“Only that they’ve been making business hard for everyone in town. And the Town master doesn’t seem to want to do anything about it. I know they frequent the Sleeping Giant, though if they have a base or a hideout somewhere. I don’t know where it is. Soon as their gotten rid of the better I say.” He says with a great distaste for the Redbrands and it’s clear he has little respect for the Town master regarding this issue. “Have you seen Gundren recently. I was told to expect him before his supplies and his brothers asked me to let him know where they had gone when he arrived. His brothers have been gone about a tenday though, so I expect them to be back soon.”
Cadence nods to him, "Gundren is missing, we'll rescue him next. Not to be dismissing, but thank you for taking these objects."
She turns to the group, "Let us go now and rescue Gert? Before anyone else can get hurt."
She walks out of the Inn and looks around for everyone, making sure no one (*cough* Velda *cough*) has wandered off. Then heads east for the where they suspect the Redbrands are, slowly winding her way.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
“Well that is sad news. His brothers will take the news hard for sure. Good luck in your search for your missing friend.” He says somewhat cheerily, considering the news that was just shared with him. Though he seems genuinely upset over the news about Gundren. (What do you do with the 5th pouch Fionn? And what are Velda, Nova, Borris, and Pine(the cat) up to? Hugz is sticking close to Nova and Borris by the way, his disguise passing for something close to a halfling)
When Velda would turn to look at Nova, she’d turn on her heel and start whistling, trying to pretend as if she didn’t do anything. But considering she’d turn to face a random side of the building, there was nothing for her to look at and no where for her to go to make it look like she wasn’t paying attention. Though, when the others exited and it was time to begin unloading, Nova would offer to assist in what way she could to get things moving. It would go without saying that she was eager to rescue Gert considering her earlier fuss. She could only offer a friendly smile to indicate she was ready to continue on. Inside she was vibrating with anxiousness and the energy to get bounding down the street. She was getting antsy and in need of expelling her energy. And she didn’t have Gert to run with anymore...
"Fionn, what about the other goods? Will Sildar know we delivered the stuff, or do we need to inform him?" Velda felt the anxious energy of Nova, and honestly had the same build-up of energy inside her. She really hoped the answers would mean that they could finally deal with these Redbrands
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence has Pine (the cat) return to a pocket dimension from where ever he's gotten to...she does tend to lose track of the darned thing. She tucks her coin pouch away.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
As you mention Sildars name, you see him walking up in your peripheral vision. As he gets within speaking distance, “Thank you my friends for securing the goods of the wagon and delivering them to Barthen. I promised you all yesterday some coin for your troubles escorting me here. And so I have acquired what I promised.” He extends his hand towards the group with a pouch containing 50 gold. “It would seem I am in need of your help again. The person I journeyed here to see, Iarno Albrek, hasn’t been seen in two months and was last seen near Tresendar Manor. Which I’m told is the house on the hill on the east side of town. Would you be willing to investigate it for me? I am able to compensate you handsomely for your efforts.”
Barthen, who is outside overseeing the unloading of the wagon at this point. Responds to Velda’s question. “As I told your fellow here” pointing to Fionn, “I’ll make sure these goods get where they need to go across the square. Linene has been waiting for a few shipments to arrive. We figured they had been either delayed or captured by bandits or some other such foulness.”
Turning to his workers “Come on lads! This shouldn’t take all day.” And begins helping with the unloading of the wagon.
As soon as Nova clued in that they no longer had to worry about the rest of the delivery a part of her was disappointed that they wouldn't be carrying out the rest of the Lionshield Coaster's delivery because it was Gert's suggestion and insistence on doing so. But the other part of her was relieved because it meant that they could start looking for him sooner.With that 'blessing', she couldn't wait any longer.
The druid would whistle to call Borris over. He'd let out a short sound of protest as he sat at Velda's feet from her pets, but eventually get up, brushing against her on his way over to Nova. He'd stop beside Hugz to get the 'halfling' to mount them to get moving.
Nova would absentmindedly walk past Sildar, focused on the task at hand, forgetting her sack of coin. When Cadence would speak up, she'd turn around to look to Sildar but she'd continue to walk backwards to keep heading in the direction of the hideout. "We'll add it to the list!" She'd wave before stumbling on a rock and turning around to continue forward. It took everything for her not to start running. She wanted to run, but refused to separate herself from the group.
Velda immediately starts to head in the direction of the manor, upon learning that the rest of the goods are taken care of. As Sildar approaches Cadence, Velda perks up at the name of the manner, and after Cadence confirms, Velda turns to Sildar and says: "We'll head there right now. Hopefully you'll see your friend by tonight." With that, the half-orc loosens the sword in her scabbard and starts strapping her shield to the left forearm, as she's bounding after Borris and Nova towards the Manor.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova would look back over her shoulder to hopefully see the whole crew in toe. Cadence, Fionn, Borris, Hugz, Velda... She'd slow down only slightly to do a full head count, and maybe let the others catch up a little bit, before allowing herself to begin bubbling with excitement for the possible adventure ahead. Sure it could be dangerous... but she felt alive. Not just surviving.
