I am looking to start up a Wildemount campaign, so I need about 3-4 players.
A couple things you should know before you consider this: I don't allow intelligence scores under 10, so if that's your dump stat, you'll bump up any under-tens to ten. I also require at least a paragraph per post, with good descriptions of what your character is doing/trying to do. This will be a very heavy-rp campaign.
Now! If you're still interested, I don't need you to roll ability scores or build a character, 'cause whoever is chosen will be using the heroic chronicle in the Wildemount guide to build their character. Instead, I need you to tell me your favorite aspect of Critical Role, what you would want out of this campaign (intrigue, war, exploration, a sea campaign, an Academia Adventure aka Indiana Jones-lite, a mixture, more sandbox-y, more tightly narrative-driven, etc), and your favorite roleplay moment in a previous dnd session, if applicable. (If you don't have the experience for that, tell me something you look forward to roleplaying).
A little about me:
I'm Inked, I've been roleplaying PbP for about twenty years, and playing dnd for about 2 years now. I'm working towards my Master's in history currently, with just two more classes and my thesis left. Writing is pretty much my bread and butter, and has been since I was about ten. I love story-telling, and there's just something special about collaborative story-telling, so dnd definitely appeals to me. My favorite aspect of Critical Role is the character development! I love seeing how the characters grow and change in relation to who they were and who they are/become, and how they all affect that change in each other! My favorite roleplay moment in a previous session would probably be the night my barbarian spent with my friend's cleric in a basilisk's nest after they killed it, the last two left of their party, shivering and starving. My barbarian was convinced they were going to die, but determined to be cheerful for her friend, and they spent the night talking quietly to each other, coming up with a plan that was undoubtedly going to get them killed, but that was the only chance they had to save the kid wizard who had been recruited with them, marooned with them, and then taken to be a sacrifice for the demon. It was just a very quiet, somber sort of moment between two characters who had grown very close, and it was great.
I love the freedom that the players have, Matt really works with them to make sure they feel included in the story. I also like that this leads to him being surprised like *inserted spoiler due to what is mention, don't read unless your into the later episodes of season 2*.
moment that Jester tricked the old hag and he even admitted that he wasn't expecting it. Yet he rolled with it so well and actually praised her for how she handled the situation.
Type of campaign?
I would prefer a more narrative and story driven.
Roleplay moment?
As for my favorite moment I would say it has to be in my IRL campaign where we all were able to work together to overcome a really dangerous foe.
Hello! I'm very interested! Let's see, my favorite part of Critical Role is the chemistry and complex relationships that the characters have with each other. I love that you can name any two PCs from a campaign and they will have a completely fresh and unique relationship from any other combination. This definitely speaks to the closeness of the players XD. Hmm in campaigns I generally prefer a narrative plot that the characters follow, and shape themselves around. I have the most experience with political intrigue and quest-based adventure, but I'm always happy to branch out! My favorite roleplaying moment came in an Eberron campaign I'm in. My character, a warforged bard, was speaking with another PC, who was an arcanist of the family who invented the warforged. It was the first time our characters had properly met, and both of them had very different ways of viewing life and the beings around them. It was a fascinating exchange of philosophy and morals, and it culminated in the arcanist revealing and asking my bard to assist in his ultimate goal of creating a god. I felt just as exhilarated as my character would, and it was a lot of fun to think through.
Rollback Post to RevisionRollBack
I do both party and individual character commissions. PM me for info.
Corti- Warforged bard of lore (Union!); Jean CamGaret - Half-elven draconic sorcerer (Acjots' Rise of Tiamat); Chretien deMarie - High-elven Cleric of Lliira (Owlbear's Phandalin Adventures)
I've been a role player and a gaming referee for more years than I care to admit. I am also a writer and am running 3 single-person PBP games (see Engelian Adventures; 1 is paused) on this site to help me develop my campaign world, which is the world I use for one of my book series.
I am also a big fan of Critical Role (and a backer of their Kickstarter) and while I find the spontaneity and in-character interaction of the players great, I just love the way Matt Mercer has built up his campaign setting and how he runs the game without letting the background drive the campaign too strongly (currently still catching up and am on Episode 35, so I understand that that is likely to have changed).
