Robbit moves towards the flag and sinks an arrow into King T. Sha'kar also slices at King T, sparks from his sword burn .... Amaruve moves towards King T, or ... if King T is down, (Dreadwood may take an AoO) and tries to bite the warlock. His jaws close on thin air. Attack: 7 Damage: 9, if hit DC 13 strength save or fall prone Advantage roll: 7
Contestants:
Team 1: King T (T): 5/24 hp ... (B): 0/27 hp (unconscious.) Deadwood (D): 13/29 hp
Team 2: Robbit (R): 20/31 Sha'kar (S): 6/20 hp (grappled) Amaruve (A): 24/24 hp, 20/37 wildshape
(King T must make a CON Save for Robbit’s poison. ... must make a concentration save.) (Dreadwood, King T, ...)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Dreadwood doesn't hesitate for a moment in seizing his chance in cutting down the wolf.
Reaction: Yklwa at Amaurave. Attack: 16 Damage: 6 piercing.
Though whether he succeeds or not....
"They are learning. Unfortunate. Adjusting Tactics" Dreadwood, seeing King T downed, calls upon the maker to mend his wounds, calling the man back to the life. Afterwards, the Yklwa gets put away in favor of attempting to grab the elf, and drag his butt back over to the cloud of blades once more.
Bonus Action: Cast (1st level)Healing Word on King T(if downed), regaining 5 HP.
Blank opens an invisible door and steps through (to C-9) into the driver's seat. The vehicle vibrates as ... turns the key and starts pulling leavers and turning a big wheel. He grabs ahold of Amaruve (Athletics: 10; Lucky) and bulldozes him away from King T and into the blades as well. (To E-8; ideally holding Amaruve ahead and into the spikes. Dealing 12 slashing damage if able)
This post has potentially manipulated dice roll results.
Dreadwood heals his ally then drags Sha'kar back into the spinning daggers. Blank tries to do the same to Amaruve (24)... but isn't strong enough to move the wolf. King T tries to whack Amaruve but misses.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Wouldn’t his roll be more of a save than an Ability Check? Not sure, but I know you can’t use Cutting Words on a Saving Throw.)
Robbits clone seems to put away its Crossbow, and charges forth at ... to E-9. In a fury, it draws its rapier (using its Attack action, you can draw a weapon I think) and slashes with a poisoned Cut. However, it’s moving so quick it makes not 1, but 2 Poisoned attacks at ..., hoping to free its allies from the cloud of Daggers.
Rapier Attack: 21 Damage: 4 and 4 poison on a failed dc 12 con save 2nd Rapier Attack: 16 Damage: 9 and 6 poison on a failed dc 12 con save
(let me know if something here wouldn’t work, such as moving to E-9 or drawing my Rapier as part of the Attack Action. Especially the E-9 thing, because Cloud of Daggers isn’t marked on the map and I honestly don’t know where it is.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
(Whew!)
Sha'kar heaves a sigh of relief as the cloud of daggers whirling around him disappears, though with Dreadwood's grip on him, he's not out of hot water yet. Turning to look at the warforged holding him, he lets out a "Meep, meep!", then vanishes. He reappears a short distance away from where he started and throws his shadow blade at King T, trying to put down another enemy. He then retreats back behind the boulders out of sight.
Oh flies over the boulders to where Sha'kar disappeared and tries to feed the elf his healing potion.
Bonus Action: Fey Step to G8.
Action: Throw Shadow Blade (range 20/60) at King T. Attack: 19 Damage: 14
Move: To K6
Familiar Moves to K6, tries to feed potion (DC15 Acrobatics): 16. Healing if successful: 4
Sha'kar throws his blade at King T, who falls unconscious from his wounds. His owl then feeds Sha'kar's potion to the wizard.
(Dreadwood.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Seeing his allies fallen, Dreadwood took a moment to analyze future avenues of victory. But in finding them wanting, he took a knee, and bowed his head. "I Concede The Match."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Looks like Blank's luck's run out again. He imagined the next moment narrowing the field to just one, but not in this way... He collapses, out of options.
