Barril will remain hidden but will be peeking out from his hiding place and will use a readied action to fire on the first target that does NOT impose disadvantage.
"What are we doing here? Are we retreating?" Messages Barril to the team.
Rollback Post to RevisionRollBack
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
This post has potentially manipulated dice roll results.
How's everyone looking, health-wise?
Huarache fires off another set of rounds from his blunderbuss, using arcane jolt to heal himself 5 if either hits (I could have done that last turn. Whoops).
Etrigan unleashes two beams of crackling purple energy at the first Thessalar. Eldritch blast:23 Damage:8 + necrotic 5 Eldritch blast:21 Damage:14 + necrotic 3
"Well good Sirs, I must confess immediately I´ll leave this mess." He then turns tail and runs up the stairs.
This kills the first Thesselar, (he wasnt that bright.) (Did both EBs hit sbove 20 in heavy obscurement? Thsts pretty cool.)
Any attacks made after this will just be directed at the hydra/Thessalar. If this is sn issue, just post a retrsction / correction.
I think line if sight is fine through heavily obscured sphere, so Tetrevess can cast without issue. It's moot since the cloud will dissipate now that thesselar 1 is down.
Tetrevess messages "yes-- hoping we can kill the first thesselar, but we can't fight another one and the hydra again."
Upon receiving this message, Barril will
Bonus action Dash 80’ as far up the stairs as he can go. (Cunning action)
Remember, he readied an attack Action to be triggered if it could be made WITHOUT disadvantage. (post #3926)
So I’m imagining him running with his bow ready to fire. He will only release the arrow if somehow there is a shot available to him that would NOT impose disadvantage.
Barrill. Im oretty sure running while firing a biw would itself imoose DA. Im guessing you'd stop running for a second and shoot. That would force mivement to stop. You can't hold an attack and more movement. Anyhow, with the cloud down, im guessing he just runs up the stairs the group came down?
Huarache is unlucky to be left more ir less alone.
Multiattack. The thessalhydra makes as many Serpent Bite attacks as it has serpent heads. It then makes two additional attacks: one with its Maw and one with its Tail Pincer.
Serpent Bite 1. 29 for 6 piercing damage plus 1 poison damage.
Serpent Bite 2 28 for 6 piercing damage plus 1 poison damage.
Serpent Bite 3 18 for 3 piercing damage plus 3 poison damage.
Serpent Bite 4 29 for 3 piercing damage plus 1 poison damage.
Serpent Bite 5 12 for 4 piercing damage plus 2 poison damage.
Serpent Bite 6 25 for 5 piercing damage plus 2 poison damage.
Serpent Bite 7 23 for 3 piercing damage plus 6 poison damage.
Serpent Bite 8 26 for 1 piercing damage plus 2 poison damage.
<If everyone is fleeing, he'll jump back in the water. If anyone sticks around or reappears in the cave, he'll be here. For now he's here. I'm just telegraphing this for you.>
<Edit: 2 heads have been lopped off by the attacks from Huarache and Tetrevess.
But, at the end if its turn, each stump grows 2 new heads, bringing the current total to 10.
tetrevess’ manifest mind is still in the chamber below., he reminds the others mentally, and he can cast spells through it, but he doesn’t have many left worth casting. He might as well try to attack thasslar #2?
This post has potentially manipulated dice roll results.
Through his manifest mind, Tetrevess launches a lightning fire ball at the remaining thesselar and the hydra. 29 Lightning damage, dc 19 dex save for half. He continues retreating with the group.
This post has potentially manipulated dice roll results.
"...it gets an extra reaction that can be used only for opportunity attacks. The thessalhydra can only use its Serpent Bite attack fort these extra opportunity attacks."
1-4 x Sam, 5-8 x Huarache, 9&10 x Echo
Serpent Bite 1 10 for 6 piercing damage plus 3 poison damage.
Serpent Bite 2 22 for 1 piercing damage plus 1 poison damage.
Serpent Bite 3 29 for 1 piercing damage plus 3 poison damage.
Serpent Bite 4 24 for 4 piercing damage plus 1 poison damage.
Serpent Bite 5 14 for 3 piercing damage plus 6 poison damage.
Serpent Bite 6 16 for 1 piercing damage plus 2 poison damage.
Serpent Bite 7 13 for 6 piercing damage plus 3 poison damage.
Serpent Bite 8 27 for 6 piercing damage plus 2 poison damage.
Serpent Bite 9 27 for 3 piercing damage plus 2 poison damage.
Serpent Bite 10 28 for 1 piercing damage plus 4 poison damage.
(OOC: Well only Sam and Hurarache are original characters so I´m quite lost myself but anyone could use the time thingy by sacrificing some hit points. I don´t think that will help us with permakilling the Thessalhydra though.)
Barril will remain hidden but will be peeking out from his hiding place and will use a readied action to fire on the first target that does NOT impose disadvantage.
