Those of you who do search the partially collapsed room confirm there’s nothing of value. And when you are complete and continue on towards door #3, Mr Dark further assures you, there’s nothing interesting in the previous room.
With door three being the suggestion, one of you eventually have to muster up the courage to push it open. Remembering what side to push on was key, allowing you to open it without much hassle.
Knock Knock?
(Who’s there? Is it Kaemgen?
Kay then, Here’s a booger.)
A garble hiss screams from the discovered pile of rubble of this secret passageway. Mustard yellow launches in your direction!
Surprise Attack! Go go snot rocket.
On Kaemgen (assuming he opened the door?) Attack: 24 Damage: 18 + 1 acid
Initiative Time! Roll them clickity clacks.
Ochre Jellies O1: 12 O2: 13 (He’s hiding in the rubble behind the other)
This post has potentially manipulated dice roll results.
Kaemgen initiative: 5
((Kaemgen would have happily gone through first... Preferably had Dazzlyn swing the door open with Kaemgen immediately stepping in first, but just 'cause he wants to keep his two rapiers out. But yeah, Kaemgen will take the hit.))
Kaemgen steps through the threshold while asking Dazzlyn to hold the torch a little higher, if he pleases. Before Dazzlyn can even respond, Kaemgen boldly leads the way into the room and directly splatters into a cold, wet, sticky and gooey mess of badness. "Blahhhbrrr..." Is all he is able to annunciate before succumbing to the horrors or the yellow mustard. Kaemgen drops... or starts to before being sucked up into the mustard? Only time will tell.
This post has potentially manipulated dice roll results.
Hansel Initiative: 14
Ugh! There's more of them! Stay back everyone! Don't let them touch your exposed skin...
Having spent all his healing magic, Hansel instead grabs Kaemgen by the arms (or legs, whatever he can grab) and tries to drag him away from the doorway and the over-friendly boogers (Athletics? 17) past Dazzlyn and up toward the altar and out of sight
(OOC: Just don't roll a 1 on your next death save and I'll cast Spare the Dying)
Dark's bolts soar through the air in quick response. The first one strikes Kaemgen's attacker directly in it's gurgle hole. The second veers, making contact with the doorway, completely splintering. But, to your surprise, it was still effective! Bits still lodged themselves into your foe.
Initiative D | H | O2 | O1 | K | A | M | X
Without skipping a beat, Hansel takes firm grip of Kaemgen's limp body. Scrambling, Dazzlyn eventually clues in he's in the way. Spinning on his heel so fast he'd almost run into a wall before completing a full 360 and deciding to pick up a limb and help Hansel ensure his guide is safely tucked around the corner.
Initiative D | H | O2 | O1 | K | A | M | X
A second jelly blob makes itself known by rising from its nesting place. Almost as if it woke up on the wrong side of the rubble, it hisses a snot bubble pops at it's counter part. It'd crawl up the wall and around the other, working it's way to some breakfast.
Initiative D | H | O2 | O1 | K | A | M | X
Ooze 1 charges forward, launching itself on the next squishy being it could see!
(Kaemgen already rolled their death save. Here’s mine)
death save:15
((True, one fail for me... And would the mustard jelly get an attack of opportunity on either me or Hansel when he drags me away? Not to argue against my own interest...))
(Kaemgen already rolled their death save. Here’s mine)
death save:15
((True, one fail for me... And would the mustard jelly get an attack of opportunity on either me or Hansel when he drags me away? Not to argue against my own interest...))
(I guess in theory it could... The idea of it hitting Hansel and his reaction to it seems amusing to me)
OOC: In theory, Hansel was not engaged with the ooze, so he should not suffer an AOO from movement. Kaemgen shouldn't get one either, since someone else moving you doesn't cause you to provoke an AOO...I think.
Seeing two of his allies fall, Auric snarls in ungentlemanly frustration and barks out a surprisingly mellifluous fluting trill through his nasal passages. Golden motes of light appear on Kaemgen briefly, and he awakens.
Turning his attention on the oozes, Auric inhales deeply, then exhales a torrent of flame covering their forms with a scorching sirocco of Gold Dragon Breath!
Taking a defensive posture, he prepares to retaliate if one of the oozes damages him.
Bonus Action: Healing Light to cure 2 hit points for Kaemgen.
Action: Gold Dragon's Breath in a 15' cone, DC 12 Dexterity Save for Half, Fire damage of 5
Reaction (if hit) to use Vengeance of the Dragon (Hellish Rebuke)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With the scene unfolding before him, Auric steps up to push the battle back into balance. The Dragonborn breathes life into Kaemgen before moving on to unloading a fiery breath over the aggressive mustard blobs.
O1 (DC12): 16 O2 (DC12): 8
Ooze 1 proves to be nimbler than expected and dodges a part of the flame, but the second one took on the full force of Auric’s breath.
Initiative D | H | O2 | O1 | K | A | M | X
The quietest of groans would barely escape Marblebeard. He’s still kickin’!
