This post has potentially manipulated dice roll results.
Orimdal looks over the undigested items that spilled out of the creature since Tender and Kallista appear to be taking care of Jullar and he can offer nothing more there (Investigation: 5).
You cannot see Fletcher. Perhaps he is on the other side of the deck, which is being blocked by the Serpent.
Jullar has a steady pulse, though it isn't very noticeable. He will need time to recover, but for now he is fine.
The boat, although severely damaged, is not sinking. The sails may operate slightly worse than they did before, which would lengthen your journey, but the hull is still relatively intact.
Among the items, Ormidal finds 400 CP, though 100 of it is corroded and eaten away by the stomach acid (so only 300 of it is usable), 9,000 SP, though 1,000 of it is corroded, 2,200 GP, though 150 of it is corroded, and 100 other coins that you don't recognize. None of these are corroded.
Along with the currency, you find 13 gems with opaque, red and white bands, and a paper fan, light boots, a three stringed instrument of striated maple wood, a ring with a frog carved into its design, and a metal shield with an eye carved into its center.
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Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Kallista lets out a sigh of relief upon feeling Jullar’s pulse. “I’m not letting anyone die on my watch. Not again,” she responds to Evi. Realizing she might have said too much, she quickly turns away and hooks her arms under Jullar’s shoulders and knees, hoisting him up bridal style. “Someone should get Fletcher and bring him downstairs. I suspect resting there will be more comfortable than on the deck. Tender, you should lie down, too. I’m sure the rest of us can manage navigating the ship.”
Tender slowly, shakily, pushes herself to her feet, managing to balance herself with her tail. "What if we're attacked again," she protests, though it's halfhearted at best. "Do we even know where we are right now? Where we're going?"
“We will come get you if that happens. But, you’ll be more useful in a fight if you’ve had time to rest and heal,” Kallista counters, starting down the stairs. She pauses halfway, giving Tender a pointed look over her shoulder and jerking her head to indicate the other tiefling should follow.
Tender heaves a sigh, winces, and follows Kallista down the stairs without anymore protests. "Just like last time," she mutters, the pain dragging up memories she'd rather stay buried. "Least you all are still alive though." She's probably a little out of it due to blood loss, pausing once she's reached the bottom of the steps to frown down at herself.
"None of you are dying," Kallista repeats. "Not you, not Jullar, no one." She sets Jullar down, attempting to make him as comfortable as possible. If there are any cots or bedrolls below decks, she will use those.
"You all are the first friends I've had in a long while, and honestly, that scares me," she admits quietly after a moment. "I'm afraid of things like this happening. And they will happen, because the world is a cruel place. I'm afraid I will lose one of you, and it will be my fault."
Orimdal collects the corroded coins and the unidentified coins and places them in a pouch with the hope that they may prove useful as some later time. He then splits up the coins amongst the five party members, going to each of them to hand them a pouch full of coins (60 cp, 1600 sp, and 410 gp each).
Once everyone has been located and wounds tended to, Orimdal will sit everyone down while he, or someone else, mans the helm. "Well, that was an interestin' little jaunt. I've given each o' you some coins I found in the belly o' the beast. But I've also found some other trinkets, but I've no had time ta sit an' identify them as yet. There're 13 little gems. A paper fan, though I've no idea how it survived the water. Some boots. An instrument that a bard someplace might enjoy. A ring with a frog carved in it. An' finally, a shield with an eye on it. I could sit an' spend some time ta try an' figure out what these things are, but if any o' you happen ta know the spell fer identifyin' things, that'd be mighty handy at this junction."
If she can tell that's he's breathing, she'll try and wake him up. First by gently nudging him but eventually she'll just start to shake and punch him repeatedly until he wakes up.
"None of you are dying," Kallista repeats. "Not you, not Jullar, no one." She sets Jullar down, attempting to make him as comfortable as possible. If there are any cots or bedrolls below decks, she will use those.
"You all are the first friends I've had in a long while, and honestly, that scares me," she admits quietly after a moment. "I'm afraid of things like this happening. And they will happen, because the world is a cruel place. I'm afraid I will lose one of you, and it will be my fault."
Tender goes to pat Kallista gently in comfort, realizes her hand is sticky with blood and sighs. "I don't think it will be your fault," she says instead, gently sliding down the wall to sit comfortably. "This Knurath fella, maybe," she adds, curling her tail around herself. "I'm afraid of him. 'fraid he's gonna take one of you. Already lost everyone...else...," she trails off, gently passing out against the wall, giving in to both exhaustion and her body's need to heal.
Whoever is manning the helm, make a survival check to navigate.
Orimdal has been at the helm for most of the battle. He searched the creature, and because everyone is still moving about the boat, can we say he returns to the helm with the things he found to control the ship and then share out coinage and gear once everyone joins him there?
Is so, Survival is not my strong suit, but here goes: 20
Fletcher sits up groggily. He looks around apparently confused. He looks no worse for wear, apart from one of his normally blue eyes has been bleached to a stark white, no pupil or iris remains. "Where the hell are w-" He looks horrified as he remembers the events of the past hour.leaping to his feet, he starts to move towards the hold. As he moves he calls over his shoulder to Evi "Get Orimdal, he is gonna want to hear this."
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
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"I'm surprisingly not dead or or drowned." Evi adds, "Though that's mostly thanks to you Kallista, and Fletcher... Does anyone know where he is?"
