Ebele gives Flux a pat. "Best enjoy the respite while we have it." She pans her head as if looking around at the others. "Last call for patching. Can't imagine we were that quiet." It was obvious they weren't alone in this cultist lair, and she's pretty sure it was Flux who originally cautioned them about the doors in the hallway in the first place. "We might want to check out who's beyond those doors, less they rally the troupes and fetch reinforcements."
This post has potentially manipulated dice roll results.
"Well, while the rest of ye be tending to yer tender britches, I can be have'n a week peek past one of 'em at least all nice and quiet like." Flux gives a wink, and then unless someone stops the rotund cleric, he at least tries to keep the clatter and clang of armored plates to a minimum as he headed for the southernmost door.
Emphasis on 'try'. Yet even if he could hear the clap of his own buttchecks in the process, nothing short of a word from others could dim the candle of bravery lit up ever since the group ran into the kenku. A moment before open the door however, he whispers, "Valkur give me strength", then followed through on the plan.... "quietly".
This post has potentially manipulated dice roll results.
Kerric:
Seeing that people are ready to move on, Kerric joins Flux at the door he chose. He checks the door for any obvious traps or sounds emanating from the room, then opens the door if it seems clear.
Stealth: 10
Perception: 21
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If Ebele didn’t know any better, she could swear she heard sleigh bells shuffling their way down through to the hallway. Then there was a louder echo of swifter bells to join the others. Suddenly she had a craving for cookies and hot cocoa. She follows her companions chinking, cling cling clinging to, the door.
Kerric hears the drone of a deep chorus of chanting stop abruptly just before Flux opens the door.
This room was once a dwarven hall for feasting. Old wooden tables lay scattered and broken throughout the long main room, and three gigantic casks line the wall behind what was once a beautiful oak bar. Behind the casks are doors for loading and unloading the casks. Seven cultists using the hall as a meditation area, levitating above the ground. All of them turn their attention to the big jolly man who opened the door.
This post has potentially manipulated dice roll results.
Kerric:
Kerric strides through the door but stops at the entry to the room. He booms, “Renounce the evil air cult and find mercy, or adhere to it and suffer the consequences!”
Intimidate: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Frankly too stunned initially at his discovery, Flux doesn't even try to stop Kerric. But hearing Kerric's demand changes all that. "What in da nine be that?! You can't be just bursting in a room making wild demands without setting the stage at least a little bit Kerric! Where's ya sense of theater!?" He says tersely but quietly to Kerric, and in a tone that made himself half-joking in one way but still a touch disappointment.
He then boldly strides up besides the much taller man, puffs outo his chest, straightens his back, and eyes glowing brightly power he barks out, "Listen here ya louts! Da crushing wave be have'n enough of dis sorry business of play'n nice with the lot of ya! Either bend the knee now and pray for mercy, or you be going the way of the Kenku and the rest of the lot we be already having da pleasure of teach'n the error there ways!"Then after finishing his demand, the ground grumbles to rumble as he stomps his foot at the cultist. "And be 'cide'n quick! For we don't be in da mood for flighty chatter!"
-Intimidation: 7. (if allowed advantage both for Kerric and use of thaumaturgy for the additional effects, here's the second roll: 6.) Plus Guidance: 1.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Don’t know why, but Kerric’s first three words has triggered this scene in my head: (To denounce the evils of truth and love…)
Ebele snorts, stifling a giggle by clearing her throat. She was entirely oblivious to their efforts of intimidation, and partially wondered whether this was all a ruse for their own amusement.
“And who are you to come in here shouting demands of us?” This man’s dapperness rivalled that of T’s. He’d rise from his meditation, leading the others in standing to address the intruders. He brushes dirt from his shoulders. “You clatter around this halls causing chaos and smell of burnt bird breath.” He turns his nose up. “You’re damping our vibe.” He snaps his fingers, and everyone takes a calm fighting stance.
Xalkas who was busy writing some notes of the bird creatures the group just dispatched hears all the other ruckus. “What’s going… oh… time to fight I suppose.”
Initiative SW | Ebele | Flux | H1-5 | HH | Kerric | Xalkas | Lewin (Rolled in log SW: 19, H1-5 8, HH 5 and putting Lewin at end.)