My favourite recent roleplaying situation as a player is to do with an opportunity that has come about through the course of play in a low power level campaign I am in. My noble-born eldritch knight, whose highest stat is Intelligence, got his foot crushed (see the Lingering Injuries table in the DMG). Not that that was fun at the time, but it now gives him the perfect opportunity and motivation to multiclass to Artificer and work his way up to building his own prosthetic leg. In the meantime, he will also be spending less time in the front line and more time being strategic and thoughtful.
With regard to what I would be looking for in this campaign: I like to immerse myself in a story setting and the motivations of my characters. From what I hear on Critical Role, Wildemount seems like an interesting campaign setting and while I will probably never run it myself—I have my own world to flesh out—I would definitely be interested in experiencing it as a player.
Later: I am also fascinated to see what sort of a character for this setting I can generate using the Heroic Chronicle method of generation.
Interesting. I have been playing for over 20 years. I love every aspect of Dungeons and dragons and like to emerse in any setting. My favorite moment in a previous campaign... in a live campaign, I played a kender Bard, and we were in this mystical flashback where we were all dwarves. One of our party was the dwarf king and his son was captured by drow and taken to the great anvil. On a the anvil was a hammer that could either mend or destroy any material. My character upon entering the chamber was dominated by the drow leader and made to execute the boy, when the rest of the dwarves arrived the player playing the king told his high priest to execute me, to which the high priest cast implosion. The events in game weren't what made it special though, it was the trust in each other to go to that level of story telling.
Favorite aspect of critical role: I enjoy the resurrection rules and the emphasis around the party being a family. No matter how shitty characters are at the beginning, they always seem to come together. I don't expect that here, but it's a hope I have for every game I play in.
I have been playing 5e for the last three years in online and offline settings and funnily enough just recently finished my phd. in history. From my perspective, the most enjoyable thing about Critical Role is to watch the chemistry of its players as they adventure through a gorgeously crafted world. While I am aware that this description isn't overly precise, it nonetheless stems from the fact that I personally keep watching the show because of the different themes and aspects it presents to its audience. It just doesn't get boring or repetitive.
I honestly can't tell what theme I would prefer for my first campaign in the Wildemount setting. The ones you mentioned (intrigue, war, exploration...etc) would all allow me to explore my characters and their motivations and that's what I enjoy in every roleplaying campaign.
For my favourite roleplaying moment I would have to pick something that transpired rather recently. Parts of our party were imprisoned by a criminal syndicate in an underground complex with no reasonable way to get them out by force. The only thing left to do for my paladin companion and the warlock I played was to negotiate for their release with the boss of the organisation. It was a tense exchange driven by three very distinct set of morals and objectives that I wouldn't want to have missed. A great example why I enjoy roleplaying games.
I enjoy the way in which the characters interact, but also develop. They're not static characters with complex growth and change over the course of even a few episodes. I have only listened to the second campaign and am almost up to date but I enjoy the world that's been created and how they interact with it, and how that changes over the course of the series.
Type of campaign?
I am into all of those ideas. War, intrigue and academia all sound like interesting narratives though.
Favourite roleplay moment?
I have only been playing for a little while, and started out as DM for my local group, and have recently taken to PbP to get some play time of my own. I haven't had any of my own great moments that I can think of just yet, however one comes to mind from DMing my group. One character wanted to try and take another's magic sword while he slept. The rolls fell in such a way that he snuck into the room to steal it, but got entangled with the sleeping victim. In the morning, the two awoke after a night of unexpected cuddles which brought about even greater conversations and role-play from the two characters.
My favorite aspect from Critical Role is how the actions from the character can affects the world around them, and the development of their own story, and the party.
What I want from the campaign would be a chance to see my character develop, also a chance to explore the world. I also like some puzzle solving, and dungeon crawling.
My Favorite Role play moment was when my ever-curios tiefling accidentally released a hoard of undead after the party just finished a big fight and everyone was low on health. It leads to a death of one party member. That was a very impactful moment for my character. She never thought her curiosity would bring such terrible thing to other. That moment forever changed her. And I low-key grateful for it to happened, it opened up many great role play moment after.
