This post has potentially manipulated dice roll results.
Lewin tries to grab the foe most reluctant to want to get caught in the windstream (seems like K1 is the best option unless I'm missing something?) and he casts thorn whip on them.
Melee Spell Attack: 12 Damage: 5
(If Kerric seems badly hurt, he'll use Balm of the Summer Court to heal him a bit, but I think he's okay?)
(Just remember that those who will fail their saves to the hypnotic pattern will be incapacitated until attacked, so maybe focus down one before rousing the next :-)
Lewin lashes out with a thorny tentacle against one of the Kenku, successfully pulling them into the wind. The question is, do they stand their ground?
K1 Strength ST(DC13):18 (rolled in log)
Feathers flutter in the wind as they stand almost directly in front of the caster.
Sabynn sets up an acid trip of a lifetime for these cultists, projecting dancing colours before their eyes.
K1 Wis ST(DC15):17 (rolled in log) This smug mother ****er K2 Wis ST(DC15):9 (rolled in log) Bad trip HH Wis ST(DC15):15(rolled in log) Just sees through the hallucination H1 Wis ST(DC15):5 (rolled in log) Mad trippin' H2 Wis ST(DC15):0 (rolled in log) Tripping balls, drooling. Will never be the same again.
Oblivious to the wicked trips she's missing, the blindfolded monk strides forward without hesitation. Despite the flesh wound from the kenku's arrow, Ebele unloads on the kenku at Kerric's back as if nothing happened. In a rush of movement she opens with a jab to her opponents side before twisting herself into momentum, throwing a leg up in a round house kick and then following up with the other foot in an interchange.
Flurry Blows: 1 Ki Attack: 18 Damage: 12 BA Attack 1: 20 Damage: 8 BA Attack 2: 11 Damage: 8
There's a soft cackle from behind the statue. A sly grin grows on the mans face as he steps forward, just short of Sabynn's hallucinary terrain. His eyes narrow as he reaches forward, aiming his fingers like a gun, setting his sights on the adventurers ahead. Even if the kenku survived the monk's onslaught, he wouldn't survive this... A tell tale rumble echoes through the halls, and when the cultist would 'pull the trigger'. KABANG! A flash of lightning rips through in ront of them and down the hallway.
VS Ebele, Sabynn and Lewin Lightning Bolt Dex ST(DC13): 13 lightning damage on a failed save, or half as much damage on a successful one.
Both Kerric and Xalkas feel the hair on their skin raise to the static electricity as they're mere inches away from the blast tearing through their allies.
Ebele ST:NAT1 (rolled in log) and her fear triggered!
"Get out of my face." The cultist reaches a hand out and flicks Kerric's armour. And the thunder rolls... It sends a thunderwave reverberating through him, threatening to push him back (east). They then adjust, turning just slightly to catch Xalkas and Lewin within their gust of wind.
vs Kerric Thunderwave Con ST (DC13): 9 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
VS Hersan, Flux, Xalkas and Lewin (But now there's a gap in the hallway (west side) to get out of the gust of wind for those stuck in the hallway.) Each creature that starts its turn in the line of wind must succeed on a Strength saving throw (DC13) or be pushed 15 feet away (north). Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer.
This post has potentially manipulated dice roll results.
Kerric:
Ready to parry, Kerric accepts the lesser hits of the cultists, focusing on the larger threat ahead. But the spellcaster goes with a sonic boom instead, leaving Kerric to struggle to hold his ground once more.
Conatitution Save: 23
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Kerric:
Holding his ground, Kerric takes a deep breath and attacks the spellcaster who just hit him with the Thunderwave!
Bonus Second Wind: 15
Slash and Slash!
