" We did hear something of that shrine while traveling with him to exterminate the were rats. Hopefully we can find him out there or at least some sign of what happened to him."
"According to previous reports, the shrine is five miles south of Conyberry. I believe you've been in that area previously?"
The heroes rest through the night. In the morning, Dusty receives his refurbished plate armor.
Plate Armor Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
With that, the adventurers mount their steeds and head towards the Shrine of Savras.
6
5
An old dirt trail stretches from the outskirts of Conyberry to the shrine. The shrine can be seen from a distance.
A ruin stands in the middle of a vast field north of the rocky foothills of the Sword Mountains. An old stone temple with a belfry jutting from its peaked roof is enclosed by stone walls, many sections of which have collapsed. The trail ends at a crumbling gatehouse, the doors to which were sundered long ago. Three of the four towers that once stood at the corners of the outer walls have collapsed. Only the northeast tower remains, and a guard stands atop it.
" Its a wonder we haven't encountered any more of those orc riders out on the road. Maybe the dragon has eaten them all. " He laughs. " Or driven them back to this shrine."
Nimue relays the information to the party and says "Well this may get a little intense..." She ponders trying to think of a strategy.
After a brief moment Nimue says "What if we make a distraction and try to split up their forces." She turns to Magis and pulls out her wand of pyrotechnics and gives to to the bird in his beak. "We can send Magis to South side to light up a loud fire works display. Hopefully they will send some to investigate. We can then use the chaos to storm the remainder in the shrine."
Nimue will send Magis, invisible, around the shrine in a large arc in order to not catch any attention. Once he is directly south in the forest, Magis will fire the wand into the air.
I appreciate you inquiring about our game. We are not currently searching for a fifth player for our party as our DM has balanced the encounters for this adventure around four players. I would recommend you subscribe and keep an eye on new posts on the play-by-post forums that are designated as “recruitment” posts. I am sure you will find an adventure soon! Good luck!
This post has potentially manipulated dice roll results.
Initiative:
Leovold: 2
Krash: 17
Dusty: 6
Nimue: 13
Numquam: 17
Magis: 13
Enemy: 19
Combat Order:
Krash Leovold / Orcs Dusty Magis Nimue Numquam
4 Unable to parse dice roll. 323 [/roll] 34
Attack: 6 Damage: 11
Attack: 15 Damage: 4
Attack: 22 Damage: 9
Attack: 25 Damage: 19
Attack: 11 Damage: 6
Attack: 10 Damage: 5
Attack: 14 Damage: 11
Attack: 7 Damage: 13
Krash is attacked by 3 orcs. Only one manages to hit for 8 damage! Leovold is attacked by 2 orcs. One hits for 10 damage! Dusty is attacked by 2 orcs. One hits for 15 damage! Nimue is attacked by a single orc. It misses!
" We did hear something of that shrine while traveling with him to exterminate the were rats. Hopefully we can find him out there or at least some sign of what happened to him."
Nimue asks "How far away is this shrine from here?"
"According to previous reports, the shrine is five miles south of Conyberry. I believe you've been in that area previously?"
The heroes rest through the night. In the morning, Dusty receives his refurbished plate armor.
Plate Armor
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
With that, the adventurers mount their steeds and head towards the Shrine of Savras.
6
5
An old dirt trail stretches from the outskirts of Conyberry to the shrine. The shrine can be seen from a distance.
A ruin stands in the middle of a vast field north of the rocky foothills of the Sword Mountains. An old stone temple with a belfry jutting from its peaked roof is enclosed by stone walls, many sections of which have collapsed. The trail ends at a crumbling gatehouse, the doors to which were sundered long ago. Three of the four towers that once stood at the corners of the outer walls have collapsed. Only the northeast tower remains, and a guard stands atop it.
" Its a wonder we haven't encountered any more of those orc riders out on the road. Maybe the dragon has eaten them all. " He laughs. " Or driven them back to this shrine."
Nimue will ask Magis to go invisible and fly towards the shrine from the air and get a better look at the surroundings.
Perception 15
Magis sees 4 ogres in a southeast section of a courtyard, and several orcs wandering the area (16).
Nimue relays the information to the party and says "Well this may get a little intense..." She ponders trying to think of a strategy.
After a brief moment Nimue says "What if we make a distraction and try to split up their forces." She turns to Magis and pulls out her wand of pyrotechnics and gives to to the bird in his beak. "We can send Magis to South side to light up a loud fire works display. Hopefully they will send some to investigate. We can then use the chaos to storm the remainder in the shrine."
Dusty jumps and and down clanging.
”I’m excited to try this armor out. And the more there are the more my spirit guardians can kill.”
Dusty swings his new axe.
”Send the bird and let’s do some exterminating.”
“yes! these new toys seem to have ignited your warrior spirit!”
krash throws a fist into the air
“Let us face the brutes! dusty hungers for their heads!”
krash lowers himself ready to pounce
stealth: 17
Nimue will send Magis, invisible, around the shrine in a large arc in order to not catch any attention. Once he is directly south in the forest, Magis will fire the wand into the air.
The ogres and half of the orcs (8) are successfully distracted and start running towards the noise.
Leovold will make his way forward and do his best to hold a choke point or door.
“time to pick them off!”
Krash pounces, attacking any straggler attempting to separate them from the pack.
Attack: 25 Damage: 12
Attack: 27 Damage: 13
Attack: 17 Damage: 8
(if im able to id like to attack at least 2 mobs)
Dusty will charge in leading the pack with shield and axe out!
can I join?? my character is a homebrew race, a mothfolk druid named maranak, please?? I know I'm late.
Greetings SpasticShepherd,
I appreciate you inquiring about our game. We are not currently searching for a fifth player for our party as our DM has balanced the encounters for this adventure around four players. I would recommend you subscribe and keep an eye on new posts on the play-by-post forums that are designated as “recruitment” posts. I am sure you will find an adventure soon! Good luck!
Sincerely,
Dusty Flodes
Initiative:
Leovold: 2
Krash: 17
Dusty: 6
Nimue: 13
Numquam: 17
Magis: 13
Enemy: 19
Combat Order:
Krash
Leovold / Orcs
Dusty
Magis
Nimue
Numquam
4 Unable to parse dice roll. 3 2 3 [/roll] 3 4
Attack: 6 Damage: 11
Attack: 15 Damage: 4
Attack: 22 Damage: 9
Attack: 25 Damage: 19
Attack: 11 Damage: 6
Attack: 10 Damage: 5
Attack: 14 Damage: 11
Attack: 7 Damage: 13
Krash is attacked by 3 orcs. Only one manages to hit for 8 damage!
Leovold is attacked by 2 orcs. One hits for 10 damage!
Dusty is attacked by 2 orcs. One hits for 15 damage!
Nimue is attacked by a single orc. It misses!
Everyone can post!
Nimue will cast darkness on her wand.
Numquam will help krash on his first attack next round.
Magis will keep an eye on the orcs and notify Nimue if they are coming back.
Leovold strikes out at one of the nearby orcs.
Attack: 14 Damage: 15
Attack: 23 Damage: 15
In one of the nearby spots, Leovold will make an echo and unleash incarnation.
Attack: 19 Damage: 8
Dusty will charge right into the middle of the Orcs to the west.
Dusty will cast Spirit Guardians summoning his radiantly flaming waraxes.
All Orcs in range must make a Wisdom Save of 14 or take 17 radiant damage or half as much on a save.