Excellent, excellent. Some good interest, here. I'm going to leave this up until Monday or Tuesday (because I have to write a paper this weekend lol) and then I'll PM people!
hey!, I have only recently got into CR, but I am enjoying it immensely. my favourite aspect is the character interaction. I love not only the development as characters, but their development as a team. I love playing out character interaction, and development. I am a team based player, and I love the way the CR team work together.
as for my favourite role-play moment.....oh boy. I was playing a hustler type character, a spellslinger, and I decided to run a three day heist. and I pulled it off without a single mistake. here is the idea... my character was an artificer with access to the disguise self spell (important). our group enters into a large city, home to many corrupt merchants. one catches his eye (he was beating his servants). My character decides to ruin him. the next day my character disguises himself as the servant of a rich traveller, and begs an audience with the merchant. the merchant agrees, and my character explains that it is his "masters" birthday in two days, and he has requested a very niche item- boots of flying (note this is a mid-low magic campaign) - and tells the merchant that if he gets his hands on such an item, then he would pay double whatever the merchant payed. the merchant tried to play it cool, but everyone could see the greed in his eyes. now here is the twist. as a sixth level artificer, my character was able to create boots of flying as an infusion. the next day, we had the rogue and fighter to spread rumours of a mysterious peddler, selling a seemingly random list of items. among useless junk like shrivelled hands and a piece of a pirates sail, there were, lo and behold, a pair of boots of flying. needless to say the merchant took the bait. he agreed to meet my undisguised character that afternoon for a discussion on prices. however, there was an obstacle. another buyer had decided that the boots were a prize that he desired (the new buyer was actually our sorcerer in disguise). when they met with the Merchant and explained the problem, the sorcerer started to jack up the Merchant, quickly starting a bidding war. the Merchant just kept going higher, as he knew he could double whatever he pays by selling to the servant. eventually the prices stalled around 13,000 gp. our sorcerer bailed as the Merchant was looking worried (he would have to sell all of his assets to pay for this), and we handed over the boots (he tried them out), and received our payments. we promptly left the city. Everyone was surprised when I announced that my character ends his infusion. the merchant had paid 13,000gp for a pair of dirty leather boots. however, the absolute best part is that our cleric and paladin (both LG and strictly against con artistry).... had NO IDEA this went on. as far as they knew we had just gone into the city, got some supplies, looked around, and left. Priceless.
I have too many heartwrentching Player to Player moments to recount, but they make DnD have meaning IMO.
I would love to play any sort of campaign, but I would dearly love to play an intrigue campaign, as I dearly love making nobles look like fools.
I've been a fan of CR since the beginning of campaign 2, and I love the Wildemount campaign setting. I've also been playing and DMing 5E for a few years, so I know a bit about the game. What I like the most about the CR campaigns is that Matt Mercer will always try to say yes to the players, even if it drastically changes the story he intended- (An incident involving dust of deliciousness springs to mind). I like when player actions can have a big impact of the story, rather than just following the story that's laid out rigidly.
What I would be interested in is a mix of exploration and RP, with a bit of dungeon crawling. I do enjoy more high-adventure campaigns where appropriate.
As for my favourite RP moment, there are a few that stick in my memory. After the death of one of my previous characters, we did a flashback scene with one player that wasn't there where our characters agreed to be sisters, that was very bittersweet. There was the time (playing Fate, not 5E) where I convinced the security guards that I was an undercover agent and tricked them into arresting their commander. I think the number one was where the big bad guy of the campaign was a fallen paladin from the same religion as my character. We had some great moments in the battle where I would try to reach him emotionally and stop him from summoning a devil of vengeance to punish the people of the pirate city that killed his friends (it almost worked).
Assuming our other campaign does not take off, here is my application.
Favorite aspect of Critical Role?
I love watching the friendship they all obviously have, and how it ties into their characters. I love watching how viscerally the cast reacts to one of the other characters' conflicts or dangers. I mostly love watching how they deal with problems that are put in front of them, and how quickly Matt can adapt to the situations they cause. I love how Matt plays the long game with so many things. Also, my favorite two moments were very recent, so don't click unless you're up to episode 104.
I loved seeing the casts visceral reactions to the Traveler's gaslighting and manipulation of Jester. They see that she is an abusive relationship and are not only wanting to rescue her character, but are also disgusted in real life. I also loved watching Marisha go from Beau to Keyleth in an instant when they realized who Viridian was. She said, "MY MOM?" not, "Keyleth's mom?" It shows how closely they identify with their characters, even two years out.
Type of campaign?
I would love to have an intrigue or exploration based campaign. For me, the character development is the most important part.
Roleplay moment?
