Leovold successfully removes the bell, using his strength to prevent it from dropping and carefully placing it to the side. He lowers it to ground level and stows it on Nimue's skeletal warhorse.
Leovold and Krash jointly find 80 gp spread across the orcs and in a stash not well hidden in the shrine. A mystery key is also found on the orc caster.
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
With their business finished at the shrine, the adventurers mount up and return to Axeholm. The militia are still on alert for the white dragon, but villagers generally seem to have livened up a bit after finding relative safety in the fortress. Several groups of laughter and merrymaking can be heard throughout.
The party is free to explore and inquire within the hub.
Nimue will inquire if anyone knows anything about the bell and or is interested in buying it. She will also go to all the shops trying to stock up on anything useful before they go to the Dragon fortress. (ooc health potions, scrolls, wands, etc)
Krash quite obviously puts the key in his pocket for everyone to see.
Nimue brings up the bell to the mining exchange, causing a ruckus among the workers. "Um...uh....let me get some more information from management." says one of the workers. Halia returns after a few minutes and grins while staring directly at Nimue. "We would be interested in such a find. I'm sure this amount would be worth your consideration?" she asks, slipping a written note across the table for her to see. It reads: 2,500 gold pieces.
Adabra Gwynn is seen walking around the fortress with her selection of potions.
Potion of Healing (50 gp)
Potion of Greater Healing (150 gp)
Potion of Superior Healing (450 gp)
Potion of Water Breathing (180 gp)
Potion of Invulnerability (3840 gp)
Ander works diligently on calculations, while Thistle enthusiastically chats up customers at the Barten's stall.
Leovold will go to the smiths and see if he can somehow negotiate to part with his former longsword, chainmail, current mithral chainmail, his former mundane shield, a light crossbow, and some of up to 750 gold for a suit of plate.
as the party continues their ritual of selling and trading goods, Krash pulls out his loot and strums a jaunty little tune. a vivd field of daises erupt from the ground as a tiny boar frolics carelessly in the meadow.
Leovold approaches the Lionshield stall and makes his proposition. After awhile, Linene arrives and eyes the mithral chainmail he has laid in front of them. "We can accept that offer." she replies. "Keeping you well equipped is in our interests as well after all."
Leovold trades his unused armor and weaponry, including the mithral chainmail and 750g for a suit of plate armor. This armor is in the contemporary style, unlike Dusty's refurbished classic style.
141214
Krash once again plays his lute in the halls of Axeholm. New listeners and previous fans alike come by to listen and donate what they want for the value he provides them.
Dazlyn listens cheerfully and says: "Voth skljef tho, Krash!"
Leovold will make sure that his retainers are ready to approach the townmaster to figure out the structure of tribute for this part of the territory when he returns from confronting this dragon.
Korvis and Leovold discuss future transactional topics. "The townmaster continues to isolate himself, sir. However, respect for you and your companions continues to grow throughout Axeholm with each mission." Korvis alerts Vitna and Torin of their duties. It appears as if the details of this exchange will finalize after the adventurers defeat the dragon.
Nimue purchases various strengths of healing potion.
Potion of Healing (50 gp)
Potion of Greater Healing (150 gp)
Potion of Superior Healing (450 gp)
The party continues to rest and do minor activities within Axeholm. Discussion with the militia, Linene, and Halia reveal that a location matching their description of Icespire Hold can be found 30 miles from Phandalin.
In the morning, the heroes set out on their mounts towards the icy fortress. As they make their way across the cold, windblown foothills of the Sword Mountains, they happen upon a large, prone creature frozen in ice.
This post has potentially manipulated dice roll results.
*Prior to leaving the town* Nimue will have a discussion with Magis and tie the potion of superior healing onto him. She tells him to avoid being near the Dragon and that if she is to go unconscious, he is to use the potion of superior healing to bring her back to life. (ooc obviously would probably have to change into an imp to do this so he has hands)
Upon seeing the creature, Nimue will stay back about 70 feet and will send Numquam in to look at the the creature from the air.
" Well I guess it isn't surprising to find such a beast, but I can't feel that it bodes well, even if we are looking for the dragon. Maybe we should travel a bit farther apart? Just in case it comes flying by trying to do the same to us."
Approaching the frozen creature, Numquam and Nimue realize that it is an ogre that the white dragon must have killed with its cold breath. The corpse seems to have been dragged for a bit before being left in its current location. The cold of the foothills appears to have kept the ice from thawing, but the remains look recent, as if this event happened within the past 24 hours. The ogre inside the block of ice appears to be carrying a hefty sack with it.
Leovold successfully removes the bell, using his strength to prevent it from dropping and carefully placing it to the side. He lowers it to ground level and stows it on Nimue's skeletal warhorse.
Leovold tries to look around the orcs and ogre bodies for anything valuable they may have stolen or looted from the temple.
Perception: 13
while his companions desecrate an ancient shrine, krash will search the orc caster and his fellow savages
investigation: 17
Leovold and Krash jointly find 80 gp spread across the orcs and in a stash not well hidden in the shrine. A mystery key is also found on the orc caster.
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Leovold will attempt to distribute the funds.
With their business finished at the shrine, the adventurers mount up and return to Axeholm. The militia are still on alert for the white dragon, but villagers generally seem to have livened up a bit after finding relative safety in the fortress. Several groups of laughter and merrymaking can be heard throughout.
The party is free to explore and inquire within the hub.
krash pockets the key
sleight of hand: 7
Nimue will inquire if anyone knows anything about the bell and or is interested in buying it. She will also go to all the shops trying to stock up on anything useful before they go to the Dragon fortress. (ooc health potions, scrolls, wands, etc)
Krash quite obviously puts the key in his pocket for everyone to see.
Nimue brings up the bell to the mining exchange, causing a ruckus among the workers. "Um...uh....let me get some more information from management." says one of the workers. Halia returns after a few minutes and grins while staring directly at Nimue. "We would be interested in such a find. I'm sure this amount would be worth your consideration?" she asks, slipping a written note across the table for her to see. It reads: 2,500 gold pieces.
Adabra Gwynn is seen walking around the fortress with her selection of potions.
Ander works diligently on calculations, while Thistle enthusiastically chats up customers at the Barten's stall.
Leovold will go to the smiths and see if he can somehow negotiate to part with his former longsword, chainmail, current mithral chainmail, his former mundane shield, a light crossbow, and some of up to 750 gold for a suit of plate.
as the party continues their ritual of selling and trading goods, Krash pulls out his loot and strums a jaunty little tune. a vivd field of daises erupt from the ground as a tiny boar frolics carelessly in the meadow.
Performance: 7
Leovold approaches the Lionshield stall and makes his proposition. After awhile, Linene arrives and eyes the mithral chainmail he has laid in front of them. "We can accept that offer." she replies. "Keeping you well equipped is in our interests as well after all."
Leovold trades his unused armor and weaponry, including the mithral chainmail and 750g for a suit of plate armor. This armor is in the contemporary style, unlike Dusty's refurbished classic style.
14 12 14
Krash once again plays his lute in the halls of Axeholm. New listeners and previous fans alike come by to listen and donate what they want for the value he provides them.
Dazlyn listens cheerfully and says: "Voth skljef tho, Krash!"
Krash makes 40 g in tips.
Leovold will make sure that his retainers are ready to approach the townmaster to figure out the structure of tribute for this part of the territory when he returns from confronting this dragon.
Nimue, seeing how much the Lion wants the plate sells the bell and distributes the 2500 gold to everyone (625 each).
She debates on what to purchase..
Nimue will buy all the healing potions for 650 gp (OOC Place holder in case nobody needs money for anything)
Korvis and Leovold discuss future transactional topics. "The townmaster continues to isolate himself, sir. However, respect for you and your companions continues to grow throughout Axeholm with each mission." Korvis alerts Vitna and Torin of their duties. It appears as if the details of this exchange will finalize after the adventurers defeat the dragon.
Nimue purchases various strengths of healing potion.
The party continues to rest and do minor activities within Axeholm. Discussion with the militia, Linene, and Halia reveal that a location matching their description of Icespire Hold can be found 30 miles from Phandalin.
In the morning, the heroes set out on their mounts towards the icy fortress. As they make their way across the cold, windblown foothills of the Sword Mountains, they happen upon a large, prone creature frozen in ice.
*Prior to leaving the town* Nimue will have a discussion with Magis and tie the potion of superior healing onto him. She tells him to avoid being near the Dragon and that if she is to go unconscious, he is to use the potion of superior healing to bring her back to life. (ooc obviously would probably have to change into an imp to do this so he has hands)
Upon seeing the creature, Nimue will stay back about 70 feet and will send Numquam in to look at the the creature from the air.
Perception 4
" Well I guess it isn't surprising to find such a beast, but I can't feel that it bodes well, even if we are looking for the dragon. Maybe we should travel a bit farther apart? Just in case it comes flying by trying to do the same to us."
Approaching the frozen creature, Numquam and Nimue realize that it is an ogre that the white dragon must have killed with its cold breath. The corpse seems to have been dragged for a bit before being left in its current location. The cold of the foothills appears to have kept the ice from thawing, but the remains look recent, as if this event happened within the past 24 hours. The ogre inside the block of ice appears to be carrying a hefty sack with it.
calling from back on the road. " Anything you need help with Nimue?"
"I wonder what was in the sack, let us see if we can get it." Nimue will try to remove the sack from the ice.