Perception check to see if I can find where he passed out: 17
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Orimdal looks over the undigested items that spilled out of the creature since Tender and Kallista appear to be taking care of Jullar and he can offer nothing more there (Investigation: 5).
You cannot see Fletcher. Perhaps he is on the other side of the deck, which is being blocked by the Serpent.
Jullar has a steady pulse, though it isn't very noticeable. He will need time to recover, but for now he is fine.
The boat, although severely damaged, is not sinking. The sails may operate slightly worse than they did before, which would lengthen your journey, but the hull is still relatively intact.
Among the items, Ormidal finds 400 CP, though 100 of it is corroded and eaten away by the stomach acid (so only 300 of it is usable), 9,000 SP, though 1,000 of it is corroded, 2,200 GP, though 150 of it is corroded, and 100 other coins that you don't recognize. None of these are corroded.
Along with the currency, you find 13 gems with opaque, red and white bands, and a paper fan, light boots, a three stringed instrument of striated maple wood, a ring with a frog carved into its design, and a metal shield with an eye carved into its center.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Kallista lets out a sigh of relief upon feeling Jullar’s pulse. “I’m not letting anyone die on my watch. Not again,” she responds to Evi. Realizing she might have said too much, she quickly turns away and hooks her arms under Jullar’s shoulders and knees, hoisting him up bridal style. “Someone should get Fletcher and bring him downstairs. I suspect resting there will be more comfortable than on the deck. Tender, you should lie down, too. I’m sure the rest of us can manage navigating the ship.”
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Tender slowly, shakily, pushes herself to her feet, managing to balance herself with her tail. "What if we're attacked again," she protests, though it's halfhearted at best. "Do we even know where we are right now? Where we're going?"
No Longer Active
“We will come get you if that happens. But, you’ll be more useful in a fight if you’ve had time to rest and heal,” Kallista counters, starting down the stairs. She pauses halfway, giving Tender a pointed look over her shoulder and jerking her head to indicate the other tiefling should follow.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Tender heaves a sigh, winces, and follows Kallista down the stairs without anymore protests. "Just like last time," she mutters, the pain dragging up memories she'd rather stay buried. "Least you all are still alive though." She's probably a little out of it due to blood loss, pausing once she's reached the bottom of the steps to frown down at herself.
No Longer Active
"None of you are dying," Kallista repeats. "Not you, not Jullar, no one." She sets Jullar down, attempting to make him as comfortable as possible. If there are any cots or bedrolls below decks, she will use those.
"You all are the first friends I've had in a long while, and honestly, that scares me," she admits quietly after a moment. "I'm afraid of things like this happening. And they will happen, because the world is a cruel place. I'm afraid I will lose one of you, and it will be my fault."
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Orimdal collects the corroded coins and the unidentified coins and places them in a pouch with the hope that they may prove useful as some later time. He then splits up the coins amongst the five party members, going to each of them to hand them a pouch full of coins (60 cp, 1600 sp, and 410 gp each).
Once everyone has been located and wounds tended to, Orimdal will sit everyone down while he, or someone else, mans the helm. "Well, that was an interestin' little jaunt. I've given each o' you some coins I found in the belly o' the beast. But I've also found some other trinkets, but I've no had time ta sit an' identify them as yet. There're 13 little gems. A paper fan, though I've no idea how it survived the water. Some boots. An instrument that a bard someplace might enjoy. A ring with a frog carved in it. An' finally, a shield with an eye on it. I could sit an' spend some time ta try an' figure out what these things are, but if any o' you happen ta know the spell fer identifyin' things, that'd be mighty handy at this junction."
Whoever is manning the helm, make a survival check to navigate.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Unable to find Fletcher, Evi will begin searching the ship for him hoping that he wasn't crushed by the sea monster after it was killed.
Investigation: 10
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You find him on the other side of the beast.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Evi attempts to see if he's alive. Medicine: 15
If she can tell that's he's breathing, she'll try and wake him up. First by gently nudging him but eventually she'll just start to shake and punch him repeatedly until he wakes up.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(MUM! EVI TRIED TO KILL ME! lol)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
You are not able to revive him, however your poking may do the trick (If Good thinks it would revive him, of course)
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Tender goes to pat Kallista gently in comfort, realizes her hand is sticky with blood and sighs. "I don't think it will be your fault," she says instead, gently sliding down the wall to sit comfortably. "This Knurath fella, maybe," she adds, curling her tail around herself. "I'm afraid of him. 'fraid he's gonna take one of you. Already lost everyone...else...," she trails off, gently passing out against the wall, giving in to both exhaustion and her body's need to heal.
No Longer Active
Orimdal has been at the helm for most of the battle. He searched the creature, and because everyone is still moving about the boat, can we say he returns to the helm with the things he found to control the ship and then share out coinage and gear once everyone joins him there?
Is so, Survival is not my strong suit, but here goes: 20
Ormidal sets the ship heading West, which is where you were heading before.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(OOC - phew haha)
(I was just rping really so sure)
Fletcher sits up groggily. He looks around apparently confused. He looks no worse for wear, apart from one of his normally blue eyes has been bleached to a stark white, no pupil or iris remains. "Where the hell are w-" He looks horrified as he remembers the events of the past hour.leaping to his feet, he starts to move towards the hold. As he moves he calls over his shoulder to Evi "Get Orimdal, he is gonna want to hear this."
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.