Attack: 20 Damage: 10
Attack: 26 Damage: 13
Still surrounded, Kerric stays focused and surges, trying to take the spellcaster down and then move on to the one slinging lightning bolts (any attacks past that needed to take down a Thunderwave boy go towards lightning dude)
Action Surge:
Attack: 21 Damage: 16
Attack: 12 Damage: 13
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The white-haired half-elven courtier cries out in pain as the lightning bolt strikes her, making her lose focus on maintaining concentration on her spell.
Hersan's determined. He finally sidesteps out of the shifted gust of wind, making his way around flux and presses ahead. While he sees the kenku in his sights, he's unable to reach this round. Maybe the bird will get sent flying his way in the near future.
Like an unmovable object, Kerric firmly stands his ground against the thunder. With a glint, his elven blades slash one after another. The Hurricane dodges the first loaded attack, however was met with an even more critical one shortly after. The elf skewers them, and twists. The cultists coughs, spattering blood as more pools at their feet. Then with his other blade, Kerric sinks it into his critically wounded, finally putting and end to them. They breathe their last gurgly breath. The gust of wind disperses.
Shaking smooth their ruffled feathers from the gust they were pulled in, the remaining kenku pulls their daggers and take the opportunity to rush the man that wanted to challenge them.
Clearly offended and even shaken by the elemental magic striking her, even making a tear in her exquisite white dress, the white-haired half-elven courtier turns her now quite stern eyes on the magic wielding cultist and whispers a terrible discordant melody that reaches the cultists ears, wracking it with terrible pain.
(Cast Dissonant Whispers 2nd level on SW, psychic: 11 and use reaction to flee, Wis save: 15 for half. Use Unsettling words for - 7 on save.)
Sabynn then steps into the alcove next to her for full cover and protection.
Xalkas sidesteps towards Flux while casting ice knife at h2 (22 to hit 8 piercing) the knife explodes in a brilliant display of ice shards. (H1 and h2 dc 14 dex save or take 5 cold damage) Xalkas continues moving up towards their new dwarf rescuee. (25ft movement total.)
This post has potentially manipulated dice roll results.
"Why that lily-livered, yellow bellied -- Ooo!" Flux carried on grumbling as he marched further southward to his foes, and would slow not at all even with the fall of his anger's catalyst! Yet for all of his apparent surge of fury, the cleric would stop short of a full on charge into the fray to weave a sharp word of power before hucking just the most glorious of acidic loogies just over Kerric's shoulder and into (or so he hoped!) the faces of the pair beyond him!
"Oi! Ebele! Steel those nerves, for the storm be passing swiftly, I assure ya!"He called out after having nearly missed look on the woman's face.
Movement: 25ft south of current position.
Action: Cast (Cantrip)Acid Spit on H1 & H2. Dex Save(DC 16) or take 5 Acid Damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Lewin points and casts toll the dead on SW for 18 on a failed WIS 15 save, and then he casts shillelagh, growing a black staff and readying himself for more incoming.
Chest heaving in panicked breaths, Ebele backs up in her fear of another bolt. She backs into something. A wall. Feeling around, she finds a door and takes cover behind it. Her hands shake, fumbling around for her healer's kit. Locating a salve, she begins to apply it against her skin.
Healer's Kit:12 Move: She went through the door to the west. Wis Save: 19
After a few deep practiced breaths within the 'comfort' of shelter, thanks to her friends fighting just outside, the monk manages to calm herself enough. She's able to collect herself to go back out and assist her companions in the fight (next round).
Sabynn retaliates. She stands firm and stern, whispering words of agony to the Skyweaver. They didn't stand a chance against the nightmarish picture painted by the courtier. They begin to back up, retreating away from her.
Flux horks a fabulous loogie. It soars over Kerric's shoulders with the grace of a skilled olympian. The acid splashes onto H1, burning through their robes and searing their skin with an audible sizzle. H2 eeps out of the way as if the luck of the clover were on their side today.
