Xalkas and Berd both manage to keep their feet. Though neither of them can see very far in this sudden sleet storm and both stay put and alert for danger. (Dodge action.)
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Initiative H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
Xalkas and Berd remain on their guard in the storm.
Initiative H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
Ra finds themselves engulfed in the storm as well, but manages to keep their footing. Although they can't see, they draw a javelin from their arsenal and try their luck at hitting someone in the hallway.
On: 2 1=E 2=B 3=R 4=H Attack: 12 Damage: 8
Initiative H | K | E | Rc | Rd | Rb | T | R | P | X | Ra (As pointed out by Scott, those STs apply for when your turn begins this round. Which is Kerric, T, Anya, Rb and Rc. Next round if you're still in the sleet, that's when another one will be required.)
Hawke, Ebele, Nayreen and Kathna manage to stay on their feet, however somewhere in the storm their elven warrior has a bit of a blunder. Kerric was glad no one saw it, but they'd have heard it thanks to his armour.
"Meep meep! Coming through." Tapping her staff along the ground and door way, Ebele guides herself. "'Scuse you. Pardon us." Ushering Nayreen with her, the monks fancy feet their way into the room.
Proposed Positioning
(Reading combat rules: difficult terrain I interpret that no checks are required to move through. 40ft movements as monks I believe should cover 15-20ft of difficult terrain. Keeping them 'attached' to the reavers to avoid AoO. Please correct me if I'm wrong. I'm happy to roll appropriately if so. Will take their actions accordingly.)
Difficult Terrain
Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains difficult terrain. Every foot of movement in difficult terrain costs 1 extra foot. This rule is true even if multiple things in a space count as difficult terrain. Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.
Slipping and falling without his usual grace, Kerric carefully stands to his feet and slashes twice at the location where he just saw the attacking reaver. He aims a bit lower just in case the man fell down due to the sleet storm, then moves a bit forward if he can (maybe diagonally--only can move 5 feet in difficult terrain after using half his move to stand up).
Elven Curved Blade: Attack: 13 Damage: 10
Elven Curved Blade: Attack: 17 Damage: 13
Dexterity Save at the end of his round: 22
Lathna:
"I'm right behind you...What do I do?" asks Lathna. Kerric replies over his shoulder, "Use the storm as cover until it passes, then shoot a reaver or two." Lathna decides to stay where she is and Dodge any incoming attacks she hears coming her way.
Dexterity Save at the end of her round: 7
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative H | K | E | Rc | Rd | Rb | T | R | P | X | Ra (Spell Active: Sleet Storm - No saves required at end of turn, only the start. Kerric and Lathna carry those rolls over for the start of their next turn.)
Clang! The first strike from Kerric's elven blade reverberates off the reaver's armour. Now the warrior knew where his target was and would then sink his sword deep into his target, successfully puncturing several organs. Blood begins to pool on the ice at their feet.
Initiative H | K | E | Rc | Rd | Rb(s) | T | R | P | X | Ra
Out of the sleet, the monks prepare to take advantage of the sleepy reaver's caught in friendly ice fire. Ebele taps her staff against the ground to signal Nayreen. First tap, they centre their stance. Second, they inhale a controlled breath. On the third tap, they launch their attacks. Ebele opens low while Nayreen high.
Ebele first thrusts her staff below the waist. Then using the motion she'd pack momentum behind throwing a sharp elbow before following with abruptly pulling the end of her staff up to hopefully catch them in the chin to stun them.
On Rd Special: 1 Ki Point Used Attack: 26 Damage: 8 Bonus Action: 21 Damage: 5
Stunning Strike: If first attack successful Con ST DC13 or stunned until end of Ebele's next turn.
Stunning Strike (Special)
When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 13
Blinded 1. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. 2. A blinded creature can't see and automatically fails any ability check that requires sight.
(Ixi's Interpretation on the situation and Stunning Strike ST: The reaver can't see Ebele's attack coming but should it hit, he'd sure be able feel it. Expanding on that, it's obvious that her attack comes at an advantage(Blinded point 1) and it's highly likely her attack will hit. The stun however comes after a successful hit with a CON saving throw, essentially to see how one would recover from the blow. Thus I rule this as a check that would not require sight and he would not automatically fail(Blinded point 2) the CON ST.)
On Hit Rd Con ST(DC13):8
Nayreen throws her weight behind a pair of quick punches. Ready on the balls of her feet much like a boxer, the woman refused to remain still. A moving target, in theory, is always harder to hit!
