At Flux's words, Ebele's hands can't help but find their way to her own chest. If there was some breast play and she was missing out, she'd be pretty sad about it... Hey, it's been a long time away from such downtime and casual activities.
Flux peeks only to find another corridor with a bend and a door at the end. However, he strides on ahead to the original one across the hall and waltzes right in.
DM roll: 14
He finds a living quarter more or less intact, although the fancier furnishings and decorations have long since been removed, and instead shards of rubble, broken pottery, and bits of bone litter the floor. There's some chairs, a basic desk and a bed in here that would allow one some respite. It appears like they could have very well just missed some cultists, or this room belonged to one they've already dispatched.
This post has potentially manipulated dice roll results.
Not wanting to waste any more of her rescuers precious time, Sabynn stays quiet and listens for threats approaching as the others search for the dwarven delegation. At least there seemed to be only one door left now at the end of the corridor, hopefully the prisoners were held beyond it. The white-haired half-elven courtier then blushes again as she notices the blindfolded monk's hands going to her chest, quickly looking away and biting her lip.
In spite of underlying nervousness in taking point, the memory of the fleeting sight of Ebele's reaction to his early words held some of it back with lingering amusement. But once he entered the next room, that half-smile disappeared in the wake of a disappointed sigh. "As good a place as any to ambush any returnie air heads I be thinking, but..."He trailed there with a huff and a shake of the head, before giving the others the 'ok' sign... and trusting someone would relay as much to Ebele. "Looks like we be finding a wait and rest station for some of them, though the rest I'd wager parted some bells ago." He'd explain once the others got at least within easy whispering distance. "I'm gonna check out the rest room. But in the meantime, if one of ya be brave enough, mayhaps ya skip over to that northern out in the hall thereabouts and maybe take a peek there, yea?"He suggests, before with that, waddling his way long to what he thought to be a closet door(just above the A14) and cracking it open for a peek inside there next
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Sabynn did not consider herself particularly brave, but she was a curious one, and if she could help her rescuers she would. The white-haired half-elven courtier quietly and gracefully steps closer to the door at the end of the corridor, gently tugging at the sleeve of the blindfolded monk to follow her, hoping to keep her close should there be cultists storming out of the door.
Perception, listening and maybe peeking through a keyhole at the door: 21 If she doesn't hear anything discouraging she slowly opens the door to peek inside...
Hallway Feeling the tug on her sleeve Ebele dips her head in agreement to go investigate the northern door out in the hall. She'd take Sabynn's hand and head out to investigate with her and Herse in tow. Locating the door, Sabynn would rest her ear against it to listen closely. The monk would be able to hear the wailing beyond the door with her eyes covered. though, Sabynn's attentive listening would be able to discern that there's at least 7 or more people in that room. There were several cries of agony, some strangely repetitive and sounds of torture.
Restroom Flux makes his way over to the living quarter's door north eastern door. He opens the door expecting to find a closet however when he takes a peek, he actually finds a rest room. It was a bit dated, but it had the basic amenities. He'd find some reading material near the facilities, a couple vials, a container and a small packet beneath a mirror on what one could assume would be the most basic of 'vanities'.
Living Quarters Lewin, Xalkas and Kerric are assumed to collect in the living quarters area while the others investigate things.
Map
Hallway Ebele slips through the doorway the moment Sabynn cracks the door to take a look. It was the shrine. Taking in the scene before her, Sabynn sees that frescoes cover two walls of this chamber, one depicting the creation of the dwarves by Moradin, the other a massive battle between orcs and dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In the middle of the room, three bird-headed creatures torment a group of shackled prisoners. One kenku tortures the prisoners while the other two mimic the prisoners’ cries of agony.
Restroom There could be a bit of a twinkle in Flux's eyes. It wouldn't take much for him to be able to tell that these were not your mundane bathroom items. Oh no. That material near the toilet was actually a spell scroll or two. Those two vials were obviously potions of some sort. That container wasn't your average salve, and that small packet wasn't bath salts. It'd take him a little bit to identify all of the items, but depending on one's perspective, he was in a place he could sit and reflect, relieving himself of the burden in relative peace. The question was, would he indulge?
