Explore the treacherous Barrier Peaks in search of the lost city of Daoine Gloine, which legend holds is inhabited by a mysterious race of people made entirely of glass. Follow the path of Kwalish, the artificer** who centuries ago led an expedition into the mountains. Rumors have propagated ever since, attracting all manner of adventurer and more than a few scoundrels, to these forbidding mountains. Stories of a falling star and strange creatures are whispered throughout the region. The wealthy gnome merchant Anaxi Zephries has sent out a call for adventurers for a new expedition to follow Kwalish's path, find the lost city, and uncover the true fate of his ancestor, a member of Kwalish's expedition.
Please read:
I want to keep the pace of this pretty quick. I am in the Eastern time zone, usually posting between 6 and 9am local time and up to twice more on a typical day. Please be able to generally post at least once between 6am and 10pm Eastern time.
Characters will begin at level 5. Use point but or standard array. When writing your backstory feel free to put in some action to explain how you're level 5 and how you came to be in Chult*. This can also help set up callbacks to your backstory and make your character part if a living world.
You can post your character below in this format:
Name
Race/ class/ subclass
Backstory
** I am familiar with prior iterations of the character, in my 5e interpretation, for simplicity and flavor, this is how I choose to describe him.
*This module is adapted from an earlier version of D&D not set in FR, so now the Barrier Peaks are in Chult (in my world). This may lead to a ToA campaign, but that's not a promise. This could be a one-shot or go somewhere completely different based mostly on player input.
Hi, I've never played in this adventure, but I'm a fan of Greyhawk and have always wanted to. I'd like to play a necromancer named Shutorn. He used to be a carpenter who aspired to be a master of his craft and dreamed of one day buying himself a noble title. That changed when evil brigands attacked his town, destroying his workshop and everything he had worked towards over the years. He moved on and ended up learning necromancy as part of a traveling medicine show in which he fooled people into thinking he was a faith healer. After many adventures traveling the world, the show eventually wound up in Chult, and Shutorn began to reconsider his path and started thinking about how he was going to get back home, so he could take revenge on the brigands that had ruined his life and livelihood.
I'm also in the ETZ and can post at the times and frequency you mentioned. Let me know if you want to know anything else about my character.
(Just a short one here, will expand on it when I have time...)
Leann was born in the jungles of Chult. Her brood despised her, due to her nearly-human appearance. She has only a patch of scales along one side of her torso, and otherwise appears like a beautiful blond human. Her people consider her to be one of the ugliest of her brood.
When her people made plans to attack a human settlement nearby, they sent Leann in to undermine the place's defenses. She lived with the humans for several months, but found she respected and even liked the humans. Instead of helping her people when they attacked, Leann helped to defend the place, and even to increase the defenses prior to the attack. She was exiled for this, her people marking her for death. The humans found out what she was as well, and would not allow her to stay.
Leann traveled from Chult to Baldur's Gate, living there for a couple years, before meeting a human Paladin that she traveled with. She learned much and found his path was something that called to her. he worshiped Torm, and Leann found the god of justice a good fit for herself as well. The two traveled together for several years, working to bring the word of Torm to areas around Baldur's Gate and north as far as Neverwinter.
Recently her mentor's old friend, Anaxi Zephries, sent word of a quest that he wished undertaken. Her mentor was unable to take time to go, but asked Leann to go and meet his old friend back in Chult, and to see if she could lend a hand in any way.
(This is going to be a multiclass paladin/warlock/wizard/bard. Starting out Paladin/Warlock, then expanding to Wizard and Bard as things move along.
Hi, I've never played in this adventure, but I'm a fan of Greyhawk and have always wanted to. I'd like to play a necromancer named Shutorn. He used to be a carpenter who aspired to be a master of his craft and dreamed of one day buying himself a noble title. That changed when evil brigands attacked his town, destroying his workshop and everything he had worked towards over the years. He moved on and ended up learning necromancy as part of a traveling medicine show in which he fooled people into thinking he was a faith healer. After many adventures traveling the world, the show eventually wound up in Chult, and Shutorn began to reconsider his path and started thinking about how he was going to get back home, so he could take revenge on the brigands that had ruined his life and livelihood.
I'm also in the ETZ and can post at the times and frequency you mentioned. Let me know if you want to know anything else about my character.
Race/ class and preferably a link to DDB character sheet.
My character is Huarache Lights, a Tabaxi Artillerist Artificer.
