facebreaker gives the old women an inquisitive look before crouching down to mimi. he presents an open hand before giving her a pat and scratch behind the ear.
The manticore pelt is far too bloody and damaged to be of use. Its meat is also unsubstantial because of the famished state it was in.
Adabra Gwynn replies to Nimue: “Oh, we get all kinds of visitors here as I said before~. Adventurers, animals, these sorts of things as well. All is fated by Chauntea you know. That creature was saying something about eating Mimi here...and maybe me! Chauntea feeds those in need, but I am the protector of this windmill and its land! I was chosen by Chauntea, and I cannot allow anything to get in the way of that!”
Adabra directs Nimue to her current selection of potions.
Potion of Healing: 50 gp (2 in stock)
Potion of Greater Healing: 200 gp
Potion of Water Breathing: 180 gp
There also seems to be a few more vials locked behind a glass case above in a cabinet.
Altered by Dusty’s conversation, Adabra intervenes: “Oh, it is fine to call me Chauntea. We are all one under Chauntea after all.” However, upon hearing that Dusty is a Cleric of Tempus, her eyes widen into an expression of fear and anger. “Did you say...Tempus?” Backing to a corner of the wall, she removes a bracelet from her arm and holds it up in front of her. The three beads on the bracelet somehow seem as if they could explode into balls of fire if dropped improperly. “Chauntea is the true goddess of these lands. What business does Tempus have here!?”
Mimi licks the treats out of Krash's hand lovingly. But upon seeing her master's state, backs away and starts to bark loudly.
”Calm now Baby Tempus has no quarrel with a God like Chanteau. Tempus cares more about fighting those who pick up the sword... Not those who pick up beads.”
Dusty points at the dead manticore.
”You better thank Tempus for your life. Tempus is here to battle. To win wars. Your crops play a part but I didn’t see your plants coming to life to protect you from certain death. We all play a part.”
Mimi looks at her master, then back to Krash. She begins to whine as the intensity in the air rises.
Adabra blinks upon hearing her dog's concern. She then looks at Dusty's amulet. Her eye line slowly moves to the nub on Dusty's left arm.
She blinks again before saying, "Well....you did save me back there from that hellspawn. Besides, you seem like decent folk. Bringing Mimi snacks and all."
She places the bracelet back on her wrist, then looks to Nimue. "So, are you interested in any of my wares? Or perhaps a rest upstairs before lunch time?"
”I’m afraid there’s no time for lunch sister. You see we were sent out here to bring you back to Phandalin. There has been a white dragon flying around terrorizing the country side. Gather your things we must be on our way for your safety.”
"Phandalin? Oh, that Harbin Wester. He knows I cannot return to Phandalin! The shrine in that town is observed by Tymora. As I've mentioned, Chauntea is the true goddess of the lands. Perhaps I could give you a letter to old Harbin to convince him that I'm safe. Speaking of which, are any of you here interested in becoming disciples of Chauntea?" Her eyes dilate upon stating the idea. "Chauntea will keep us safe from the dragon!"
Nimue sees that Adabra is going to be a bit of pain to motivate so she pulls Dusty to the side briefly and says "Give me some guidance on this" with a wink. She then turns to Adabra and says "Adabra that is why Harbin wants you to return to Phandalin! Harbin has seen the error of his ways and knows that Tymora can not protect them against the dragon. He has listened to the words of Chauntea but she has told him that he needs a strong believer in town to lead them correctly. That why he has sent us to get you. He wants you to lead the movement in Phandalin so that Chauntea can be properly honored!"
Adabra's eyes open wide at Nimue's convincing story. "Did you hear that, Mimi!? After all these years!!! Perhaps that Sister Garaele finally came around too..." She pats and hugs her dog before saying, "Well, I guess we should get to packing!" She takes the potions and supplies, including those in the cabinet, and quickly places them in her large backpack. "Shall we be off, then?"
" Yes, let us rest here a bit to let her pack. Then we will escort her safely back to town. Then we can head over to that ranch having trouble with orcs. That sound good to everyone?"
Adabra's ears perk up in the middle of her packing a flower vase into her bag. "Oh, did you decide to rest? If that's the case, then we should all pray to Chauntea first!" She sits down in the middle of the room with her legs crossed, both palms out ready to accept the others' hands.
Nimue will excuse herself and say "Apologies I need some fresh air." She will then move outside and find a nice tree to rest at. With Numquam and Magis on watch she will take a short rest.
Nimue's rest is brief but during her meditation, she found herself lost and surrounded by shadow ravens. She hears a whisper from behind that says "Embrace the shadow..." Turning around a hand touches her forehead and her vision goes black. Hearing Numquam's call she frantically looks for her. After taking a deep breath and clearing her thoughts she opens her eyes. The darkness slowly becomes translucent and she sees Numquam and walks towards. She reaches out and touches the raven gently. "Let's go home." Nimue closes her eyes and opens them again, finding herself back at the tree with a dog staring at her.
This post has potentially manipulated dice roll results.
"Caw caw!"