Initiative D | H | O2 | O1 | K | A | M | X
Xeno winds up and brings his maul down with a great display of force, smashing the oozeling that attacked Marblebeard.
This post has potentially manipulated dice roll results.
With Kaemgen back in the land of the living, Hansel moves to assist the others in eradicating these unsightly creatures from this rather unsightly temple.
Mr. Dark keeps pew pewing from behind Scott's unconscious body at his feet. His bolts keep picking pieces out of the aggressive ooze. Hansel moves in to follow up with his trusty ugly stick, giving it a good smack upside the 'head'.
Initiative D | H | O2 | O1 | K | A | M | X
Grumpy sluggish ooze got a rude awakening from Auric's morning breath. It was not a happy camper. Sizzling with newfound frustration it slithers onto the ceiling to get a closer of you. It stretches a psudopod down to smack you.
On Auric Attack:19 Damage: 11 + 6 acid
Initiative D | H | O2 | O1 | K | A | M | X
Big bad booger was no longer at his beefiest. Deflated and singed, it'd still gurble snarl. As tempted as it was to finish off it's original prey, a shiny smasher caught it's attention. Big bad booger buckles, bowing out to boost his best bud, burdening his bully with a blow.
On Xeno Attack:11 Damage: 7 + 1 acid
Initiative D | H | O2 | O1 | K | A | M | X
Roll Call: Kaemgen > Auric > Marble > Xeno
Map Update (Forgot to move O2. Techically he's chilling on the ceiling above O1 now.)
After everyone else turns and walks out of the room without looking too closely, Mr.Dark shrugs and wanders in and pokes around.
Investigation : 18
What's the difference between a Wizard and a Sorcerer?
Class.
Those of you who do search the partially collapsed room confirm there’s nothing of value. And when you are complete and continue on towards door #3, Mr Dark further assures you, there’s nothing interesting in the previous room.
With door three being the suggestion, one of you eventually have to muster up the courage to push it open. Remembering what side to push on was key, allowing you to open it without much hassle.
Knock Knock?
(Who’s there?
Is it Kaemgen?
Kay then,
Here’s a booger.)
A garble hiss screams from the discovered pile of rubble of this secret passageway. Mustard yellow launches in your direction!
Surprise Attack!
Go go snot rocket.
On Kaemgen (assuming he opened the door?)
Attack: 24 Damage: 18 + 1 acid
Initiative Time!
Roll them clickity clacks.
Ochre Jellies
O1: 12
O2: 13 (He’s hiding in the rubble behind the other)
Roll call: Everyone!
just an unstable unicorn.
Kaemgen initiative: 5
((Kaemgen would have happily gone through first... Preferably had Dazzlyn swing the door open with Kaemgen immediately stepping in first, but just 'cause he wants to keep his two rapiers out. But yeah, Kaemgen will take the hit.))
Kaemgen steps through the threshold while asking Dazzlyn to hold the torch a little higher, if he pleases. Before Dazzlyn can even respond, Kaemgen boldly leads the way into the room and directly splatters into a cold, wet, sticky and gooey mess of badness. "Blahhhbrrr..." Is all he is able to annunciate before succumbing to the horrors or the yellow mustard. Kaemgen drops... or starts to before being sucked up into the mustard? Only time will tell.
Kaemgen 1st Death Save: 9
Eeew... a moisty death would be the worst kind!
Xenophon:2
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Mr.Dark initiative : 22
"Ooooh no...that was gruesome!!" (he's already raising his crossbow and placing a bolt on it....)
What's the difference between a Wizard and a Sorcerer?
Class.
Auric:
Initiative: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Son of a... I told him to stay near me...”
Initiative: 4
Map
(Approximate positions based off of assumed character habits and taking into account initiatives.)
Initiative
D | O1 | O2 | K | A | M | X
Pending: Hansel initiative
Roll call: Mr. Dark (and Hansel if roll > 13)
just an unstable unicorn.
Hansel Initiative: 14
Ugh! There's more of them! Stay back everyone! Don't let them touch your exposed skin...
Having spent all his healing magic, Hansel instead grabs Kaemgen by the arms (or legs, whatever he can grab) and tries to drag him away from the doorway and the over-friendly boogers (Athletics? 17) past Dazzlyn and up toward the altar and out of sight
(OOC: Just don't roll a 1 on your next death save and I'll cast Spare the Dying)
Bunlar sizin aradiğiniz droidler değil
Surprising everyone, Mr.Dark fires two bolts at the first moldy slimy ugly thing!
Attack: 25 Damage: 7
Attack: 8 Damage: 6
What's the difference between a Wizard and a Sorcerer?
Class.
Initiative
D | H | O2 | O1 | K | A | M | X
Dark's bolts soar through the air in quick response. The first one strikes Kaemgen's attacker directly in it's gurgle hole. The second veers, making contact with the doorway, completely splintering. But, to your surprise, it was still effective! Bits still lodged themselves into your foe.
