Everyone is pretty spread out, so you could only get one of the following: the hobgoblin leader who is currently engaged with Ondrej, the second hobgoblin who is near the eastern door, the small creature silhouetted in the door on the curved wall, or the cluster of five or six goblins making their way out the northern door (which includes the one warrior who fled from the battle).
Lar-Dun will cast burning hands aiming towards the hobgoblin leader, as that is the closest and most convenient target. Damage: 8 Dex save: 16
The figure in the doorway laughs again and pulls another object from their pocket, this time a small vial of dark liquid. They let a single drop fall from it onto the ground, gesturing with their other hand over where it landed. Hobgoblin saves: 62
The leader roars in pain as Lar-Dun's cone of fire singes his side, but continues his downward strike towards Ondrej.
Attack: 16 Damage: 3 (subtract 4 from the attack roll)
The other standing hobgoblin moves towards where it saw Genken attempt to hide and swings its sword towards him.
Attack: 11 Damage: 6 (subtract 3 from the attack roll)
Both blades are seemingly yanked away from their targets at the last second by some unseen force.
Arisys catches her boomerang and in one fluid motion spins around to get more power behind its throw. She aims for the hobgoblin leader and releases the boomerang.
Attack: 22 Damage: 5 (Boomerang returns on a miss, falls to ground on a hit).
Genken swiftly leaps back (bonus action - disengage) and moves away from the hobgoblin attacking him, moving towards Ondrej but keeping at range from any enemies. As he moves, he readies an arrow, then drawing it back as he comes to a stop before loosing it at the hobgoblin attacking Ondrej.
Summer’s arrow pierces into the leader’s throat just as Ondrej’s sword cleaves through the side of his torso. He staggers backwards a few steps, clutching his wounds, then topples over with a mighty thud.
The hobgoblin's blade nicks Genken as he tries to dodge out of the way. He bares his sharp teeth in a low growl at the creature as he crouches slightly, ready to attack.
This post has potentially manipulated dice roll results.
Arisys will cast sacred flame on the hobgoblin. Damage: 5 Dex save: 4
Up next is Genken
(I'm thinking of trying a new method of running combat for your next encounter, described in the spoiler below. I'm hoping it will make things move a little faster. If you guys hate it, we can switch back, but it's been working pretty well in another pbp I'm in.)
The party and the enemies each roll initiative like normal. Then, the average initiative of each "team" is taken to see which one goes first. On the party's turn, you'll have a certain period of time (say, 48 hours?) to post your actions. Y'all can go in any order you like. Once everyone has posted or time is up, the enemies will have their turn and the next round will start.
Thanks Artymis for Botting Arysis. (I was going to sacred flame anyway).
(Things have been absolutely crazy. I'm just trying to balance a million things and unfortunately my games haven't taken a priority. I'm trying to get my head back into it, so that I don't let everyone down. I like the sounds of the group combat)
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Everyone is pretty spread out, so you could only get one of the following: the hobgoblin leader who is currently engaged with Ondrej, the second hobgoblin who is near the eastern door, the small creature silhouetted in the door on the curved wall, or the cluster of five or six goblins making their way out the northern door (which includes the one warrior who fled from the battle).
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(If we don’t hear from Lar-Dun by tonight I’ll puppet his turn so we can move on)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Lar-Dun will cast burning hands aiming towards the hobgoblin leader, as that is the closest and most convenient target. Damage: 8 Dex save: 16
The figure in the doorway laughs again and pulls another object from their pocket, this time a small vial of dark liquid. They let a single drop fall from it onto the ground, gesturing with their other hand over where it landed. Hobgoblin saves: 6 2
The leader roars in pain as Lar-Dun's cone of fire singes his side, but continues his downward strike towards Ondrej.
Attack: 16 Damage: 3 (subtract 4 from the attack roll)
The other standing hobgoblin moves towards where it saw Genken attempt to hide and swings its sword towards him.