On Rc Attack: 16 Damage: 4 Bonus Action: 15 Damage: 7 Special: 1 Ki Point Used - Patient Defense (Dodge)
Initiative H | K | E | Rc | Rd | Rb(s) | T | R | P | X | Ra
This post has potentially manipulated dice roll results.
(I am very tired and am not 100% sure if I roll dex again for the storm, so I shall roll anyways just in case!)
Dex Save: 10
"I'm a warm body, man. This isn't cool!" Hawke whines in regards to the storm itself. "But I know something that is--"Just as he says that, he begins to shift into his Dire Wolf form and lets out a howl.
BA - Wildshape
This is more like it!He cheers mentally before locking eyes on the critically wounded enemy. Now MOVE!
Action - Snap attack on Rb (adv due to pack tactics)! - Attack: 12 Damage: 13 If hit, target needs to make a DC13 Str saving throw or be knocked prone!
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Initiative H | K | E | Rc | Rd(c) | Rb(s) | T | R | P | X | Ra
The punny man comfortably shifts to a more wild shape, a wolf. Settling comfortably in his position in the pack, Hawke lashes out against Nayreen's target and tears him down. The reaver was never getting back up, let alone resist.
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Rd stands stunned from the blind blondes blow.
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Out in the hallway Rb picks themselves up off the ground and thrusts their sword blindly, hoping to get a bite.
On Kerric Attack: 14 Damage: 6
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
T'chal'fronack'zcinicker looks around and sees nothing but the magical cold hazy mist. He grumbles, "Anya, after the priest as best we can!"
Anya grunts, "Yeah, anything that gets me outta this mess sounds just fine." Hearing the elven knight clanking around in front of her, she'll try to avoid him as she heads down the hallway, folled by T'chal'fronack'zcinicker.
They BOTH standup (15' of movement), then try and scramble forward, trying to get out and around the corner in the direction they last saw the priest. (45' of movement each left with a double move, divided by 2 for difficult terrain, is 20' of movement each, hopefully enough to get around the corner but....it's likely they run into Ra in the fog, and then each other....so...*shrug*)
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Reghys looks to Orric: "Stay safe above all else- 'cause I'm running low on energy."
22: Dex ST Reghys; 19 Dex ST Orric
Trying to keep their footing as best they can, Reghys is charging forward, going for another deception, but their cloven feet aren't made for slippery surfaces and as Reghys starts to slide, they collide with Orric, bringing them both tumbling down. With a dissatisfied grunt, the satyr and the rogue get up, and try to go for their planned maneuver.
On a signal, Reghys reaches for their drift globe, and hurls it towards the two Reavers and the Priest blocking the western passage, making it seem as though the thing was some sort of dangerous projectile.
25 for deception
As the three adverseries hopefully duck for cover, Reghys dashes through them and to a point behind their blockade and a bit up the steps, with Orric right at their heels. Once outside of the effect of the sleet storm and behind the caster, Orric drops to a knee and fires off one of his crossbow bolts into the priest's back.
Orric's attack: 23 vs Priest for 8 piercing damage on a hit.
OOC: The idea is that Reghys uses the throwing of the driftglobe as a bonus action, and uses their action to dash to get behind the priest. Orric uses the same opening and his cunning action to dash, and then uses his action to fire off a crossbow bolt at the priest.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
T'chal'fronack'zcinicker and Anya use the wall as a guide to work their way down the hall. Indeed they’d come into contact with who they could safely assume was the reaver but with the right maneuvering the pair was able to get by. They’d emerge on the other side of the storm.
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
With the priest having moved out of the western corridor, she was not available for Reghys’ deception. However, they’d manage to get the drop on the reaver!
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Having tucked herself in the other room, the priest would curse beneath her breath when she’d watch the monks sweep into the room and take control over her reavers. Gritting her teeth she’d wipe liquid from her brow and flick it towards the blonde in a ray of frost.
On Ebele Ray of Frost Attack: 11 Damage: 6 On Hit: -10 speed
Initiative H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
This post has potentially manipulated dice roll results.
Feeling himself after that last attack, Hawke tries to help out where he can! Starting with that diggity dang priest that was attacking Belle!
Movement - Rushing over to where the priest was trying to hide herself Action - Snip Snap attack on P (no adv since no ones around!)- Attack: 18 Damage: 14 If hit, target needs to make a DC13 Str saving throw or be knocked prone!
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Keeping up the pressure, Kerric swings again at the concealed reaver in front of him. If the foe goes down, he moves forward along the hallway wall until he either gets out of the sleet storm or finds another reaver. "Stay behind me and be ready to shoot if you can see an enemy," he advises Lathna.
This post has potentially manipulated dice roll results.
