This post has potentially manipulated dice roll results.
Nova would yelp in pain from the blades slicing through her sides. Her vision began to tunnel and blur as the taste of metal would grow in her mouth. The druid would cough up blood, spitting it off to the side. She'd stumble. Stammering in her delirium, the halfelf would begin to mutter a few unrecognizable words beneath her breath. She'd hum in broken gurgles a somewhat familiar lullaby.
BA: Spirit totem (Positioning it for maximum range on her, Velda and Cadence)
As a bonus action, you can magically summon a spirit to a point you can see within 60 ft. that lasts for 1 minute (or until you're incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type: Bear, Hawk, Unicorn Unicorn Spirit. The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
A spectral unicorn would begin to manifest behind Nova. She’d inhale a shaky breath to continue her melody as she’d place a hand against her wounds. A soft glow in her palms would emanate, beginning to mend her flesh. The unicorn would dip its head at the same time before stomping its hoof, sending a pulse of healing energy wash over the group.
Action: Cure Wounds Heal Nova: 9 Unicorn spirits heals + 2 to everyone within 30ft(Nova, Fionn, Cadence, Velda and Rathe?)
This post has potentially manipulated dice roll results.
Rathe bursts out from the other side of the doorframe, arrow nocked and already shooting toward the target facing Cadence. She doesn't breathe a word, or make a sound. She then darts into the room and finds a perch on top of the assembly of barrels to try to hide again.
This post has potentially manipulated dice roll results.
(Nova is back at full health. And everyone else that was injured should have recovered 2 hp. ... unless I misread something)
Cadence’s expert swordsmanship shows itself again as her blades glow green striking the ruffian in front of her, effortlessly with both blades. And fire leaps to the other ruffian, only to be quickly patted out.
Though to Rathe’s detriment, the speed with which she moves her blades causes the arrow to miss its intended target as it clatters on the floor.
Velda bares her teeth as she gives a hateful hiss in the face of the ruffian in front of her, before her blade arcs down and across his torso. Before the ruffian can recover, she redoubles and kicks out the front leg of the ruffian, causing him to stumble, before she steps forward, thrusting the blade towards his now unguarded mid-section.
13 for 11 damage and 6 for 13. Her action surge is used up again.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Attack: 6 v nova
Damage: 5
Attack: 10 v nova
Damage: 6
Attack: 8 v Cadence
Damage: 3
Attack: 7 v Cadence
Damage: 4
Attack: 14 v Velda
Damage: 5
Attack: 12 v Velda
Damage: 3
The ruffian facing off against Nova stumbles a bit as he attempts to repeat his previous success. Unable to get a good bead on where she is exactly in his drunken stupor misses by a wide margin with his first swing. Frustrated at his miss, swings with more force than he intended and his sword comes flying out of his hand, clattering on the wall next to him and dropping to the ground.
Meanwhile, Cadnece’s attacker is equally as frustrated, not able to find any contact whatsoever with his swings. Between his drunken state and Cadence’s very useful connection to the universe.
Clutching his side, the Ruffian squaring off with Velda looks like he’s in pretty rough shape. Despite this he pushes on, (he wants to claim his winnings after all) and swings at Velda twice. Each hit clanging harmlessly against Velda’s chain mail.
This post has potentially manipulated dice roll results.
Nova would cast a glance over her shoulder to Fionn, raising a brow. Looking back ahead, she’d regrip her scimitars in both hands desiring to follow up Velda’s strikes with a pair of her own.
Ready for a counter attack from Nova, the ruffian easily deflects the first scimitar with his own blade. Seizing this opportunity, Nova quickly swings with her other scimitar. Sadly it doesn’t seem to have quite the impact you were hoping for.
This post has potentially manipulated dice roll results.
Seeing the blow she landed, Velda is getting ready to land the finishing blow on the ruffian before her. She takes a step back, goading the wounded ruffian to step forward. As soon as he moves his leg, she pivots to the outside and brings her sword up, through the base of his jaw, with her face to face to the dead man.