Nimue's eyes blink open slowly. She sees a small dog staring at her, tongue out and panting happily.
"Well, let's be on our way then!" says Adabra, carrying a backpack that looks twice as big as her small frame.
14
3
1
6
8
51
34
57
3
After their short rest, the party makes their way back to Phandalin in no time at all. Harbin Wester seems unresponsive when they tell him how they convinced Adabra to return to town, but slowly starts to slide 25 gold pieces out of the door slit once again.
"..."
(ooc: 25/4 = 6 gold, 2 silver 5 copper each)
It is a two day trek to Butterskull Ranch according to the locals. The adventurers have a peaceful stroll along the road on the first day, and sleep peacefully after setting up camp. Shortly after waking, they run into a goblin traveling merchant who shows them his wares:
Philter of Love (90 gp)
Ring of Warmth (1000 gp)
Prayer Bead - Smiting (1500 gp)
Elemental gem (960 gp)
Philter of Love potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Branding Smite 2nd level Evocation (Paladin) Casting Time: Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
lemental Gem Wondrous item, uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
This post has potentially manipulated dice roll results.
Numquam will fly up in the air and look to see if she sees anymore threats with the wereboar. Perception 18
Magis uses his action to turn invisible and fly towards the wereboar.
Nimue will use her action to command Magis to attack the wereboar from invisibility with Inflict Wounds using a spell slot at second level. This uses Magis's reaction.
Attack: 20 Damage: 23
She will the move to make sure she is 35 feet away from the wereboar.
This post has potentially manipulated dice roll results.
Leovold feel the blessing of Tempus fill him with enhanced might. He takes up a defensive position between the merchant and the wereboar creates an echo to dash forward and strike at the Wereboar.
This post has potentially manipulated dice roll results.
unimpressed with the boars sloppy and poorly executed sneak attack, facebreaker whacks the brute with the butt of his spear and and catches him in the jaw with a well timed elbow.
facebreaker gives the old women an inquisitive look before crouching down to mimi. he presents an open hand before giving her a pat and scratch behind the ear.
The manticore pelt is far too bloody and damaged to be of use. Its meat is also unsubstantial because of the famished state it was in.
Adabra Gwynn replies to Nimue: “Oh, we get all kinds of visitors here as I said before~. Adventurers, animals, these sorts of things as well. All is fated by Chauntea you know. That creature was saying something about eating Mimi here...and maybe me! Chauntea feeds those in need, but I am the protector of this windmill and its land! I was chosen by Chauntea, and I cannot allow anything to get in the way of that!”
Adabra directs Nimue to her current selection of potions.
There also seems to be a few more vials locked behind a glass case above in a cabinet.
Altered by Dusty’s conversation, Adabra intervenes: “Oh, it is fine to call me Chauntea. We are all one under Chauntea after all.” However, upon hearing that Dusty is a Cleric of Tempus, her eyes widen into an expression of fear and anger. “Did you say...Tempus?” Backing to a corner of the wall, she removes a bracelet from her arm and holds it up in front of her. The three beads on the bracelet somehow seem as if they could explode into balls of fire if dropped improperly. “Chauntea is the true goddess of these lands. What business does Tempus have here!?”
Mimi licks the treats out of Krash's hand lovingly. But upon seeing her master's state, backs away and starts to bark loudly.
Dusty laughs.
”Calm now Baby Tempus has no quarrel with a God like Chanteau. Tempus cares more about fighting those who pick up the sword... Not those who pick up beads.”
Dusty points at the dead manticore.
”You better thank Tempus for your life. Tempus is here to battle. To win wars. Your crops play a part but I didn’t see your plants coming to life to protect you from certain death. We all play a part.”
Adabra eyes Dusty intently.
Dustys amulet grows as he gains Guidance.
Persuasion: 10 plus 4
Mimi looks at her master, then back to Krash. She begins to whine as the intensity in the air rises.
Adabra blinks upon hearing her dog's concern. She then looks at Dusty's amulet. Her eye line slowly moves to the nub on Dusty's left arm.
She blinks again before saying, "Well....you did save me back there from that hellspawn. Besides, you seem like decent folk. Bringing Mimi snacks and all."
She places the bracelet back on her wrist, then looks to Nimue. "So, are you interested in any of my wares? Or perhaps a rest upstairs before lunch time?"
Dusty bows slightly.
”I’m afraid there’s no time for lunch sister. You see we were sent out here to bring you back to Phandalin. There has been a white dragon flying around terrorizing the country side. Gather your things we must be on our way for your safety.”
"Phandalin? Oh, that Harbin Wester. He knows I cannot return to Phandalin! The shrine in that town is observed by Tymora. As I've mentioned, Chauntea is the true goddess of the lands. Perhaps I could give you a letter to old Harbin to convince him that I'm safe. Speaking of which, are any of you here interested in becoming disciples of Chauntea?" Her eyes dilate upon stating the idea. "Chauntea will keep us safe from the dragon!"