Managing to keep his footing but hearing Berd go tumbling on the ice Xalkas says, “Come on, get back to your feet so we can get out of this storm.” He then makes his way towards where he thinks the door was, encouraging Berd to do the same. (Even goes the right way, odd goes back the way the group came from. 1)
Initiative H | K| E | Rd(c) | Rb(s) | T | R | P | X | Ra
Xalkas and Berd make their way as carefully as they could through the storm.
Initiative H | K| E | Rd(c) | Rb(s) | T | R | P | X | Ra
A nimble Wawke maneuvers his way through the storm and slips between the Reaver and Ebele to rush the priest. In his excitement, he left behind the buddy system to snap at the caster, only to find his own tail.
Initiative H | K| E | Rd(c) | Rb(s) | T | R | P | X | Ra
Braving the sleet, Kerric and Lathna continue to press their attacks. Through his blade Kerric's greeted with the familiar feeling of cutting into flesh. Turning white to red, the elven warrior's movements were like a dance in the storm with Lathna's shot punctuating the final step.
Initiative H | K | E | Rd(c) | T | R | P | X
"FINISH HIM!" Ebele shouts, encouraging Nayreen to practice her knock out blow.
Nayreen vs Rc Attack: 20 Damage: Unable to parse dice roll. Bonus Action: 20 Damage: 5
Should Ebele hear the confirmation of the reaver hitting the floor, she'd turn to the yelp behind her. With a few smooth strides the monk would head in that direction. And with a step spin, she'd use the momentum to launch herself into sweeping strikes.
Xalkas dex save: 15
Berd dex save: 13//(if advantage allowed from danger sense: 6)
Xalkas and Berd both manage to keep their feet. Though neither of them can see very far in this sudden sleet storm and both stay put and alert for danger. (Dodge action.)
Reghys and Orric dex saves: 18 and 22
Both Orric and Reghys stand their ground.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Sexy Dexy Saves: 14
Twas a sexy dexy save indeed! Despite getting nicked a few seconds before, Hawke manages to keep his footing!
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
(Rolling saves for Ebele/Reavers and then I’ll try my best to work on a more detailed update today/tonight.)
E: 13 | Ra: 20 | Rb: 20 | Rc: 4 | Rd: 18 | Nayreen: 17
just an unstable unicorn.
Initiative
H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
Xalkas and Berd remain on their guard in the storm.
Initiative
H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
Ra finds themselves engulfed in the storm as well, but manages to keep their footing. Although they can't see, they draw a javelin from their arsenal and try their luck at hitting someone in the hallway.
On: 2
1=E 2=B 3=R 4=H
Attack: 12 Damage: 8
Initiative
H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
(As pointed out by Scott, those STs apply for when your turn begins this round. Which is Kerric, T, Anya, Rb and Rc. Next round if you're still in the sleet, that's when another one will be required.)
Hawke, Ebele, Nayreen and Kathna manage to stay on their feet, however somewhere in the storm their elven warrior has a bit of a blunder. Kerric was glad no one saw it, but they'd have heard it thanks to his armour.
"Meep meep! Coming through." Tapping her staff along the ground and door way, Ebele guides herself. "'Scuse you. Pardon us." Ushering Nayreen with her, the monks fancy feet their way into the room.
Proposed Positioning
(Reading combat rules: difficult terrain I interpret that no checks are required to move through. 40ft movements as monks I believe should cover 15-20ft of difficult terrain. Keeping them 'attached' to the reavers to avoid AoO. Please correct me if I'm wrong. I'm happy to roll appropriately if so. Will take their actions accordingly.)
Difficult Terrain
Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains difficult terrain.Every foot of movement in difficult terrain costs 1 extra foot. This rule is true even if multiple things in a space count as difficult terrain.
Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.
From <https://www.dndbeyond.com/sources/phb/combat#DifficultTerrain>
Roll Call: Hawke and Kerric!
Pending: Ebele/Nayreen
just an unstable unicorn.
Kerric:
Slipping and falling without his usual grace, Kerric carefully stands to his feet and slashes twice at the location where he just saw the attacking reaver. He aims a bit lower just in case the man fell down due to the sleet storm, then moves a bit forward if he can (maybe diagonally--only can move 5 feet in difficult terrain after using half his move to stand up).
Elven Curved Blade: Attack: 13 Damage: 10
Elven Curved Blade: Attack: 17 Damage: 13
Dexterity Save at the end of his round: 22
Lathna:
"I'm right behind you...What do I do?" asks Lathna. Kerric replies over his shoulder, "Use the storm as cover until it passes, then shoot a reaver or two." Lathna decides to stay where she is and Dodge any incoming attacks she hears coming her way.
