Inside of Axeholm, on the main floor, just beyond the east mezzanine staircase and wrapping west in an arc is the barricade the Axeholm encampment set up.
The ghouls, about two dozen that Robwin and Rinn can easily see, are charging from deeper into the keep from southern end.
They are probably eleven that will hit the barricade this round, six the round after and seven after that.
You heard the wailing of the Banshee but haven't seen it.
There are twenty Axeholm company on guard, lightly armed and spread out in the main and mezzanine.
Robwin dashes forwards out of his dome (which immediately fades once he steps outside). He stops around 10ft back from the barricade looking at the waves of ghouls approaching…
He calls to the militia, ”Archers!… Crossbows!… Fire when they're in range!…”.
Then he pulls out his moon egg focus in his left hand, and raises his right, blasting a bolt of fire from his palm towards the approaching crowd of monsters. He aims for the one Rinn hit if it’s not down otherwise the closest one.
This post has potentially manipulated dice roll results.
Silenus begins twirling his great axe in his hands as he bounds towards the barricade.
"Best way to keep gnarly deadheads out is not to let them near this way cool barricade," Silenus says as he reaches the barricade at full speed.
His steps become closer and closer to leaps as he gets there. With his last step before he hits the barricade he leaps up and forward.
Movement: 15' to barricade, plus High Jump (3+ 4(STR) + Mirtful Leap of 1 ) plus distance to clear width of barricade (assume less than 15' wide?).
As he leaps into the air, Silenus can feel his already loose control of his emotions break and as he lands on the other side (hopefully) all manner of adrenaline and crazed energy surface.
Bonus Action: Enter Rage as lands on other side of barricade.
Silenus surprises even himself with his 15' leap up in the air.
As he lands and he loses control of his emotions, a swirling rainbow of neon bright lights swirl about him, making it harder to pin point exactly where the satyr is.
Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
Barely slowing to register the appearance of the moving lights, Silenus slashes across the closest ghoul with his great axe, letting the movement of the axe keep going and slash into the next closest ghoul.
Action: Great Axe 1: Attack: 13 Damage: 8
Great Axe 2: Attack: 12 Damage: 5
"Cowabunga dead dudes," Silenus yells at the ghouls.
(( About three hours left on the hut ))
Ghouls Ini 20
Banshee Ini 1
Axeholm Camp Ini 13
Initiative
Rinn 22
Robwin 20
Ghouls 20
Yian 19
Silenus 16
Axeholm Camp 13
Banshee 1
(DM Question - how many ghouls are there coming out of axeholm? Perception 21 if you need it.)
((Are they all coming from one narrow place? Or coming out all over? Grouped or spread? Thanks)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Inside of Axeholm, on the main floor, just beyond the east mezzanine staircase and wrapping west in an arc is the barricade the Axeholm encampment set up.
The ghouls, about two dozen that Robwin and Rinn can easily see, are charging from deeper into the keep from southern end.
They are probably eleven that will hit the barricade this round, six the round after and seven after that.
You heard the wailing of the Banshee but haven't seen it.
There are twenty Axeholm company on guard, lightly armed and spread out in the main and mezzanine.
(Ok, well if we haven't seen the banshee, then that simplifies options.)
Rinn grabs up his longbow and swiftly nocks an arrow, firing it at the leading ghoul.
Longbow Attack: 27 Damage: 9
Sneak Attack if applicable: 10
He jumps down from his perch and moves his full movement to get closer into a new hiding spot (bonus action Stealth: 20).
Rinn, You're sure of your strike before it leaves your string. The hit does significant damage.
Robwin dashes forwards out of his dome (which immediately fades once he steps outside). He stops around 10ft back from the barricade looking at the waves of ghouls approaching…
He calls to the militia, ”Archers!… Crossbows!… Fire when they're in range!…”.
Then he pulls out his moon egg focus in his left hand, and raises his right, blasting a bolt of fire from his palm towards the approaching crowd of monsters. He aims for the one Rinn hit if it’s not down otherwise the closest one.
Cast a spell action (fire bolt): Attack: 11 Damage: 7 (fire damage)
((Is the barricade high and wide enough to completely stop them?!?!))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( Robwin’s bolt misses the stumbling ghoul. ))
(( The barricade will act as difficult terrain for the ghouls. ))
(( Barricade AC 18 HP 9 per ten foot segment. ))
The eleven ghouls reach the barricade striking it. To hit: 15 damage: 9
The ghouls attempt to damage the barricade appears ineffective.
They are spread across four sections of the southern most southeast section of the barricade.
Yian, Silenus,
As the ghouls hit the barricade, you're about fifteen feet (half your movement) from it.
(( Unless you wish to be outside. Your armor, you took care of - dawn when you were woken. ))
What do you do?
Yian quickly stirs grabbing her bow and quiver from Ydri
After doing so she commands Ydri "At them!"
Simultaneously, she pulls back an arrow on her bow aiming and shooting at one of the Ghouls (she moves closer if she needs to)!
As she does, there is a pulse flame from Ydri, she breathes it in and onto her arrow (Infused strikes)
Bow attack: 18
Bow damage: 8 Piercing + 1 Fire Damage
Ydri hearing the command of his friend, runs at the ghouls (40ft Move)
If he reaches he attacks a ghoul, otherwise he dashes
Bite attack: 18
Bite damage: 8
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
In case my bow shot hits I'll use my Piercer re-roll on the piercing damage: 6
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Yian & Ydri tare into one of the ghouls leaving it very hurt and burning
((1d4 fire per round start of turn)).
Silenus begins twirling his great axe in his hands as he bounds towards the barricade.
"Best way to keep gnarly deadheads out is not to let them near this way cool barricade," Silenus says as he reaches the barricade at full speed.
His steps become closer and closer to leaps as he gets there. With his last step before he hits the barricade he leaps up and forward.
Movement: 15' to barricade, plus High Jump (3+ 4(STR) + Mirtful Leap of 1 ) plus distance to clear width of barricade (assume less than 15' wide?).
As he leaps into the air, Silenus can feel his already loose control of his emotions break and as he lands on the other side (hopefully) all manner of adrenaline and crazed energy surface.
Bonus Action: Enter Rage as lands on other side of barricade.
Wild Surge Roll from Rage: 7
(to be continued after Wild Surge result)
Silenus surprises even himself with his 15' leap up in the air.
As he lands and he loses control of his emotions, a swirling rainbow of neon bright lights swirl about him, making it harder to pin point exactly where the satyr is.
Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
Barely slowing to register the appearance of the moving lights, Silenus slashes across the closest ghoul with his great axe, letting the movement of the axe keep going and slash into the next closest ghoul.
Action: Great Axe 1: Attack: 13 Damage: 8
Great Axe 2: Attack: 12 Damage: 5
"Cowabunga dead dudes," Silenus yells at the ghouls.
((Forgot to roll the recharge for Robwin’s blue moon egg focus… Hope it’s okay to roll now (it recharges on long rest)…
1d4 ‘charges’ regained: 1
1d100 component replacement capacity: 73 ))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( @Grwobert - No problem. ))