This post has potentially manipulated dice roll results.
Leo shouts to the others to join him and makes his way swiftly to the western wall. He climbs to the highest point he can whilst remaining out of view of those approaching and uses his keen eyes to see who it is that has caused the alarm
This post has potentially manipulated dice roll results.
They enter bow shot of the walls when the giant slashes the air in front dramatically and the ogres launch goblins from the catapults on their backs. Attack: 15 Damage: 4
Two of the guards are sent flying backwards off of the ramparts by a flung goblin. Both dying with the once living projectiles as they hit the cold stone floor below. The remaining three goblins that were flung smash into the walls and leave a bloody smear as they die on impact
This post has potentially manipulated dice roll results.
Seeing the hoard advance, Carilius casts Shatter at the centre of the group
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a DC15 con saving throw. A creature takes 14 thunder damage on a failed save, or half as much damage on a successful one
This post has potentially manipulated dice roll results.
The ogres lob another round of goblins at the guards on the parapets. The guards returning fire and the goblins reload the huckers with more “volunteers”
4741
Attack: 15 Damage: 8
Attack: 21 Damage: 10
Attack: 12 Damage: 10
Attack: 12 Damage: 7
Attack: 10 Damage: 11
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Leo shouts to the others to join him and makes his way swiftly to the western wall. He climbs to the highest point he can whilst remaining out of view of those approaching and uses his keen eyes to see who it is that has caused the alarm
stealth 17
perception 18
You see a phalanx of hobgoblins (10) approaching as the vanguard to a frost giant. Following behind the giant are 50 goblins and 5 ogres
They enter bow shot of the walls when the giant slashes the air in front dramatically and the ogres launch goblins from the catapults on their backs.
Attack: 15 Damage: 4
Attack: 10 Damage: 4
Attack: 22 Damage: 4
Attack: 18 Damage: 4
Attack: 23 Damage: 5
Two of the guards are sent flying backwards off of the ramparts by a flung goblin. Both dying with the once living projectiles as they hit the cold stone floor below. The remaining three goblins that were flung smash into the walls and leave a bloody smear as they die on impact
Leo aims out and fires a snap shot at the frost giant
Attack: 16 Damage: 17
hunters mark 2
Seeing the hoard advance, Carilius casts Shatter at the centre of the group
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a DC15 con saving throw. A creature takes 14 thunder damage on a failed save, or half as much damage on a successful one
The snapshot scores a shallow mark along the giants side. It roars and the battle is on!
Leowin 7
Giant 0
hobgoblins 18
Ogres 13
goblins 9
zephyr 17
guards 9
Con saves for the hobgoblins. 15 10 19 3 21 4 16 3 20 17
The shatter spell wipes out the phalanx of hobgoblins blowing through their formation like a cannonball
Initiative 16
Initiative 16
Initiative - 4
Initiative 14
Zephyr has no way of getting to any opponents and has no ranged weapons do he will take the dodge action and hug a parapet
Leo aims for the frost giant
“Swift death to those that have wronged me!“
Attack: 24 Damage: 23
Attack: 18 Damage: 17
If hit 12
7
hunters mark 1
hoardbreaker Attack: 28 Damage: 6
Leo smashes a golden arrow into the giant and picks off one of the goblins running around its feet
Carilius points his rapier at the giant, sending two beams of Eldritch Blast towards it
Attack: 11 Damage: 6
Attack: 17 Damage: 7
The giant deflects the first bolt with its vambrace but the second scores a slight burn across its forearm.
The ogres lob another round of goblins at the guards on the parapets. The guards returning fire and the goblins reload the huckers with more “volunteers”
47 41
Attack: 15 Damage: 8
Attack: 21 Damage: 10
Attack: 12 Damage: 10
Attack: 12 Damage: 7
Attack: 10 Damage: 11