Krash makes his way to the sarcophagi undetected. He lifts one of the covers slightly and quietly. He sees the remains of a robed humanoid. Krash can see that it might be holding something, before shutting the lid again to avoid the attention of the others.
While you are playing this magic lute, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Nimue will cast minor illusion to make spectral ghost carrot and feed it to her new companion. She was pat it on the head and ask the wisp what she should name the horse in an attempt to distract it.
"OH MY GLOB!" shouts the wisp, clearly fascinated with Dusty's nub.
Krash inspects the remaining tombs. One appears to be the remains of a cleric, the other of a fighter. The last appears to be that of a wizard. Krash takes a tome out of its hands. However, he is unsure what it contains.
Nimue knows the drill so she pulls out her wand and asks the wisp "Have you ever seen thre sparkles from a sparkly wand?" She will then cast the pyrotechnics from the wand.
This post has potentially manipulated dice roll results.
"WOW!" says the wisp, clearly impressed with Nimue's display.
Krash opens a sarcophagus expecting to find more sweet loot, but is met with a cloud of corrosive dust! He must make a DC 15 Dexterity saving throw, taking 11 acid damage on a failed save, or half as much damage on a successful one.
Krash quickly flips backwards after seeing the corrosive dust release into the air. However, he still takes 8 damage from some of the particles.
A wisp flies out of one of the sarcophagus, back to the friendly wisp.
"Woowoowoohoo!" it says. "I think that's the last of them...Thanks for your help. You showed me so many interesting things too! Say, maybe I can get you something in return for helping me. Would you like something you don't have yet, or something expensive?" it asks inquisitively.
" goodnss Krash, what was that? Are you alright?" He runs over and tries to brush off any corrosive elements. He seems confused by the ghost's questions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
krash inspects the tomes for traps before sneaking a peek while the wisp is distracted with leovold
inspection: 5
sneak: 20
Krash makes his way to the sarcophagi undetected. He lifts one of the covers slightly and quietly. He sees the remains of a robed humanoid. Krash can see that it might be holding something, before shutting the lid again to avoid the attention of the others.
Nimue will ask her new skeletal war horse if she likes ghost carrots.
krashs curiosity gets the better of him and grabs the item!
Krash finds in his hands a musical instrument.
Lute of Illusions
Wondrous item, common
Requires attunement
While you are playing this magic lute, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
krash signals his companions to keep the wisp busy as he pockets the lute and searches the other 3 tomes!
Dusty hesitates not knowing what to do to distract the wisp.
Dusty has an idea and pulls off one of his gloves showing his nub.
"See wisp. You're not the only one that has lost something!"
Nimue will cast minor illusion to make spectral ghost carrot and feed it to her new companion. She was pat it on the head and ask the wisp what she should name the horse in an attempt to distract it.
"OH MY GLOB!" shouts the wisp, clearly fascinated with Dusty's nub.
Krash inspects the remaining tombs. One appears to be the remains of a cleric, the other of a fighter. The last appears to be that of a wizard. Krash takes a tome out of its hands. However, he is unsure what it contains.
(ooc: Can be inspected during a short rest.)
Nothing more of interest is in this room.
" Did it have a name when it served you?"
krash snags the book and gives dusty a thumbs up!
“shall we continue? perhaps this way?”
he motions to the east corridor
"Name....No, no, I don't know! Ahhhh stop asking me so many questions! I can't remember!" says the wisp.
Krash leads the way to the east room. Two sealed stone sarcophagi rest in the alcoves dug into the south wall here.
Nimue knows the drill so she pulls out her wand and asks the wisp "Have you ever seen thre sparkles from a sparkly wand?" She will then cast the pyrotechnics from the wand.
with the distraction set in place, krash goes to work checking tombs!
sneak: 13
Leovold slowly follows pondering what is going in with this wisp.
"WOW!" says the wisp, clearly impressed with Nimue's display.
Krash opens a sarcophagus expecting to find more sweet loot, but is met with a cloud of corrosive dust! He must make a DC 15 Dexterity saving throw, taking 11 acid damage on a failed save, or half as much damage on a successful one.
dex save: 14
Krash quickly flips backwards after seeing the corrosive dust release into the air. However, he still takes 8 damage from some of the particles.
A wisp flies out of one of the sarcophagus, back to the friendly wisp.
"Woowoowoohoo!" it says. "I think that's the last of them...Thanks for your help. You showed me so many interesting things too! Say, maybe I can get you something in return for helping me. Would you like something you don't have yet, or something expensive?" it asks inquisitively.
Dusty puts his guantlet on.
"Hmmm. I guess something we don't have yet."
" goodnss Krash, what was that? Are you alright?" He runs over and tries to brush off any corrosive elements. He seems confused by the ghost's questions.