H1 ST: 14 (rolled in log) H2 ST: 22 (Nat 20 rolled in log)
Xalkas follows up the impressive spittle with some moisture of his own. He hurls a knife of ice towards H2. He wasn't fast enough this time. It strikes him in the chest, exploding on contact. Ice shards rip through the immediate space, narrowly missing Kerric and catching his partner in the eye. They barely stand, but stand they still do.
Giving their head a shake, the Skyweaver eventually gains their wits. With distance between them, they take advantage of the situation the best they can. Then with a cackle, they disappear from view.
Kerric:
Wisdom Save (with advantage vs charm because Elven): 20
Adding Bardic Inspiration if fails: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas sends a fire bolt towards HH (10 to hit for 10 fire damage). He then moves to hide behind the new elf and Ebele.
Lewin tries to grab the foe most reluctant to want to get caught in the windstream (seems like K1 is the best option unless I'm missing something?) and he casts thorn whip on them.
Melee Spell Attack: 12 Damage: 5
(If Kerric seems badly hurt, he'll use Balm of the Summer Court to heal him a bit, but I think he's okay?)
(Just remember that those who will fail their saves to the hypnotic pattern will be incapacitated until attacked, so maybe focus down one before rousing the next :-)
(Wasn't sure thee sequence, but yes! Lewin would not grab someone who's obviously rapt. Good looking out.)
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | K2 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Lewin lashes out with a thorny tentacle against one of the Kenku, successfully pulling them into the wind. The question is, do they stand their ground?
K1 Strength ST(DC13): 18 (rolled in log)
Feathers flutter in the wind as they stand almost directly in front of the caster.
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | K2 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Sabynn sets up an acid trip of a lifetime for these cultists, projecting dancing colours before their eyes.
K1 Wis ST(DC15): 17 (rolled in log) This smug mother ****er
K2 Wis ST(DC15): 9 (rolled in log) Bad trip
HH Wis ST(DC15): 15 (rolled in log) Just sees through the hallucination
H1 Wis ST(DC15): 5 (rolled in log) Mad trippin'
H2 Wis ST(DC15): 0 (rolled in log) Tripping balls, drooling. Will never be the same again.
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | K2 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Flux calls upon his sacred golden showers to rain upon the woke caster.
HH Dex ST(DC16): 7 (rolled in log)
HH Con ST: 17 (rolled in log)
The cultists shakes the water out of their hair unphased. They wink to Flux then grin as Xalkas' bolt of fire whiffs harmlessly by.
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | K2 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Oblivious to the wicked trips she's missing, the blindfolded monk strides forward without hesitation. Despite the flesh wound from the kenku's arrow, Ebele unloads on the kenku at Kerric's back as if nothing happened. In a rush of movement she opens with a jab to her opponents side before twisting herself into momentum, throwing a leg up in a round house kick and then following up with the other foot in an interchange.
Flurry Blows: 1 Ki
Attack: 18 Damage: 12
BA Attack 1: 20 Damage: 8
BA Attack 2: 11 Damage: 8
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | K2 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
There's a soft cackle from behind the statue. A sly grin grows on the mans face as he steps forward, just short of Sabynn's hallucinary terrain. His eyes narrow as he reaches forward, aiming his fingers like a gun, setting his sights on the adventurers ahead. Even if the kenku survived the monk's onslaught, he wouldn't survive this... A tell tale rumble echoes through the halls, and when the cultist would 'pull the trigger'. KABANG! A flash of lightning rips through in ront of them and down the hallway.
VS Ebele, Sabynn and Lewin
Lightning Bolt Dex ST(DC13): 13 lightning damage on a failed save, or half as much damage on a successful one.
Both Kerric and Xalkas feel the hair on their skin raise to the static electricity as they're mere inches away from the blast tearing through their allies.
Ebele ST: NAT1 (rolled in log) and her fear triggered!