Huarache was born in Chult, very near the island of Lantan. He moved to Lantan as soon as he was living on his own, having heard of the technology of the gnomes and humans there and learned some of their magical technology himself by studying under the Gnomish artificer Lua Braaf. (I chose the Clan Crafter background, but imagine that it's about gnomes instead of Dwarves.) He recently returned from Lantan to his birthplace of Chult, having heard of possible adventure from a friend of a friend of Anaxi Zephries, wanting in on something interesting. If you want to know why, he's chaotic. Not chaotic stupid or anything, but chaotic and looking for something interesting.
This post has potentially manipulated dice roll results.
Vernell Grand - Human v - Warlock - Hexblade - Pact of the Chain - Entertainer
Vernell had been a pretty solid juggler, which means he was a regular, hardworking performer with his circus whom absolutely no one remembered. He was trying to get some extra work helping some explorer in need of sword hands. It was an abandoned palace in a swamp, hone to some long dead witch queen. In exploring the palace, many treasures and traps were found, but the explorer was looking for a staff. Search as he might, he couldn’t find it.
Vernell, however, just happened to be out looking for ways to avoid being a canary for traps when he saw it... an imp. Black as black can be, and with eyes full of an ageless sentience. It held the staff in its hands. Vernell followed the Imp outside, and saw the Imp drawing in the swamp, a pictograph which Vernell somehow knew to be a contract. Vernell would take the staff, and the Imp would serve. Vernell would be offered power and strength. In exchange, as Vernell grew he would one day be called back to the witch queen’s palace to revive the old witch.
Vernell saw his chance for a life beyond ordinary, and full of riches, and fame. He took the staff. Since then, Vernell has been sharpening his powers in the wild jungles of Chult, where the opportunities are many, and the questions are few.
Vernell has done the occasional job for Anaxi as personal protection, but he’s not much of an explorer. Still, he knows when a good bit magic and muscle might be required, Vernell is reliable.
Backstory: Kricam initially grew up amongst his own people on large hills. He enjoyed the freedom their wings gifted them but didn't agree with the strict tribal life. Instead, he preferred his mother's perspective even though the tribe would speak of the fey influence on her. However, his family were exiled from their grass hut because his father was prone to drink, to the point where he killed another of his kind. His father did not survive his wounds from the alcohol-fuelled battle, so his mother and him found refuge in a swamp nearby and made a home in a mangrove tree.
However, they were not the only new denizens in the swamp. A recent rift from the Shadowfell had caused vile creatures to spill into the local area. Kricam and his mother had to learn to defend their home. They managed to survive for a while, using his unique skill with the bow and her gift of magic but they could not keep up with the more powerful foes. In a last effort to save her son in her final moment, Kircam's mother passed on her patron's blessing to Kircam.
The power that now works within him is different to how it worked in his mother, but it still brings back memories of her with every incantations and gesture. Without the support of his mother, he has managed to hold some ground in the swamp but has also had to rely on other sources of help. Although, Kricam knows that to best the horrors that are swarming his home, he must find help or coin to afford that help. He has heard of this artificer from his time in his tribe and hopes he can get something from this icon.
backstory: samogri was born in the jungles of chult with his family and small tribe, not wanting to stay around the small area that they owned samogri went out to discover and hunt beasts that were dangerous after killing them he would take their bones and teeth as either trophies or giving them to the tribes.
one day when he went out for more than six weeks he came back seeing his family getting attacked by some undead from the forbidden swamp that no one goes to in rage and anger he went to the swamp and killed the lich and his company that he had but not before telling one of them saying “this jungle has more than beast that you should be afraid of” then biting a chunk out of his leg
after his attack on the lich he got most of his things and left the tribe not out of fear of the elders, but of fear more threats like that lich and to those people he would be there fear, the fear that the jungle might just spit something back out as a sign of this near where sangria lives a crusified harpy and a T. rex skull hangs from the trees
He's a kobold ranger, master of beasts, and folk hero amongst his kind. At least, if you ask him he is. To everyone else, he's a gutter kobold, one who happened to accidentally become a stowaway in the hold of a ship bound for Chult and he just, well, kind of settled there.
In the dank caves beneath the jungle, Itztli befriended the native stirges - cute wee beasties that look like a cross between a large bat and an oversized mosquito - and adapted his hit-and-run fighting style to fight alongside them. He'd found some unreliable employment as an equally unreliable guide, but now he is getting old, having just turned seven, it is high time he gets on with his destiny.