Dexterity Save at the end of her round: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative
H | K | E | Rc | Rd | Rb | T | R | P | X | Ra
(Spell Active: Sleet Storm - No saves required at end of turn, only the start. Kerric and Lathna carry those rolls over for the start of their next turn.)
Clang! The first strike from Kerric's elven blade reverberates off the reaver's armour. Now the warrior knew where his target was and would then sink his sword deep into his target, successfully puncturing several organs. Blood begins to pool on the ice at their feet.
Initiative
H | K | E | Rc | Rd | Rb(s) | T | R | P | X | Ra
Out of the sleet, the monks prepare to take advantage of the sleepy reaver's caught in friendly ice fire. Ebele taps her staff against the ground to signal Nayreen. First tap, they centre their stance. Second, they inhale a controlled breath. On the third tap, they launch their attacks. Ebele opens low while Nayreen high.
Ebele first thrusts her staff below the waist. Then using the motion she'd pack momentum behind throwing a sharp elbow before following with abruptly pulling the end of her staff up to hopefully catch them in the chin to stun them.
On Rd
Special: 1 Ki Point Used
Attack: 26 Damage: 8
Bonus Action: 21 Damage: 5
Stunning Strike: If first attack successful Con ST DC13 or stunned until end of Ebele's next turn.
When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 13
Blinded
1. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
2. A blinded creature can't see and automatically fails any ability check that requires sight.
(Ixi's Interpretation on the situation and Stunning Strike ST: The reaver can't see Ebele's attack coming but should it hit, he'd sure be able feel it. Expanding on that, it's obvious that her attack comes at an advantage(Blinded point 1) and it's highly likely her attack will hit. The stun however comes after a successful hit with a CON saving throw, essentially to see how one would recover from the blow. Thus I rule this as a check that would not require sight and he would not automatically fail(Blinded point 2) the CON ST.)
On Hit
Rd Con ST(DC13): 8
Nayreen throws her weight behind a pair of quick punches. Ready on the balls of her feet much like a boxer, the woman refused to remain still. A moving target, in theory, is always harder to hit!
On Rc
Attack: 16 Damage: 4
Bonus Action: 15 Damage: 7
Special: 1 Ki Point Used - Patient Defense (Dodge)
Initiative
H | K | E | Rc | Rd | Rb(s) | T | R | P | X | Ra
Roll Call: Hawke!
just an unstable unicorn.
(I am very tired and am not 100% sure if I roll dex again for the storm, so I shall roll anyways just in case!)
Dex Save: 10
"I'm a warm body, man. This isn't cool!" Hawke whines in regards to the storm itself. "But I know something that is--" Just as he says that, he begins to shift into his Dire Wolf form and lets out a howl.
BA - Wildshape
This is more like it! He cheers mentally before locking eyes on the critically wounded enemy. Now MOVE!
Action - Snap attack on Rb (adv due to pack tactics)! - Attack: 12 Damage: 13
If hit, target needs to make a DC13 Str saving throw or be knocked prone!
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Initiative
H | K | E | Rc | Rd(c) | Rb(s) | T | R | P | X | Ra
The punny man comfortably shifts to a more wild shape, a wolf. Settling comfortably in his position in the pack, Hawke lashes out against Nayreen's target and tears him down. The reaver was never getting back up, let alone resist.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Rd stands stunned from the blind blondes blow.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Out in the hallway Rb picks themselves up off the ground and thrusts their sword blindly, hoping to get a bite.
On Kerric
Attack: 14 Damage: 6
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Roll Call: T'chal'fronack'zcinicker and Reghys!
just an unstable unicorn.
T'chal'fronack'zcinicker looks around and sees nothing but the magical cold hazy mist. He grumbles, "Anya, after the priest as best we can!"
Anya grunts, "Yeah, anything that gets me outta this mess sounds just fine." Hearing the elven knight clanking around in front of her, she'll try to avoid him as she heads down the hallway, folled by T'chal'fronack'zcinicker.
They BOTH standup (15' of movement), then try and scramble forward, trying to get out and around the corner in the direction they last saw the priest. (45' of movement each left with a double move, divided by 2 for difficult terrain, is 20' of movement each, hopefully enough to get around the corner but....it's likely they run into Ra in the fog, and then each other....so...*shrug*)
What's the difference between a Wizard and a Sorcerer?
Class.
Reghys looks to Orric: "Stay safe above all else- 'cause I'm running low on energy."
22: Dex ST Reghys; 19 Dex ST Orric
Trying to keep their footing as best they can, Reghys is charging forward, going for another deception, but their cloven feet aren't made for slippery surfaces and as Reghys starts to slide, they collide with Orric, bringing them both tumbling down. With a dissatisfied grunt, the satyr and the rogue get up, and try to go for their planned maneuver.