Roll Call: Flux (What does he do?)
Moradin's Shrine Sabynn sees Ebele stride into the room, taking advantage of the element of surprise and going straight towards the obvious (to her) torturer first. Though more would reveal themselves soon enough. She'd launch into a flurry of attacks. The monk unloads her first two attacks against the leading kenku cultist. She jabs him hard into the spine with the unicorn end of her staff, then comes around to club them in the back of the neck with the raven end. The cultist drops to her feet lifeless, sending his companions into squawks of surprise, giving away their true identity.
Already committed to her flurry, Ebele's momentum takes her through the motions of interchanging round house kicks. With the two other kenkus having made their presence known, she was able to successfully direct her attacks against the next abuser. Foot, then heel, connect to the birdbeing's temple, swiftly ending them where they stand. One remains in a sea of prisoners.
Surprise Round!
Ebele: 1 Ki Use - Flurry Blows Attack 1: 20Damage: 11 Attack 2: 15Damage: 10 UA 1: 17Damage: 8 UA 2: 23 Damage: 7
Roll Call: Sabynn and Herse vs 1 Kenku (Surprise Roud Cont.)
At the sound of combat, Kerric steps back into the hallway and watches carefully for any interlopers. If Ebele and the others have the battle handled, he will just quietly keep overwatch in the main hallway.
Perception: 13
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Valkner be praised for his 'umble servant's most quiet prayers have at last been answered!" Flux declared with his hands held high in supplication. Just before he can get too carried away in hustling through the door (and likely slamming it close behind him), the water genasi turns to the others still nearby, awkwardly clears his throat, and then said, "My friends I have made a most wonderous discovery, but will need some, uh, privacy to make certain of its, ehhh, spirituuuaaal conductivity? Aye! Conductivity, heheh! Ahem, so, uhh, I'm gonna peform a little cleansing ritual of sorts in here in private for a bit. Feel free to check outthe rest of the room and uh -- oh! That, uh, door over yonder."
With that, Flux doesn't really wait for anyone to get in a word in edgewise before slipping into the restroom and curtly closing the door. And if it had a lock, best believe that door is soon sealed! After that, what goes on for the next ten minutes (or less depending on the insistence of others) is nothing short of the most holy of communions that's occasionally punctuated with praises to many a divines!
.... Though not before of course packing away all the spell scrolls, potions, and so forth found initially of course!
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The white-haired half-elven courtier gasps with horror as she sees the appaling tormenting and she simply watches as the blindfolded monk with lethal grace swiftly engages the vile torturer birdmen. Seeing Ebele felling one but then standing by herself against two of the vicious birdmen Sabynn finally follows suit by unleashing a string of insults laced with subtle enchantments towards the already wounded birdman.
Cast Vicious Mockery towards the wounded kenku. Wis save 15 or Psychic: 2 and disadvantage on the next attack roll.
Hallway Kerric moves into the hallway, diligently taking up a watchful position to look out for any patrolling cultists while also keeping a vigilant eye on the battle with the kenku that broke out beyond the shrine door.
Restroom Click! Flux locks the door behind him in preparation for his much anticipated 'ritual'. Of course, naturally before taking his seat, it would be rude of him not to help himself to the complementary toiletries and convenient reading material at his disposal. At least it wasn't a shampoo bottle. He had variety! Now the easiest of the bunch to start with would be the scrolls, or the potions, depending on ones perspective. Some may not fancy indulging in consuming things on the go, while others couldn't give a sh- Oh! Would you look at that, there were two scrolls here. And with that, it seemed like a good a time as any to take a seat and settle in for the full experience. Ahhh... Comfortable. Surprisingly comfortable, as if it adhered. Come to think of it, it was kind of warm and... Slurp..
Flux
Toilet Mimic vs Flux
Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
This post has potentially manipulated dice roll results.
Shrine The Kenku is clearly distraught and offended by Sabynn’s insults, however Herse fails at adding injury to insult. He swings and the bird bends back, narrowly missing the strike, ruffling some feathers.
Initiative Time! (Surprise round didn’t succeed in taking out all the birds, now we move into initiative)
Ebele: 16 Kenku:17
Roll Call: Sabynn and Herse, Kerric too if he wants to engage.