Brimming with rage and desire, this unique cultist made them perfect vessels for the wildly destructive magic of the Cult of the Howling Hatred. In contrast to his dapper counterpart he embraced something darker for a quicker path to power. With little experience wielding the might of the elements, his thrill was with the rush of releasing raw elemental energy.
"Do not take me lightly, peasants." The with a snap of his finger a stroke of lightning blasts out ripping through the room, tearing up the floor, catching a table on fire, catching Kerric, Ebele and even Lewin in it's wake.
VS Kerric, Ebele, Lewin Casting Lightning Bolt Each creature in the line must make a Dexterity DC 13 saving throw. A creature takes 31 lightning damage on a failed save, or half as much damage on a successful one.
Ebele ST vs DC13: 15 +2 Half Cover from Kerric/Doorway (If damage sustained greater than 21, she's down) Lewin +5 for Three-Quarter cover from Kerric/Doorway/Ebele
"... Eh.. noted."Flux replied nervously after glancing over and seeing the fried state of many of his fellows. "But as me Pa used to say, don't cha be underestimating us mere 'peasants', least ya be finding yerself being called to task-" Using his warhammer, Flux slams it into the face of his shield, and releases localized but no less devastating thunderous boom into the midst of the monks gathered behind the speaker.
"-by those that stand above all!" He finishes with his eyes seeming to burn brightly with electricity and magic. "Look alive ya would'be heroes! 'fore it be seeming we have more work on our plate!"The half-dwarf declares before barrelling his way over to stand beside the western door and at least limit any runners options.
Action: Cast (3rd level)Thunder of the Heavens. Con Save(DC 16) for H1 thru 5 and HH(if within a 10ft radius) take half of 32 Thunder Damage. (Burning a use of channel divinity for Destructive Wrath, maximizing the thunder damage.)
Movement: To far-western door, as close as possible.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Flux's eyes fill with passion and power as he makes his own declarations, bringing the wrath of thunder down upon the gathered cultists. The room erupts in a thunderous roar, exploding the table and splintering it amongst the chaos and cries of pain. He then barrels into the room with purpose, positioning himself in front of the most western door to deter any cowards willing to attempt to flee in that direction.
The second booming crash of the thunderous elements rolls it's way through, reverberating through Ebele's body. While no physical harm came to her, and although it was a pure act of passionate defensive response from a companion, the monk was still shook. Her ears twitch, hearing Kerric's encouraging words, assuring her that the thunder was indeed their protector in that response. Xalkas' words were next, followed by touch. First she'd flinch out of fight or flight instincts, but then relax in realization it was Xalkas.
Ebele would do her best to steel herself. She adjusts her posture, forcing her trembling limbs into a confident stance. Wrapping herself in a self embrace, the monk holds her shaking body and takes the time to breathe. She inhales and exhales shaky breaths, grounding herself in her surroundings, while also showing herself some self love and care, giving herself the grace of working through her trauma. Leaning on her friends, Ebele focuses on her breaths. She heals herself.
The truth was, regardless of whether the basic ***** cultists were quick enough to react and dodge some of the thunder, it's impact was so strong that their inner ears were shook, blasted, and blown. Blood drips from all of their ears and they collapse relatively one after another, falling from their levitation and thumping to the ground.
Now this was the story all about how, the dapper man's world just got flipped-turned upside down. And he'd like to take a minute, just sit right there. He'd like to tell you how he became the Hurricane of this temple of air.
"By Westwood in Amphail, born and raised In the brewery is where I spent most of my days. Chillin' out, maxin', relaxin all cool, And all shootin' some Belbuck inside on a stool.
When a couple of guys who were up to no good, Started makin' trouble in my neighborhood. I got in one little fight and my mom got scared, And said "You're movin' with your auntie and uncle in the Cult of Air."
With a flourishing spin, the Hurricane releases a boomerang, targeting the fried elf.
They whistled for a cart, and when it came near, The license plate said "fresh" and the ox had dice on it's rear. If anything I could say that this cart was rare, But I thought "Nah forget it, Yo home to the Cult of Air."
Catches his boomerang without skipping a beat upon it's return.
