"We should get closer to this castle, should we not?"Raithe says. "I can scout ahead if that is best, though your flying friend seems to be doing a fine job. We're trying to get answers here, right? And perhaps take out some of the bad people?"
WolfNova, with Velda, would contently trot along in pace behind Cadence. Her kin would fan out behind her, with the exception of the twins nudging along to try to help (if it's not too late) Raithe stealth ahead. The pair would try to rustle some leaves to sound like the wind, trying to mask any sounds she may make.
Velda would have readied her sword and strapped her shield to her arm, ready to get into it if the situation required it.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Raithe and the twins make for quite the stealthy trio with hardly a noise to be heard. (At least not from 50 feet behind them) There’s an occasional snap of a twig... but nothing seems to take notice of it. As the castle gets within eyesight it’s now completely dark thanks to the setting sun and the cover of the trees.
(Assuming dark vision or light source)
Approaching from the southern side of the castle you are able to make out a path leading to a set of stairs. On the southern wall of the castle are two arrow slits overlooking your approach...
Whispering, Velda turns to the others: "I'm the least stealthy of us all. Do you want to try to get inside, knock out the guards and then open the doors for me, or should we go loud from the start?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks around in the darkness, "Let's see if they look evil and we'll go quiet as mice. Otherwise we'll have to cause a big upheaval and pretend to play nice."
Cadence sneaks across the space in the shadows trying to get underneath the arrow slits without being noticed. Stealth Check: 16
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
For a stealthy approach, WolfNova would stay back with Velda. She'd send the cavalry in with Cadence and Raithe. Nova would basically wait for a signal of some sort, or a certain length of time, before moving in.
Velda is strenously watching for any sign of trouble, her shield hand holding tightly onto the rough of fur at the back of Nova's neck, ready to leap into action should their allies require it.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence will listen for any sounds from within. She'll use prestidigitation to make a strange burning smell appear at the arrow slit, and listen quietly beneath to see if she hears anything.
She'll also have Pine fly to a nearby branch that has a view into the arrow slit, and look about.
Cadence hearing Perception : 5
Pine looking Perception: 17
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
You hear a faint, “what’s zat smell?” And see a goblin head peer through each of the arrow slits. (Two different goblins) They peer out into the treeline...
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Raithe looks at Cadence with a "well what now" sort of expression. How far up to the arrow slits? What's immediately around them where they're crouching?
"We should get closer to this castle, should we not?" Raithe says. "I can scout ahead if that is best, though your flying friend seems to be doing a fine job. We're trying to get answers here, right? And perhaps take out some of the bad people?"
Cadence shrugs, "Find the spider. Become an insider. Pine can't see through trees. Scouting ahead is still good, if you please."
She continues moving forward towards the castle, though gives Raithe a short time to get a bit ahead of them.
What's the difference between a Wizard and a Sorcerer?
Class.
Raithe nods and starts moving ahead, quietly, staying low and in the trees.
Stealth: 12
Perception: 19
WolfNova, with Velda, would contently trot along in pace behind Cadence. Her kin would fan out behind her, with the exception of the twins nudging along to try to help (if it's not too late) Raithe stealth ahead. The pair would try to rustle some leaves to sound like the wind, trying to mask any sounds she may make.
just an unstable unicorn.
Raithe advantage stealth: 12
Velda would have readied her sword and strapped her shield to her arm, ready to get into it if the situation required it.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Raithe and the twins make for quite the stealthy trio with hardly a noise to be heard. (At least not from 50 feet behind them) There’s an occasional snap of a twig... but nothing seems to take notice of it. As the castle gets within eyesight it’s now completely dark thanks to the setting sun and the cover of the trees.
(Assuming dark vision or light source)
Approaching from the southern side of the castle you are able to make out a path leading to a set of stairs. On the southern wall of the castle are two arrow slits overlooking your approach...
Whispering, Velda turns to the others: "I'm the least stealthy of us all. Do you want to try to get inside, knock out the guards and then open the doors for me, or should we go loud from the start?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks around in the darkness, "Let's see if they look evil and we'll go quiet as mice. Otherwise we'll have to cause a big upheaval and pretend to play nice."
Cadence sneaks across the space in the shadows trying to get underneath the arrow slits without being noticed. Stealth Check: 16
What's the difference between a Wizard and a Sorcerer?
Class.
Cadence you make it to the base of the stairs, seemingly with no one the wiser to your presence. What’s the rest of the group doing at the treeline?
For a stealthy approach, WolfNova would stay back with Velda. She'd send the cavalry in with Cadence and Raithe. Nova would basically wait for a signal of some sort, or a certain length of time, before moving in.
just an unstable unicorn.
Velda is strenously watching for any sign of trouble, her shield hand holding tightly onto the rough of fur at the back of Nova's neck, ready to leap into action should their allies require it.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence will listen for any sounds from within. She'll use prestidigitation to make a strange burning smell appear at the arrow slit, and listen quietly beneath to see if she hears anything.
She'll also have Pine fly to a nearby branch that has a view into the arrow slit, and look about.
Cadence hearing Perception : 5
Pine looking Perception: 17
What's the difference between a Wizard and a Sorcerer?
Class.
You hear a faint, “what’s zat smell?” And see a goblin head peer through each of the arrow slits. (Two different goblins) They peer out into the treeline...
8
Stealth checks for those at the treeline.
Raithe darts forward with Cadence as quietly as she can.
Stealth: 11
She casts mage hand (which is invisible for her), ready to have it interact with the goblins depending on what they do at the arrow slits.
Velda presses herself deeper into Nova's fur.
Stealth: 5
OOC: Woop! A not terrible roll, given her heavy armour.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
WolfNova would mirror Velda, crouching lower to the ground.
Stealth: 10
just an unstable unicorn.
Cadence from inside the room above you (roughly ten feet to the arrow slits), hear muffled pieces of conversation.
”well what ... smell?” Says one voice
”dunno, di’nt see ... caused it.” Replies a second voice
”must have been ... I suppose”
Raithe looks at Cadence with a "well what now" sort of expression. How far up to the arrow slits? What's immediately around them where they're crouching?
Raithe and Cadence please make perception checks.