Dreadwood kneels in defeat. Blank and King T are dragged off the field. They wake up later in soft beds, having gained 1200 xp. They are each given 160 gp as well for their troubles. Blank also receives an Uncommon Prize Token as he advances to the next rank. Sha'kar and Robbit, victorious, gain 1800 xp and 400 gp. They are led to the prize room, where they may select a treasure from the chest before them.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tiers:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Sha'kar's Chest:
Dust of Disappearance, Weapon of Warning (dagger), Ring of Mind Shielding, Wand of Magic Missiles, Mithral Armor (half plate), Sentinel Shield, Trident of Fish Command, Spell Scroll (Sending), +1 Weapon (lance), Goggles of Night
Robbit's Chest:
Oil of Slipperiness, Potion of Hill Giant Strength, +1 Rod of the Pact Keeper, Potion of Resistance (fire), Potion of Fire Breath, Potion of Water Breathing, Driftglobe, +1 Weapon (sickle), Bag of Holding, Wand of Magic Detection
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Robbit takes out the Potion of Hill Giant Strength from the chest, and looks at it as if he could down it in one gulp. As Sha’Kar says good match, he responds with a tribal grunt to both Sha’Kar and Amarvue, before hopping off into the sunset.
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Round 4 (Rocky Field):
Robbit moves towards the flag and sinks an arrow into King T. Sha'kar also slices at King T, sparks from his sword burn ....
Amaruve moves towards King T, or ... if King T is down, (Dreadwood may take an AoO) and tries to bite the warlock. His jaws close on thin air.
Attack: 7 Damage: 9, if hit DC 13 strength save or fall prone
Advantage roll: 7
Contestants:
Team 1:
King T (T): 5/24 hp
... (B): 0/27 hp (unconscious.)
Deadwood (D): 13/29 hp
Team 2:
Robbit (R): 20/31
Sha'kar (S): 6/20 hp (grappled)
Amaruve (A): 24/24 hp, 20/37 wildshape
(King T must make a CON Save for Robbit’s poison. ... must make a concentration save.)
(Dreadwood, King T, ...)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Dreadwood doesn't hesitate for a moment in seizing his chance in cutting down the wolf.
Reaction: Yklwa at Amaurave.
Attack: 16 Damage: 6 piercing.
Though whether he succeeds or not....
"They are learning. Unfortunate. Adjusting Tactics" Dreadwood, seeing King T downed, calls upon the maker to mend his wounds, calling the man back to the life. Afterwards, the Yklwa gets put away in favor of attempting to grab the elf, and drag his butt back over to the cloud of blades once more.
Bonus Action: Cast (1st level)Healing Word on King T(if downed), regaining 5 HP.
(Below is IF Cloud of Daggers still active.)
Action: Attempt to Grapple Sha'Kar for (Athletics: 21 vs targets Acrobatics or Athletics.
Movement(if above is successful): From 5-F, moving Sha'kar to 6-F.
(If CoD is not active)
Action(if visible): Yklwa at Sha'Kar.
[Melee]Yklwa - Attack: 23 Damage: 9
When you realize you're doing too much: Signature.
Acrobatics to contest grapple: 14
(Well Crap)
Cloud of Daggers damage: 9
Shadow Blade con save: 22
Concentration save: 5
... concentrates 16
Blank opens an invisible door and steps through (to C-9) into the driver's seat. The vehicle vibrates as ... turns the key and starts pulling leavers and turning a big wheel. He grabs ahold of Amaruve (Athletics: 10; Lucky) and bulldozes him away from King T and into the blades as well. (To E-8; ideally holding Amaruve ahead and into the spikes. Dealing 12 slashing damage if able)
(Lucky: 23)
Extended Signature
Reaction opportunity attack with mace+1 @Amaruve:
To hit: 8 Advantageroll: 19
Attack: 3
Strength save for arrow from Robbit: 12
(Had to edit to add +2DC)
Fires crossbow @Amaruve:
To hit: 5 advantage roll: 4
Attack: 9
Dreadwood heals his ally then drags Sha'kar back into the spinning daggers. Blank tries to do the same to Amaruve (24)... but isn't strong enough to move the wolf. King T tries to whack Amaruve but misses.
(Sha'kar, Robbit, Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
... Waggles his finger at Amaruve (cutting gesture: 3) securing his hold
Extended Signature
(Wouldn’t his roll be more of a save than an Ability Check? Not sure, but I know you can’t use Cutting Words on a Saving Throw.)
Robbits clone seems to put away its Crossbow, and charges forth at ... to E-9. In a fury, it draws its rapier (using its Attack action, you can draw a weapon I think) and slashes with a poisoned Cut. However, it’s moving so quick it makes not 1, but 2 Poisoned attacks at ..., hoping to free its allies from the cloud of Daggers.
Rapier Attack: 21 Damage: 4 and 4 poison on a failed dc 12 con save
2nd Rapier Attack: 16 Damage: 9 and 6 poison on a failed dc 12 con save
(let me know if something here wouldn’t work, such as moving to E-9 or drawing my Rapier as part of the Attack Action. Especially the E-9 thing, because Cloud of Daggers isn’t marked on the map and I honestly don’t know where it is.)
... helps himself drag Amaruve towards the spinning knives, but he doesn't see Robbit coming from behind him and gets stabbed twice.
(... must make two DC 10 concentration saves and two DC 12 CON saves.)
(Sha'kar, Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
... struggles to control his invisible bulldozer. It bucks and stutters making him harder to hit. Twice. (Lucky for each attack: 6, 17)
But one strike still lands. Blank focuses (DC 10 Con: 22) and the blades whirr on.
(Edit: DC 12 Con: 19 for poison)
Extended Signature
Amaruve bites at ... this time.
Attack: 23 Damage: 15
... falls limp in the dire wolf's grasp, unconscious. The cloud of daggers dissipates.
(Map updated above.)
(Sha'kar.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Whew!)
Sha'kar heaves a sigh of relief as the cloud of daggers whirling around him disappears, though with Dreadwood's grip on him, he's not out of hot water yet. Turning to look at the warforged holding him, he lets out a "Meep, meep!", then vanishes. He reappears a short distance away from where he started and throws his shadow blade at King T, trying to put down another enemy. He then retreats back behind the boulders out of sight.
Oh flies over the boulders to where Sha'kar disappeared and tries to feed the elf his healing potion.
Bonus Action: Fey Step to G8.
Action: Throw Shadow Blade (range 20/60) at King T. Attack: 19 Damage: 14
Move: To K6
Familiar Moves to K6, tries to feed potion (DC15 Acrobatics): 16. Healing if successful: 4
Sha'kar throws his blade at King T, who falls unconscious from his wounds. His owl then feeds Sha'kar's potion to the wizard.
(Dreadwood.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Seeing his allies fallen, Dreadwood took a moment to analyze future avenues of victory. But in finding them wanting, he took a knee, and bowed his head. "I Concede The Match."
When you realize you're doing too much: Signature.
Looks like Blank's luck's run out again. He imagined the next moment narrowing the field to just one, but not in this way... He collapses, out of options.
Extended Signature
Dreadwood kneels in defeat. Blank and King T are dragged off the field. They wake up later in soft beds, having gained 1200 xp. They are each given 160 gp as well for their troubles.
Blank also receives an Uncommon Prize Token as he advances to the next rank.
Sha'kar and Robbit, victorious, gain 1800 xp and 400 gp. They are led to the prize room, where they may select a treasure from the chest before them.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tiers:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Sha'kar's Chest:
Robbit's Chest:
Oil of Slipperiness, Potion of Hill Giant Strength, +1 Rod of the Pact Keeper, Potion of Resistance (fire), Potion of Fire Breath, Potion of Water Breathing, Driftglobe, +1 Weapon (sickle), Bag of Holding, Wand of Magic Detection
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar grabs the wand of magic missiles. "Great match," he says to Robbit, then heads back to the Glory.
Robbit takes out the Potion of Hill Giant Strength from the chest, and looks at it as if he could down it in one gulp. As Sha’Kar says good match, he responds with a tribal grunt to both Sha’Kar and Amarvue, before hopping off into the sunset.