Flux tries his best to reflexively dig in his heels, but it just isn't enough for the water genasi to avoid being falling back ass over teakettle before slamming against the door frame. Left seeing stars though he was, the rotund cleric shook off the worse of it before long, and pushed himself to his feet. "Thanks for the breeze, ya kindliness. Place was start'n to stink to high heavens it was! But do being allow me to return the favor swiftly. Ain't that right, Eb-... Ebele! Keep on those feet now! We be already drowning in enough of these daft bastards, and we'll need all hands on deck!" Flux practically has to shout to be heard over the various the wind, but his words carried more power behind them than just the message itself.
Some of it would mend wounds. But for the rest? Nothing but a golden shower of death awaited them.
(OOC: I assume Ebele is down since dm hadn't bothered with a save, but even if not, he'll still give her the pick me up healing)
This post has potentially manipulated dice roll results.
Finding herself in a veritable hurricane, the white-haired half-elven courtier's cry of anguish as the blindfolded monk falls to the crackling lightning is almost drowned out by the fury of the storm. With tears in her eyes she turns on the nearby howling hatred priest (P2) and lets out a string of unsettling words followed by a discordant melody powered by her own distress.
Dissonant whispers, psychic 8 and flee, Wis save 15 for half, - 6 for Unsetling words
Still a weakling, Sabynn then tries to take cover in the nearby southeast corner.
Xalkas gets knocked back by the sudden, strong gust of wind. (Str st: 10, which I imagine puts him either surrounded by h1-h4 or next to the other group of three enemies to the northeast. In either case, Xalkas will take the dodge action to hopefully not get slain)
This post has potentially manipulated dice roll results.
(OOC: Not quite sure if Flux would end up still within 5ft of the Dust Devil at the end of his turn, but just in case, here's another strength save(DC 13): 11. Though I do believe from his ending position, he wouldn't actually go any further, since he should be in the bottom left corner of the room after the gust of the wind.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Kerric rebounds from the last round of attacks. This time he manages to dodge and close in on the last two dagger tossers. With two leathal attacks that were just accurate enough to make it passed their armour, the two cultists slump lifeless at the feet of the elven warrior.
Flux may not have seen it, but he'd come to feel Ebele's presence at his back by the doorway. She still stood. Having just narrowly dodged the core of the strike, she managed to avoid unconsciousness. However his healing words were more than welcomed. He'd be able to hear the monk take a moment to breathe while he took a moment to bathe, the area. My was it a glorious douse. If only the priest didn't side step it in time.
Ebele Dex ST DC13: 13 (was rolled in log. Didn't narrate for potential suspense.)
P2 Dex ST DC14: 16
Herse manages to stand his ground, holding firm against the wall as others continue to come barreling his way. Between the wind, debris and people, he just can't quite get the swings he was hoping for to land a hit against the priest in his corner.
Sabynn's discordant cry and unsettling works are enough to want to send the priest running. Unfortuantely they're cornered. So they do what they can. The cultist priest covers their ears, turned around and cowers in the corner, losing concentration on their dust devil. However, the wind still blows.
Wis ST vs DC 15: 16 - 8 Con ST: 9
Xalkas takes the dodge action!
Gritting her teeth Ebele digs deep. She kicks off with purpose, following the damage in the floor left from the lightning bolt to locate her target. With a shout the monk hurls herself with all her might behind her staff as she aims to hit them so swiftly and so accurately, that she stuns them.
VS SW Attack w/ Stunning Strike - 1 ki: Attack: 10 Damage: 8 Attack: 24 Damage: 6 Stun Con DC ST: [roll]1d20[/roll]
This post has potentially manipulated dice roll results.
Stun Con DC ST: 7 (Rolled in log)
Ebele slams her staff against the side of the cultist's head, stunning him for the time being. Her chest heaves in deep controlled breaths. "I'm" Breath. "Sick" Breath. "of" Breath. "Lightning!" She grumbles.
This post has potentially manipulated dice roll results.
By some miracle Flux manages to narrowly dodge the arc of lightning. "Seriously? The windy bits I be getting, but ya be having a lot of nerve to be be to coming at a son of Valkur with mere sparks!"The water genasi claimed, before following a pained grin, he hawks up another acidic loogie and sends it flying for his attacker. He then calls out to the other party members. "Let's be wrapping things up quick now. Seems we're on more of a shorter timetable then I be first believing."
Action: Cast (Cantrip)Acid Spit on P2. Dex Save(DC 16) or take 9(6) Acid Damage.
Hearing the chanting of the spellcasting cultist up the hallway, Kerric sprints from the downed foes north, then west to catch up to the spellcaster from behind!
(Move and dash for 60’…Should bring Kerric up on the SW spellcaster’s right.)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
The white-haired half-elven courtier unleashes another string of insults laced with subtle enchantments directed at the closest still standing howling hatred cultist.
Vicious Mockery, Wis save 15 or 7 psychic damage and disadvantage on the next attack roll.
Kerric sprints down the hall and around the corner, closing the large gap between him and the priest who attacked Ebele.
Flux horks his signature loogie. Catching wind of it, the cultist side steps in time to avoid contact.
ST vs DC16: 18
Without much more than a grunt, Herse follows up the snot rocket with a hack and slash of his axe. His first strike tears in, however the priest ducks in time to avoid his second.
Sabynn continues to weave and lace her words with mockery that indeed hurts the priest’s feelings. He truly does look offended.
ST vs DC15: 2
(ty for the reminder rforrest, I did not roll it at D/A. Attack 2nd roll: 18)
Xalkas’ fire bolt finds its target, catching their sleeve on fire, burning their arm hair and a layer of skin before they manage to pat it out. However, the wind tunnel continues to howl as he doesn’t break his concentration.
Angry with the cultist and frustrated with facing her greatest fear head on over and over again without being able to shake her trembling, Ebele is hastier than she should be. She manages to smack the stunned cultist with her first strike of her staff, but misses on her back swing. This sends her thrusting her fist forward, open palmed, hooking up to break his nose and immediately causes sepsis.
Holding up another pair of daggers between two fingers, with a quick flick of their wrist they're sent soaring through the air just like the last round. Except this time, against others.
"Gah!! Fuu--Just how many ya be having, ya salty bastard!"Flux yelled as he pulled out the dagger lodged near his shoulder, before then calling upon another golden water to hopefully rain on the cultist's parade. Afterwards, he ducked into the hallway to the left with shield arm covering his most recent wound and still muttering curses.
Action: Cast (Cantrip)Sacred Waters on P1. Dex Save(DC 16) or take 13 Radiant Damage.
Movement: Out into hall through the southwest door.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Transitioning into hunting cat mode, Kerric listens for the movement of the spellcasting cultist, looks for drops of blood dripping to the floor from the invisible foe, and swishes his sword in wide arcs as he moves towards the foe’s last know location.
If he is able to locate the spellcaster, he will slice vigorously at it with his Elven Curved Blade!
Perception: 12
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Her desperation growing, the white-haired half-elven courtier unleashes yet another string of insults laced with subtle enchantments directed at the closest still standing howling hatred cultist.
Vicious Mockery, Wis save 15 or 7 psychic damage and disadvantage on the next attack roll.
Kerric is unable to locate the foe with certainty, but he was last seen near Ebele and nothing’s stopping him from trying! (Can attack with D/A)
Flux calls upon a golden deluge that successfully soaks the priest. Even though his parade was rained on, the wind continued to blow.
Herse swings wide with the first strike, but finds purchase with the second. The cut was shallow. He doesn’t go down. The priest still has plenty of fighting left in them.
Sabynn continues hurling insults at the cultists. She’s hurting their feelings and is really chipping away at their confidence. Just like she took the wind out of their sails, the wind they controlled was now finally interrupted. The room falls quiet in comparison to before.
Flux tries his best to reflexively dig in his heels, but it just isn't enough for the water genasi to avoid being falling back ass over teakettle before slamming against the door frame. Left seeing stars though he was, the rotund cleric shook off the worse of it before long, and pushed himself to his feet. "Thanks for the breeze, ya kindliness. Place was start'n to stink to high heavens it was! But do being allow me to return the favor swiftly. Ain't that right, Eb-... Ebele! Keep on those feet now! We be already drowning in enough of these daft bastards, and we'll need all hands on deck!" Flux practically has to shout to be heard over the various the wind, but his words carried more power behind them than just the message itself.
Some of it would mend wounds. But for the rest? Nothing but a golden shower of death awaited them.
(OOC: I assume Ebele is down since dm hadn't bothered with a save, but even if not, he'll still give her the pick me up healing)
Bonus Action: Cast (1st level)Rise & Shine on Ebele, restoring 9 HP.
Action: Cast (Cantrip)Sacred Waters on P1. Dex Save(DC 14) or take 15 Radiant.
When you realize you're doing too much: Signature.
Sabynn
Str save 1: 14
Str save 2: 1
Finding herself in a veritable hurricane, the white-haired half-elven courtier's cry of anguish as the blindfolded monk falls to the crackling lightning is almost drowned out by the fury of the storm. With tears in her eyes she turns on the nearby howling hatred priest (P2) and lets out a string of unsettling words followed by a discordant melody powered by her own distress.
Dissonant whispers, psychic 8 and flee, Wis save 15 for half, - 6 for Unsetling words
Still a weakling, Sabynn then tries to take cover in the nearby southeast corner.
Xalkas gets knocked back by the sudden, strong gust of wind. (Str st: 10, which I imagine puts him either surrounded by h1-h4 or next to the other group of three enemies to the northeast. In either case, Xalkas will take the dodge action to hopefully not get slain)
(OOC: Not quite sure if Flux would end up still within 5ft of the Dust Devil at the end of his turn, but just in case, here's another strength save(DC 13): 11. Though I do believe from his ending position, he wouldn't actually go any further, since he should be in the bottom left corner of the room after the gust of the wind.)
When you realize you're doing too much: Signature.
Initiative
P1 | P2 | SW | H3 | H4 | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Kerric rebounds from the last round of attacks. This time he manages to dodge and close in on the last two dagger tossers. With two leathal attacks that were just accurate enough to make it passed their armour, the two cultists slump lifeless at the feet of the elven warrior.
Flux may not have seen it, but he'd come to feel Ebele's presence at his back by the doorway. She still stood. Having just narrowly dodged the core of the strike, she managed to avoid unconsciousness. However his healing words were more than welcomed. He'd be able to hear the monk take a moment to breathe while he took a moment to bathe, the area. My was it a glorious douse. If only the priest didn't side step it in time.
Ebele Dex ST DC13: 13 (was rolled in log. Didn't narrate for potential suspense.)
P2 Dex ST DC14: 16
Herse manages to stand his ground, holding firm against the wall as others continue to come barreling his way. Between the wind, debris and people, he just can't quite get the swings he was hoping for to land a hit against the priest in his corner.
Sabynn's discordant cry and unsettling works are enough to want to send the priest running. Unfortuantely they're cornered. So they do what they can. The cultist priest covers their ears, turned around and cowers in the corner, losing concentration on their dust devil. However, the wind still blows.
Wis ST vs DC 15: 16 - 8
Con ST: 9
Xalkas takes the dodge action!
Gritting her teeth Ebele digs deep. She kicks off with purpose, following the damage in the floor left from the lightning bolt to locate her target. With a shout the monk hurls herself with all her might behind her staff as she aims to hit them so swiftly and so accurately, that she stuns them.
VS SW
Attack w/ Stunning Strike - 1 ki:
Attack: 10 Damage: 8
Attack: 24 Damage: 6
Stun Con DC ST: [roll]1d20[/roll]
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Roll call: Lewin!
just an unstable unicorn.
Stun Con DC ST: 7 (Rolled in log)
Ebele slams her staff against the side of the cultist's head, stunning him for the time being. Her chest heaves in deep controlled breaths. "I'm" Breath. "Sick" Breath. "of" Breath. "Lightning!" She grumbles.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Holding up a pair of daggers between two fingers, and with a quick flick of their wrist they're sent soaring through the air.
VS Xalkas
Attack 1: 14 Damage: 6
VS Sabynn
Attack 2: 21 Damage: 5
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
A beam of crackling, blue energy lances out towards Flux.
VS Flux
Witch bolt Attack: 10 Damage: 2 on hit it forms a sustained arc of lightning between them and Flux.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Sways lightly in the wind.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Roll Call: Everyone!
just an unstable unicorn.
By some miracle Flux manages to narrowly dodge the arc of lightning. "Seriously? The windy bits I be getting, but ya be having a lot of nerve to be be to coming at a son of Valkur with mere sparks!" The water genasi claimed, before following a pained grin, he hawks up another acidic loogie and sends it flying for his attacker. He then calls out to the other party members. "Let's be wrapping things up quick now. Seems we're on more of a shorter timetable then I be first believing."
Action: Cast (Cantrip)Acid Spit on P2. Dex Save(DC 16) or take 9(6) Acid Damage.
When you realize you're doing too much: Signature.
Herse goes quiet focusing on p2
First he swings his axe up
Attack: 19 Damage: 3
Then reversing a downstroke at.its head
Attack: 13 Damage: 9
Laissez les bons temps rouler
The white-haired half-elven courtier screams out in pain as the dagger pierces her chest, sending her staggering back against the wall behind her.
(How many cultist could Sabynn catch with a Sleep spell? :-)
(Oreo do you remember what your roll was before the dice say you boogered it?)
(Oberon the 3 remaining cultists positions haven't changed from post 3108)
just an unstable unicorn.
Kerric:
Hearing the chanting of the spellcasting cultist up the hallway, Kerric sprints from the downed foes north, then west to catch up to the spellcaster from behind!
(Move and dash for 60’…Should bring Kerric up on the SW spellcaster’s right.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas hurls a fire bolt towards P1 (15 to hit for 3 fire dmg) as he scurries to some form of cover.
(Was the attack against Xalkas with disadvantage? I’m hoping it wasn’t so there’s a chance it misses.)
The white-haired half-elven courtier unleashes another string of insults laced with subtle enchantments directed at the closest still standing howling hatred cultist.
Vicious Mockery, Wis save 15 or 7 psychic damage and disadvantage on the next attack roll.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Kerric sprints down the hall and around the corner, closing the large gap between him and the priest who attacked Ebele.
Flux horks his signature loogie. Catching wind of it, the cultist side steps in time to avoid contact.
ST vs DC16: 18
Without much more than a grunt, Herse follows up the snot rocket with a hack and slash of his axe. His first strike tears in, however the priest ducks in time to avoid his second.
Sabynn continues to weave and lace her words with mockery that indeed hurts the priest’s feelings. He truly does look offended.
ST vs DC15: 2
(ty for the reminder rforrest, I did not roll it at D/A. Attack 2nd roll: 18)
Xalkas’ fire bolt finds its target, catching their sleeve on fire, burning their arm hair and a layer of skin before they manage to pat it out. However, the wind tunnel continues to howl as he doesn’t break his concentration.
Angry with the cultist and frustrated with facing her greatest fear head on over and over again without being able to shake her trembling, Ebele is hastier than she should be. She manages to smack the stunned cultist with her first strike of her staff, but misses on her back swing. This sends her thrusting her fist forward, open palmed, hooking up to break his nose and immediately causes sepsis.
Attack 1: 26 Damage: 6
Attack 2: 11 Damage: 7
Unarmed: 23 Damage: 7
Hands of Harm (Special 1 Ki): 6 necrotic damage
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Holding up another pair of daggers between two fingers, with a quick flick of their wrist they're sent soaring through the air just like the last round. Except this time, against others.
VS Herse
Attack 1: 11 Damage: 7
VS Flux
Attack 2: 19 Damage: 6
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
The priest reaches out to grasp at Herse’s metal gear. Lightning crackles and sparks, shocking him in his grasp.
VS Herse
Shocking Grasp Attack: 19 Damage: 2 lightning.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Bloody, infected and cursing, the cultist narrows his eyes. Muttering something under their breath, they suddenly disappear.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Roll Call: Everyone!
just an unstable unicorn.
"Gah!! Fuu--Just how many ya be having, ya salty bastard!" Flux yelled as he pulled out the dagger lodged near his shoulder, before then calling upon another golden water to hopefully rain on the cultist's parade. Afterwards, he ducked into the hallway to the left with shield arm covering his most recent wound and still muttering curses.
Action: Cast (Cantrip)Sacred Waters on P1. Dex Save(DC 16) or take 13 Radiant Damage.
Movement: Out into hall through the southwest door.
When you realize you're doing too much: Signature.
With a slight gasp of pain Herse continues to focus on P2. Almost growling.
Attack 1Attack: 21 Damage: 5
Attack 2 Attack: 16 Damage: 3
Grunting "stay doun "
Laissez les bons temps rouler
Kerric:
Transitioning into hunting cat mode, Kerric listens for the movement of the spellcasting cultist, looks for drops of blood dripping to the floor from the invisible foe, and swishes his sword in wide arcs as he moves towards the foe’s last know location.
If he is able to locate the spellcaster, he will slice vigorously at it with his Elven Curved Blade!
Perception: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Her desperation growing, the white-haired half-elven courtier unleashes yet another string of insults laced with subtle enchantments directed at the closest still standing howling hatred cultist.
Vicious Mockery, Wis save 15 or 7 psychic damage and disadvantage on the next attack roll.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Kerric is unable to locate the foe with certainty, but he was last seen near Ebele and nothing’s stopping him from trying! (Can attack with D/A)
Flux calls upon a golden deluge that successfully soaks the priest. Even though his parade was rained on, the wind continued to blow.
Herse swings wide with the first strike, but finds purchase with the second. The cut was shallow. He doesn’t go down. The priest still has plenty of fighting left in them.
Sabynn continues hurling insults at the cultists. She’s hurting their feelings and is really chipping away at their confidence. Just like she took the wind out of their sails, the wind they controlled was now finally interrupted. The room falls quiet in comparison to before.
Initiative
P1 | P2 | SW | Kerric | Flux | Herse | Sabynn | Xalkas | Ebele | Lewin
Roll Call: Kerric can attack at D/A, then Xalkas, Ebele and if Lewin’s around.
just an unstable unicorn.