Backstory: Yaren has loved stories his entire life, especially the ones he gets from the spirits of the dead. Yaren has the unique ability to listen and recount stories told by those who have passed away, which is how he makes his living as a fortune teller. He receives stories from the past and future dead, and has discovered that he has a magical connection to death itself.
Once, Yaren was paid by a famous and powerful warrior to tell him whether he would succeed on his quest to defeat his equally powerful brother in battle. He reached out to the spirits, and got a response from the warrior's spirit himself, saying "I will perish in battle against my brother." What Yaren didn't know until after the hero died was that the message was from a different timeline, and that speaking that incorrect future made it come true, whereas the warrior would have won otherwise. Overcome with guilt and haunted by the hero's spirit, he has come on this journey to figure out the truth behind this anomaly, and to finally free himself of his guilt.
Any sourcebook limitations? I'm interested in trying out some of the EGtW or Eberron stuff (tweaked to fit the world as needed) but if it needs to be more 'standard' races and subclasses, I can build appropriately.
Hi, I've never played in this adventure, but I'm a fan of Greyhawk and have always wanted to. I'd like to play a necromancer named Shutorn. He used to be a carpenter who aspired to be a master of his craft and dreamed of one day buying himself a noble title. That changed when evil brigands attacked his town, destroying his workshop and everything he had worked towards over the years. He moved on and ended up learning necromancy as part of a traveling medicine show in which he fooled people into thinking he was a faith healer. After many adventures traveling the world, the show eventually wound up in Chult, and Shutorn began to reconsider his path and started thinking about how he was going to get back home, so he could take revenge on the brigands that had ruined his life and livelihood.
I'm also in the ETZ and can post at the times and frequency you mentioned. Let me know if you want to know anything else about my character.
Race/ class and preferably a link to DDB character sheet.
Backstory: Born on the shores of Chult, Tel received from his parents an amulet depicting a waterfall. He was told it was a holy symbol of Eldath, and that it would hopefully protect him. After his parents death and his reaching adulthood, Tel wandered into the jungles of Chult standing right next to his beach. He survived for some time thanks to the knowledge of nature his parents had taught him, and the claws and shell nature gifts to every tortle.
But Chult is a dangerous place, and one time Tel found himself chased by dinosaurs with no shelter in sight, and their teeth looking sharp enough to break through his shell. The predators were about to catch him, when he heard a voice in his head: "Young one who carries my symbol; devote yourself to me and you shall have the strength to survive." With a thought of "I am yours", a shimmering ward enveloped Tel's body. The giant reptile about to take a bite out of him stopped, and turned to bite its fellow hunter instead. The two started to fight in earnest, and Tel calmly walked away.
From then on, he devoted his life to nature, becoming a sort of protector to the jungles of Chult, or at least the part he happened to be at the time. With many powers to control animals and plants, he very rarely had to resort to killing anything, but there were those that wouldn't take no for an answer. Now, at the age of 33, the tortles urge for adventure calls him, and he leaves the jungle to look for rumors of things needing doing.
500gp + 9 x 25gp = 875 gp
((Tried to make a sheet here too, but couldn't figure out how to make tortle available for it. I haven't really used Beyond much before.))
Any sourcebook limitations? I'm interested in trying out some of the EGtW or Eberron stuff (tweaked to fit the world as needed) but if it needs to be more 'standard' races and subclasses, I can build appropriately.
No limit on sourcebooks, but for guidance, in this world, 'mechsno-magic' is not commonly known, but does exist. So as long as you can explain it,nits fine. The biggest flag this raises in my mind is Warforged. It's not a hard 'no', but that would certainly need explaining.
Backstory: At 152 years old, Dorian finds retirement to be an absolute bore. The kids have all grown up, and now the grandkids are all grown up, and Doris, Lliira bless her, is going to end his life herself if he gets into her hair one more time. So he does what one does when they're all out of things to fix around the house, or neighbors to bother, or children or grandchildren to call up and enlighten. He goes back to school. He appreciates it a lot more now than when he was a youngster. He has more patience for it, and his own experience working in mines and engineering leads him down some interesting avenues of research in history, engineering, and arcana. One of the professors he's been working with lets him know about the hiring call, and the potential for new finds related to his curious new field of study is too much for him to ignore, and with a kiss on the cheek for Doris, and an over-packed bag, Dorian is on his way.
(So basically the graviturgy magic would be reflavored as new spells that take into account the type of stuff you'd learn about studying engineering: hydraulics, pressure changes, density, etc.)
