"Right, lets retrace to the T-junction and head straight"
OOC: As the group heads toward the unexplored passageway, Grix will use charges(?) from the Tome of Spells that he was given to recast Protection from Evil and Good on Thorin, first letting him know "There are bound to be more undead, let me extend the protection spell for you..."
Safe to assume that it is Thorin (the untouchable) leading followed by Abz, then Grix & Trinity
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Thorin nods, "A'ight then lads an' lass. Let's get to an' explore more o' the vaults before headin' to the daft captain." He heads off back along the way they came. Taking the first unexplored corridor he comes across (Stealth: 6; Perception: 13).
Thorin makes quick work of a Skeleton, but sees two Zombies, another Skeleton, and a Wight behind it. The Zombies are the next closest, then the Skeleton, then the Wight at the end.
Rollback Post to RevisionRollBack
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(OOC: You can rule initiative creature-player ties any way you want. There are no concrete rules in the PHB, just a few suggestions: DM decision, roll initiative contest, or highest Dexterity modifier/ability. If it is a player tie, the custom is to let them decide.)
"Right, lets retrace to the T-junction and head straight"
OOC: As the group heads toward the unexplored passageway, Grix will use charges(?) from the Tome of Spells that he was given to recast Protection from Evil and Good on Thorin, first letting him know "There are bound to be more undead, let me extend the protection spell for you..."
Safe to assume that it is Thorin (the untouchable) leading followed by Abz, then Grix & Trinity
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Thorin nods, "A'ight then lads an' lass. Let's get to an' explore more o' the vaults before headin' to the daft captain." He heads off back along the way they came. Taking the first unexplored corridor he comes across (Stealth: 6; Perception: 13).
Thorin can hear shambling footsteps up ahead. From the sounds of it, there are two figures coming up.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(OOC - is that sound coming from around the corner or straight ahead outside his dark vision?)
Around the corner
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Thorin makes a low whistle to the group and moves quickly around the corner, ready to attack whatever shambles towards him.
Hand Axe Attack: 14 Damage: 8
Unarmed Attack: 14 Damage: 6
Thorin makes quick work of a Skeleton, but sees two Zombies, another Skeleton, and a Wight behind it. The Zombies are the next closest, then the Skeleton, then the Wight at the end.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
"Well shite." He says as the first skeleton goes down and he sees the rest of the creatures in the hall. "This'll be interestin'!"
If Thorin has movement left, he'll try to move back around the corner.
I will allow it. Also please roll initiative, everyone.
Skeleton 1: 14
Zombie 1: 0
Zombie 2: 18
Wight 1: 11
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Initiative 3
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Thorin Initiative: 7
Abzerilan Initiative: 12
Extended Signature
(OOC - my roll isn't working for some reason? I'll try again.)
Thorin: 14
20 trinity
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Turn order:
Trinity
Zombie 2
Skeleton 1 and Thorin have same number, so not sure how to determine who goes first
Abzerilan
Wight
Grixeor
Zombie 1
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(OOC: You can rule initiative creature-player ties any way you want. There are no concrete rules in the PHB, just a few suggestions: DM decision, roll initiative contest, or highest Dexterity modifier/ability. If it is a player tie, the custom is to let them decide.)
Extended Signature
Ok well, considering it's just a skeleton, I'll let Thorin go before it.
Trinity goes first for the whole round though.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Trinity's screams clapping her hands together letting a chaos bolt go.
Attack: 26 Damage: 23 + 4
Damage type 6 cold
Wild surge 9
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
What is Trinity targeting with her attack?
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
I'm sorry, Zombie 1. And the damage type is cold
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star