Nimue sees that Adabra is going to be a bit of pain to motivate so she pulls Dusty to the side briefly and says "Give me some guidance on this" with a wink. She then turns to Adabra and says "Adabra that is why Harbin wants you to return to Phandalin! Harbin has seen the error of his ways and knows that Tymora can not protect them against the dragon. He has listened to the words of Chauntea but she has told him that he needs a strong believer in town to lead them correctly. That why he has sent us to get you. He wants you to lead the movement in Phandalin so that Chauntea can be properly honored!"
Deception check: 21
Adabra's eyes open wide at Nimue's convincing story. "Did you hear that, Mimi!? After all these years!!! Perhaps that Sister Garaele finally came around too..." She pats and hugs her dog before saying, "Well, I guess we should get to packing!" She takes the potions and supplies, including those in the cabinet, and quickly places them in her large backpack. "Shall we be off, then?"
" Yes, let us rest here a bit to let her pack. Then we will escort her safely back to town. Then we can head over to that ranch having trouble with orcs. That sound good to everyone?"
Adabra's ears perk up in the middle of her packing a flower vase into her bag. "Oh, did you decide to rest? If that's the case, then we should all pray to Chauntea first!" She sits down in the middle of the room with her legs crossed, both palms out ready to accept the others' hands.
Nimue will excuse herself and say "Apologies I need some fresh air." She will then move outside and find a nice tree to rest at. With Numquam and Magis on watch she will take a short rest.
Nimue's rest is brief but during her meditation, she found herself lost and surrounded by shadow ravens. She hears a whisper from behind that says "Embrace the shadow..." Turning around a hand touches her forehead and her vision goes black. Hearing Numquam's call she frantically looks for her. After taking a deep breath and clearing her thoughts she opens her eyes. The darkness slowly becomes translucent and she sees Numquam and walks towards. She reaches out and touches the raven gently. "Let's go home." Nimue closes her eyes and opens them again, finding herself back at the tree with a dog staring at her.
"Caw caw!"
Nimue's eyes blink open slowly. She sees a small dog staring at her, tongue out and panting happily.
"Well, let's be on our way then!" says Adabra, carrying a backpack that looks twice as big as her small frame.
14
3
1
6
8
51
34
57
3
After their short rest, the party makes their way back to Phandalin in no time at all. Harbin Wester seems unresponsive when they tell him how they convinced Adabra to return to town, but slowly starts to slide 25 gold pieces out of the door slit once again.
"..."
(ooc: 25/4 = 6 gold, 2 silver 5 copper each)
It is a two day trek to Butterskull Ranch according to the locals. The adventurers have a peaceful stroll along the road on the first day, and sleep peacefully after setting up camp. Shortly after waking, they run into a goblin traveling merchant who shows them his wares:
Philter of Love
potion, uncommon
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Branding Smite
2nd level Evocation (Paladin)
Casting Time: Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
lemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. The type of gem determines the elemental summoned by the spell. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Suddenly, out from the bushes jumps a wereboar!
Initiative:
Leovold: 11
Facebreaker: 20
Dusty: 19
Nimue: 11
Numquam: 17
Magis: 7
Enemy: 1
Combat order:
Everyone can post their turn!
Numquam will fly up in the air and look to see if she sees anymore threats with the wereboar. Perception 18
Magis uses his action to turn invisible and fly towards the wereboar.
Nimue will use her action to command Magis to attack the wereboar from invisibility with Inflict Wounds using a spell slot at second level. This uses Magis's reaction.
Attack: 20 Damage: 23
She will the move to make sure she is 35 feet away from the wereboar.
Dusty prays to Tempus! He prays to Tempus and will cast Bless on his companions.
Leovold feel the blessing of Tempus fill him with enhanced might. He takes up a defensive position between the merchant and the wereboar creates an echo to dash forward and strike at the Wereboar.
Attack: 24 Damage: 15
Blessing 1
.
unimpressed with the boars sloppy and poorly executed sneak attack, facebreaker whacks the brute with the butt of his spear and and catches him in the jaw with a well timed elbow.
guidance: 3
Attack: 9 Damage: 3
Attack: 22 Damage: 5
(ooc: meant bless not guidance. oops)
Numquam surveys the area. Nimue sends Magis to attack. The raven inflicts tremendous magical pain into the wereboar, causing it to squeal. (52 damage)
Facebreaker thrusts his spear straight into the creature. However, the attack seems to have no effect.
Dusty blesses his companions.
Leovold sends out an echo to slash the beast but, it stutters as it slashes, causing no damage to the beast.
The wereboar has taken 52 damage!
2
4
The wereboar mauls at Facebreaker, then moves in to attack with its tusks!
Attack: 20 Damage: 12
Attack: 22 Damage: 12
The pigman's hammer slams right into Facebreaker's chest! However, the tusk trust misses its target.
Facebreaker has taken 11 damage.
Everyone can post their turns.
Numquam will continue to survey the land.
Magis will use the help action to assist Nimue on her next attack.
Nimue will cast eldritch blast at the wereboar and move to keep her distance of 35 feet.
Attack: 22 Damage: 3
Blessing 2