Explore the treacherous Barrier Peaks in search of the lost city of Daoine Gloine, which legend holds is inhabited by a mysterious race of people made entirely of glass. Follow the path of Kwalish, the artificer** who centuries ago led an expedition into the mountains. Rumors have propagated ever since, attracting all manner of adventurer and more than a few scoundrels, to these forbidding mountains. Stories of a falling star and strange creatures are whispered throughout the region. The wealthy gnome merchant Anaxi Zephries has sent out a call for adventurers for a new expedition to follow Kwalish's path, find the lost city, and uncover the true fate of his ancestor, a member of Kwalish's expedition.
Please read:
I want to keep the pace of this pretty quick. I am in the Eastern time zone, usually posting between 6 and 9am local time and up to twice more on a typical day. Please be able to generally post at least once between 6am and 10pm Eastern time.
Characters will begin at level 5. Use point but or standard array. When writing your backstory feel free to put in some action to explain how you're level 5 and how you came to be in Chult*. This can also help set up callbacks to your backstory and make your character part if a living world.
You can post your character below in this format:
Name
Race/ class/ subclass
Backstory
** I am familiar with prior iterations of the character, in my 5e interpretation, for simplicity and flavor, this is how I choose to describe him.
*This module is adapted from an earlier version of D&D not set in FR, so now the Barrier Peaks are in Chult (in my world). This may lead to a ToA campaign, but that's not a promise. This could be a one-shot or go somewhere completely different based mostly on player input.
Hi, I've never played in this adventure, but I'm a fan of Greyhawk and have always wanted to. I'd like to play a necromancer named Shutorn. He used to be a carpenter who aspired to be a master of his craft and dreamed of one day buying himself a noble title. That changed when evil brigands attacked his town, destroying his workshop and everything he had worked towards over the years. He moved on and ended up learning necromancy as part of a traveling medicine show in which he fooled people into thinking he was a faith healer. After many adventures traveling the world, the show eventually wound up in Chult, and Shutorn began to reconsider his path and started thinking about how he was going to get back home, so he could take revenge on the brigands that had ruined his life and livelihood.
I'm also in the ETZ and can post at the times and frequency you mentioned. Let me know if you want to know anything else about my character.
Name: Leann Storm
Race: Yuan-Ti
Class: Paladin (Ancients) 4 / Warlock (hexblade) 1
Background: Soldier
Backstory:
(Just a short one here, will expand on it when I have time...)
Leann was born in the jungles of Chult. Her brood despised her, due to her nearly-human appearance. She has only a patch of scales along one side of her torso, and otherwise appears like a beautiful blond human. Her people consider her to be one of the ugliest of her brood.
When her people made plans to attack a human settlement nearby, they sent Leann in to undermine the place's defenses. She lived with the humans for several months, but found she respected and even liked the humans. Instead of helping her people when they attacked, Leann helped to defend the place, and even to increase the defenses prior to the attack. She was exiled for this, her people marking her for death. The humans found out what she was as well, and would not allow her to stay.
Leann traveled from Chult to Baldur's Gate, living there for a couple years, before meeting a human Paladin that she traveled with. She learned much and found his path was something that called to her. he worshiped Torm, and Leann found the god of justice a good fit for herself as well. The two traveled together for several years, working to bring the word of Torm to areas around Baldur's Gate and north as far as Neverwinter.
Recently her mentor's old friend, Anaxi Zephries, sent word of a quest that he wished undertaken. Her mentor was unable to take time to go, but asked Leann to go and meet his old friend back in Chult, and to see if she could lend a hand in any way.
(This is going to be a multiclass paladin/warlock/wizard/bard. Starting out Paladin/Warlock, then expanding to Wizard and Bard as things move along.
Also, what are we doing for starting gear?)
975 GP
Stats are by point buy or standard array.
Race/ class and preferably a link to DDB character sheet.
My character is Huarache Lights, a Tabaxi Artillerist Artificer.
Huarache was born in Chult, very near the island of Lantan. He moved to Lantan as soon as he was living on his own, having heard of the technology of the gnomes and humans there and learned some of their magical technology himself by studying under the Gnomish artificer Lua Braaf. (I chose the Clan Crafter background, but imagine that it's about gnomes instead of Dwarves.) He recently returned from Lantan to his birthplace of Chult, having heard of possible adventure from a friend of a friend of Anaxi Zephries, wanting in on something interesting. If you want to know why, he's chaotic. Not chaotic stupid or anything, but chaotic and looking for something interesting.