On a signal, Reghys reaches for their drift globe, and hurls it towards the two Reavers and the Priest blocking the western passage, making it seem as though the thing was some sort of dangerous projectile.
25 for deception
As the three adverseries hopefully duck for cover, Reghys dashes through them and to a point behind their blockade and a bit up the steps, with Orric right at their heels. Once outside of the effect of the sleet storm and behind the caster, Orric drops to a knee and fires off one of his crossbow bolts into the priest's back.
Orric's attack: 23 vs Priest for 8 piercing damage on a hit.
OOC: The idea is that Reghys uses the throwing of the driftglobe as a bonus action, and uses their action to dash to get behind the priest. Orric uses the same opening and his cunning action to dash, and then uses his action to fire off a crossbow bolt at the priest.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
T'chal'fronack'zcinicker and Anya use the wall as a guide to work their way down the hall. Indeed they’d come into contact with who they could safely assume was the reaver but with the right maneuvering the pair was able to get by. They’d emerge on the other side of the storm.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
With the priest having moved out of the western corridor, she was not available for Reghys’ deception. However, they’d manage to get the drop on the reaver!
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Having tucked herself in the other room, the priest would curse beneath her breath when she’d watch the monks sweep into the room and take control over her reavers. Gritting her teeth she’d wipe liquid from her brow and flick it towards the blonde in a ray of frost.
On Ebele
Ray of Frost Attack: 11 Damage: 6
On Hit: -10 speed
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Roll Call: Xalkas!
just an unstable unicorn.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
RA manages to remain on their feet. Hearing grumbling from people moving by them, they swing blindly.
On T'chal'fronack'zcinicker
Attack: 13 Damage: 3
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Roll Call: Xalkas, Hawke, Kerric then Ebele!
just an unstable unicorn.
Feeling himself after that last attack, Hawke tries to help out where he can! Starting with that diggity dang priest that was attacking Belle!
Movement - Rushing over to where the priest was trying to hide herself
Action - Snip Snap attack on P (no adv since no ones around!)- Attack: 18 Damage: 14
If hit, target needs to make a DC13 Str saving throw or be knocked prone!
Oof.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Kerric:
Keeping up the pressure, Kerric swings again at the concealed reaver in front of him. If the foe goes down, he moves forward along the hallway wall until he either gets out of the sleet storm or finds another reaver. "Stay behind me and be ready to shoot if you can see an enemy," he advises Lathna.
Elven Curved Blade Attack 1: Attack: 17 Damage: 12
Elven Curved Blade Attack 2: Attack: 23 Damage: 12
Lathna readied action if she can see an enemy (following Kerric)--Crossbow: Attack: 11 Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dex save(Xalkas): 21
dex save(Berd): 3
Managing to keep his footing but hearing Berd go tumbling on the ice Xalkas says, “Come on, get back to your feet so we can get out of this storm.” He then makes his way towards where he thinks the door was, encouraging Berd to do the same. (Even goes the right way, odd goes back the way the group came from. 1)
Dexterity Saves for the Sleet Storm:
Kerric: 18
Lathna: 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Xalkas and Berd make their way as carefully as they could through the storm.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
A nimble Wawke maneuvers his way through the storm and slips between the Reaver and Ebele to rush the priest. In his excitement, he left behind the buddy system to snap at the caster, only to find his own tail.
Initiative
H | K | E | Rd(c) | Rb(s) | T | R | P | X | Ra
Braving the sleet, Kerric and Lathna continue to press their attacks. Through his blade Kerric's greeted with the familiar feeling of cutting into flesh. Turning white to red, the elven warrior's movements were like a dance in the storm with Lathna's shot punctuating the final step.
Initiative
H | K | E | Rd(c) | T | R | P | X
"FINISH HIM!" Ebele shouts, encouraging Nayreen to practice her knock out blow.
Nayreen vs Rc
Attack: 20 Damage: Unable to parse dice roll.
Bonus Action: 20 Damage: 5
Should Ebele hear the confirmation of the reaver hitting the floor, she'd turn to the yelp behind her. With a few smooth strides the monk would head in that direction. And with a step spin, she'd use the momentum to launch herself into sweeping strikes.
Ebele vs Priest
Attack: 26 Damage: 10
Bonus Attack: 19 Damage: 7
Priest Con Save if hit: 15
Initiative
H | K | E | T | R | P | X
Roll Call: T'chal'fronack'zcinicker and Reghys!
just an unstable unicorn.