I have two things from another game I'm in with Speiltjoos. One, was watching their character flee from the guard and literally exhaust herself rather than answer a few simple questions. Stuff like that really reveals who the character is. Another is watching the evolution of my own character in that game, who started off as a fairly vanilla druid, but now as we go along, he is developing serious issues with rage. It's like I'm getting to watch my cookiecutter character become someone real. And I adore that.
hello id love to join i have been playing D&D for a couple of years i have all the books and i love the fact that you can do whatever you want and i love the roleplaying im hoping to play a wizard or a sorcerer of some sorts im really exited becaue i havent been able to get into any campaigns and im really hoping i will be able to get into this one i have not seen any critical role content but i will be sure to check that out
I can heal.” Sam offers. “But it might be a tad awkward, the spell essentially requires me to massage the wound...” he adds.Sariel slaps Sam's hand away. "Leave me alone!" she grunts. "Th...thank you, Sam, for the kind offer" she says through clenched teeth. "But Mislynn already was good enough to address the pressing difficulty; I think I'm just going to need some time for long-lasting recovery."
Hi this sounds like a lot of fun and I'd love to join.
Favorite aspect of Critical Role?
I'm new to following Critical Role (early season 1) but I do like the playful interactions between the characters and I always hope that any campaign I join would have room/ eventually reach that kind of fun and spontaneity and also have the flexibility to let the conversations - and occasionally the story - go wherever the characters take them.
Type of campaign?
I'd be interested in any of the campaign types listed but would love to try a sea, war or intrigue campaign as I have little to zero experience with those.
Roleplay moment?
Playing in my friends homebrew campaign, there was a part where our characters were pitted against each other and NPCs in a Hunger Games style competition. While all the other characters were fighting to the death, my PC due to her personality and some friendly rolls had managed to not only befriend a bunch of would be enemies, but ended up spending a large portion of the game having a party and living the good life. By the end, almost every character had joined in on the fun and forced the in-game Game Masters to try (and fail) to intervene. Ended up being the highlight of the whole campaign.
Hello friends!
I am looking to start up a Wildemount campaign, so I need about 3-4 players.
A couple things you should know before you consider this: I don't allow intelligence scores under 10, so if that's your dump stat, you'll bump up any under-tens to ten. I also require at least a paragraph per post, with good descriptions of what your character is doing/trying to do. This will be a very heavy-rp campaign.
Now! If you're still interested, I don't need you to roll ability scores or build a character, 'cause whoever is chosen will be using the heroic chronicle in the Wildemount guide to build their character. Instead, I need you to tell me your favorite aspect of Critical Role, what you would want out of this campaign (intrigue, war, exploration, a sea campaign, an Academia Adventure aka Indiana Jones-lite, a mixture, more sandbox-y, more tightly narrative-driven, etc), and your favorite roleplay moment in a previous dnd session, if applicable. (If you don't have the experience for that, tell me something you look forward to roleplaying).
A little about me:
I'm Inked, I've been roleplaying PbP for about twenty years, and playing dnd for about 2 years now. I'm working towards my Master's in history currently, with just two more classes and my thesis left. Writing is pretty much my bread and butter, and has been since I was about ten. I love story-telling, and there's just something special about collaborative story-telling, so dnd definitely appeals to me. My favorite aspect of Critical Role is the character development! I love seeing how the characters grow and change in relation to who they were and who they are/become, and how they all affect that change in each other! My favorite roleplay moment in a previous session would probably be the night my barbarian spent with my friend's cleric in a basilisk's nest after they killed it, the last two left of their party, shivering and starving. My barbarian was convinced they were going to die, but determined to be cheerful for her friend, and they spent the night talking quietly to each other, coming up with a plan that was undoubtedly going to get them killed, but that was the only chance they had to save the kid wizard who had been recruited with them, marooned with them, and then taken to be a sacrifice for the demon. It was just a very quiet, somber sort of moment between two characters who had grown very close, and it was great.
No Longer Active
Favorite aspect of Critical Role?
I love the freedom that the players have, Matt really works with them to make sure they feel included in the story. I also like that this leads to him being surprised like *inserted spoiler due to what is mention, don't read unless your into the later episodes of season 2*.
moment that Jester tricked the old hag and he even admitted that he wasn't expecting it. Yet he rolled with it so well and actually praised her for how she handled the situation.
Type of campaign?
I would prefer a more narrative and story driven.
Roleplay moment?