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
Not able to bring themselves to attack the pretty colours that make up Sabynn, the cultists turn to the reflective silver hurting their eyes!
vs Kerric
H1 Attack: 16 Damage: 5
H2 Attack: 15 Damage: 4
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
"Get out of my face." The cultist reaches a hand out and flicks Kerric's armour. And the thunder rolls... It sends a thunderwave reverberating through him, threatening to push him back (east). They then adjust, turning just slightly to catch Xalkas and Lewin within their gust of wind.
vs Kerric
Thunderwave Con ST (DC13): 9 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
VS Hersan, Flux, Xalkas and Lewin
(But now there's a gap in the hallway (west side) to get out of the gust of wind for those stuck in the hallway.)
Each creature that starts its turn in the line of wind must succeed on a Strength saving throw (DC13) or be pushed 15 feet away (north). Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer.
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
Roll Call: Hersan and Kerric!
just an unstable unicorn.
Kerric:
Ready to parry, Kerric accepts the lesser hits of the cultists, focusing on the larger threat ahead. But the spellcaster goes with a sonic boom instead, leaving Kerric to struggle to hold his ground once more.
Conatitution Save: 23
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
Holding his ground, Kerric takes a deep breath and attacks the spellcaster who just hit him with the Thunderwave!
Bonus Second Wind: 15
Slash and Slash!
Attack: 20 Damage: 10
Attack: 26 Damage: 13
Still surrounded, Kerric stays focused and surges, trying to take the spellcaster down and then move on to the one slinging lightning bolts (any attacks past that needed to take down a Thunderwave boy go towards lightning dude)
Action Surge:
Attack: 21 Damage: 16
Attack: 12 Damage: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Lewin DEX save: 16
STR save: 17
(Rolled in game log)
Sabynn Dex save vs Lightning Bolt: 23
Concentration roll for Hypnotic Pattern: 8
The white-haired half-elven courtier cries out in pain as the lightning bolt strikes her, making her lose focus on maintaining concentration on her spell.
Str save: 5
Laissez les bons temps rouler
After getting pushed back again Herson howls. Lowers his head and charges the nearest enemy
(If he gets in range 2 two handed swings of his axe)
Attack 1: Attack: 11 Damage: 11 + 1 fire dmg
Attack 2: Attack: 24 Damage: 5 +6 fire dmg
**on a hit at the point of contact the axe throws off sparks as if a hammer hit red hot metal in a forge
Laissez les bons temps rouler
Strength save: 7
Xalkas goes tumbling backwards from the force of wind hitting him. (Which happens at the start of his turn correct?)
Map Start

Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
Hersan's determined. He finally sidesteps out of the shifted gust of wind, making his way around flux and presses ahead. While he sees the kenku in his sights, he's unable to reach this round. Maybe the bird will get sent flying his way in the near future.
Initiative
H1 | H2 | HH(s) | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
Like an unmovable object, Kerric firmly stands his ground against the thunder. With a glint, his elven blades slash one after another. The Hurricane dodges the first loaded attack, however was met with an even more critical one shortly after. The elf skewers them, and twists. The cultists coughs, spattering blood as more pools at their feet. Then with his other blade, Kerric sinks it into his critically wounded, finally putting and end to them. They breathe their last gurgly breath. The gust of wind disperses.
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele(f) | Sabynn | Flux | Xalkas | SW
Shaking smooth their ruffled feathers from the gust they were pulled in, the remaining kenku pulls their daggers and take the opportunity to rush the man that wanted to challenge them.
VS Hersan
Attack 1: 11 Damage: 4
Attack 2: 24 Damage: 7
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele(fear) | Sabynn | Flux | Xalkas | SW
Roll Call: Lewin, Sabynn, Flux, Xalkas!
Map Update

just an unstable unicorn.
Clearly offended and even shaken by the elemental magic striking her, even making a tear in her exquisite white dress, the white-haired half-elven courtier turns her now quite stern eyes on the magic wielding cultist and whispers a terrible discordant melody that reaches the cultists ears, wracking it with terrible pain.