Here is the character sheet link: https://ddb.ac/characters/33997568/HyBWCP
Here is the link to a homebrew Tabaxi variant that I would like to play with your blessing, but if you say no, that is completely fine: https://www.dndbeyond.com/subraces/267604-lantan-tabaxi
Shonisaurus, Artificer Enthusiast
Vernell Grand - Human v - Warlock - Hexblade - Pact of the Chain - Entertainer
Vernell had been a pretty solid juggler, which means he was a regular, hardworking performer with his circus whom absolutely no one remembered. He was trying to get some extra work helping some explorer in need of sword hands. It was an abandoned palace in a swamp, hone to some long dead witch queen. In exploring the palace, many treasures and traps were found, but the explorer was looking for a staff. Search as he might, he couldn’t find it.
Vernell, however, just happened to be out looking for ways to avoid being a canary for traps when he saw it... an imp. Black as black can be, and with eyes full of an ageless sentience. It held the staff in its hands. Vernell followed the Imp outside, and saw the Imp drawing in the swamp, a pictograph which Vernell somehow knew to be a contract. Vernell would take the staff, and the Imp would serve. Vernell would be offered power and strength. In exchange, as Vernell grew he would one day be called back to the witch queen’s palace to revive the old witch.
Vernell saw his chance for a life beyond ordinary, and full of riches, and fame. He took the staff. Since then, Vernell has been sharpening his powers in the wild jungles of Chult, where the opportunities are many, and the questions are few.
Vernell has done the occasional job for Anaxi as personal protection, but he’s not much of an explorer. Still, he knows when a good bit magic and muscle might be required, Vernell is reliable.
https://www.dndbeyond.com/profile/nschrock/characters/33993680 I filled in a bunch of equipment, just to get an idea of what he might look like eventually, I’m sure you have a plan.
gear money : 500gp + 8 x 25 gp and normal starting equipment
Paladin - warforged - orange
https://ddb.ac/characters/32707120/ZKvCIa
Name: Kricam Coarsen
Race: Aarakocra
Age: 23
Gender: Male
Class: Fey Wanderer Ranger (UA)
Background: Hermit
Backstory: Kricam initially grew up amongst his own people on large hills. He enjoyed the freedom their wings gifted them but didn't agree with the strict tribal life. Instead, he preferred his mother's perspective even though the tribe would speak of the fey influence on her. However, his family were exiled from their grass hut because his father was prone to drink, to the point where he killed another of his kind. His father did not survive his wounds from the alcohol-fuelled battle, so his mother and him found refuge in a swamp nearby and made a home in a mangrove tree.
However, they were not the only new denizens in the swamp. A recent rift from the Shadowfell had caused vile creatures to spill into the local area. Kricam and his mother had to learn to defend their home. They managed to survive for a while, using his unique skill with the bow and her gift of magic but they could not keep up with the more powerful foes. In a last effort to save her son in her final moment, Kircam's mother passed on her patron's blessing to Kircam.
The power that now works within him is different to how it worked in his mother, but it still brings back memories of her with every incantations and gesture. Without the support of his mother, he has managed to hold some ground in the swamp but has also had to rely on other sources of help. Although, Kricam knows that to best the horrors that are swarming his home, he must find help or coin to afford that help. He has heard of this artificer from his time in his tribe and hopes he can get something from this icon.
If you'd like to gear up, use this.
500gp + 2d10 x 25 gp and normal starting equipment.
Name: samogri
race: lizardfolk
class: ranger (gloom stalker)
background: hermit
backstory: samogri was born in the jungles of chult with his family and small tribe, not wanting to stay around the small area that they owned samogri went out to discover and hunt beasts that were dangerous after killing them he would take their bones and teeth as either trophies or giving them to the tribes.
one day when he went out for more than six weeks he came back seeing his family getting attacked by some undead from the forbidden swamp that no one goes to in rage and anger he went to the swamp and killed the lich and his company that he had but not before telling one of them saying “this jungle has more than beast that you should be afraid of” then biting a chunk out of his leg
after his attack on the lich he got most of his things and left the tribe not out of fear of the elders, but of fear more threats like that lich and to those people he would be there fear, the fear that the jungle might just spit something back out as a sign of this near where sangria lives a crusified harpy and a T. rex skull hangs from the trees
https://www.dndbeyond.com/profile/Legion4/characters/34024707
I just love that autocorrect turned your name into sangria 😂
Paladin - warforged - orange
God dam it
Throwing Itztli into the fray...
He's a kobold ranger, master of beasts, and folk hero amongst his kind. At least, if you ask him he is. To everyone else, he's a gutter kobold, one who happened to accidentally become a stowaway in the hold of a ship bound for Chult and he just, well, kind of settled there.