I pulled up to the temple about seven or eight, and I yelled to the driver "Yo homes, smell ya later." Looked at my kingdom, I was finally there, To sit on my throne as a Hurricane of Air."
And without skipping a beat, flourishes with a spin to release it once more at the thunderous cleric.
Attack 1 VS Kerric Storm Boom Attack: 12 Damage: 6 Bludgeoning Damage and upon contact, thunder booms and courses through the targets body taking an additional 10 thunder damage. Target must make a CON DC11 Save or or be stunned until the end of its next turn.
Attack 2 VS Flux Storm Boom Attack: 11 Damage: 6 Bludgeoning Damage and upon contact, thunder booms and courses through the targets body taking an additional 10 thunder damage. Target must make a CON DC11 Save or or be stunned until the end of its next turn.
On the cusp of releasing a whirlwind of steely death on the admittedly creative spellcaster, Kerric is stunned by the thunder in his ears and spends his turn just trying to recover his senses.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Lewin fails the dex save and gets zapped for full damage, nearly falling to the ground. Muttering choice oaths at the cultists he taps himself with a second level cure wounds (14 hp rolled on sheet) and then, seeing Ebele also fried, calls a Balm of the Summer Court to heal her for 4 hp plus 2 temp hp as a bonus action. He moves out of sight of the foes.
(Sorry for delay!)
Rollback Post to RevisionRollBack
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Ebele gives Flux a pat. "Best enjoy the respite while we have it." She pans her head as if looking around at the others. "Last call for patching. Can't imagine we were that quiet." It was obvious they weren't alone in this cultist lair, and she's pretty sure it was Flux who originally cautioned them about the doors in the hallway in the first place. "We might want to check out who's beyond those doors, less they rally the troupes and fetch reinforcements."
Map Update

just an unstable unicorn.
"Well, while the rest of ye be tending to yer tender britches, I can be have'n a week peek past one of 'em at least all nice and quiet like." Flux gives a wink, and then unless someone stops the rotund cleric, he at least tries to keep the clatter and clang of armored plates to a minimum as he headed for the southernmost door.
Emphasis on 'try'. Yet even if he could hear the clap of his own buttchecks in the process, nothing short of a word from others could dim the candle of bravery lit up ever since the group ran into the kenku. A moment before open the door however, he whispers, "Valkur give me strength", then followed through on the plan.... "quietly".
-Stealth: 6.
When you realize you're doing too much: Signature.
Kerric:
Seeing that people are ready to move on, Kerric joins Flux at the door he chose. He checks the door for any obvious traps or sounds emanating from the room, then opens the door if it seems clear.
Stealth: 10
Perception: 21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If Ebele didn’t know any better, she could swear she heard sleigh bells shuffling their way down through to the hallway. Then there was a louder echo of swifter bells to join the others. Suddenly she had a craving for cookies and hot cocoa. She follows her companions chinking, cling cling clinging to, the door.
Kerric hears the drone of a deep chorus of chanting stop abruptly just before Flux opens the door.
This room was once a dwarven hall for feasting. Old wooden tables lay scattered and broken throughout the long main room, and three gigantic casks line the wall behind what was once a beautiful oak bar. Behind the casks are doors for loading and unloading the casks. Seven cultists using the hall as a meditation area, levitating above the ground. All of them turn their attention to the big jolly man who opened the door.
just an unstable unicorn.
Kerric:
Kerric strides through the door but stops at the entry to the room. He booms, “Renounce the evil air cult and find mercy, or adhere to it and suffer the consequences!”
Intimidate: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Frankly too stunned initially at his discovery, Flux doesn't even try to stop Kerric. But hearing Kerric's demand changes all that. "What in da nine be that?! You can't be just bursting in a room making wild demands without setting the stage at least a little bit Kerric! Where's ya sense of theater!?" He says tersely but quietly to Kerric, and in a tone that made himself half-joking in one way but still a touch disappointment.
He then boldly strides up besides the much taller man, puffs outo his chest, straightens his back, and eyes glowing brightly power he barks out, "Listen here ya louts! Da crushing wave be have'n enough of dis sorry business of play'n nice with the lot of ya! Either bend the knee now and pray for mercy, or you be going the way of the Kenku and the rest of the lot we be already having da pleasure of teach'n the error there ways!" Then after finishing his demand, the ground grumbles to rumble as he stomps his foot at the cultist. "And be 'cide'n quick! For we don't be in da mood for flighty chatter!"
