Seeming to nod its head at Dusty, the friendly wisp leads him back to the sarcophagi in the west room. It looks inside some of them and exclaims: "OH MY! Some of the items are gone!!!" It flies around in a panic for a second before pausing. "Well, maybe I can still give you this..." The wisp motions for Dusty to open the cleric's tomb. He opens it to find:
Damaged plate armor.
(ooc: The plate can be repaired to a usable state by visiting an armorer in Axeholm for a fee.)
Nimue finds a pit trap in the north passage. She jumps over it and continues into the last room. She sees the bones of a huge dragon embedded in its walls. The dragon's skull rests on the floor and has a longsword set atop it.
" I wonder where this sword might be." He sidles up to Nimue, " Maybe we should try to open these sarcophogi after all." He suddenly looks around as he follows Nimue, and his talking grows suddenly quieter. " Nevermind." He looks it over. You think you can get that out, or would you like me to try?"
This post has potentially manipulated dice roll results.
Leovold successfully pulls the sword from the skull, but is then attacked by an invisible enemy!
Invisible An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Attack: 23 Damage: 11
Attack: 17 Damage: 8
The invisible stalker hits Leovold twice for 25 damage!
When you hit a Dragon with this weapon, the Dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the Dragon type, including Dragon turtles and wyverns.
Leovold clutches his arm to his body where he was stuck. " Oh hell, that hurt. We have some invisible company it seems."" He will make a vain swipe in the direction he was attacked from. " If you are that spirit, from earlier, I really wish you had told us you didn't want this taken."
Nimue will move towards the creature to shroud her party but stay 5 feet away from the creature and cast darkness on her wand. She will then have Magis turn invisible as well and sit with her in the darkness.
This post has potentially manipulated dice roll results.
Krash steadies his breathing and closes his eyes. if he focuses, the monk may be able to detect the spirits movement...
....THERE! Krash unleashes a series of attacks!
Attack: 15 Damage: 9
Attack: 17 Damage: 5
Attack: 23 Damage: 9
Stunning Strike: When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)
Krash summons his inner strength and lands all three strikes despite being unable to see his foe (23 damage)! Leovold strikes twice but only lands one attack for 14 damage! Nimue enters the darkness. Dusty heals the party for +14!
The Invisible Stalker has taken a total of 37 damage.
4
Attack: 10 Damage: 7
Attack: 18 Damage: 8
The invisible enemy attacks Leovold again but misses both attacks!
This post has potentially manipulated dice roll results.
after locking in on the spirits movement and incapacitating it with a series of precise attacks, krash continues his assault slashing at it with his spear!
Attack: 14 Damage: 8
Attack: 24 Damage: 10
Attack: 11 Damage: 4
Stunning Strike: When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)
This post has potentially manipulated dice roll results.
Con: 20
Krash slashes wildly, but only manages to hit once for 8 damage. However, this stuns the target! Leovold strikes twice for 20 damage! Nimue blasts two beams but only one hits for 9 damage. Dusty swings his mace in an arc and manages to hit the invisible creature for 7 damage!
The Invisible Stalker has taken a total of 81 damage and is stunned!
This post has potentially manipulated dice roll results.
Krash expertly focuses his attention on executing quick and precise attacks keeping the unseen spirit at bay.
Attack: 8 Damage: 11
Attack: 19 Damage: 8
Attack: 12 Damage: 5
Stunning Strike: When you hit with a melee weapon attack, you cans pend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)
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Seeming to nod its head at Dusty, the friendly wisp leads him back to the sarcophagi in the west room. It looks inside some of them and exclaims: "OH MY! Some of the items are gone!!!" It flies around in a panic for a second before pausing. "Well, maybe I can still give you this..." The wisp motions for Dusty to open the cleric's tomb. He opens it to find:
Damaged plate armor.
(ooc: The plate can be repaired to a usable state by visiting an armorer in Axeholm for a fee.)
Nimue will have Numquam on her shoulder and she will look out for traps on the way North.
Perception 16
Nimue finds a pit trap in the north passage. She jumps over it and continues into the last room. She sees the bones of a huge dragon embedded in its walls. The dragon's skull rests on the floor and has a longsword set atop it.
The sword must be pulled from the skull.
" I wonder where this sword might be." He sidles up to Nimue, " Maybe we should try to open these sarcophogi after all." He suddenly looks around as he follows Nimue, and his talking grows suddenly quieter. " Nevermind." He looks it over. You think you can get that out, or would you like me to try?"
“May Tempus guide you.”
Dusty will give Guidance to whoever pulls the sword.
Leovold will walk up to the sword and give it a hefty tug.
Athletics 25
Guidance 2
Leovold successfully pulls the sword from the skull, but is then attacked by an invisible enemy!
Invisible
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
Attack: 23 Damage: 11
Attack: 17 Damage: 8
The invisible stalker hits Leovold twice for 25 damage!
Initiative:
Leovold: 9
Krash: 19
Dusty: 7
Nimue: 19
Numquam: 13
Magis: 20
Enemy: 11
Combat order:
Everyone can post!
Dragon Slayer
When you hit a Dragon with this weapon, the Dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the Dragon type, including Dragon turtles and wyverns.
Leovold clutches his arm to his body where he was stuck. " Oh hell, that hurt. We have some invisible company it seems."" He will make a vain swipe in the direction he was attacked from. " If you are that spirit, from earlier, I really wish you had told us you didn't want this taken."
Attack: 11 Damage: 13
Attack: 15 Damage: 14
Dusty will cast Prayer of Healing healing all party members for 14.
Dusty will move up toward the invisible being.
Nimue will move towards the creature to shroud her party but stay 5 feet away from the creature and cast darkness on her wand. She will then have Magis turn invisible as well and sit with her in the darkness.
She will send Numquam in to help Leovold.
Krash steadies his breathing and closes his eyes. if he focuses, the monk may be able to detect the spirits movement...
....THERE! Krash unleashes a series of attacks!
Attack: 15 Damage: 9
Attack: 17 Damage: 5
Attack: 23 Damage: 9
Stunning Strike: When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)
Con: 17
Krash summons his inner strength and lands all three strikes despite being unable to see his foe (23 damage)!
Leovold strikes twice but only lands one attack for 14 damage!
Nimue enters the darkness.
Dusty heals the party for +14!
The Invisible Stalker has taken a total of 37 damage.
4
Attack: 10 Damage: 7
Attack: 18 Damage: 8
The invisible enemy attacks Leovold again but misses both attacks!
Con: 3
The stalker is stunned!
Everyone can post.
" I will not be taken so easily foul spirit!" Leovold bellows. He brings the ancient sword up into where the creature last was once again.
Attack: 21 Damage: 10
Attack: 17 Damage: 10
Dusty whacks into the darkness wildly with his mace.
Attack: 14 Damage: 7
Nimue will attack the stalker with both beams her eldritch blast
Beam 1: Attack: 17 Damage: 9
Beam 2: Attack: 13 Damage: 13
She will then use her bonus action to summon her spiritual weapon and attack the creature
Attack: 8 Damage: 9
after locking in on the spirits movement and incapacitating it with a series of precise attacks, krash continues his assault slashing at it with his spear!
Attack: 14 Damage: 8
Attack: 24 Damage: 10
Attack: 11 Damage: 4
Stunning Strike: When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)
Con: 20
Krash slashes wildly, but only manages to hit once for 8 damage. However, this stuns the target!
Leovold strikes twice for 20 damage!
Nimue blasts two beams but only one hits for 9 damage.
Dusty swings his mace in an arc and manages to hit the invisible creature for 7 damage!
The Invisible Stalker has taken a total of 81 damage and is stunned!
Everyone can continue the attack!
Nimue will attack the stalker with both beams her eldritch blast
Beam 1: Attack: 15 Damage: 7
Beam 2: Attack: 13 Damage: 7
She will then use her bonus action to attack with her spiritual weapon and attack the creature
Attack: 15 Damage: 13
Leovold will strike at the stalker again with the ancient blade
Attack: 22 Damage: 14
Attack: 10 Damage: 8
Krash expertly focuses his attention on executing quick and precise attacks keeping the unseen spirit at bay.
Attack: 8 Damage: 11
Attack: 19 Damage: 8
Attack: 12 Damage: 5
Stunning Strike: When you hit with a melee weapon attack, you cans pend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14)(x2 if needed)