Sylfyr will fire off another couple of eldritch blasts at the piles of rubble. He really hates rats and does not want to be surprised by an extremely agile one like before.
The kobold leads you down further, into a ten- foot wide hall liberally strewn with caltrops. On the northern wall, the passage beyond is partially blocked by a roughly mortared, three-foot high wall, complete with crenellations.
"Are the goblins behind that wall?" Wakka asks Meepo as they arrive at hallway. Hoping to get a better vantage point of the area beyond, Wakka begins to nimbly move his way across the caltrop strewn floor before pulling himself up to the top of the wall.
Wakka's carelessness causes him to slip and land on one of the caltrops, pricking his foot in the process. Cursing himself and the "bloody spikes" he grumbles to himself, "If only I could fly" before he gingerly continues forward to the wall.
Pricking himself again as he reached the wall, Wakka released a verbal tirade at himself, the spikes and no one in particular that would've caused folks with more refined tastes and manners to either blush in embarrassment or recoil in horror. When he finally calmed down - which admittedly took him a while - he pondered for a moment what next move should be.
(So there's a door in the wall or do we have to scale it?)
The filth on the floor, stains on the walls, shabby hides, and firepit attest to years of use this room has seen at at hands of creatures unconcerned with hygiene. There is door on the west of the southern wall. Two goblins camp here, when you climb over they attack. Everyone roll initiative:
(I already continued to the next room but okay, that happens before you all leave.)
Sylfyr will fire off another couple of eldritch blasts at the piles of rubble. He really hates rats and does not want to be surprised by an extremely agile one like before.
"Which way from here?" Cade asks Meepo, waiting for him to continue leading them onward.
The kobold leads you down further, into a ten- foot wide hall liberally strewn with caltrops. On the northern wall, the passage beyond is partially blocked by a roughly mortared, three-foot high wall, complete with crenellations.
"Are the goblins behind that wall?" Wakka asks Meepo as they arrive at hallway. Hoping to get a better vantage point of the area beyond, Wakka begins to nimbly move his way across the caltrop strewn floor before pulling himself up to the top of the wall.
If Needed - Acrobatics check: 9
If Needed - Athletics check: 19
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You try to walk across but prick yourself on one, take 1 piercing damage . You stop in the middle of the room.
Wakka's carelessness causes him to slip and land on one of the caltrops, pricking his foot in the process. Cursing himself and the "bloody spikes" he grumbles to himself, "If only I could fly" before he gingerly continues forward to the wall.
Acrobatics part 2 if needed: 12
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You pick yourself back up, but when you reach the door, you prick yourself again, take 1 more piercing damage.
Pricking himself again as he reached the wall, Wakka released a verbal tirade at himself, the spikes and no one in particular that would've caused folks with more refined tastes and manners to either blush in embarrassment or recoil in horror. When he finally calmed down - which admittedly took him a while - he pondered for a moment what next move should be.
(So there's a door in the wall or do we have to scale it?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Never mind you have to scale it.
Though his foot was still throbbing and his mood foul, Wakka attempted to scale the wall to see what was on the other side.
Athletics: 17
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
The filth on the floor, stains on the walls, shabby hides, and firepit attest to years of use this room has seen at at hands of creatures unconcerned with hygiene. There is door on the west of the southern wall. Two goblins camp here, when you climb over they attack. Everyone roll initiative:
Goblin 1: 15
Goblin 2 : 21
Meepo: 8
Initiative 6
Initiative: 10
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Initiative: 20
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Cade initiative: 11
(Are we others still back on the far side of the spikes or are we with him near the goblins.)
(All of you except Zoldier is in the back of the room.)
Turn Order:
Goblin 1
Meepo
DragonDenn
Goblin 2
Zoldier
SkyeSihouette
Kasian_Armistus
The first goblin hops up from his rest and runs to try to stab Wakka, Attack: 11 Damage: 7
Meepo tries to run through the caltrops, 5
He pricks himself though and tries to fire at a goblin, who has half-cover. Attack: 8 Damage: 4
DragonDenn is next.
Cade tries to go through the spikes...
Acrobatics: 8
Guidance: 4
action was guidance, movement seems to have ended with him on a spike. He doesn't have a bonus action to do, so his turn is done.
The other goblin strikes Wakka.
Attack: 14 Damage: Unable to parse dice roll.
Zoldeir is next.
Than SkyeSilhouette.
Than Kasian_Armistus.