As for my favorite moment I would say it has to be in my IRL campaign where we all were able to work together to overcome a really dangerous foe.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hello! I'm very interested! Let's see, my favorite part of Critical Role is the chemistry and complex relationships that the characters have with each other. I love that you can name any two PCs from a campaign and they will have a completely fresh and unique relationship from any other combination. This definitely speaks to the closeness of the players XD. Hmm in campaigns I generally prefer a narrative plot that the characters follow, and shape themselves around. I have the most experience with political intrigue and quest-based adventure, but I'm always happy to branch out! My favorite roleplaying moment came in an Eberron campaign I'm in. My character, a warforged bard, was speaking with another PC, who was an arcanist of the family who invented the warforged. It was the first time our characters had properly met, and both of them had very different ways of viewing life and the beings around them. It was a fascinating exchange of philosophy and morals, and it culminated in the arcanist revealing and asking my bard to assist in his ultimate goal of creating a god. I felt just as exhilarated as my character would, and it was a lot of fun to think through.
I do both party and individual character commissions. PM me for info.
Corti- Warforged bard of lore (Union!); Jean CamGaret - Half-elven draconic sorcerer (Acjots' Rise of Tiamat); Chretien deMarie - High-elven Cleric of Lliira (Owlbear's Phandalin Adventures)
Hi. I'm interested.
I've been a role player and a gaming referee for more years than I care to admit. I am also a writer and am running 3 single-person PBP games (see Engelian Adventures; 1 is paused) on this site to help me develop my campaign world, which is the world I use for one of my book series.
I am also a big fan of Critical Role (and a backer of their Kickstarter) and while I find the spontaneity and in-character interaction of the players great, I just love the way Matt Mercer has built up his campaign setting and how he runs the game without letting the background drive the campaign too strongly (currently still catching up and am on Episode 35, so I understand that that is likely to have changed).
My favourite recent roleplaying situation as a player is to do with an opportunity that has come about through the course of play in a low power level campaign I am in. My noble-born eldritch knight, whose highest stat is Intelligence, got his foot crushed (see the Lingering Injuries table in the DMG). Not that that was fun at the time, but it now gives him the perfect opportunity and motivation to multiclass to Artificer and work his way up to building his own prosthetic leg. In the meantime, he will also be spending less time in the front line and more time being strategic and thoughtful.
With regard to what I would be looking for in this campaign: I like to immerse myself in a story setting and the motivations of my characters. From what I hear on Critical Role, Wildemount seems like an interesting campaign setting and while I will probably never run it myself—I have my own world to flesh out—I would definitely be interested in experiencing it as a player.
Later: I am also fascinated to see what sort of a character for this setting I can generate using the Heroic Chronicle method of generation.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Interesting. I have been playing for over 20 years. I love every aspect of Dungeons and dragons and like to emerse in any setting. My favorite moment in a previous campaign... in a live campaign, I played a kender Bard, and we were in this mystical flashback where we were all dwarves. One of our party was the dwarf king and his son was captured by drow and taken to the great anvil. On a the anvil was a hammer that could either mend or destroy any material. My character upon entering the chamber was dominated by the drow leader and made to execute the boy, when the rest of the dwarves arrived the player playing the king told his high priest to execute me, to which the high priest cast implosion. The events in game weren't what made it special though, it was the trust in each other to go to that level of story telling.
Favorite aspect of critical role: I enjoy the resurrection rules and the emphasis around the party being a family. No matter how shitty characters are at the beginning, they always seem to come together. I don't expect that here, but it's a hope I have for every game I play in.
Hey!
I would love to join this campaign.
I have been playing 5e for the last three years in online and offline settings and funnily enough just recently finished my phd. in history. From my perspective, the most enjoyable thing about Critical Role is to watch the chemistry of its players as they adventure through a gorgeously crafted world. While I am aware that this description isn't overly precise, it nonetheless stems from the fact that I personally keep watching the show because of the different themes and aspects it presents to its audience. It just doesn't get boring or repetitive.
I honestly can't tell what theme I would prefer for my first campaign in the Wildemount setting. The ones you mentioned (intrigue, war, exploration...etc) would all allow me to explore my characters and their motivations and that's what I enjoy in every roleplaying campaign.