(Cast Dissonant Whispers 2nd level on SW, psychic: 11 and use reaction to flee, Wis save: 15 for half. Use Unsettling words for - 7 on save.)
Sabynn then steps into the alcove next to her for full cover and protection.
(Move northeast into alcove/room.)
Xalkas sidesteps towards Flux while casting ice knife at h2 (22 to hit 8 piercing) the knife explodes in a brilliant display of ice shards. (H1 and h2 dc 14 dex save or take 5 cold damage) Xalkas continues moving up towards their new dwarf rescuee. (25ft movement total.)
"Why that lily-livered, yellow bellied -- Ooo!" Flux carried on grumbling as he marched further southward to his foes, and would slow not at all even with the fall of his anger's catalyst! Yet for all of his apparent surge of fury, the cleric would stop short of a full on charge into the fray to weave a sharp word of power before hucking just the most glorious of acidic loogies just over Kerric's shoulder and into (or so he hoped!) the faces of the pair beyond him!
"Oi! Ebele! Steel those nerves, for the storm be passing swiftly, I assure ya!" He called out after having nearly missed look on the woman's face.
Movement: 25ft south of current position.
Action: Cast (Cantrip)Acid Spit on H1 & H2. Dex Save(DC 16) or take 5 Acid Damage.
When you realize you're doing too much: Signature.
Lewin points and casts toll the dead on SW for 18 on a failed WIS 15 save, and then he casts shillelagh, growing a black staff and readying himself for more incoming.
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele(fear) | Sabynn | Flux | Xalkas | SW
A bell tolls loudly, as if directly in the ear of the Skyweaver. Necrotic damage eats away at their ear and blossoms out over their cheek.
SW Wis ST: 6 (in log)
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele(fear) | Sabynn | Flux | Xalkas | SW
Chest heaving in panicked breaths, Ebele backs up in her fear of another bolt. She backs into something. A wall. Feeling around, she finds a door and takes cover behind it. Her hands shake, fumbling around for her healer's kit. Locating a salve, she begins to apply it against her skin.
Healer's Kit: 12
Move: She went through the door to the west.
Wis Save: 19
After a few deep practiced breaths within the 'comfort' of shelter, thanks to her friends fighting just outside, the monk manages to calm herself enough. She's able to collect herself to go back out and assist her companions in the fight (next round).
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Sabynn retaliates. She stands firm and stern, whispering words of agony to the Skyweaver. They didn't stand a chance against the nightmarish picture painted by the courtier. They begin to back up, retreating away from her.
SW Wis ST: 14 - 7 = 7 (rolled in log)
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Flux horks a fabulous loogie. It soars over Kerric's shoulders with the grace of a skilled olympian. The acid splashes onto H1, burning through their robes and searing their skin with an audible sizzle. H2 eeps out of the way as if the luck of the clover were on their side today.
H1 ST: 14 (rolled in log)
H2 ST: 22 (Nat 20 rolled in log)
Initiative
H1 | H2 | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Xalkas follows up the impressive spittle with some moisture of his own. He hurls a knife of ice towards H2. He wasn't fast enough this time. It strikes him in the chest, exploding on contact. Ice shards rip through the immediate space, narrowly missing Kerric and catching his partner in the eye. They barely stand, but stand they still do.
H2 ST: 14 (log)
H1 ST: 5 (log)
Initiative
H1(c) | H2(c) | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Giving their head a shake, the Skyweaver eventually gains their wits. With distance between them, they take advantage of the situation the best they can. Then with a cackle, they disappear from view.
Initiative
H1(c) | H2(c) | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
The two wobbly henchmen standing before Kerric quite literally throw themselves at him in effort to pin the tin man down.
H1: Help
H2: Grapple w/ adv vs Kerric: 10 and
8(log)Initiative
H1(c) | H2(c) | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW
Roll Call: Hersan and Kerric!
just an unstable unicorn.