Krunch continues chasing the prey. He followed Dain into the battle and assumes it is continuing as such. Unaware others are pausing, Krunch trudges on.
This post has potentially manipulated dice roll results.
Round 15: In their third round of Dashing, Krunch and Katernin are now 150' west of the stairwell. Ozymandius and his partner continue to race away in a panic, and are now 360' to the west. ( DC10 CON checks vs. Exhaustion: 13, 8 )
Sitting at the edge of the ruins, Kavana looks at Molo. "Your actions will be judged by forces much greater than us. The Gods are watching. This temple serves a much greater power than a whole nation of pirates."
Kelnan scowls at Molo. "Kavana, I have no desire to further desecrate a holy place and I hope my friends, whose impetuous and violent attitudes are causing serious doubt as to my future plans, will restrain themselves as well. We are no pirates, I spoke the truth yesterday when I said we merely needed help repairing our ship, and the offer of transportation still stands."
Round 16: In their fourth round of Dashing, Krunch and Katernin are now 210' west of the stairwell.
Ozymandius and his partner continue to flee, and are now 420' to the west. ( DC10 CON checks vs. Exhaustion: 6, 7) They have reached an area scattered with large boulders and slightly thicker brush. Ducking behind a huge rock, they find both cover and an opportunity to break Molo's spell. ( DC15 Wisdom Saves vs. Fear: 22, 20 )
Round 17: In their fifth round of Dashing, Krunch and Katernin are now 270' west of the stairwell. Their quarry have vanished behind the big boulder; Krunch and Katernin have lost visual contact with them.
Round 18: In their sixth round of Dashing, Krunch and Katernin are now 330' west of the stairwell. Katernin must make a DC10 CON save vs. Exhaustion. The two cultists do not reappear.
Krunch will continue to run up to the boulders the disappeared behind. He’ll slow down and approach more cautiously once within 80 feet of them, or so, but otherwise still advance. Once within range of Berry he’ll also ask his familiar where they went…
Kelnan scowls at Molo. "Kavana, I have no desire to further desecrate a holy place and I hope my friends, whose impetuous and violent attitudes are causing serious doubt as to my future plans, will restrain themselves as well. We are no pirates, I spoke the truth yesterday when I said we merely needed help repairing our ship, and the offer of transportation still stands."
“They aren’t serving some caring god, Kelnan. We were already told, it’s a death cult. Remember all the skeletons?” Molo’s voice is more plaintive than confrontational
Kavana spits. "So are you desecrating pirates or are you here to transport us to the mainland? There's nothing left to loot here. They burned everything down." Turning to Molo, she adds, "We are no death cult. Death is just another sea voyage. Once you cross the velvet curtains your bones are just tools to guard the living. Talk to Ozymandius - he will explain it all."
Back in range with Berry, Krunch learns that Berry has eyes on Ozymandius, who is catching his breath and casting spells behind the boulder. His companion, however, is nowhere to be seen.
Katernin must make a DC10 CON save vs. Exhaustion.
(In Round 19, after another Dash. Krunch and Katernin will approach within 30 feet of Ozymandius and the boulder. Then both will need to roll a DC10 CON save vs. Exhaustion).
Kelnan shrugs. "Personally, I've had enough of sea voyages for a while, I would rather put that particular voyage off for a bit anyway." He pauses for a bit, remembering his half-death vision of Lucky sailing off into the unknown. These people may be misguided, but probably not entirely wrong.
"In any case, you're welcome to stay of course, but tools and timber are rare on this rock. Molo, can you keep an eye on this one? The others are taking their time and I'm beginning to worry."
This post has potentially manipulated dice roll results.
Katernin DC10 CON saves: 22and21
Round 19:
Krunch and Katernin continue to race toward the hiding cultists. They are now 20 feet from the boulder, and 30 feet from where Berry has spotted Ozymandius.
Krunch and Katernin each suffer from one level of exhaustion.
But Ozymandius makes himself known by the edge of his newly-reconstituted cloud of fiendish spirits.
((I'm assuming we moved to shown position with normal movement, not dash? So action available if wanted? If this is actually a start of a turn and no movement used yet, I'll adjust...))
"Stop fighting we let you live like other," Krunch calls out. He currently has his sling in his hand and he readies an action to fire off a shot if Ozy is seen and doesn't seem to be giving up... "No more need die..."
And I believe Giant's Might ends at end of this turn... He'll just be reactivating as Bonus Action start of next turn.
Round 20: Krunch (who at least temporarily returns to normal size) and Katernin may act next. Their positions are as noted above on the map: They are now roughly 20 feet from the boulder, and roughly 30 feet from where Ozymandius is hiding behind the boulder, surrounded by a 15' radius cloud of fiendish spirits.
In response to Krunch's call for surrender, the priest begins to preach in a loud, singsongy voice: "Lo! And Tharizdun who fashioned all things, Set up the unrivaled weapon, she spawned huge serpents, Sharp of tooth, pitiless in attack; She filled their bodies with venom instead of blood, Grim, monstrous serpents, arrayed in terror, She decked them with brightness, she fashioned them in exalted forms, So that fright and horror might overcome him that looked upon them, So that their bodies might rear up, and no man resist their attack!"
---
Meanwhile, Molo searches the guard. She has dropped her two blades, and has little in her pockets other than a pair of pliers, a piece of stale bread, and a tooth on a string. She wears splint mail.
This post has potentially manipulated dice roll results.
Krunch, as a bonus action, does indeed use Giant's Might once again and regains his size. "That sounds like spellifying!" he says worriedly and rushes in. I believe his speed will get cut once within the area of effect so he will get as close as possible and then take two attacks via his sling...
I also believe he needs do a Wisdom Save once entering the AoE so: 20
Sling vs Ozymandius Attack: 21 Damage: 5
Second Sling vs Ozymandius Attack: 18 Damage: 6
Whichever hits first does an extra 6 damage due to Giant's Might.
If either hit then target is moved 5' close to Krunch via the Crusher feet.
This post has potentially manipulated dice roll results.
Returning to his giant size, Krunch sprints around the side of the boulder and into the swarm of malevolent spirits, who immediately descend upon him. Krunch notices that the priest's ghostly mace has also reappeared (previously hidden by the boulder.)
Krunch finds it strangely difficult to target the yellow-clad priest: Krunch's DC 13 Wisdom Save for first attack: 16 Krunch's DC 13 Wisdom Save for second attack: 19
Krunch finds he is unable to launch the first attack, and drops his stone instead. But upon his second attempt, he is able to overcome the strange aversion and lob his mighty stone at the cultist priest. The yellow man is in very bad shape. He staggers back from the blow.
The evil spirits feast upon the giant slinger. Krunch takes 10 necrotic damage as they seem to eat at his very soul. The dapper swordsman remains unaccounted for.
Meanwhile, Molo searches the guard. She has dropped her two blades, and has little in her pockets other than a pair of pliers, a piece of stale bread, and a tooth on a string. She wears splint mail.
This post has potentially manipulated dice roll results.
Molo strips the guard of her armor and belongings. "Be careful with your next moves, kobold," snarls Kavana. "Your actions will be judged now and then later. We will gladly cease fighting in exchange for passage to the mainland and what meager possessions we still own. But this island remains ours, and Ozymandius must live."
Meanwhile, some 500 feet to the west, the battle continues.
Round 20, continued: A flash of light streaks from Ozymandius' fingertips toward Krunch. Ranged spell attack: 25 Hit: 11 radiant damage.
The ghostly mace also swings at Krunch: Ghostly mace vs. Krunch: 22 Hit: 5 force damage.
Krunch suffers a direct hit in his temple from the blast of energy. Crit damage: 15 radiant damage. He also finds himself temporarily glittering with a mystical dim light. The next attack roll made against him has advantage, so we'll roll that ghostly mace swing again: 22
This post has potentially manipulated dice roll results.
Also: Krunch must start his turn with a DC13 Wisdom saving throw due to his presence in the cloud of demonic spirits. On a failed save, he will take 10 necrotic damage. On a successful save, he takes half.
Krunch continues chasing the prey. He followed Dain into the battle and assumes it is continuing as such. Unaware others are pausing, Krunch trudges on.
(3 Con modifier...)
Molo looks at their captive.
“My name is Molo. I came here to look for help fixing our ship. Now I’m going to loot your temple, too. I see no reason not to.”
Paladin - warforged - orange
Round 15:
In their third round of Dashing, Krunch and Katernin are now 150' west of the stairwell.
Ozymandius and his partner continue to race away in a panic, and are now 360' to the west. ( DC10 CON checks vs. Exhaustion: 13, 8 )
Sitting at the edge of the ruins, Kavana looks at Molo. "Your actions will be judged by forces much greater than us. The Gods are watching. This temple serves a much greater power than a whole nation of pirates."
Kelnan scowls at Molo. "Kavana, I have no desire to further desecrate a holy place and I hope my friends, whose impetuous and violent attitudes are causing serious doubt as to my future plans, will restrain themselves as well. We are no pirates, I spoke the truth yesterday when I said we merely needed help repairing our ship, and the offer of transportation still stands."
Kelnan: Roll a Persuasion check.
Round 16:
In their fourth round of Dashing, Krunch and Katernin are now 210' west of the stairwell.
Ozymandius and his partner continue to flee, and are now 420' to the west. ( DC10 CON checks vs. Exhaustion: 6, 7)
They have reached an area scattered with large boulders and slightly thicker brush. Ducking behind a huge rock, they find both cover and an opportunity to break Molo's spell.
( DC15 Wisdom Saves vs. Fear: 22, 20 )
Round 17:
In their fifth round of Dashing, Krunch and Katernin are now 270' west of the stairwell.
Their quarry have vanished behind the big boulder; Krunch and Katernin have lost visual contact with them.
Round 18:
In their sixth round of Dashing, Krunch and Katernin are now 330' west of the stairwell. Katernin must make a DC10 CON save vs. Exhaustion.
The two cultists do not reappear.
Krunch will continue to run up to the boulders the disappeared behind. He’ll slow down and approach more cautiously once within 80 feet of them, or so, but otherwise still advance. Once within range of Berry he’ll also ask his familiar where they went…
“They aren’t serving some caring god, Kelnan. We were already told, it’s a death cult. Remember all the skeletons?” Molo’s voice is more plaintive than confrontational
Paladin - warforged - orange
Kavana spits. "So are you desecrating pirates or are you here to transport us to the mainland? There's nothing left to loot here. They burned everything down."
Turning to Molo, she adds, "We are no death cult. Death is just another sea voyage. Once you cross the velvet curtains your bones are just tools to guard the living. Talk to Ozymandius - he will explain it all."
Back in range with Berry, Krunch learns that Berry has eyes on Ozymandius, who is catching his breath and casting spells behind the boulder. His companion, however, is nowhere to be seen.
Katernin must make a DC10 CON save vs. Exhaustion.
(In Round 19, after another Dash. Krunch and Katernin will approach within 30 feet of Ozymandius and the boulder. Then both will need to roll a DC10 CON save vs. Exhaustion).
14 - Krunch Con save
…
Kelnan shrugs. "Personally, I've had enough of sea voyages for a while, I would rather put that particular voyage off for a bit anyway." He pauses for a bit, remembering his half-death vision of Lucky sailing off into the unknown. These people may be misguided, but probably not entirely wrong.
"In any case, you're welcome to stay of course, but tools and timber are rare on this rock. Molo, can you keep an eye on this one? The others are taking their time and I'm beginning to worry."
Katernin DC10 CON saves: 22 and 21
Round 19:
Krunch and Katernin continue to race toward the hiding cultists. They are now 20 feet from the boulder, and 30 feet from where Berry has spotted Ozymandius.
Krunch and Katernin each suffer from one level of exhaustion.
But Ozymandius makes himself known by the edge of his newly-reconstituted cloud of fiendish spirits.
((I'm assuming we moved to shown position with normal movement, not dash? So action available if wanted? If this is actually a start of a turn and no movement used yet, I'll adjust...))
"Stop fighting we let you live like other," Krunch calls out. He currently has his sling in his hand and he readies an action to fire off a shot if Ozy is seen and doesn't seem to be giving up... "No more need die..."
And I believe Giant's Might ends at end of this turn... He'll just be reactivating as Bonus Action start of next turn.
Molo curls up around the captive, searching her
Paladin - warforged - orange
Round 20:
Krunch (who at least temporarily returns to normal size) and Katernin may act next. Their positions are as noted above on the map: They are now roughly 20 feet from the boulder, and roughly 30 feet from where Ozymandius is hiding behind the boulder, surrounded by a 15' radius cloud of fiendish spirits.
In response to Krunch's call for surrender, the priest begins to preach in a loud, singsongy voice:
"Lo! And Tharizdun who fashioned all things,
Set up the unrivaled weapon, she spawned huge serpents,
Sharp of tooth, pitiless in attack;
She filled their bodies with venom instead of blood,
Grim, monstrous serpents, arrayed in terror,
She decked them with brightness, she fashioned them in exalted forms,
So that fright and horror might overcome him that looked upon them,
So that their bodies might rear up, and no man resist their attack!"
---
Meanwhile, Molo searches the guard. She has dropped her two blades, and has little in her pockets other than a pair of pliers, a piece of stale bread, and a tooth on a string. She wears splint mail.
Krunch, as a bonus action, does indeed use Giant's Might once again and regains his size. "That sounds like spellifying!" he says worriedly and rushes in. I believe his speed will get cut once within the area of effect so he will get as close as possible and then take two attacks via his sling...
I also believe he needs do a Wisdom Save once entering the AoE so: 20
Sling vs Ozymandius Attack: 21 Damage: 5
Second Sling vs Ozymandius Attack: 18 Damage: 6
Whichever hits first does an extra 6 damage due to Giant's Might.
If either hit then target is moved 5' close to Krunch via the Crusher feet.
Returning to his giant size, Krunch sprints around the side of the boulder and into the swarm of malevolent spirits, who immediately descend upon him. Krunch notices that the priest's ghostly mace has also reappeared (previously hidden by the boulder.)
Krunch finds it strangely difficult to target the yellow-clad priest:
Krunch's DC 13 Wisdom Save for first attack: 16
Krunch's DC 13 Wisdom Save for second attack: 19
Krunch finds he is unable to launch the first attack, and drops his stone instead.
But upon his second attempt, he is able to overcome the strange aversion and lob his mighty stone at the cultist priest.
The yellow man is in very bad shape. He staggers back from the blow.
The evil spirits feast upon the giant slinger. Krunch takes 10 necrotic damage as they seem to eat at his very soul.
The dapper swordsman remains unaccounted for.
Katernin may act next!
Molo takes all of it. Including armor.
Paladin - warforged - orange
Molo strips the guard of her armor and belongings. "Be careful with your next moves, kobold," snarls Kavana. "Your actions will be judged now and then later. We will gladly cease fighting in exchange for passage to the mainland and what meager possessions we still own. But this island remains ours, and Ozymandius must live."
Meanwhile, some 500 feet to the west, the battle continues.
Round 20, continued:
A flash of light streaks from Ozymandius' fingertips toward Krunch.
Ranged spell attack: 25 Hit: 11 radiant damage.
The ghostly mace also swings at Krunch:
Ghostly mace vs. Krunch: 22 Hit: 5 force damage.
Krunch suffers a direct hit in his temple from the blast of energy. Crit damage: 15 radiant damage.
He also finds himself temporarily glittering with a mystical dim light.
The next attack roll made against him has advantage, so we'll roll that ghostly mace swing again: 22
Another direct hit. Crit damage: 7 force damage.
Round 21: everyone may act.
Also: Krunch must start his turn with a DC13 Wisdom saving throw due to his presence in the cloud of demonic spirits. On a failed save, he will take 10 necrotic damage. On a successful save, he takes half.
Katernin may also act!
Katernin moves around the rock towards Krunch and the cleric, summoning her own spiritual weapon to strike out at the man (action pending DM's answer)
Bonus Action: Cast Spiritual Weapon
Attack: 17 Damage: 9
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard