Rictor gasps in surprise and looks for a way to flee, but the water-logged corridor was now much more crowded with three stinking corpses standing in the way. Instead of shooting eldritch energy from his pistol he murmurs an ancient curse on one of the zombies.
Rictor uses a bonus action to cast Hex on the zombie closest to Keth (disadvantage on Strength).
This post has potentially manipulated dice roll results.
Was waiting on Keth's action but going to continue:
Keth has the first opportunity to move but, seems transfixed on the turn of events. This is the first time Keth has ever seen a Zombie. Rictor casts Hex on the Zombie closest to Keth. Though his spell component for this spell is a bit waterlogged the spell still works. The Zombie is Hexed. Rictor casts [spell]Hold Person[spell] on the next Zombie to no effect. (OCC: I consulted a couple of forums as well as the site and all say Zombies are not technically a "person" and the spell would not work on them.) Zombie #1 moves to Keth and attacks: 18 Zombie #2 moves to Rictor and attacks: 10 Zombie #3 attacks Keth as well: 14
Keth is hit by both attacks: Damage 1:7 Damage 2: 7
Val casts Entangle. Vines burst from the floor and walls entwining themselves around the zombies, Keth, Rictor, and Jimmy. Zombie #1 Strength Roll: 5 Zombie #2 Strength roll: 20 Zombie #3 Strength Roll: 12 (need Str Rolls from Keth and Rictor) Jimmy Strength Roll: 7
Jimmy says a short prayer in an unknown language. Rictor gets the shivers when he hears the language but does not understand it. Jimmy's leather-gloved hand glows as if he had cast some sort of spell. Jimmy punches Zombie #3. Hit: 18 Damage: 4 Radiant Damage: 4
Rictor blinks dumbly as his spell fizzles at the oncoming undead creature, not quite a humanoid despite being, well, rather human-shaped. He curses in Infernal and then in English, seamlessly moving from one to another.
"Damn you to hell you no good, yellowbellied, pea brained, lily livered son of a mangy dog!" The string of insults is hurled at the zombie he tried to cast the spell on was potent, laced with magic.
Rictor casts Vicious Mockery on the zombie. 3 (Disadvantage on next attack)
(Unfortunately this is where playing this in person would be nice for someone who isn't terribly experienced with 5e :/ )
Rictor blinks dumbly as his spell fizzles at the oncoming undead creature, not quite a humanoid despite being, well, rather human-shaped. He curses in Infernal and then in English, seamlessly moving from one to another.
"Damn you to hell you no good, yellowbellied, pea brained, lily livered son of a mangy dog!" The string of insults is hurled at the zombie he tried to cast the spell on was potent, laced with magic.
Rictor casts Vicious Mockery on the zombie. 3 (Disadvantage on next attack)
(Unfortunately this is where playing this in person would be nice for someone who isn't terribly experienced with 5e :/ )
Need a Str check from you to not be entangled before you can make an action (Str mod +d20-in Rictor's case d20 - 1)
Val casts his spell and vines abruptly burst through the floor and walls. Zombie # 1, Zombie #3, and Rictor are caught up in the vines and as the vines grow larger they entangle these 3.
Zombie #3 is closest to Keth and his attack. Keth's tomahawk strikes the Zombie, cutting the rotting flesh of the neck, and his knife attack cuts across the chest of the creature. both doing significant damage to the Zombie. Jimmy's glowing fist strikes Zombie #3. The punch lands with a distinct thud and a golden light spread out from the area Jimmy struck. The creature crumbles into dust, creating a scum on the top of the already stagnant water.
Round #2: Everyone can act (Val's action is posted) Rictor is entwined in vines.
Satisfied with the death of the zombie Keth looks to the next zombie. Sloshing through the water would take time so the lean half-orc, using the door handle as leverage pushes up and out of the water, readjusts his feet in the air and pushes off the wall at the zombie, slashing out with his axe and dagger again.
Kethattacks Zombie #2. He strikes it both times with tomahawk and knife and does considerable damage to it. It is restrained by the vines and Keth's attack causes chunks to fly from it. Rictor struggles to get himself from the vines and is starting to make some headway but, it will take a few more seconds to accomplish (next round). Zombie #1 & #2 are struggling to get free but has not done so. Val casts his spell on his rifle butt (?) and strikes Zombie #2 in the head. The creature takes damage and its head is permanently lopping to one side but it is still attempting to free itself. Jimmypoints to each of the Zombies and says something in a melodious language, casting Word of Radiance]. The language hurts Rictor's ears a little. Radiant energy rest upon each zombie, doing damage (each fails their saving throw) Damage: 5 Zombie #2 stops moving and appears to have been destroyed. You hear a voice from one of the cells. "What's going on?" she asks. Round 3-1 zombie left: Rictorbreaks free of the vines though he has a bit of them still wrapped around his leg and arm.
This post has potentially manipulated dice roll results.
Rictor is still partially in the grasp of the vines and his ears ring with beautiful words that nonetheless cause him pain. Thus far all of his attempts to hurt these wretched undead creatures failed so he reaches for his most trusty sidearm.
Pointing his pistol at the remaining zombie with his free hand he pulls the trigger, knowing no bullet would be shot, instead unleashing an otherworldly Eldritch Blast.
Keth Initiative: 23
Zombies: 18
Initiative Order:
Keth: 23
Rictor: 18
Zombies: 18
Val: 12
Jimmy: 10
List actions and I will sort it out in a post.
Rictor gasps in surprise and looks for a way to flee, but the water-logged corridor was now much more crowded with three stinking corpses standing in the way. Instead of shooting eldritch energy from his pistol he murmurs an ancient curse on one of the zombies.
Rictor uses a bonus action to cast Hex on the zombie closest to Keth (disadvantage on Strength).
