Silenus looks around, his eyes wild with excitement. He registers that the ghouls are a long way off and it would take him awhile to catch them. He pounds his fists on the ground, shouting downwards.
"Coward," Silenus shouts.
He looks back to the barricade and notes fewer people than he expected to see. He bounds back, leaping over it and helps move the wounded to safety, taking a moment to see if anyone need immediate attention. As he does, the colours that have been swirling about him fade and then disappear.
Rinn nocks an arrow but isn't quick enough to get a shot off at the banshee. He looks around at the others, excitedly, "So, shall we go check that out some more?"
Robwin, manages to just about pull aside from the Banshee’s corrupting touch. It glances off of his newly cast mage armor with a screech of claws against metal, like nails against a chalkboard.
((Does Robwin, or anyone near Robwin, get an opportunity attack? And can anyone see it now on the mezzanine or is it completely out of view of everyone? Thanks))
Yianstands from the ground taking in the scene as quickly as she can, seeing Ydrion the floor she yells "NO!"
((Assuming she is unable to see the Banshee at this point)) She slams her fist into the ground and there is a flash of flames! They reach Ydriwho is invigorated by them and leaps beside her (Re-summon Drake, as taking him to 0 dismisses him)
She'll then command him to follow and retreat so they are separated from the group in case of another scream.
((Obviously this is on Yian's turn hence the assumption that she can't see the Banshee))
(( OOC: @CarethWarder - The prompts are only to keep us in the game. A post once every 48 hours when IRL is pulling us away is completely understandable. We'll retrofit what we need to, when we need to. ))
((How is the mezzanine accessed? And how far above them is the opening to the mezzanine? And last question - did Silenus get any sense that his attack on the banshee did any damage?))
((There are stone staircase on each side of the gauntlet going up to the mezzanine. The staircase are ten feet wide and the ceiling is twenty feet to the mezzanine. The space beyond the mezzanine on main floor, second floor and third floor are forty feet high.
You felt you did some damage but not as much as you thought you would.))
Silenus looks up at the mezzanine, some 20' above. Even if he puts everything he has into his jump, that would be a tough height to get to.
"If that hella gnarly banshee just keeps motoring up and down and up and down we'll spend all day running up and down those stairs until we want to ralph," Silenus says. "Half up and half stay down?"
He looks at the others to see what kind of shape everyone is in and whether or not they have a better idea.
The Banshee descends through the ceiling near Rinn and wails, "Get out of my house!" ((Everyone make a Wisdom saving through DC 13 ))
********* Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours. *********
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Silenus looks around, his eyes wild with excitement. He registers that the ghouls are a long way off and it would take him awhile to catch them. He pounds his fists on the ground, shouting downwards.
"Coward," Silenus shouts.
He looks back to the barricade and notes fewer people than he expected to see. He bounds back, leaping over it and helps move the wounded to safety, taking a moment to see if anyone need immediate attention. As he does, the colours that have been swirling about him fade and then disappear.
((Out of rage))
What is Yian doing?
Silenus - Your assistance is appreciated. By the encampment who are trying to revive their fallen and move the injured out of the keep.
d8 Rinn, TT, Robwin, Eline, Yian, Encampment, Silenus, Encampment ((3))
The blue-grey light of the Banshee rockets up and through you, Robwin, As it attempts to tear at your soul.
To Hit: 14 necrotic damage 11
((Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: (3d6 + 2) necrotic damage.))
The Banshee continues up through the ceiling into the mezzanine. She moans yet again, "Get out of my home.
Rinn nocks an arrow but isn't quick enough to get a shot off at the banshee. He looks around at the others, excitedly, "So, shall we go check that out some more?"
Robwin, manages to just about pull aside from the Banshee’s corrupting touch. It glances off of his newly cast mage armor with a screech of claws against metal, like nails against a chalkboard.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
((Does Robwin, or anyone near Robwin, get an opportunity attack? And can anyone see it now on the mezzanine or is it completely out of view of everyone? Thanks))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
((My apologies! I was asleep!))
Yian stands from the ground taking in the scene as quickly as she can, seeing Ydri on the floor she yells "NO!"
((Assuming she is unable to see the Banshee at this point)) She slams her fist into the ground and there is a flash of flames! They reach Ydri who is invigorated by them and leaps beside her (Re-summon Drake, as taking him to 0 dismisses him)
She'll then command him to follow and retreat so they are separated from the group in case of another scream.
((Obviously this is on Yian's turn hence the assumption that she can't see the Banshee))
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
(( OOC: @CarethWarder - The prompts are only to keep us in the game. A post once every 48 hours when IRL is pulling us away is completely understandable. We'll retrofit what we need to, when we need to. ))
(( @Grwobert - The Banshee passed through the ceiling. You (plural) cannot see the mezzanine from where you are. Yes, opportunity attack from Eline ))
Eline bumps Robwin aside and swings at the Banshee with her glowing greataxe. (To Hit: 15 Dam. 7 slashing 2 radiant)
((Banshee Regain Wail DC 19 9))
((How is the mezzanine accessed? And how far above them is the opening to the mezzanine? And last question - did Silenus get any sense that his attack on the banshee did any damage?))
((There are stone staircase on each side of the gauntlet going up to the mezzanine. The staircase are ten feet wide and the ceiling is twenty feet to the mezzanine. The space beyond the mezzanine on main floor, second floor and third floor are forty feet high.
You felt you did some damage but not as much as you thought you would.))
Silenus looks up at the mezzanine, some 20' above. Even if he puts everything he has into his jump, that would be a tough height to get to.
"If that hella gnarly banshee just keeps motoring up and down and up and down we'll spend all day running up and down those stairs until we want to ralph," Silenus says. "Half up and half stay down?"
He looks at the others to see what kind of shape everyone is in and whether or not they have a better idea.
The camp, including the alchemists, are getting everyone out of Axeholm.
Banshee target
d8 Rinn, TT, Robwin, Eline, Yian, Encampment, Silenus, Encampment ((6))
The Banshee descends through the ceiling near Rinn and wails, "Get out of my house!" ((Everyone make a Wisdom saving through DC 13 ))
********* Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours. *********