In the dank caves beneath the jungle, Itztli befriended the native stirges - cute wee beasties that look like a cross between a large bat and an oversized mosquito - and adapted his hit-and-run fighting style to fight alongside them. He'd found some unreliable employment as an equally unreliable guide, but now he is getting old, having just turned seven, it is high time he gets on with his destiny.
Name: Yaren Goldsnow
Race: Variant Human
Class: Bard 4(Spirits) / Warlock 1(Undead)
Background: Haunted One
Backstory: Yaren has loved stories his entire life, especially the ones he gets from the spirits of the dead. Yaren has the unique ability to listen and recount stories told by those who have passed away, which is how he makes his living as a fortune teller. He receives stories from the past and future dead, and has discovered that he has a magical connection to death itself.
Once, Yaren was paid by a famous and powerful warrior to tell him whether he would succeed on his quest to defeat his equally powerful brother in battle. He reached out to the spirits, and got a response from the warrior's spirit himself, saying "I will perish in battle against my brother." What Yaren didn't know until after the hero died was that the message was from a different timeline, and that speaking that incorrect future made it come true, whereas the warrior would have won otherwise. Overcome with guilt and haunted by the hero's spirit, he has come on this journey to figure out the truth behind this anomaly, and to finally free himself of his guilt.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Any sourcebook limitations? I'm interested in trying out some of the EGtW or Eberron stuff (tweaked to fit the world as needed) but if it needs to be more 'standard' races and subclasses, I can build appropriately.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Race: Human
Class: Wizard, School of Necromancy
https://ddb.ac/characters/33800363/WY4xiL
Name: Tel
Race/ class/ subclass : Tortle Nature Cleric
Backstory: Born on the shores of Chult, Tel received from his parents an amulet depicting a waterfall. He was told it was a holy symbol of Eldath, and that it would hopefully protect him. After his parents death and his reaching adulthood, Tel wandered into the jungles of Chult standing right next to his beach. He survived for some time thanks to the knowledge of nature his parents had taught him, and the claws and shell nature gifts to every tortle.
But Chult is a dangerous place, and one time Tel found himself chased by dinosaurs with no shelter in sight, and their teeth looking sharp enough to break through his shell. The predators were about to catch him, when he heard a voice in his head: "Young one who carries my symbol; devote yourself to me and you shall have the strength to survive." With a thought of "I am yours", a shimmering ward enveloped Tel's body. The giant reptile about to take a bite out of him stopped, and turned to bite its fellow hunter instead. The two started to fight in earnest, and Tel calmly walked away.
From then on, he devoted his life to nature, becoming a sort of protector to the jungles of Chult, or at least the part he happened to be at the time. With many powers to control animals and plants, he very rarely had to resort to killing anything, but there were those that wouldn't take no for an answer. Now, at the age of 33, the tortles urge for adventure calls him, and he leaves the jungle to look for rumors of things needing doing.
500gp + 9 x 25gp = 875 gp
((Tried to make a sheet here too, but couldn't figure out how to make tortle available for it. I haven't really used Beyond much before.))
No limit on sourcebooks, but for guidance, in this world, 'mechsno-magic' is not commonly known, but does exist. So as long as you can explain it,nits fine. The biggest flag this raises in my mind is Warforged. It's not a hard 'no', but that would certainly need explaining.
Wile_E_Coyote, do you know when this adventure will be happening and when you will be deciding who is in it? If not, that is fine.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Name: Dorian Albaratie
Race/class/subclass: Rock Gnome/Graviturgy Wizard
Backstory: At 152 years old, Dorian finds retirement to be an absolute bore. The kids have all grown up, and now the grandkids are all grown up, and Doris, Lliira bless her, is going to end his life herself if he gets into her hair one more time. So he does what one does when they're all out of things to fix around the house, or neighbors to bother, or children or grandchildren to call up and enlighten. He goes back to school. He appreciates it a lot more now than when he was a youngster. He has more patience for it, and his own experience working in mines and engineering leads him down some interesting avenues of research in history, engineering, and arcana. One of the professors he's been working with lets him know about the hiring call, and the potential for new finds related to his curious new field of study is too much for him to ignore, and with a kiss on the cheek for Doris, and an over-packed bag, Dorian is on his way.
(So basically the graviturgy magic would be reflavored as new spells that take into account the type of stuff you'd learn about studying engineering: hydraulics, pressure changes, density, etc.)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep