"Rashana how does your power work again?" Misha asks out of curiosity.
Rashana looks at Misha for a moment, carefully considering her answer, before speaking. "The greatest of my powers is simply to be," she says. "When I am properly centred the barriers I normally sense disappear, the world is a part of me, and I am a part of it, indivisible."
Tagret searches the area, but finds nothing else of interest just the large brass lanterns and the carvings of miners. The group then spends an hour resting before they are ready to move on. However, with one passage way to the north, one to the east, and a short passage to the south with a room on either side, the question is, which way to go.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Saravena heads through the north passage, where she finds a slightly open door. Taking a moment to listen through the door, she hears crunching sounds and the sound of something splintering. Tagret follows behind Saravena, but he fails to hear anything.
However, Rashana follows but makes more noise before confirming she can hear the same sounds. This is followed by Misha hearing the same sounds.
Then the sounds suddenly stop.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Saravena throws open the door to find a chamber. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near the middle of the room. The bones of a half dozen dwarves and orcs lie strewn about, clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones. They watch as the door opens to see who enters.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rasha strikes at the final stirge and it splats on impact.
This allows the group to explore the area now that danger has passed.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I'm good but, I suggest we take a short rest after that onslaught," Misha quietly says looking at how hurt the group is.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Target begins looking around.
Perception 22
didn’t work here, app rolled 11
dm you can make the call it didn’t work and apparently now it does
(I see a 19)
"Rashana how does your power work again?" Misha asks out of curiosity.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rashana looks at Misha for a moment, carefully considering her answer, before speaking. "The greatest of my powers is simply to be," she says. "When I am properly centred the barriers I normally sense disappear, the world is a part of me, and I am a part of it, indivisible."
" If you need rest take it, I'll keep watch in case there are more.....or something else.", Saravena said.
Perception: 14
Rashana will settle down to meditate as she rests.
(( At the end of the rest, if no events, keep moving? ))
Tagret searches the area, but finds nothing else of interest just the large brass lanterns and the carvings of miners. The group then spends an hour resting before they are ready to move on. However, with one passage way to the north, one to the east, and a short passage to the south with a room on either side, the question is, which way to go.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rashana looks to Misha for the choice, "All paths lead to the same destination, eventually," she says.
Target looks at Rashna, “They do?”
" North it is then.", Saravena shrugged and headed off.
Stealth-23
Perception- 19
Target follows suit.
Stealth 19
Perception 7
(rolled in app)
Rashana stealth: 7, Perception: 11 (Passive 15)
Still rubbing grit from her eyes, Rashana stumbles along at a safe distance behind Misha.
Misha looks around the cavern, with eyes that see the same in daylight as they would at night in color for 125ft. He follows for once keeping watch.
16 perception in the log.
11 stealth in the log.
(Could we get a map please)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Saravena heads through the north passage, where she finds a slightly open door. Taking a moment to listen through the door, she hears crunching sounds and the sound of something splintering. Tagret follows behind Saravena, but he fails to hear anything.
However, Rashana follows but makes more noise before confirming she can hear the same sounds. This is followed by Misha hearing the same sounds.
Then the sounds suddenly stop.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Saravena figures they've been heard and throws the door open holding out her crossbow.
Saravena throws open the door to find a chamber. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near the middle of the room. The bones of a half dozen dwarves and orcs lie strewn about, clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones. They watch as the door opens to see who enters.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
" Oh, look. Things I can kill without having to drink afterward.", Saravena grinned.
Initiative: 8
Target grips his hand axes, gets in a ready stance behind Saravena, “Play time.”
Initiative 17