Attack: 11 Damage: 6 (subtract 3 from the attack roll)
Both blades are seemingly yanked away from their targets at the last second by some unseen force.
Up next is Arisys
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Arisys catches her boomerang and in one fluid motion spins around to get more power behind its throw. She aims for the hobgoblin leader and releases the boomerang.
Attack: 22 Damage: 5 (Boomerang returns on a miss, falls to ground on a hit).
((Is the little guy with us?))
(No, Meepo is not with you)
This time the boomerang impacts, cracking the hobgoblin across the face and clattering to the ground.
The last few stragglers make it out the door, leaving only you, the hobgoblins, the pile of sleeping goblins, and the mysterious figure.
Up next is Genken
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Genken swiftly leaps back (bonus action - disengage) and moves away from the hobgoblin attacking him, moving towards Ondrej but keeping at range from any enemies. As he moves, he readies an arrow, then drawing it back as he comes to a stop before loosing it at the hobgoblin attacking Ondrej.
Shortbow Attack: 14 Damage: 6
Sneak Attack if hits: 4
(A 14 wouldn't hit, but you still have advantage so you can roll again)
(Edit: for the sake of time, I'll make the roll: 18)
The arrow sticks into the metal armor, seemingly unnoticed by the hobgoblin.
Up next is Summer
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(OOC - I forgot about the advantage, sorry! Thanks for the roll to keep things going :) )
(If we haven’t heard from Summer soon I’ll move things along)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Summer will shoot an arrow towards the leader.
Attack: 18 Damage: 7
Up next is Lar-Dun and Ondrej
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Ondrej, frustrated by his miss, flings the blade of his sword back towards the hobgoblin in a wild uppercut swing.
Attack: 19 Damage: 14
Summer’s arrow pierces into the leader’s throat just as Ondrej’s sword cleaves through the side of his torso. He staggers backwards a few steps, clutching his wounds, then topples over with a mighty thud.
Up next is Lar-Dun
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(sorry, was at the wake of a family friend yesterday. I was gonna use my bow anyway lol.)
(Major apologies for being gone. Schoolwork plus conferences plus four day weekend equal distraction, so I’m massively sorry.)
Lar-Dun throws another Eldritch Blast at one of the Hobgoblins (whoever looks least damaged).
14 Damage 1
(wow I guess the dice roller does work on mobile. But the rolls suck more than usual)
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(There's only one hobgoblin left)
Second roll because advantage: 22
The blast strikes the hobgoblin's lower arm. He doesn't seem too bothered by it and strides after Genken, taking another swing at him.
Attack: 23 Damage: 4 (Subtract 2 from the attack roll)
The figure in the doorway does nothing, simply standing and watching.
Up next is Arisys
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
The hobgoblin's blade nicks Genken as he tries to dodge out of the way. He bares his sharp teeth in a low growl at the creature as he crouches slightly, ready to attack.
(Things have gotten really inactive lately. Hope to hear from Arisys soon. Also, hope y’all are doing well!)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(Ty! Same! I know it's been a crazy few weeks for me, especially since my bday was last week and then the wake right. Hope you're doing well DM!)
Arisys will cast sacred flame on the hobgoblin. Damage: 5 Dex save: 4
Up next is Genken
(I'm thinking of trying a new method of running combat for your next encounter, described in the spoiler below. I'm hoping it will make things move a little faster. If you guys hate it, we can switch back, but it's been working pretty well in another pbp I'm in.)
The party and the enemies each roll initiative like normal. Then, the average initiative of each "team" is taken to see which one goes first. On the party's turn, you'll have a certain period of time (say, 48 hours?) to post your actions. Y'all can go in any order you like. Once everyone has posted or time is up, the enemies will have their turn and the next round will start.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Thanks Artymis for Botting Arysis. (I was going to sacred flame anyway).
(Things have been absolutely crazy. I'm just trying to balance a million things and unfortunately my games haven't taken a priority. I'm trying to get my head back into it, so that I don't let everyone down. I like the sounds of the group combat)