17 for 8 damage.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Rathe’s arrow goes just over the mook fighting Nova as his drunk stumbling causes him to move at the last moment to avoid the arrow. Cadence’s first strike catches her opponent in his side causing him to stumble back a step avoiding the second strike. Velda’s opponent catches a bit for green fire on his torso, leaving him unguarded for Velda’s fatal blow as he falls onto the overturned table.
against nova
Attack: 19
Damage: 8
Attack: 6
Damage: 3
against cadence
Attack: 16
Damage: 7
Attack: 17
Damage: 8
The ruffian squaring off against Nova swoops down and collects his sword off the ground and in a rising motion with it catches one of Novas legs. Trying to land a second hit against her swings to hard and sends the sword clattering against the wall again.
Meanwhile Cadences attacker can’t seem to find a good opening in the wizards whirling blur like blades hitting nothing but air with each of his swings.
Barely unable to avoid Fionn’s sacred flame, the ruffian burns in holy fire. Both of Cadence’s strikes miss as the ruffian drunkenly stumbles backwards, just out of reach.
This post has potentially manipulated dice roll results.
Having brought down the ruffian before her, Velda turns to flank one of the two remaining ruffians, facing Cadence and Nova. Maneuvering around the pushed-over table, Velda presses her advantage, causing the ruffian to stumble briefly. Using the opening, the half-orc leaves a nasty ggash on his sword-arm.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Rathe stows her bow as she runs down the stack of barrels and draws her sword, joining the fray to flank the ruffian on the right/east, attempting to flank him.
Attack: 23 Damage: 7 plus 4 sneak attack damage
Rollback Post to RevisionRollBack
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3
Fionn’s bolt goes wide as it gets knocked aside by Cadence’s flurry of sword swings.
Nova you’re up!
Nova would yelp in pain from the blades slicing through her sides. Her vision began to tunnel and blur as the taste of metal would grow in her mouth. The druid would cough up blood, spitting it off to the side. She'd stumble. Stammering in her delirium, the halfelf would begin to mutter a few unrecognizable words beneath her breath. She'd hum in broken gurgles a somewhat familiar lullaby.
BA: Spirit totem
(Positioning it for maximum range on her, Velda and Cadence)
As a bonus action, you can magically summon a spirit to a point you can see within 60 ft. that lasts for 1 minute (or until you're incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type: Bear, Hawk, Unicorn
Unicorn Spirit. The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
A spectral unicorn would begin to manifest behind Nova. She’d inhale a shaky breath to continue her melody as she’d place a hand against her wounds. A soft glow in her palms would emanate, beginning to mend her flesh. The unicorn would dip its head at the same time before stomping its hoof, sending a pulse of healing energy wash over the group.
Action: Cure Wounds Heal Nova: 9
Unicorn spirits heals + 2 to everyone within 30ft(Nova, Fionn, Cadence, Velda and Rathe?)
(Nova was 1/12 and now 12/12hp yes?)
just an unstable unicorn.
Cadence continues taking swipes at the guy in front of her:
Attack: 23 Damage: 5
Attack: 24 Damage: 2
What's the difference between a Wizard and a Sorcerer?
Class.
Rathe bursts out from the other side of the doorframe, arrow nocked and already shooting toward the target facing Cadence. She doesn't breathe a word, or make a sound. She then darts into the room and finds a perch on top of the assembly of barrels to try to hide again.
Attack: 25 Damage: 7 plus 4 sneak attack damage
Stealth: 15
(Nova is back at full health. And everyone else that was injured should have recovered 2 hp. ... unless I misread something)
Cadence’s expert swordsmanship shows itself again as her blades glow green striking the ruffian in front of her, effortlessly with both blades. And fire leaps to the other ruffian, only to be quickly patted out.
Though to Rathe’s detriment, the speed with which she moves her blades causes the arrow to miss its intended target as it clatters on the floor.
15
Velda bares her teeth as she gives a hateful hiss in the face of the ruffian in front of her, before her blade arcs down and across his torso. Before the ruffian can recover, she redoubles and kicks out the front leg of the ruffian, causing him to stumble, before she steps forward, thrusting the blade towards his now unguarded mid-section.
13 for 11 damage and 6 for 13. Her action surge is used up again.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Attack: 6 v nova
Damage: 5
Attack: 10 v nova
Damage: 6
Attack: 8 v Cadence
Damage: 3
Attack: 7 v Cadence
Damage: 4
Attack: 14 v Velda
Damage: 5
Attack: 12 v Velda
Damage: 3
The ruffian facing off against Nova stumbles a bit as he attempts to repeat his previous success. Unable to get a good bead on where she is exactly in his drunken stupor misses by a wide margin with his first swing. Frustrated at his miss, swings with more force than he intended and his sword comes flying out of his hand, clattering on the wall next to him and dropping to the ground.