Initiative
D | H | O2 | O1 | K | A | M | X
Without skipping a beat, Hansel takes firm grip of Kaemgen's limp body. Scrambling, Dazzlyn eventually clues in he's in the way. Spinning on his heel so fast he'd almost run into a wall before completing a full 360 and deciding to pick up a limb and help Hansel ensure his guide is safely tucked around the corner.
Initiative
D | H | O2 | O1 | K | A | M | X
A second jelly blob makes itself known by rising from its nesting place. Almost as if it woke up on the wrong side of the rubble, it hisses a snot bubble pops at it's counter part. It'd crawl up the wall and around the other, working it's way to some breakfast.
Initiative
D | H | O2 | O1 | K | A | M | X
Ooze 1 charges forward, launching itself on the next squishy being it could see!
On Marblebeard
Attack: 20 Damage: 9 + 1 acid
Initiative
D | H | O2 | O1 | K | A | M | X
Roll Call: Kaemgen > Auric > Marblebeard > Xeno
Map Update

just an unstable unicorn.
(Kaemgen already rolled their death save. Here’s mine)
death save:11
((True, one fail for me... And would the mustard jelly get an attack of opportunity on either me or Hansel when he drags me away? Not to argue against my own interest...))
(I guess in theory it could... The idea of it hitting Hansel and his reaction to it seems amusing to me)
Xenophon takes a single step to the Southeast and brings his maul down on O1
Attack: 17 Damage: 11
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Auric:
OOC: In theory, Hansel was not engaged with the ooze, so he should not suffer an AOO from movement. Kaemgen shouldn't get one either, since someone else moving you doesn't cause you to provoke an AOO...I think.
Seeing two of his allies fall, Auric snarls in ungentlemanly frustration and barks out a surprisingly mellifluous fluting trill through his nasal passages. Golden motes of light appear on Kaemgen briefly, and he awakens.
Turning his attention on the oozes, Auric inhales deeply, then exhales a torrent of flame covering their forms with a scorching sirocco of Gold Dragon Breath!
Taking a defensive posture, he prepares to retaliate if one of the oozes damages him.
Bonus Action: Healing Light to cure 2 hit points for Kaemgen.
Action: Gold Dragon's Breath in a 15' cone, DC 12 Dexterity Save for Half, Fire damage of 5
Reaction (if hit) to use Vengeance of the Dragon (Hellish Rebuke)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Mobile)
Initiative
D | H | O2 | O1 | K | A | M | X
Kaemgen’s body twitches.
Initiative
D | H | O2 | O1 | K | A | M | X
With the scene unfolding before him, Auric steps up to push the battle back into balance. The Dragonborn breathes life into Kaemgen before moving on to unloading a fiery breath over the aggressive mustard blobs.
O1 (DC12): 16
O2 (DC12): 8
Ooze 1 proves to be nimbler than expected and dodges a part of the flame, but the second one took on the full force of Auric’s breath.
Initiative
D | H | O2 | O1 | K | A | M | X
The quietest of groans would barely escape Marblebeard. He’s still kickin’!
Initiative
D | H | O2 | O1 | K | A | M | X
Xeno winds up and brings his maul down with a great display of force, smashing the oozeling that attacked Marblebeard.
Initiative
D | H | O2 | O1 | K | A | M | X
Roll Call: Mr. Dark and Hansel!
just an unstable unicorn.
Mr.Dark watches the intense action near the 'front' cooly as he simply stands there reloading and firing, reloading and firing....
Attack: 14 Damage: 7
Attack: 16 Damage: 4
What's the difference between a Wizard and a Sorcerer?
Class.
With Kaemgen back in the land of the living, Hansel moves to assist the others in eradicating these unsightly creatures from this rather unsightly temple.
Move to the square NE of O1.
The Ugly Stick: 10 Damage: 8
Bunlar sizin aradiğiniz droidler değil
Initiative
D | H | O2 | O1 | K | A | M | X
Mr. Dark keeps pew pewing from behind Scott's unconscious body at his feet. His bolts keep picking pieces out of the aggressive ooze. Hansel moves in to follow up with his trusty ugly stick, giving it a good smack upside the 'head'.
Initiative
D | H | O2 | O1 | K | A | M | X
Grumpy sluggish ooze got a rude awakening from Auric's morning breath. It was not a happy camper. Sizzling with newfound frustration it slithers onto the ceiling to get a closer of you. It stretches a psudopod down to smack you.
On Auric
Attack: 19 Damage: 11 + 6 acid
Initiative
D | H | O2 | O1 | K | A | M | X
Big bad booger was no longer at his beefiest. Deflated and singed, it'd still gurble snarl. As tempted as it was to finish off it's original prey, a shiny smasher caught it's attention. Big bad booger buckles, bowing out to boost his best bud, burdening his bully with a blow.
On Xeno
Attack: 11 Damage: 7 + 1 acid
Initiative
D | H | O2 | O1 | K | A | M | X
Roll Call: Kaemgen > Auric > Marble > Xeno
Map Update
(Forgot to move O2. Techically he's chilling on the ceiling above O1 now.)
just an unstable unicorn.