes to agitated, with hissing sounds coming from that direction. Opening of the chest has not gone unnoticed.
Latrius
You will come onto the scene above now, invisible and at the bottom of the stairs in this same area. as a recap, the room has the southern half filled with a pool of lava. A treasure chest is open to the West, with a shadowy figure kneeling before it. (Raskal, there is no place to hide here, so, while you can move quietly, and your ability to do so is enhanced, you are not 'hidden' from sight.)
A closed portcullis is to the East, at the Northern end of the East wall. It is currently closed. A mass of slithering Fire Snakes and Salamanders is looking agitated in the pool of lava.
There is 15 feet of solid ground at the North end of the room, the rest of the chamber is the pool of lava.
Let's have you two roll initiative. Latrius remember to roll for the Axial and the constructs.
Kyrian shakes his head "What are the chances that none of our items ended up in the same place? I know this place is large, but still, it makes me suspicious"
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(OOC: Ending that turn there...)
Raskal Initiative: 16
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You would realize that they don't seem scattered evenly though. A lot of them are East and/or south and none seem to be West, and few north. if they were to be scattered about, you would expect a more even distrubution.
(Does the treasure chest seem to contain my item?)
Initiative: 21
Piazet: 15
Constructs: 12
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Latrius, the treasure chest does not contain your item. Yours is still much further away.)
Salamander/fire snake initiative: 4
Latrius you go first, what are you going to do? Your item is not here, but further on. The only passage out of this chamber appears to be a portcullis, which is currently lowered, that leads East. The salamanders and fire snakes to the south are starting to move though.
Latrius gauges things quietly, then shrugs. He darts forward and skewers one of the salamanders, unleashing a deadly barrage of attacks and a glowing mark, and then fading away back as much as his movement allows.
Attack: 31 Damage: 20 (sneak attack and hunter’s included)
Attack: 15 Damage: 16, hunter’s: 4
Dread ambusher: 34 Damage: 21, hunter’s: 4
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Latrius moves and strikes at the first of the salamanders, doing damage, but it is still up. (90 hp - 62 hp = 28 hp left)
Raskal it is your turn.
Raskal sees a blur of movement out of the corner of his eyes as a familiar elf punctures the skin of the Salamander in multiple places. Raskal thinks to himself, a distraction is always welcome, and quickly grabs the dragon's claw and stands again. Turning now to face the elf fully, Raskal gives a nod of the head before sprinting as fast as possible towards the portcullis. From the portcullis, he feels psionic power rush through his veins as a bright pink machete appears in his right hand. He pulls his arm back and hurls the machete in the direction of the salamander in combat with the ranger. Raksal then looks around a bit nervously and says, "Where'd all your pals wander off too?"
Object Interaction: Pick up Silver Dragon Claw
Bonus Action: Dash (Cunning Action)
Action: Attack (Psychic Blades)
(Against Salamander in combat with Latrius) Attack: 21 Psychic Damage: 20
Move: Right up next to the Portcullis (Should be possible with 90 Feet of Movement)
Free Action: Talking
Blink Effect: 5
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Raskal flashes past Latrius as he sprints to the portcullis. His blade flashes back, slamming into the salamander near Latrius, biting deep and leaving the salamander quite wounded (8 HP left.)
Piazet and the constructs are up.
Piazet moves to the bottom of the stairs, then waves a hand, casting wall of force, putting a wall up along the edge of the lava pool. He then glances to Latrius. "Do you wish to battle those creatures master? The constructs whirl down the stairs behind Piazet and flank him.
The salamanders and fire snakes bash against the force wall, but cannot get to you.
What do you two do now? Others are 4 rounds behind you still at this point.
Raskal just prepares himself to run and waits for a few more seconds. After about 5 or 6 seconds Raskal turns to Latrius and says, "Ya'll are a powerful gang. But I tends to run more than fight." He gives a mock bow to the elf and as he stands back up, he disappears entirely.
(Round 2)
Bonus Action: None
Move: None
Action: Ready (Dash: At the start of Ing's turn if Blink turns ON farther down the passage blocked by the portcullis)
Free Action: Talking
Blink Effect: 15 - ON
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Ing reappears a few seconds later on the other side of the portcullis and dashes away (OOC: assuming it's not 10 feet thick) as he runs, he pauses and turns back for a second giving some advice to the ranger, "Ya might wanna head back and nab them friends a yours else these fire things might not be so easy to kill." With that, he slips back into the shadows and continues sprinting away from the portcullis while checking for traps in this new passageway.
(Round 3)
Reaction: Ready (Dash - 45 Feet away from the portcullis)
Free Action: Talking
Bonus Action: Hide (Stealth: 19)
Action: Search (Perception: 22 - Checking for traps)
Move: 45 Feet (farther away from the portcullis)
(Rounds 4-5)
Bonus Action: Dash
Move: 90 Feet (farther from the portcullis)
Action: Search (Perception: 24 - Checking for traps)
Using Psionic Dice on Perception Check to add 6 which is expended if and only if the dice is what makes the roll succeed.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Latrius cocks his head at the large amount of creatures, then shakes his head.
"No. We wait."
He’ll back into the shadows, watching the salamanders and waiting for the others.
Stealth: 35
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There is still an open treasure chest... You looking into it or just waiting for the others? if waiting, you will have about 5 rounds of time, once the others arrive, prior to the wall of force going down.
Raskal
As you head on, the tunnel curves South, then back East. You come up to a side passage, going South, the main tunnel continuing East. To the South, down the side passage, you see a chamber, and, down the East tunnel, you see another chamber. (Both of the ways forward look to lead to chambers.)
Do you continue East or go South?
Your item is still further South and further East.
Kyrian
You now feel your item on the move. It is going East and South.
Raskal will continue heading East down the main pathway and then poke his head stealthily into the chamber at the end of the tunnel.
Perception: 19
Stealth: 25
Adding a psionic dice to the Perception Check if needed; 4
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”