Meanwhile, Cadnece’s attacker is equally as frustrated, not able to find any contact whatsoever with his swings. Between his drunken state and Cadence’s very useful connection to the universe.
Clutching his side, the Ruffian squaring off with Velda looks like he’s in pretty rough shape. Despite this he pushes on, (he wants to claim his winnings after all) and swings at Velda twice. Each hit clanging harmlessly against Velda’s chain mail.
Fionn you’re up!
Fionn shoots the one on Nova
Attack: 4 Damage: 3
Laissez les bons temps rouler
There’s a loud Thunk! As Fionn’s bolt finds it’s way into Nova’s shield on her back.
Your turn Nova!
Nova would cast a glance over her shoulder to Fionn, raising a brow. Looking back ahead, she’d regrip her scimitars in both hands desiring to follow up Velda’s strikes with a pair of her own.
Attack: 8 Damage: 7
BA: 7 Damage: 3
just an unstable unicorn.
Ready for a counter attack from Nova, the ruffian easily deflects the first scimitar with his own blade. Seizing this opportunity, Nova quickly swings with her other scimitar. Sadly it doesn’t seem to have quite the impact you were hoping for.
Rathe you’re up! Followed by Cadence and Velda!
Cadence, in little more than a shirt and skirt continues dancing around the ruffian, her blades whirling like blurs.
Attack: 21 Damage: 9 + green Flame blade for 3 fire damage on one foe within 5 feet.
Attack: 8 Damage: 2
What's the difference between a Wizard and a Sorcerer?
Class.
Seeing the blow she landed, Velda is getting ready to land the finishing blow on the ruffian before her. She takes a step back, goading the wounded ruffian to step forward. As soon as he moves his leg, she pivots to the outside and brings her sword up, through the base of his jaw, with her face to face to the dead man.
17 for 8 damage.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Rathe fires again at a healthy-looking mook:
Attack: 17 Damage: 4 plus 2 SA
Cadence continues taking sword strikes at the foes in front of her, green flame rippling along one of her swords edges.
Attack: 8 Damage: 4 + 3 green flame damage to an adjacent enemy.
Attack: 10 Damage: 6
What's the difference between a Wizard and a Sorcerer?
Class.
Rathe’s arrow goes just over the mook fighting Nova as his drunk stumbling causes him to move at the last moment to avoid the arrow. Cadence’s first strike catches her opponent in his side causing him to stumble back a step avoiding the second strike. Velda’s opponent catches a bit for green fire on his torso, leaving him unguarded for Velda’s fatal blow as he falls onto the overturned table.
against nova
Attack: 19
Damage: 8
Attack: 6
Damage: 3
against cadence
Attack: 16
Damage: 7
Attack: 17
Damage: 8
The ruffian squaring off against Nova swoops down and collects his sword off the ground and in a rising motion with it catches one of Novas legs. Trying to land a second hit against her swings to hard and sends the sword clattering against the wall again.
Meanwhile Cadences attacker can’t seem to find a good opening in the wizards whirling blur like blades hitting nothing but air with each of his swings.
Everyone but Cadence post your action this round.
Fionn casts Sacred flame at the ruffian on Nova Dex save of 13 or 5 radiant
Laissez les bons temps rouler
Dex save: 12
Barely unable to avoid Fionn’s sacred flame, the ruffian burns in holy fire. Both of Cadence’s strikes miss as the ruffian drunkenly stumbles backwards, just out of reach.
Having brought down the ruffian before her, Velda turns to flank one of the two remaining ruffians, facing Cadence and Nova. Maneuvering around the pushed-over table, Velda presses her advantage, causing the ruffian to stumble briefly. Using the opening, the half-orc leaves a nasty ggash on his sword-arm.
24 for 9 slashing damage.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Rathe stows her bow as she runs down the stack of barrels and draws her sword, joining the fray to flank the ruffian on the right/east, attempting to flank him.
Attack: 23 Damage: 7 plus 4 sneak attack damage