Rathe, hearing nothing coming from the other side of the door, you decide to push your way past Fionn into the room. You see before you what appears to be an armory. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door. But what catches your attention the most... is your gear.
Velda can't hide the glee in her eyes at uncovering the arsenal here. "Get what you need, and then let's set fire to this place to deny them the tools to oppress the people of Phandalin any further!"
Yevelda herself would check to see if she could find any handaxes, and if so takes three to serve as throwing weapons.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks in the room, "Why would you burn perfectly good gear, I'm sure the town folk would shed a tear. Give it to people who need it. Better than burning it all in a pit."
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
"If the town's folk knew what to do with these, I doubt the Redbrand would have had such a hold on this place. We might be able to sell them off to the Lionshield armoury, but failing that, I want to make sure they can't be used against the people."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks at Fionn, then looks up to the sky...then shrugs and backs out of the room, waiting in the previous room, staring at a spider web near the floor.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Rathe eagerly takes up her pack and puts on her armor, re-kitting herself with a shortbow and shortsword, and an undetermined number of daggers deposited around her person.
"Assuredly those weapons could be taken outside and hidden under rocks or in trees before they are burned to cinders, correct? How much of this place have you explored? Is there more?"
"Seen as much of it as you have." Velda was disappointed at the lack of handaxes here, but figures that she might be able to sell or trade in some of the weapons here for handaxes. The others were right, even if the villagers might not know what to do with these weapons, they might be of more use than just as kindling.
Breathe Velda, you get so angry sometimes. She had to learn to keep level-headed, if she wanted to make it on her own.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence did a little skip, then, seemingly everyone had grabbed what they wanted, she moved and grabbed the rest of the spears up in her arms awkwardly. She also throws a couple of crossbow quivers over her shoulder. "I have as much as I can carry....let's go bring these to the town folk and make them merry!"
She waddles out of the room, struggling with the bundle of twelve spears....
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
"Cadence, dear. How long do you plan on staying here? We could train them, but I doubt that they would be able to use these weapons right now."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks to them, "It's a spear. It's not that hard dear. Besides, if they'd rather they burn, then they don't have to learn. Let them choose. It's not our town to lose."
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Being left alone to roll in the mud, Nova would shrug to herself and scratch her back a little more before flipping back up to her feet. She'd trot along to catch up with the others, tracking all the mud and dirt along with her as she went. Once they stopped at the door for Fionn to open with the key, the half elf would get the urge to shudder and shake, flicking and flinging some muck off her as she waited.
Satisfied with herself, Nova would go back to huffing the air. When they'd open the door, she'd continue her sniffing investigation around the items as the rest of the party carried on with their seemingly important discussion about what to do with them. Occasionally a strange waft would catch her attention, causing her to bend over closer to the ground to try to follow it. She'd lose it once or twice, standing up only to look a little dazed and confused, rubbing her chin, leaving a dirt goatee behind.
As she'd take a step to follow Cadence out the door, Nova would stop in her tracks. That waft. She'd inhale deeply before starting to huff at different levels, eventually her nose almost to the ground, would lead her across from the armoury. The druid would walk directly into the wall, bumping her head. "Ow!" She'd suck air in through her teeth as she'd rub her head. "But..." She'd start sniffing at the wall. "Stupid wall." She'd smack it.
"I had thought I was imagining a breeze before we opened it,"Rathe says, watching the odd sniffing person sniff herself into a wall. "Excellent work! Nova, is it? You have a very special nose. Shall we enter this invisible door here?"
Cadence, "Thank goodness, these were too much..." she drops all the spears on the ground with a big clatter, and then dusts herself off, "done with that woodness, I'd much prefer to explore Nova's hunch."
Cadence walks over, in a zig zaggy line, and walks in just behind Rathe.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Velda makes sure to point the door out to the somewhat confused Fionn, before checking in to see if Nova hurt herself. She'd be the last to go through the door.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some distance to the south. You can make out several passages that open up off the larger cavern, and what looks like a deep pit or crevasse in the floor.
Rathe, hearing nothing coming from the other side of the door, you decide to push your way past Fionn into the room. You see before you what appears to be an armory. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door. But what catches your attention the most... is your gear.
Fionn looking over Rathes shoulder
"Cadence, Velda toys...."
Laissez les bons temps rouler
Velda can't hide the glee in her eyes at uncovering the arsenal here. "Get what you need, and then let's set fire to this place to deny them the tools to oppress the people of Phandalin any further!"