"What are we doing here? Are we retreating?" Messages Barril to the team.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Tetrevess messages "yes-- hoping we can kill the first thesselar, but we can't fight another one and the hydra again."
How's everyone looking, health-wise?
Huarache fires off another set of rounds from his blunderbuss, using arcane jolt to heal himself 5 if either hits (I could have done that last turn. Whoops).
Attack: 31 Damage: 24
Attack: 22 Damage: 10
Shonisaurus, Artificer Enthusiast
This kills the first Thesselar, (he wasnt that bright.) (Did both EBs hit sbove 20 in heavy obscurement? Thsts pretty cool.)
Any attacks made after this will just be directed at the hydra/Thessalar. If this is sn issue, just post a retrsction / correction.
I think line if sight is fine through heavily obscured sphere, so Tetrevess can cast without issue. It's moot since the cloud will dissipate now that thesselar 1 is down.
Upon receiving this message, Barril will
Bonus action Dash 80’ as far up the stairs as he can go. (Cunning action)
Remember, he readied an attack Action to be triggered if it could be made WITHOUT disadvantage. (post #3926)
So I’m imagining him running with his bow ready to fire. He will only release the arrow if somehow there is a shot available to him that would NOT impose disadvantage.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Thessalhydra dex save vs. Tetrevess' ice ball
13
Barrill. Im oretty sure running while firing a biw would itself imoose DA. Im guessing you'd stop running for a second and shoot. That would force mivement to stop. You can't hold an attack and more movement. Anyhow, with the cloud down, im guessing he just runs up the stairs the group came down?
The hydra attacks Sam. 23 for 16. On a hit, Sam is grappled (DC17 escape)
Huarache is unlucky to be left more ir less alone.
Multiattack. The thessalhydra makes as many Serpent Bite attacks as it has serpent heads. It then makes two additional attacks: one with its Maw and one with its Tail Pincer.
Serpent Bite 1. 29 for 6 piercing damage plus 1 poison damage.
Serpent Bite 2 28 for 6 piercing damage plus 1 poison damage.
Serpent Bite 3 18 for 3 piercing damage plus 3 poison damage.
Serpent Bite 4 29 for 3 piercing damage plus 1 poison damage.
Serpent Bite 5 12 for 4 piercing damage plus 2 poison damage.
Serpent Bite 6 25 for 5 piercing damage plus 2 poison damage.
Serpent Bite 7 23 for 3 piercing damage plus 6 poison damage.Serpent Bite 8 26 for 1 piercing damage plus 2 poison damage.<If everyone is fleeing, he'll jump back in the water. If anyone sticks around or reappears in the cave, he'll be here. For now he's here. I'm just telegraphing this for you.>
<Edit: 2 heads have been lopped off by the attacks from Huarache and Tetrevess.
But, at the end if its turn, each stump grows 2 new heads, bringing the current total to 10.
It will forego the maw attack>
Sam is up.
Those who ran upstairs (Tetrevess, Etrigan and Barrill) are again in the private chapel behind the Preist's chambers. So, what's the plan?
tetrevess’ manifest mind is still in the chamber below., he reminds the others mentally, and he can cast spells through it, but he doesn’t have many left worth casting. He might as well try to attack thasslar #2?
(OOC: Etrigans plan is to get out while still alive. Can´t see the point in fighting something we can´t kill if we can avoid it.)
grappled check 20
I’m ******* running out of the room
Through his manifest mind, Tetrevess launches a lightning fire ball at the remaining thesselar and the hydra.
29 Lightning damage, dc 19 dex save for half. He continues retreating with the group.
Dex save 8
"...it gets an extra reaction that can be used only for opportunity attacks. The thessalhydra can only use its Serpent Bite attack fort these extra opportunity attacks."
1-4 x Sam, 5-8 x Huarache, 9&10 x Echo
Serpent Bite 1 10 for 6 piercing damage plus 3 poison damage.
Serpent Bite 2 22 for 1 piercing damage plus 1 poison damage.
Serpent Bite 3 29 for 1 piercing damage plus 3 poison damage.
Serpent Bite 4 24 for 4 piercing damage plus 1 poison damage.
Serpent Bite 5 14 for 3 piercing damage plus 6 poison damage.
Serpent Bite 6 16 for 1 piercing damage plus 2 poison damage.
Serpent Bite 7 13 for 6 piercing damage plus 3 poison damage.
Serpent Bite 8 27 for 6 piercing damage plus 2 poison damage.
Serpent Bite 9 27 for 3 piercing damage plus 2 poison damage.
Serpent Bite 10 28 for 1 piercing damage plus 4 poison damage.
(Are we missing half the fun because we’re not TPKing or forcing a time loop? I know I came in late but I feel like I’m missing something.)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
(OOC: Well only Sam and Hurarache are original characters so I´m quite lost myself but anyone could use the time thingy by sacrificing some hit points. I don´t think that will help us with permakilling the Thessalhydra though.)
(OOC: Sam and hurarache I don’t think we’re the leaders of the OG group)