This post has potentially manipulated dice roll results.
Listening to the struggle, the monk will pick up her rope and begin binding the hands of one of the bandits at her feet. “This is why I offered rope...” Once she bound her target, she’d pink up the legs of the bandit Xalkas. “On 3, lift with me. 1. 2. 3.” Ebele will lift the legs with Xalkas’ Help
This post has potentially manipulated dice roll results.
Rehgys can't help but give a good chuckle at the sight of the gnome wizard. "Let me help you with that. You certainly have other strengths, this might not be one." With that, the satyr grabs a hold of one of the bandits, and starts whistling a dwarven worksong to ease the load:
Just whistle while you work And cheerfully together we Can tidy up the place So hum a merry tune It won't take long when there's a song To help you set the pace
Strength: 3
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Seeing as she wasn’t any help budging these bodies, she’d step aside to allow Kerric to finish the heavy lifting. Though, Ebele wouldn’t go without ‘looking around’ for her wineskin. The monk would investigate the camp and the bandits once they were caged, curious about what she’d stumble upon.
This post has potentially manipulated dice roll results.
Reghys quickly drops the body they were pulling on, leaving the lifting to Kerric. Seeing that Ebele was looking for her wineskin, Rehgys wanted to test the senses of the blind monk, and tries to grab it as quietly as possible off the floor, using the distraction provided by the rustling and clanking of armour as Kerric moves the bodies to cover the noise of their movements.
Sleight of hand: 14
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Bending down and picking up Ebele's rope, Kerric wraps it around the closed cage several times and ties it off as best he can, after stripping the bandits (alive and dead) of their useful gear. Seeing Xalkas sorting through what appears to be the bandit's plunder, he takes in the sight of the wagon and cage, saying, "Xalkas, let's load up the stolen goods in the wagon and wheel it back to town." No stranger to manual labor, Kerric starts helping with the loading and gets ready to start pulling the wagon. Seeing its size, he uses his own Elven rope to rig up loops for pulling so everyone can pitch in.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas agrees with the elven warrior and helps with the loading as best he can. Leaving the math of loot dividing to T'chal'fronack'zcinicker. As the cart is loaded and ready to be pulled into town, Xalkas walks over, cracks his knuckles “Should he a bit easier now that it’s on wheels” begins pulling on his loop of the rope...
This post has potentially manipulated dice roll results.
OOC: Does the bardic inspiration for Kerric still apply? I didn't roll with advantage the first time. If it should apply, then the 13 counts, otherwise I won't be able to go much lower than a 2
Rehgys dislikes manual labour, particularly of the kind that involves them pulling carts. It's a bit too close to the animal side of the satyr's nature for their liking, but seeing that the entire group will be pitching in, Reghys grabs one of the back slings. Before starting to pull or sing though, they tap Ebele on the arm: "I can safekeep this for you if you want, but I think it's better if you carry it, else you might find I drunk all." With that, they hand Ebele the wineskin, satisfied that the monk was either a very good performer, or indeed visually impaired.
As the others get ready to help, Rehgys makes sure they can pull with their shoulders, keeping the hands free for their pan flute. Slowly and steadily building, they are blowing another tune, before belting out:
If it were easy as fishin' you could be a musician If you could make sounds loud or mellow Get a second-hand guitar, chances are you'll go far If you get in with the right bunch of fellows People see you having fun just a-lying in the sun Tell them that you like it this way It's the work that we avoid, and we're all self-employed We love to work at nothing all day
And we be taking care of business -every day Taking care of business - every way We be been taking care of business - it's all mine Taking care of business and working overtime
Rehgys hopes very much that the others will join in the singing, since they believe this to be a well-known tune.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Kerric:
Working on one side of the wagon, Kerric suggests Ebele leads the other side of the wagon. (Hopefully the rope and others helping will give us each advantage.) "Next time we bring at least a mule," says Kerric, pulling hard at the wagon.
Athletics: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: If Rehgys can hit at least a 15 on the Perform check, Kerric will join in, humming along without even realizing it. If he is below 5, the elven warrior will scrunch up his nose in disdain and make some specious comment about non-elven music discordance...
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
T'chal'fronack'zcinicker quickly pulls out the paper, "Please, just a moment." He begins to catalog everything found in detail. He also begins writing descriptions of each bandit, carefully using a small amount of string to tie off some of their hair, and cut it off, tying each description on a small rolled parchment with the hair inside, tied off all nicely with string. If any are bald, he'll go for arm pit hair. It is part of the deal he wrote, and he'll work against that even if the constable didn't sign it for the time being.
After all that is done, and everything is carefully noted, i's dotted, t's crossed, he looks up.
The entire group is standing around the overloaded wagon. Their arms are on their waists, and they're glaring at him, sweat on their brows, silently...just...staring.
"Oh, oh, yes, of course." He tosses his backpack onto the wagon and then begins pushing at the back as the rest of them try and get the wagon moving.
”Does anyone want to run ahead and see where the Constable is? Where he might want us to deliver this miscreants for questioning?” asks Kerric, sweating lightly after the exertion of pulling this cart for the last several hours.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Listening to the struggle, the monk will pick up her rope and begin binding the hands of one of the bandits at her feet. “This is why I offered rope...” Once she bound her target, she’d pink up the legs of the bandit Xalkas. “On 3, lift with me. 1. 2. 3.” Ebele will lift the legs with Xalkas’ Help
Strength: 13
just an unstable unicorn.