For my favourite roleplaying moment I would have to pick something that transpired rather recently. Parts of our party were imprisoned by a criminal syndicate in an underground complex with no reasonable way to get them out by force. The only thing left to do for my paladin companion and the warlock I played was to negotiate for their release with the boss of the organisation. It was a tense exchange driven by three very distinct set of morals and objectives that I wouldn't want to have missed. A great example why I enjoy roleplaying games.
Favourite Critical Role aspect?
I enjoy the way in which the characters interact, but also develop. They're not static characters with complex growth and change over the course of even a few episodes. I have only listened to the second campaign and am almost up to date but I enjoy the world that's been created and how they interact with it, and how that changes over the course of the series.
Type of campaign?
I am into all of those ideas. War, intrigue and academia all sound like interesting narratives though.
Favourite roleplay moment?
I have only been playing for a little while, and started out as DM for my local group, and have recently taken to PbP to get some play time of my own. I haven't had any of my own great moments that I can think of just yet, however one comes to mind from DMing my group. One character wanted to try and take another's magic sword while he slept. The rolls fell in such a way that he snuck into the room to steal it, but got entangled with the sleeping victim. In the morning, the two awoke after a night of unexpected cuddles which brought about even greater conversations and role-play from the two characters.
My favorite aspect from Critical Role is how the actions from the character can affects the world around them, and the development of their own story, and the party.
What I want from the campaign would be a chance to see my character develop, also a chance to explore the world. I also like some puzzle solving, and dungeon crawling.
My Favorite Role play moment was when my ever-curios tiefling accidentally released a hoard of undead after the party just finished a big fight and everyone was low on health. It leads to a death of one party member. That was a very impactful moment for my character. She never thought her curiosity would bring such terrible thing to other. That moment forever changed her. And I low-key grateful for it to happened, it opened up many great role play moment after.
Excellent, excellent. Some good interest, here. I'm going to leave this up until Monday or Tuesday (because I have to write a paper this weekend lol) and then I'll PM people!
No Longer Active
hey!, I have only recently got into CR, but I am enjoying it immensely. my favourite aspect is the character interaction. I love not only the development as characters, but their development as a team. I love playing out character interaction, and development. I am a team based player, and I love the way the CR team work together.
as for my favourite role-play moment.....oh boy. I was playing a hustler type character, a spellslinger, and I decided to run a three day heist. and I pulled it off without a single mistake. here is the idea... my character was an artificer with access to the disguise self spell (important). our group enters into a large city, home to many corrupt merchants. one catches his eye (he was beating his servants). My character decides to ruin him. the next day my character disguises himself as the servant of a rich traveller, and begs an audience with the merchant. the merchant agrees, and my character explains that it is his "masters" birthday in two days, and he has requested a very niche item- boots of flying (note this is a mid-low magic campaign) - and tells the merchant that if he gets his hands on such an item, then he would pay double whatever the merchant payed. the merchant tried to play it cool, but everyone could see the greed in his eyes. now here is the twist. as a sixth level artificer, my character was able to create boots of flying as an infusion. the next day, we had the rogue and fighter to spread rumours of a mysterious peddler, selling a seemingly random list of items. among useless junk like shrivelled hands and a piece of a pirates sail, there were, lo and behold, a pair of boots of flying. needless to say the merchant took the bait. he agreed to meet my undisguised character that afternoon for a discussion on prices. however, there was an obstacle. another buyer had decided that the boots were a prize that he desired (the new buyer was actually our sorcerer in disguise). when they met with the Merchant and explained the problem, the sorcerer started to jack up the Merchant, quickly starting a bidding war. the Merchant just kept going higher, as he knew he could double whatever he pays by selling to the servant. eventually the prices stalled around 13,000 gp. our sorcerer bailed as the Merchant was looking worried (he would have to sell all of his assets to pay for this), and we handed over the boots (he tried them out), and received our payments. we promptly left the city. Everyone was surprised when I announced that my character ends his infusion. the merchant had paid 13,000gp for a pair of dirty leather boots. however, the absolute best part is that our cleric and paladin (both LG and strictly against con artistry).... had NO IDEA this went on. as far as they knew we had just gone into the city, got some supplies, looked around, and left. Priceless.
I have too many heartwrentching Player to Player moments to recount, but they make DnD have meaning IMO.
I would love to play any sort of campaign, but I would dearly love to play an intrigue campaign, as I dearly love making nobles look like fools.
thanks in advance for your consideration :)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Hello!