Yevelda herself would check to see if she could find any handaxes, and if so takes three to serve as throwing weapons.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks in the room, "Why would you burn perfectly good gear, I'm sure the town folk would shed a tear. Give it to people who need it. Better than burning it all in a pit."
What's the difference between a Wizard and a Sorcerer?
Class.
"If the town's folk knew what to do with these, I doubt the Redbrand would have had such a hold on this place. We might be able to sell them off to the Lionshield armoury, but failing that, I want to make sure they can't be used against the people."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks at Fionn, then looks up to the sky...then shrugs and backs out of the room, waiting in the previous room, staring at a spider web near the floor.
What's the difference between a Wizard and a Sorcerer?
Class.
"Why dont we just re lock the door?"
Laissez les bons temps rouler
Rathe eagerly takes up her pack and puts on her armor, re-kitting herself with a shortbow and shortsword, and an undetermined number of daggers deposited around her person.
"Assuredly those weapons could be taken outside and hidden under rocks or in trees before they are burned to cinders, correct? How much of this place have you explored? Is there more?"
"Seen as much of it as you have." Velda was disappointed at the lack of handaxes here, but figures that she might be able to sell or trade in some of the weapons here for handaxes. The others were right, even if the villagers might not know what to do with these weapons, they might be of more use than just as kindling.
Breathe Velda, you get so angry sometimes. She had to learn to keep level-headed, if she wanted to make it on her own.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence did a little skip, then, seemingly everyone had grabbed what they wanted, she moved and grabbed the rest of the spears up in her arms awkwardly. She also throws a couple of crossbow quivers over her shoulder. "I have as much as I can carry....let's go bring these to the town folk and make them merry!"
She waddles out of the room, struggling with the bundle of twelve spears....
What's the difference between a Wizard and a Sorcerer?
Class.
"But?....."
Fionn just stands there perplexed
Laissez les bons temps rouler
"Cadence, dear. How long do you plan on staying here? We could train them, but I doubt that they would be able to use these weapons right now."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence looks to them, "It's a spear. It's not that hard dear. Besides, if they'd rather they burn, then they don't have to learn. Let them choose. It's not our town to lose."
What's the difference between a Wizard and a Sorcerer?
Class.
Being left alone to roll in the mud, Nova would shrug to herself and scratch her back a little more before flipping back up to her feet. She'd trot along to catch up with the others, tracking all the mud and dirt along with her as she went. Once they stopped at the door for Fionn to open with the key, the half elf would get the urge to shudder and shake, flicking and flinging some muck off her as she waited.
Satisfied with herself, Nova would go back to huffing the air. When they'd open the door, she'd continue her sniffing investigation around the items as the rest of the party carried on with their seemingly important discussion about what to do with them. Occasionally a strange waft would catch her attention, causing her to bend over closer to the ground to try to follow it. She'd lose it once or twice, standing up only to look a little dazed and confused, rubbing her chin, leaving a dirt goatee behind.
As she'd take a step to follow Cadence out the door, Nova would stop in her tracks. That waft. She'd inhale deeply before starting to huff at different levels, eventually her nose almost to the ground, would lead her across from the armoury. The druid would walk directly into the wall, bumping her head. "Ow!" She'd suck air in through her teeth as she'd rub her head. "But..." She'd start sniffing at the wall. "Stupid wall." She'd smack it.
It'd open a crack, revealing a secret door.
just an unstable unicorn.
"Would ya look at that. Hey Nova sniffed out something"
Laissez les bons temps rouler
"I had thought I was imagining a breeze before we opened it," Rathe says, watching the odd sniffing person sniff herself into a wall. "Excellent work! Nova, is it? You have a very special nose. Shall we enter this invisible door here?"
She's again happy to go first and scout ahead.
Cadence, "Thank goodness, these were too much..." she drops all the spears on the ground with a big clatter, and then dusts herself off, "done with that woodness, I'd much prefer to explore Nova's hunch."
Cadence walks over, in a zig zaggy line, and walks in just behind Rathe.
What's the difference between a Wizard and a Sorcerer?
Class.
Velda makes sure to point the door out to the somewhat confused Fionn, before checking in to see if Nova hurt herself. She'd be the last to go through the door.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Rathe stealth: 20 perception 19
This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some distance to the south. You can make out several passages that open up off the larger cavern, and what looks like a deep pit or crevasse in the floor.
16
19