Restroom (lol an opportunity I couldn’t pass up. Ty for playing along and being a good sport.)
Roll Call: Flux may act. Safe to say you’re in your own initiative together.
Sabynn is aware her magic is weak compared to the graceful yet forceful strikes of the blindfolded monk but she still wants to put some hurt of her own on the vicious birdmen.
Even with the grace of his lineage dampening the added sting of the attack, Flux still finds himself yowling and cursing like a sailor from the most cruel of surprise attacks! Somewhere in between said expletives however is a desperate plea to Valkner for aid as the genasi tries to pull himself free before his family jewels were next in danger! However, it seemed the god was in a bit of a funny mood, as what appears is none other than a giant barnacle scrapper! "Well don't that be just a true godsend."The cleric remarked sarcastically, yet wasted little time trying to use the scrapper to both assault the mimic where butt met the fiendish trickster(not literal fiend, but still..) while trying to peel his butt free!
Bonus Action: Cast (2nd level)barnacle scrapper, and strike at Mimic toilet. (Lethal)Spirit Weapon - Attack: 26 Damage: 9 of Force.
Action: Attempt to break free of the mimic with a Athletics of 6.
Future Reaction: If hit with a melee attack, using Wrath of the Storm vs Attacker. Dex Save(DC 16) or take 2 lightning damage(or thunder-ous Fart damage, if Flux is still glued to the seat).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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At Flux's words, Ebele's hands can't help but find their way to her own chest. If there was some breast play and she was missing out, she'd be pretty sad about it... Hey, it's been a long time away from such downtime and casual activities.
Flux peeks only to find another corridor with a bend and a door at the end. However, he strides on ahead to the original one across the hall and waltzes right in.
DM roll: 14
He finds a living quarter more or less intact, although the fancier furnishings and decorations have long since been removed, and instead shards of rubble, broken pottery, and bits of bone litter the floor. There's some chairs, a basic desk and a bed in here that would allow one some respite. It appears like they could have very well just missed some cultists, or this room belonged to one they've already dispatched.
just an unstable unicorn.
Not wanting to waste any more of her rescuers precious time, Sabynn stays quiet and listens for threats approaching as the others search for the dwarven delegation. At least there seemed to be only one door left now at the end of the corridor, hopefully the prisoners were held beyond it. The white-haired half-elven courtier then blushes again as she notices the blindfolded monk's hands going to her chest, quickly looking away and biting her lip.
Perception: 22
In spite of underlying nervousness in taking point, the memory of the fleeting sight of Ebele's reaction to his early words held some of it back with lingering amusement. But once he entered the next room, that half-smile disappeared in the wake of a disappointed sigh. "As good a place as any to ambush any returnie air heads I be thinking, but..." He trailed there with a huff and a shake of the head, before giving the others the 'ok' sign... and trusting someone would relay as much to Ebele. "Looks like we be finding a wait and rest station for some of them, though the rest I'd wager parted some bells ago." He'd explain once the others got at least within easy whispering distance. "I'm gonna check out the rest room. But in the meantime, if one of ya be brave enough, mayhaps ya skip over to that northern out in the hall thereabouts and maybe take a peek there, yea?" He suggests, before with that, waddling his way long to what he thought to be a closet door(just above the A14) and cracking it open for a peek inside there next
When you realize you're doing too much: Signature.
Sabynn did not consider herself particularly brave, but she was a curious one, and if she could help her rescuers she would. The white-haired half-elven courtier quietly and gracefully steps closer to the door at the end of the corridor, gently tugging at the sleeve of the blindfolded monk to follow her, hoping to keep her close should there be cultists storming out of the door.
Perception, listening and maybe peeking through a keyhole at the door: 21
If she doesn't hear anything discouraging she slowly opens the door to peek inside...
Herse follows Sabynn closely
Laissez les bons temps rouler
Hallway
Feeling the tug on her sleeve Ebele dips her head in agreement to go investigate the northern door out in the hall. She'd take Sabynn's hand and head out to investigate with her and Herse in tow. Locating the door, Sabynn would rest her ear against it to listen closely. The monk would be able to hear the wailing beyond the door with her eyes covered. though, Sabynn's attentive listening would be able to discern that there's at least 7 or more people in that room. There were several cries of agony, some strangely repetitive and sounds of torture.
Restroom
Flux makes his way over to the living quarter's door north eastern door. He opens the door expecting to find a closet however when he takes a peek, he actually finds a rest room. It was a bit dated, but it had the basic amenities. He'd find some reading material near the facilities, a couple vials, a container and a small packet beneath a mirror on what one could assume would be the most basic of 'vanities'.
Living Quarters
Lewin, Xalkas and Kerric are assumed to collect in the living quarters area while the others investigate things.
Map

Hallway
Ebele slips through the doorway the moment Sabynn cracks the door to take a look. It was the shrine. Taking in the scene before her, Sabynn sees that frescoes cover two walls of this chamber, one depicting the creation of the dwarves by Moradin, the other a massive battle between orcs and dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In the middle of the room, three bird-headed creatures torment a group of shackled prisoners. One kenku tortures the prisoners while the other two mimic the prisoners’ cries of agony.
Restroom
There could be a bit of a twinkle in Flux's eyes. It wouldn't take much for him to be able to tell that these were not your mundane bathroom items. Oh no. That material near the toilet was actually a spell scroll or two. Those two vials were obviously potions of some sort. That container wasn't your average salve, and that small packet wasn't bath salts. It'd take him a little bit to identify all of the items, but depending on one's perspective, he was in a place he could sit and reflect, relieving himself of the burden in relative peace. The question was, would he indulge?
Roll Call: Flux
(What does he do?)
Moradin's Shrine
Sabynn sees Ebele stride into the room, taking advantage of the element of surprise and going straight towards the obvious (to her) torturer first. Though more would reveal themselves soon enough. She'd launch into a flurry of attacks. The monk unloads her first two attacks against the leading kenku cultist. She jabs him hard into the spine with the unicorn end of her staff, then comes around to club them in the back of the neck with the raven end. The cultist drops to her feet lifeless, sending his companions into squawks of surprise, giving away their true identity.
Already committed to her flurry, Ebele's momentum takes her through the motions of interchanging round house kicks. With the two other kenkus having made their presence known, she was able to successfully direct her attacks against the next abuser. Foot, then heel, connect to the birdbeing's temple, swiftly ending them where they stand. One remains in a sea of prisoners.
Surprise Round!
Ebele: 1 Ki Use - Flurry Blows
Attack 1: 20 Damage: 11
Attack 2: 15 Damage: 10
UA 1: 17 Damage: 8
UA 2: 23 Damage: 7
Roll Call: Sabynn and Herse vs 1 Kenku
(Surprise Roud Cont.)
just an unstable unicorn.
Kerric:
At the sound of combat, Kerric steps back into the hallway and watches carefully for any interlopers. If Ebele and the others have the battle handled, he will just quietly keep overwatch in the main hallway.
Perception: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Valkner be praised for his 'umble servant's most quiet prayers have at last been answered!" Flux declared with his hands held high in supplication. Just before he can get too carried away in hustling through the door (and likely slamming it close behind him), the water genasi turns to the others still nearby, awkwardly clears his throat, and then said, "My friends I have made a most wonderous discovery, but will need some, uh, privacy to make certain of its, ehhh, spirituuuaaal conductivity? Aye! Conductivity, heheh! Ahem, so, uhh, I'm gonna peform a little cleansing ritual of sorts in here in private for a bit. Feel free to check outthe rest of the room and uh -- oh! That, uh, door over yonder."
With that, Flux doesn't really wait for anyone to get in a word in edgewise before slipping into the restroom and curtly closing the door. And if it had a lock, best believe that door is soon sealed! After that, what goes on for the next ten minutes (or less depending on the insistence of others) is nothing short of the most holy of communions that's occasionally punctuated with praises to many a divines!
.... Though not before of course packing away all the spell scrolls, potions, and so forth found initially of course!
When you realize you're doing too much: Signature.
The white-haired half-elven courtier gasps with horror as she sees the appaling tormenting and she simply watches as the blindfolded monk with lethal grace swiftly engages the vile torturer birdmen. Seeing Ebele felling one but then standing by herself against two of the vicious birdmen Sabynn finally follows suit by unleashing a string of insults laced with subtle enchantments towards the already wounded birdman.
Cast Vicious Mockery towards the wounded kenku. Wis save 15 or Psychic: 2 and disadvantage on the next attack roll.
Hallway
Kerric moves into the hallway, diligently taking up a watchful position to look out for any patrolling cultists while also keeping a vigilant eye on the battle with the kenku that broke out beyond the shrine door.
Restroom
Click! Flux locks the door behind him in preparation for his much anticipated 'ritual'. Of course, naturally before taking his seat, it would be rude of him not to help himself to the complementary toiletries and convenient reading material at his disposal. At least it wasn't a shampoo bottle. He had variety! Now the easiest of the bunch to start with would be the scrolls, or the potions, depending on ones perspective. Some may not fancy indulging in consuming things on the go, while others couldn't give a sh- Oh! Would you look at that, there were two scrolls here. And with that, it seemed like a good a time as any to take a seat and settle in for the full experience. Ahhh... Comfortable. Surprisingly comfortable, as if it adhered. Come to think of it, it was kind of warm and... Slurp..
Flux
Toilet Mimic vs Flux
Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Surprise Attack Bite: 18 Damage: 9 + 4 acid damage
just an unstable unicorn.
Shrine
Ebele had taken out two Kenku. There was a single one remaining. Sabynn unleashes a slew of insults against the last one standing.
Wis ST vs DC 15: 3
Roll call: Herse for surprise round
just an unstable unicorn.
(Oops, sorry, and oof, a monster that literary bites your ass off.)
(@Ixi: ... Well played, madam, well played! Took the liberty of also doffing his shield)
(@Oberon99: Fortunately, he has plenty of ass to go around. Now if it was his *ahem* family jewels, now THAT would be a different story!)
When you realize you're doing too much: Signature.
Herse follows the monk silently watching her dispatch two of.the bird things he growls and takes a two handed swing at the third
Attack:Attack: 12 Damage: 5
Laissez les bons temps rouler
Shrine
The Kenku is clearly distraught and offended by Sabynn’s insults, however Herse fails at adding injury to insult. He swings and the bird bends back, narrowly missing the strike, ruffling some feathers.
Initiative Time!
(Surprise round didn’t succeed in taking out all the birds, now we move into initiative)
Ebele: 16
Kenku: 17
Roll Call: Sabynn and Herse, Kerric too if he wants to engage.
Restroom
(lol an opportunity I couldn’t pass up. Ty for playing along and being a good sport.)
Roll Call: Flux may act. Safe to say you’re in your own initiative together.
just an unstable unicorn.
Sabynn is aware her magic is weak compared to the graceful yet forceful strikes of the blindfolded monk but she still wants to put some hurt of her own on the vicious birdmen.
Initiative: 13
Initiative: 15
Laissez les bons temps rouler
Kerric’s Initiative: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Lewin perception, to see if he hears battle out in the hall: 16
Initiative: 6
Even with the grace of his lineage dampening the added sting of the attack, Flux still finds himself yowling and cursing like a sailor from the most cruel of surprise attacks! Somewhere in between said expletives however is a desperate plea to Valkner for aid as the genasi tries to pull himself free before his family jewels were next in danger! However, it seemed the god was in a bit of a funny mood, as what appears is none other than a giant barnacle scrapper! "Well don't that be just a true godsend." The cleric remarked sarcastically, yet wasted little time trying to use the scrapper to both assault the mimic where butt met the fiendish trickster(not literal fiend, but still..) while trying to peel his butt free!
Bonus Action: Cast (2nd level)barnacle scrapper, and strike at Mimic toilet.
(Lethal)Spirit Weapon - Attack: 26 Damage: 9 of Force.
Action: Attempt to break free of the mimic with a Athletics of 6.
Future Reaction: If hit with a melee attack, using Wrath of the Storm vs Attacker. Dex Save(DC 16) or take 2 lightning damage(or thunder-ous Fart damage, if Flux is still glued to the seat).
When you realize you're doing too much: Signature.