A grin would sneak up on the druids face as Velda would bound towards her, closing the gap. Whether Velda was actually challenging Nova to a little play or just simply determined to get to the destination, the half-elf fed off of the energy. Run with me? Feeling a surge of energy, Nova would look ahead, feeling a pep hit her step. And with a soft giggle escaping her lips, she'd break into a dash.
Making your way to Tresendar manor happens without incident and you all quickly manage to find plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. Velda is quick to confirm that this is what she saw earlier this morning.
Hugz looks around at the four of you grateful that he didn’t have to run like everyone else, because he wouldn’t have been able to keep pace with everyone. He reaches down and gives Borris a loving couple of pats on his shoulders. “Thanks for the lyft friend Borriss.” He stays astride Borris and looks around at the four of you. “Sos am I stayings outsides with the nice ladiess wolf friend whiles the rests of yous go through this heres door?”
This post has potentially manipulated dice roll results.
Velda gives Hugz a sincere look: "You're welcome to come along with us, you're small, so that won't be a problem down in the cellars. But I'd honestly feel better with someone standing watch." With that, Velda turns around, leaving the decision up to Hugs. She in the meantime tries the door, and if it's locked will kick it down, sword drawn and shield at the ready.
Strength against the door: 15
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Velda (and everyone else assuming you follow) the wooden door opens easily onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Beneath the north set of stairs is a door. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels to the north and south. You also notice another door on the western wall, on the north side of the cistern. From the door you can hear the relaxing sound of gently flowing water.
This post has potentially manipulated dice roll results.
Cadence follows closely behind Velda, stepping into the room with her light elven footsteps as she paces along the north ledge, then hunches down on the corner to listen more carefully.
“Only that they’ve been making business hard for everyone in town. And the Town master doesn’t seem to want to do anything about it. I know they frequent the Sleeping Giant, though if they have a base or a hideout somewhere. I don’t know where it is. Soon as their gotten rid of the better I say.” He says with a great distaste for the Redbrands and it’s clear he has little respect for the Town master regarding this issue. “Have you seen Gundren recently. I was told to expect him before his supplies and his brothers asked me to let him know where they had gone when he arrived. His brothers have been gone about a tenday though, so I expect them to be back soon.”
Cadence nods to him, "Gundren is missing, we'll rescue him next. Not to be dismissing, but thank you for taking these objects."
She turns to the group, "Let us go now and rescue Gert? Before anyone else can get hurt."
She walks out of the Inn and looks around for everyone, making sure no one (*cough* Velda *cough*) has wandered off. Then heads east for the where they suspect the Redbrands are, slowly winding her way.
What's the difference between a Wizard and a Sorcerer?
Class.
Fionn hands the rest their pouches then follows Cadence
Laissez les bons temps rouler
“Well that is sad news. His brothers will take the news hard for sure. Good luck in your search for your missing friend.” He says somewhat cheerily, considering the news that was just shared with him. Though he seems genuinely upset over the news about Gundren. (What do you do with the 5th pouch Fionn? And what are Velda, Nova, Borris, and Pine(the cat) up to? Hugz is sticking close to Nova and Borris by the way, his disguise passing for something close to a halfling)
Fionn is holding on to the pouch to give to Gert
Laissez les bons temps rouler
When Velda would turn to look at Nova, she’d turn on her heel and start whistling, trying to pretend as if she didn’t do anything. But considering she’d turn to face a random side of the building, there was nothing for her to look at and no where for her to go to make it look like she wasn’t paying attention. Though, when the others exited and it was time to begin unloading, Nova would offer to assist in what way she could to get things moving. It would go without saying that she was eager to rescue Gert considering her earlier fuss. She could only offer a friendly smile to indicate she was ready to continue on. Inside she was vibrating with anxiousness and the energy to get bounding down the street. She was getting antsy and in need of expelling her energy. And she didn’t have Gert to run with anymore...
just an unstable unicorn.
"Fionn, what about the other goods? Will Sildar know we delivered the stuff, or do we need to inform him?" Velda felt the anxious energy of Nova, and honestly had the same build-up of energy inside her. She really hoped the answers would mean that they could finally deal with these Redbrands
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence has Pine (the cat) return to a pocket dimension from where ever he's gotten to...she does tend to lose track of the darned thing. She tucks her coin pouch away.
What's the difference between a Wizard and a Sorcerer?
Class.