-Intimidation: 7. (if allowed advantage both for Kerric and use of thaumaturgy for the additional effects, here's the second roll: 6.)
Plus Guidance: 1.
When you realize you're doing too much: Signature.
Don’t know why, but Kerric’s first three words has triggered this scene in my head:

(To denounce the evils of truth and love…)
Ebele snorts, stifling a giggle by clearing her throat. She was entirely oblivious to their efforts of intimidation, and partially wondered whether this was all a ruse for their own amusement.
“And who are you to come in here shouting demands of us?” This man’s dapperness rivalled that of T’s. He’d rise from his meditation, leading the others in standing to address the intruders. He brushes dirt from his shoulders. “You clatter around this halls causing chaos and smell of burnt bird breath.” He turns his nose up. “You’re damping our vibe.” He snaps his fingers, and everyone takes a calm fighting stance.
Initiative Time!
Roll Call: Everyone!
just an unstable unicorn.
(@Ixi: As. It. SHOULD! xD)
Flux Initiative: 9.
Flux looks to Kerric and shrugs. "Eh, T'was worth a shot, eh?" He flashes a toothy grin, and then turned on the formally meditating cultist.
When you realize you're doing too much: Signature.
Kerric:
”Why do all these elemental cultists have to be evil?” sighs Kerric as he prepares for battle.
Initiative: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas who was busy writing some notes of the bird creatures the group just dispatched hears all the other ruckus. “What’s going… oh… time to fight I suppose.”
initiative: 3
Initiative
SW | Ebele | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
(Rolled in log SW: 19, H1-5 8, HH 5 and putting Lewin at end.)
Brimming with rage and desire, this unique cultist made them perfect vessels for the wildly destructive magic of the Cult of the Howling Hatred. In contrast to his dapper counterpart he embraced something darker for a quicker path to power. With little experience wielding the might of the elements, his thrill was with the rush of releasing raw elemental energy.
"Do not take me lightly, peasants." The with a snap of his finger a stroke of lightning blasts out ripping through the room, tearing up the floor, catching a table on fire, catching Kerric, Ebele and even Lewin in it's wake.
VS Kerric, Ebele, Lewin
Casting Lightning Bolt Each creature in the line must make a Dexterity DC 13 saving throw. A creature takes 31 lightning damage on a failed save, or half as much damage on a successful one.
Ebele ST vs DC13: 15 +2 Half Cover from Kerric/Doorway
(If damage sustained greater than 21, she's down)
Lewin +5 for Three-Quarter cover from Kerric/Doorway/Ebele
Initiative
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
(Fear Triggered: Lightning)
Roll Call: Ebele and Flux
(Down or not, she would need to collect herself before deciding an action, if any, thus Flux first!)
Map

just an unstable unicorn.
"... Eh.. noted." Flux replied nervously after glancing over and seeing the fried state of many of his fellows. "But as me Pa used to say, don't cha be underestimating us mere 'peasants', least ya be finding yerself being called to task-" Using his warhammer, Flux slams it into the face of his shield, and releases localized but no less devastating thunderous boom into the midst of the monks gathered behind the speaker.
"-by those that stand above all!" He finishes with his eyes seeming to burn brightly with electricity and magic. "Look alive ya would'be heroes! 'fore it be seeming we have more work on our plate!" The half-dwarf declares before barrelling his way over to stand beside the western door and at least limit any runners options.
Action: Cast (3rd level)Thunder of the Heavens. Con Save(DC 16) for H1 thru 5 and HH(if within a 10ft radius) take half of 32 Thunder Damage.
(Burning a use of channel divinity for Destructive Wrath, maximizing the thunder damage.)
Movement: To far-western door, as close as possible.
When you realize you're doing too much: Signature.
Kerric Dexterity Save: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
”Hold fast, Ebele, the lightning strikes, but the thunder answers!” says Kerric encouragingly.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
After the lightning zaps past everyone, Xalkas places a hand on Ebele’s elbow, “Don’t worry we are right here with you.”