Next he casts Hold Person on the nearest zombie.
Val casts entangle on the zombies
Paladin - warforged - orange
Was waiting on Keth's action but going to continue:
Keth has the first opportunity to move but, seems transfixed on the turn of events. This is the first time Keth has ever seen a Zombie.
Rictor casts Hex on the Zombie closest to Keth. Though his spell component for this spell is a bit waterlogged the spell still works. The Zombie is Hexed.
Rictor casts [spell]Hold Person[spell] on the next Zombie to no effect.
(OCC: I consulted a couple of forums as well as the site and all say Zombies are not technically a "person" and the spell would not work on them.)
Zombie #1 moves to Keth and attacks: 18
Zombie #2 moves to Rictor and attacks: 10
Zombie #3 attacks Keth as well: 14
Keth is hit by both attacks:
Damage 1:7
Damage 2: 7
Val casts Entangle. Vines burst from the floor and walls entwining themselves around the zombies, Keth, Rictor, and Jimmy.
Zombie #1 Strength Roll: 5
Zombie #2 Strength roll: 20
Zombie #3 Strength Roll: 12
(need Str Rolls from Keth and Rictor)
Jimmy Strength Roll: 7
Val's spell entangles 2 of the Zombies.
Jimmy says a short prayer in an unknown language. Rictor gets the shivers when he hears the language but does not understand it. Jimmy's leather-gloved hand glows as if he had cast some sort of spell. Jimmy punches Zombie #3.
Hit: 18
Damage: 4
Radiant Damage: 4
Jimmy's attack does cause damage to the Zombie.
Round #2-everyone can act.
Val casts shillelagh and whacks at sn entangled zombie
Attack: 10 Damage: 6
(also, Hex and Hold Person are both concentration. Can’t use both at the same time anyways)
Paladin - warforged - orange
Rictor blinks dumbly as his spell fizzles at the oncoming undead creature, not quite a humanoid despite being, well, rather human-shaped. He curses in Infernal and then in English, seamlessly moving from one to another.
"Damn you to hell you no good, yellowbellied, pea brained, lily livered son of a mangy dog!" The string of insults is hurled at the zombie he tried to cast the spell on was potent, laced with magic.
Rictor casts Vicious Mockery on the zombie. 3 (Disadvantage on next attack)
(Unfortunately this is where playing this in person would be nice for someone who isn't terribly experienced with 5e :/ )
Need a Str check from you to not be entangled before you can make an action (Str mod +d20-in Rictor's case d20 - 1)
8
(Sorry for my absence all)
Strength check to start: 21
The attacks lurch Keth into motion. He breathes out a concentrated blast of air as his senses narrow on the enemies before him (rage).
In case he fails the first roll here is a new strength check: 20
He would draw a tomahawk in his other hand and attack the closest of the zombies.
Tomahawk Attack: 7 Damage: 11
Dagger Attack: 23 Damage: 6
Val casts his spell and vines abruptly burst through the floor and walls. Zombie # 1, Zombie #3, and Rictor are caught up in the vines and as the vines grow larger they entangle these 3.
Zombie #3 is closest to Keth and his attack. Keth's tomahawk strikes the Zombie, cutting the rotting flesh of the neck, and his knife attack cuts across the chest of the creature. both doing significant damage to the Zombie. Jimmy's glowing fist strikes Zombie #3. The punch lands with a distinct thud and a golden light spread out from the area Jimmy struck. The creature crumbles into dust, creating a scum on the top of the already stagnant water.
Round #2:
Everyone can act (Val's action is posted)
Rictor is entwined in vines.
Satisfied with the death of the zombie Keth looks to the next zombie. Sloshing through the water would take time so the lean half-orc, using the door handle as leverage pushes up and out of the water, readjusts his feet in the air and pushes off the wall at the zombie, slashing out with his axe and dagger again.
Athletics: 24
Tomahawk Attack: 19 Damage: 8
Long knife Attack: 9 Damage: 6
Rictor struggles against the entangling vines.
Strength check(?): 14
Keth attacks Zombie #2. He strikes it both times with tomahawk and knife and does considerable damage to it. It is restrained by the vines and Keth's attack causes chunks to fly from it.
Rictor struggles to get himself from the vines and is starting to make some headway but, it will take a few more seconds to accomplish (next round).
Zombie #1 & #2 are struggling to get free but has not done so.
Val casts his spell on his rifle butt (?) and strikes Zombie #2 in the head. The creature takes damage and its head is permanently lopping to one side but it is still attempting to free itself.
Jimmy points to each of the Zombies and says something in a melodious language, casting Word of Radiance]. The language hurts Rictor's ears a little.
Radiant energy rest upon each zombie, doing damage (each fails their saving throw)
Damage: 5
Zombie #2 stops moving and appears to have been destroyed.
You hear a voice from one of the cells. "What's going on?" she asks.
Round 3-1 zombie left:
Rictor breaks free of the vines though he has a bit of them still wrapped around his leg and arm.
Rictor is still partially in the grasp of the vines and his ears ring with beautiful words that nonetheless cause him pain. Thus far all of his attempts to hurt these wretched undead creatures failed so he reaches for his most trusty sidearm.
Pointing his pistol at the remaining zombie with his free hand he pulls the trigger, knowing no bullet would be shot, instead unleashing an otherworldly Eldritch Blast.
Eldritch Blast: Attack: 13 Damage: 7
Val will try again to club one over the head again
Attack: 13 Damage: 6
Paladin - warforged - orange
Attack (assuming you are using a Quarterstaff, Yes?): 16
Damage: 8
(continuing)
With the last attack from Val, the 3rd zombie slumps to the side, clinging vines holding him in place, and stops moving. It is dead-again.
With the zombies defeated, what are the party's actions next?