T'chal'fronack'zcinicker reaches the top of the ridge and looks upon the scene. Bear...busy killing somebody he doesn't know and has no contract with so who cares...one individual sleeping during a fight, that's contract breaking move right there, one dead person, blood all over the elf's sword...good thing their formal agreement doesn't include any 'most kills' bonus's.....and the blind girl swinging ...well...blindly...at some guy. She was the only one not to outwardly be hostile at his contract talks....maybe he can get on her good side by helping her....not that she'll ever know....sigh...oh well.
He fires a bolt from his crossbow at the ruffian battling Ebele. Attack: 8 Damage: 7
... well...not with a shot like that. He reloads and prepares to fire again (next turn).....
This post has potentially manipulated dice roll results.
Seeing the bandit ‘leader’ hit Ebele, Xalkas begins spinning his orb turning it to an icy blue-ish white mixture. Pointing flicking his wrist towards the bandit “You need to chill, that’s no way to treat a lady nor a drunk person. Let alone a drunk lady. For shame sir.”
on a hit its speed is reduced by 10 feet until the start of my next turn.
Xalkas would try to keep to cover as much as possible and as far from the bear as he can manage while still being in range to cast his spells against the bandits.
you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
OOC: Sorry, for the delay. And yes, those would have exactly been what Rehgys would have done.
14 Intiative for Rehgys.
Having never actually been in any conflict beyond a bar brawl, Rehgys is both terrified and overwhelmed, and freezes in place, before darting to cover at the sight of the black bear breaking free: "I told them, I was a lover, not a fighter... ooh, this is a grave situation." Breathing heavily in and out to calm themselves down, Rehgys witnesses with astonishment as the small gnome bravely throws a spell in the midst of their opponents, and with that, they have an idea. Pulling forth their flute, Rehgys begins the tune to a lullaby, hoping to be able to soothe the beast and the bandits. Once the tune is going, Rehgys grabs a pinch of fine sand from the floor, and with an artistic flourish, casts it into the air. Seeing Ebele struggle to hit, Rehgys shouts towards her: "You're getting warmer, next time you'll get him!"
Casting sleep for 29 hp, in such a manner that the affected area would not include any of their own group.
As a bonus action, Rehgys will impart further bardic inspiration to Ebele.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Rehgys smiles, before realising that now there's nothing between them and the angry bear.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Not feeling any connects, Ebele would continue the ruse, using her staff to feel for the wineskin on the ground. At that moment she’d hear a large roar, crashing and some gutting. The monks head would cock to the side in intrigue. “Someone’s having a bear of a time.” With a shrug, she’d bend down to pick up her wineskin, just in time for something to whiz by. She’d stand up abruptly to figure out where that came from, only for the bandit to scratch her with his blade. “What did I ever do to you?” Then a smack, stagger and thud followed by some encouraging words from Reghys that earned him a small chuckle from the monk.
Ebele was thoroughly impressed with how quickly her new found comrades jumped to her defense. Though, if her ears didn’t deceive her, she believed the bandits were subdued for now and the only thing that remained a wildcard for the moment was a bear? The monk would take out her rope and offer it to someone to bind one, or both of the bandits. She’d remain on alert for the bear, wishing she had some berries with her.
Free action: dropping rope
Action thoughts: to wrestle the bear if it’s a threat to us or attempt to tame the bear or send it on its way if it seems cooperative (help X if he wants to do it :), or he can help Ebele If not confident? She’s got bardic inspiration).
This post has potentially manipulated dice roll results.
Kerric:
"Well, we have a ready-made cage for the bandits," says the elven warrior. Reversing his grip on the elven blade and holding it behind him, Kerric approaches the bear speaking soothingly in the language of the first world (Sylvan), saying, "Verið at friða, villast ein og fara í frelsu."
Sylvan:
"Be at peace, wild one, and go in freedom."
Animal Handling:3
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas then attempts to drag/push/pull the closest bandit sleeping closer to the cage. (I imagine he wouldn’t be very successful at it since he’s 3’3” and only like 45# and he’s got a strength stat of 8.)
Xalkas hooks his arms under the humans armpits and lifts him ever so slightly off the ground and begins taking steps backwards ‘dragging’ him toward the cage. After a few moments looks around and realizes he hasn’t gone anywhere. Looks over to Kerric and the tiefling. “A little help over here please!”
Rollback Post to RevisionRollBack
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T'chal'fronack'zcinicker reaches the top of the ridge and looks upon the scene. Bear...busy killing somebody he doesn't know and has no contract with so who cares...one individual sleeping during a fight, that's contract breaking move right there, one dead person, blood all over the elf's sword...good thing their formal agreement doesn't include any 'most kills' bonus's.....and the blind girl swinging ...well...blindly...at some guy. She was the only one not to outwardly be hostile at his contract talks....maybe he can get on her good side by helping her....not that she'll ever know....sigh...oh well.
He fires a bolt from his crossbow at the ruffian battling Ebele. Attack: 8 Damage: 7
... well...not with a shot like that. He reloads and prepares to fire again (next turn).....
What's the difference between a Wizard and a Sorcerer?
Class.
