"I do not think we have to worry too much about an ambush up here," Saravena remarks dragging a finger over a piece of dust covered furniture, she then points to the only clear path. "If there were more up here, we would see more in the way of footprints, but all we can see is the one clear path. Unless of course they went into hiding for an ambush and have waited there for far longer than any sane being could ever do, without starving to death, or dying of thirst."
Saravena puts a finger to her lips in thought for a moment before continuing as a spark of revelation hits, "Though they did have the skeletons downstairs so in theory they could have more of them up here. Everyone should be careful."
She then begins looking around for any signs of undead like those they fought below.
OOC: I thought that there were a couple of locked doors on the western side of the cavern that we had not been through yet.....??? But if for expediency you are telling us there is nothing of value in those rooms then all good.
Tagret was hoping to make some coin off selling the weapons and armor that they found....
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
"I see no harm in giving the bottom floor one last look," Saravena remarks stepping towards the trapdoor. "There are still some weapons left in the armory we could sell for some extra coin. Plus, we can just start spending our nights here, save some coin on room expenses. I was also planning on making use of the alchemical station Glasstaff was so gracious to leave us in order to brew up more of my formula in the morning, keep myself in top shape for whatever we decide to do next"
Saravena opens the trapdoor but then stops, "Suppose we should go and gather Bitenose and Droop bring them back here at some point, we left them back at the townhall to aid Sildar in guarding the prisoners. Anyway, shall we go once more into the dark?"
Misha follows Saravena "Why would we bring them back here? Saravena I don't trust that Nothic with their lives, Some evil intent creature would just use them as fodder. And whom else but us would teach them the benefits of being, civil."
This post has potentially manipulated dice roll results.
As Saravena prompts the group to action Tagret adds "I was just going to suggest that myself, and don't forget that there were a couple of doors in the past the cells that were locked - and we now have the key....let's check them out first and then collect some goods for sale, we are going to have to keep that Nothic fed, maybe a job for Bitenose if you want to leave him here under Sildar's care?"
Tagret will take the lead back to the locked doors and wait for them to be opened before peering in for an initial look to see if any dangers await, then for anything of value.
Peception: 4 - good to see his skill checks are back to normal....sigh
This post has potentially manipulated dice roll results.
Rashana follows Misha, "In our haste we may have missed much. A thorough search may be warranted." She is happy to engage in a thorough search of the lower levels, perhaps with a more proprietary air this time.
You climb down through the trap door and find yourselves in a five-foot-wide large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.
You search around the cellar but find no signs of any Redbrand bandits. However, you do find a waterproof satchel hanging from a submerged rope attached along the south wall of the cistern. The satchel is two feet below the surface of the water.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
As Misha steps up to follow Saravena before the group descends to the lower floor, “Droop has been living here with the Nothic for some time, so I do not think there will be trouble.” After Tagret adds his remarks Saravena continues, “That was one of the thoughts I have had as well. We can have Bitenose and Droop keep the place in order, including keeping the Nothic fed, then we can give Sildar some of the rooms here to house guards, there is plenty of space even if we all claim our own rooms, and we could even turn some of the room on the lower floor into training rooms.”
Once down on the lower floor Saravena gives a warning before everyone goes too far, “Remember there could still be some traps that have not been triggered yet, just keep your eyes open.”
“Might have found something here,” Saraven remarks as she goes to pull the satchel out of the water, then she will open it to see what it contains.
Perception22 (to look for anything aside from the satchel)
"I do not think we have to worry too much about an ambush up here," Saravena remarks dragging a finger over a piece of dust covered furniture, she then points to the only clear path. "If there were more up here, we would see more in the way of footprints, but all we can see is the one clear path. Unless of course they went into hiding for an ambush and have waited there for far longer than any sane being could ever do, without starving to death, or dying of thirst."
Saravena puts a finger to her lips in thought for a moment before continuing as a spark of revelation hits, "Though they did have the skeletons downstairs so in theory they could have more of them up here. Everyone should be careful."
She then begins looking around for any signs of undead like those they fought below.
Investigation: 22 (Advantage due to Hunter's Bane)
Perception 22 Misha looks for anything out of place like a trap and if he finds nothing he tries the door.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Saravena looks around but finds no signs of undead lurking around.
Misha finds no signs of traps but when he tries the door, it opens
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Well lets work our way down." he gestures an after you to the group.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Okay, just to be clear. You want to go back down into the basement levels of the manor, which you have already explored and cleared out?)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
OOC: I thought that there were a couple of locked doors on the western side of the cavern that we had not been through yet.....??? But if for expediency you are telling us there is nothing of value in those rooms then all good.
Tagret was hoping to make some coin off selling the weapons and armor that they found....
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Misha says 'Eh, I'm kinda tired lets go back to the Stonehill But I'll do almost anything you want to do."
ooc I guess we don't know Tagrets opinion you never role played it.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I see no harm in giving the bottom floor one last look," Saravena remarks stepping towards the trapdoor. "There are still some weapons left in the armory we could sell for some extra coin. Plus, we can just start spending our nights here, save some coin on room expenses. I was also planning on making use of the alchemical station Glasstaff was so gracious to leave us in order to brew up more of my formula in the morning, keep myself in top shape for whatever we decide to do next"
Saravena opens the trapdoor but then stops, "Suppose we should go and gather Bitenose and Droop bring them back here at some point, we left them back at the townhall to aid Sildar in guarding the prisoners. Anyway, shall we go once more into the dark?"
Misha follows Saravena "Why would we bring them back here? Saravena I don't trust that Nothic with their lives, Some evil intent creature would just use them as fodder. And whom else but us would teach them the benefits of being, civil."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Sorry, after double-checking, there are two rooms that you didn't explore in the southeast which the trap door leads into.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
All good....lets finish the exploration then lock the place up and get on with the finding Gundren's brothers.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
As Saravena prompts the group to action Tagret adds "I was just going to suggest that myself, and don't forget that there were a couple of doors in the past the cells that were locked - and we now have the key....let's check them out first and then collect some goods for sale, we are going to have to keep that Nothic fed, maybe a job for Bitenose if you want to leave him here under Sildar's care?"
Tagret will take the lead back to the locked doors and wait for them to be opened before peering in for an initial look to see if any dangers await, then for anything of value.
Peception: 4 - good to see his skill checks are back to normal....sigh
11ignore second roll, was getting weird message"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
IC:
Misha looks around after following Tagret in to the basment though I guess not needed his devilsight comes back in the darkest areas
Perception: 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Perhaps we can try the key on these secret doors?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rashana follows Misha, "In our haste we may have missed much. A thorough search may be warranted." She is happy to engage in a thorough search of the lower levels, perhaps with a more proprietary air this time.
Happy to help anyone with Investigation.
Perception: 24 (passive 15)
Misha starts poking around pointing to the details he has seen Trying to give the help action to Saravena (advantage) "What can you see Saravena?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You climb down through the trap door and find yourselves in a five-foot-wide large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.
You search around the cellar but find no signs of any Redbrand bandits. However, you do find a waterproof satchel hanging from a submerged rope attached along the south wall of the cistern. The satchel is two feet below the surface of the water.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As Misha steps up to follow Saravena before the group descends to the lower floor, “Droop has been living here with the Nothic for some time, so I do not think there will be trouble.” After Tagret adds his remarks Saravena continues, “That was one of the thoughts I have had as well. We can have Bitenose and Droop keep the place in order, including keeping the Nothic fed, then we can give Sildar some of the rooms here to house guards, there is plenty of space even if we all claim our own rooms, and we could even turn some of the room on the lower floor into training rooms.”
Once down on the lower floor Saravena gives a warning before everyone goes too far, “Remember there could still be some traps that have not been triggered yet, just keep your eyes open.”
“Might have found something here,” Saraven remarks as she goes to pull the satchel out of the water, then she will open it to see what it contains.
Perception 22 (to look for anything aside from the satchel)
"Carful It may be trapped Saravena" Misha steps back
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rashana steps a little closer, examining it, and offers help to anyone who wants to investigate more closely.