Try as you may the leader isnt budging.
Laissez les bons temps rouler
Rehgys can't help but give a good chuckle at the sight of the gnome wizard. "Let me help you with that. You certainly have other strengths, this might not be one." With that, the satyr grabs a hold of one of the bandits, and starts whistling a dwarven worksong to ease the load:
Just whistle while you work
And cheerfully together we
Can tidy up the place
So hum a merry tune
It won't take long when there's a song
To help you set the pace
Strength: 3
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kerric:
Wiping off his sword on the clothes of the dead bandit, Kerric sheathes it and starts moving sleeping bodies.
Athletics: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric with a shrug moves the bodies to the cage on the cart
Laissez les bons temps rouler
Seeing as she wasn’t any help budging these bodies, she’d step aside to allow Kerric to finish the heavy lifting. Though, Ebele wouldn’t go without ‘looking around’ for her wineskin. The monk would investigate the camp and the bandits once they were caged, curious about what she’d stumble upon.
Investigation: 9 BI: 6
just an unstable unicorn.
Kerric:
OOC: Definitely strip their weapons and anything they could use to try to cut their way out of the cage...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Reghys quickly drops the body they were pulling on, leaving the lifting to Kerric. Seeing that Ebele was looking for her wineskin, Rehgys wanted to test the senses of the blind monk, and tries to grab it as quietly as possible off the floor, using the distraction provided by the rustling and clanking of armour as Kerric moves the bodies to cover the noise of their movements.
Sleight of hand: 14
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Xalkas curious about what is in the cave and where it might lead to, stands at the entrance peering inside. Perception 20
once you put the bandits in the cage you notice the lock is broken it was being held with a metal bar through the hasp which is now broken
looking in the cave it is full of stolen food, wine, weapons, and coins.
the food appears to be boxes of rations as well as some game, the weapons all appear to be an ordinary mixture of swords bows and daggers
three small sacks hold 99 cp, 74 sp, and 13 gp
there are also some skins and assorted leather sheets
It is now late afternoon
the cave is a single chamber
Laissez les bons temps rouler
Kerric:
Bending down and picking up Ebele's rope, Kerric wraps it around the closed cage several times and ties it off as best he can, after stripping the bandits (alive and dead) of their useful gear. Seeing Xalkas sorting through what appears to be the bandit's plunder, he takes in the sight of the wagon and cage, saying, "Xalkas, let's load up the stolen goods in the wagon and wheel it back to town." No stranger to manual labor, Kerric starts helping with the loading and gets ready to start pulling the wagon. Seeing its size, he uses his own Elven rope to rig up loops for pulling so everyone can pitch in.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Cart loaded. Give me strength or athletics checks to see if you can move it. I mean after the bodies i do have to ask
Laissez les bons temps rouler
Xalkas agrees with the elven warrior and helps with the loading as best he can. Leaving the math of loot dividing to T'chal'fronack'zcinicker. As the cart is loaded and ready to be pulled into town, Xalkas walks over, cracks his knuckles “Should he a bit easier now that it’s on wheels” begins pulling on his loop of the rope...
Athletics:9
OOC: Does the bardic inspiration for Kerric still apply? I didn't roll with advantage the first time. If it should apply, then the 13 counts, otherwise I won't be able to go much lower than a 2
Rehgys dislikes manual labour, particularly of the kind that involves them pulling carts. It's a bit too close to the animal side of the satyr's nature for their liking, but seeing that the entire group will be pitching in, Reghys grabs one of the back slings. Before starting to pull or sing though, they tap Ebele on the arm: "I can safekeep this for you if you want, but I think it's better if you carry it, else you might find I drunk all." With that, they hand Ebele the wineskin, satisfied that the monk was either a very good performer, or indeed visually impaired.
As the others get ready to help, Rehgys makes sure they can pull with their shoulders, keeping the hands free for their pan flute. Slowly and steadily building, they are blowing another tune, before belting out:
If you could make sounds loud or mellow
Get a second-hand guitar, chances are you'll go far
If you get in with the right bunch of fellows
People see you having fun just a-lying in the sun
Tell them that you like it this way
It's the work that we avoid, and we're all self-employed
We love to work at nothing all day
Taking care of business - every way
We be been taking care of business - it's all mine
Taking care of business and working overtime
Rehgys hopes very much that the others will join in the singing, since they believe this to be a well-known tune.
Athletics (try not to laugh): 13
Performance: 18
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kerric:
Working on one side of the wagon, Kerric suggests Ebele leads the other side of the wagon. (Hopefully the rope and others helping will give us each advantage.) "Next time we bring at least a mule," says Kerric, pulling hard at the wagon.
Athletics: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
OOC: If Rehgys can hit at least a 15 on the Perform check, Kerric will join in, humming along without even realizing it. If he is below 5, the elven warrior will scrunch up his nose in disdain and make some specious comment about non-elven music discordance...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
What's the difference between a Wizard and a Sorcerer?
Class.
ok after about 30 minutes the cart is back on the road with easir going on the road you reach the outskirts of town as the sun is setting
Laissez les bons temps rouler
Kerric:
”Does anyone want to run ahead and see where the Constable is? Where he might want us to deliver this miscreants for questioning?” asks Kerric, sweating lightly after the exertion of pulling this cart for the last several hours.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas manages to say, between gasping breaths “I’ll check the butcher shop” and heads off in that direction.