The bolt flies between the bandit and Ebele not hitting either
the lead bandit swings at Ebele with his scimitar slashing her on the fore arm for 2 hp
while the second one standing engages Kerric also with his blade swinging wildly and missing
Attack: 18 Damage: 3
bandit 2 Attack: 11 Damage: 5
Laissez les bons temps rouler
Seeing the bandit ‘leader’ hit Ebele, Xalkas begins spinning his orb turning it to an icy blue-ish white mixture. Pointing flicking his wrist towards the bandit “You need to chill, that’s no way to treat a lady nor a drunk person. Let alone a drunk lady. For shame sir.”
ray of frost: Attack: 15 Damage: 8
on a hit its speed is reduced by 10 feet until the start of my next turn.
Xalkas would try to keep to cover as much as possible and as far from the bear as he can manage while still being in range to cast his spells against the bandits.
the leader grunts as the iceball hits him and staggers slightly
Laissez les bons temps rouler
to move things along
Rehgys finds suitable cover in sight of the fight
"this is a good start to a good epic"
Gives Kerric Bardic Inspiration
you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
TOP OF ROUND EBELE you are up
Laissez les bons temps rouler
OOC: Sorry, for the delay. And yes, those would have exactly been what Rehgys would have done.
14 Intiative for Rehgys.
Having never actually been in any conflict beyond a bar brawl, Rehgys is both terrified and overwhelmed, and freezes in place, before darting to cover at the sight of the black bear breaking free: "I told them, I was a lover, not a fighter... ooh, this is a grave situation." Breathing heavily in and out to calm themselves down, Rehgys witnesses with astonishment as the small gnome bravely throws a spell in the midst of their opponents, and with that, they have an idea. Pulling forth their flute, Rehgys begins the tune to a lullaby, hoping to be able to soothe the beast and the bandits. Once the tune is going, Rehgys grabs a pinch of fine sand from the floor, and with an artistic flourish, casts it into the air. Seeing Ebele struggle to hit, Rehgys shouts towards her: "You're getting warmer, next time you'll get him!"
Casting sleep for 29 hp, in such a manner that the affected area would not include any of their own group.
As a bonus action, Rehgys will impart further bardic inspiration to Ebele.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The last 2 bandits standing drop to the ground
Laissez les bons temps rouler
Rehgys smiles, before realising that now there's nothing between them and the angry bear.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Not feeling any connects, Ebele would continue the ruse, using her staff to feel for the wineskin on the ground. At that moment she’d hear a large roar, crashing and some gutting. The monks head would cock to the side in intrigue. “Someone’s having a bear of a time.” With a shrug, she’d bend down to pick up her wineskin, just in time for something to whiz by. She’d stand up abruptly to figure out where that came from, only for the bandit to scratch her with his blade. “What did I ever do to you?” Then a smack, stagger and thud followed by some encouraging words from Reghys that earned him a small chuckle from the monk.
Ebele was thoroughly impressed with how quickly her new found comrades jumped to her defense. Though, if her ears didn’t deceive her, she believed the bandits were subdued for now and the only thing that remained a wildcard for the moment was a bear? The monk would take out her rope and offer it to someone to bind one, or both of the bandits. She’d remain on alert for the bear, wishing she had some berries with her.
Free action: dropping rope
Action thoughts: to wrestle the bear if it’s a threat to us or attempt to tame the bear or send it on its way if it seems cooperative (help X if he wants to do it :), or he can help Ebele If not confident? She’s got bardic inspiration).
just an unstable unicorn.
Kerric:
"Well, we have a ready-made cage for the bandits," says the elven warrior. Reversing his grip on the elven blade and holding it behind him, Kerric approaches the bear speaking soothingly in the language of the first world (Sylvan), saying, "Verið at friða, villast ein og fara í frelsu."
Sylvan:
"Be at peace, wild one, and go in freedom."
Animal Handling: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The bear looks up from its prey at this strange noise from this **sniff sniff metal thing. gives it a Huff
.
just to build the tension :)
then turns and runs over the opposite hill departing the dell
combat over
Laissez les bons temps rouler
Seeing Kerric attempt to set the bear free, Xalkas uses mage hand to offer the creature some berries in an attempt to help Kerric.
“We should secure these” gesturing to the sleeping bandits “before they wake. The spell doesn’t last long.”
Kerric:
OOC: Second roll for Advantage from the Help action?
Animal Handling: 17
OOC: SOOOOOOOOO much better....
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bear walks away :P
Laissez les bons temps rouler
Xalkas then attempts to drag/push/pull the closest bandit sleeping closer to the cage. (I imagine he wouldn’t be very successful at it since he’s 3’3” and only like 45# and he’s got a strength stat of 8.)
Strength check Xalkas
Laissez les bons temps rouler
Strength:11 (straight roll -1 for modifier, if you want to use it)
Yeah. The body doesnt budge
Laissez les bons temps rouler
Xalkas hooks his arms under the humans armpits and lifts him ever so slightly off the ground and begins taking steps backwards ‘dragging’ him toward the cage. After a few moments looks around and realizes he hasn’t gone anywhere. Looks over to Kerric and the tiefling. “A little help over here please!”