As you mention Sildars name, you see him walking up in your peripheral vision. As he gets within speaking distance, “Thank you my friends for securing the goods of the wagon and delivering them to Barthen. I promised you all yesterday some coin for your troubles escorting me here. And so I have acquired what I promised.” He extends his hand towards the group with a pouch containing 50 gold. “It would seem I am in need of your help again. The person I journeyed here to see, Iarno Albrek, hasn’t been seen in two months and was last seen near Tresendar Manor. Which I’m told is the house on the hill on the east side of town. Would you be willing to investigate it for me? I am able to compensate you handsomely for your efforts.”
Barthen, who is outside overseeing the unloading of the wagon at this point. Responds to Velda’s question. “As I told your fellow here” pointing to Fionn, “I’ll make sure these goods get where they need to go across the square. Linene has been waiting for a few shipments to arrive. We figured they had been either delayed or captured by bandits or some other such foulness.”
Turning to his workers “Come on lads! This shouldn’t take all day.” And begins helping with the unloading of the wagon.
Cadence stops short, and looks around in the air, to and fro, tilting her head to listen. She turns to Sildar, "We agree. Thanks for the fee."
What's the difference between a Wizard and a Sorcerer?
Class.
Sildar gives a nod to Cadence. Appreciate of her acceptance of his favor.
Anything else you would like to do in town before going to the manor/possible redbrand hideout?
i think the hideout is now top priority
Laissez les bons temps rouler
As soon as Nova clued in that they no longer had to worry about the rest of the delivery a part of her was disappointed that they wouldn't be carrying out the rest of the Lionshield Coaster's delivery because it was Gert's suggestion and insistence on doing so. But the other part of her was relieved because it meant that they could start looking for him sooner.With that 'blessing', she couldn't wait any longer.
The druid would whistle to call Borris over. He'd let out a short sound of protest as he sat at Velda's feet from her pets, but eventually get up, brushing against her on his way over to Nova. He'd stop beside Hugz to get the 'halfling' to mount them to get moving.
Nova would absentmindedly walk past Sildar, focused on the task at hand, forgetting her sack of coin. When Cadence would speak up, she'd turn around to look to Sildar but she'd continue to walk backwards to keep heading in the direction of the hideout. "We'll add it to the list!" She'd wave before stumbling on a rock and turning around to continue forward. It took everything for her not to start running. She wanted to run, but refused to separate herself from the group.
just an unstable unicorn.
Velda immediately starts to head in the direction of the manor, upon learning that the rest of the goods are taken care of. As Sildar approaches Cadence, Velda perks up at the name of the manner, and after Cadence confirms, Velda turns to Sildar and says: "We'll head there right now. Hopefully you'll see your friend by tonight." With that, the half-orc loosens the sword in her scabbard and starts strapping her shield to the left forearm, as she's bounding after Borris and Nova towards the Manor.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova would look back over her shoulder to hopefully see the whole crew in toe. Cadence, Fionn, Borris, Hugz, Velda... She'd slow down only slightly to do a full head count, and maybe let the others catch up a little bit, before allowing herself to begin bubbling with excitement for the possible adventure ahead. Sure it could be dangerous... but she felt alive. Not just surviving.
A grin would sneak up on the druids face as Velda would bound towards her, closing the gap. Whether Velda was actually challenging Nova to a little play or just simply determined to get to the destination, the half-elf fed off of the energy. Run with me? Feeling a surge of energy, Nova would look ahead, feeling a pep hit her step. And with a soft giggle escaping her lips, she'd break into a dash.
Hang in there Gert. We're coming...
just an unstable unicorn.
Making your way to Tresendar manor happens without incident and you all quickly manage to find plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. Velda is quick to confirm that this is what she saw earlier this morning.
Hugz looks around at the four of you grateful that he didn’t have to run like everyone else, because he wouldn’t have been able to keep pace with everyone. He reaches down and gives Borris a loving couple of pats on his shoulders. “Thanks for the lyft friend Borriss.” He stays astride Borris and looks around at the four of you. “Sos am I stayings outsides with the nice ladiess wolf friend whiles the rests of yous go through this heres door?”
Velda gives Hugz a sincere look: "You're welcome to come along with us, you're small, so that won't be a problem down in the cellars. But I'd honestly feel better with someone standing watch." With that, Velda turns around, leaving the decision up to Hugs. She in the meantime tries the door, and if it's locked will kick it down, sword drawn and shield at the ready.
Strength against the door: 15
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Velda (and everyone else assuming you follow) the wooden door opens easily onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Beneath the north set of stairs is a door. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels to the north and south. You also notice another door on the western wall, on the north side of the cistern. From the door you can hear the relaxing sound of gently flowing water.
Cadence follows closely behind Velda, stepping into the room with her light elven footsteps as she paces along the north ledge, then hunches down on the corner to listen more carefully.
Perception : 6
What's the difference between a Wizard and a Sorcerer?
Class.