I've been a fan of CR since the beginning of campaign 2, and I love the Wildemount campaign setting. I've also been playing and DMing 5E for a few years, so I know a bit about the game. What I like the most about the CR campaigns is that Matt Mercer will always try to say yes to the players, even if it drastically changes the story he intended- (An incident involving dust of deliciousness springs to mind). I like when player actions can have a big impact of the story, rather than just following the story that's laid out rigidly.
What I would be interested in is a mix of exploration and RP, with a bit of dungeon crawling. I do enjoy more high-adventure campaigns where appropriate.
As for my favourite RP moment, there are a few that stick in my memory. After the death of one of my previous characters, we did a flashback scene with one player that wasn't there where our characters agreed to be sisters, that was very bittersweet. There was the time (playing Fate, not 5E) where I convinced the security guards that I was an undercover agent and tricked them into arresting their commander. I think the number one was where the big bad guy of the campaign was a fallen paladin from the same religion as my character. We had some great moments in the battle where I would try to reach him emotionally and stop him from summoning a devil of vengeance to punish the people of the pirate city that killed his friends (it almost worked).
Thanks for the consideration.
DM- Chronicles of Wildemount Campaign.
Assuming our other campaign does not take off, here is my application.
Favorite aspect of Critical Role?
I love watching the friendship they all obviously have, and how it ties into their characters. I love watching how viscerally the cast reacts to one of the other characters' conflicts or dangers. I mostly love watching how they deal with problems that are put in front of them, and how quickly Matt can adapt to the situations they cause. I love how Matt plays the long game with so many things. Also, my favorite two moments were very recent, so don't click unless you're up to episode 104.
I loved seeing the casts visceral reactions to the Traveler's gaslighting and manipulation of Jester. They see that she is an abusive relationship and are not only wanting to rescue her character, but are also disgusted in real life. I also loved watching Marisha go from Beau to Keyleth in an instant when they realized who Viridian was. She said, "MY MOM?" not, "Keyleth's mom?" It shows how closely they identify with their characters, even two years out.
Type of campaign?
I would love to have an intrigue or exploration based campaign. For me, the character development is the most important part.
Roleplay moment?
I have two things from another game I'm in with Speiltjoos. One, was watching their character flee from the guard and literally exhaust herself rather than answer a few simple questions. Stuff like that really reveals who the character is. Another is watching the evolution of my own character in that game, who started off as a fairly vanilla druid, but now as we go along, he is developing serious issues with rage. It's like I'm getting to watch my cookiecutter character become someone real. And I adore that.
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
hello id love to join i have been playing D&D for a couple of years i have all the books and i love the fact that you can do whatever you want and i love the roleplaying im hoping to play a wizard or a sorcerer of some sorts im really exited becaue i havent been able to get into any campaigns and im really hoping i will be able to get into this one i have not seen any critical role content but i will be sure to check that out
sure why not i will probably miss it tho.
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
sorry ihad a example but it got deleted it was ok i dont have anything
I can heal.” Sam offers. “But it might be a tad awkward, the spell essentially requires me to massage the wound...” he adds.Sariel slaps Sam's hand away. "Leave me alone!" she grunts. "Th...thank you, Sam, for the kind offer" she says through clenched teeth. "But Mislynn already was good enough to address the pressing difficulty; I think I'm just going to need some time for long-lasting recovery."
Hi this sounds like a lot of fun and I'd love to join.
Favorite aspect of Critical Role?
I'm new to following Critical Role (early season 1) but I do like the playful interactions between the characters and I always hope that any campaign I join would have room/ eventually reach that kind of fun and spontaneity and also have the flexibility to let the conversations - and occasionally the story - go wherever the characters take them.
Type of campaign?
I'd be interested in any of the campaign types listed but would love to try a sea, war or intrigue campaign as I have little to zero experience with those.
Roleplay moment?
Playing in my friends homebrew campaign, there was a part where our characters were pitted against each other and NPCs in a Hunger Games style competition. While all the other characters were fighting to the death, my PC due to her personality and some friendly rolls had managed to not only befriend a bunch of would be enemies, but ended up spending a large portion of the game having a party and living the good life. By the end, almost every character had joined in on the fun and forced the in-game Game Masters to try (and fail) to intervene. Ended up being the highlight of the whole campaign.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Alright folks, I've sent PMs to those I've chosen! Everyone else: thank you for applying!!
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