(It's that time of year! Apologies for the absence and brain fog delays. Best wishes to you and your families this Holiday Season)
Initiative
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
(Fear Triggered: Lightning)
Flux's eyes fill with passion and power as he makes his own declarations, bringing the wrath of thunder down upon the gathered cultists. The room erupts in a thunderous roar, exploding the table and splintering it amongst the chaos and cries of pain. He then barrels into the room with purpose, positioning himself in front of the most western door to deter any cowards willing to attempt to flee in that direction.
ST VS DC16
H1 ST: 13 | H2 ST: 20 | H3 ST: 16 | H4 ST: 16 | H5 ST: 18
HH ST: 19
Initiative
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
(Fear Triggered: Lightning/Thunder)
The second booming crash of the thunderous elements rolls it's way through, reverberating through Ebele's body. While no physical harm came to her, and although it was a pure act of passionate defensive response from a companion, the monk was still shook. Her ears twitch, hearing Kerric's encouraging words, assuring her that the thunder was indeed their protector in that response. Xalkas' words were next, followed by touch. First she'd flinch out of fight or flight instincts, but then relax in realization it was Xalkas.
Ebele would do her best to steel herself. She adjusts her posture, forcing her trembling limbs into a confident stance. Wrapping herself in a self embrace, the monk holds her shaking body and takes the time to breathe. She inhales and exhales shaky breaths, grounding herself in her surroundings, while also showing herself some self love and care, giving herself the grace of working through her trauma. Leaning on her friends, Ebele focuses on her breaths. She heals herself.
Action: Healing Kit Use on Ebele: 10
Initiative
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
The truth was, regardless of whether the basic ***** cultists were quick enough to react and dodge some of the thunder, it's impact was so strong that their inner ears were shook, blasted, and blown. Blood drips from all of their ears and they collapse relatively one after another, falling from their levitation and thumping to the ground.
Initiative
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
Now this was the story all about how, the dapper man's world just got flipped-turned upside down. And he'd like to take a minute, just sit right there. He'd like to tell you how he became the Hurricane of this temple of air.
In the brewery is where I spent most of my days.
Chillin' out, maxin', relaxin all cool,
And all shootin' some Belbuck inside on a stool.
When a couple of guys who were up to no good,
Started makin' trouble in my neighborhood.
I got in one little fight and my mom got scared,
And said "You're movin' with your auntie and uncle in the Cult of Air."
They whistled for a cart, and when it came near,
The license plate said "fresh" and the ox had dice on it's rear.
If anything I could say that this cart was rare,
But I thought "Nah forget it, Yo home to the Cult of Air."
and I yelled to the driver "Yo homes, smell ya later."
Looked at my kingdom, I was finally there,
To sit on my throne as a Hurricane of Air."
And without skipping a beat, flourishes with a spin to release it once more at the thunderous cleric.
Storm Boom Attack: 12 Damage: 6 Bludgeoning Damage and upon contact, thunder booms and courses through the targets body taking an additional 10 thunder damage. Target must make a CON DC11 Save or or be stunned until the end of its next turn.
Storm Boom Attack: 11 Damage: 6 Bludgeoning Damage and upon contact, thunder booms and courses through the targets body taking an additional 10 thunder damage. Target must make a CON DC11 Save or or be stunned until the end of its next turn.
SW | Ebele(f) | Flux | H1-5 | HH | Kerric | Xalkas | Lewin
just an unstable unicorn.
Kerric Constitution Save: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
On the cusp of releasing a whirlwind of steely death on the admittedly creative spellcaster, Kerric is stunned by the thunder in his ears and spends his turn just trying to recover his senses.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Assuming none of the enemies have moved)
Xalkas peers around the door from and lobs a fireball into the room.
28 fire damage, dc 14 dex save. Half damage on success.
Lewin fails the dex save and gets zapped for full damage, nearly falling to the ground. Muttering choice oaths at the cultists he taps himself with a second level cure wounds (14 hp rolled on sheet) and then, seeing Ebele also fried, calls a Balm of the Summer Court to heal her for 4 hp plus 2 temp hp as a bonus action. He moves out of sight of the foes.
(Sorry for delay!)