Tengar notices the guard towers remain at ease as the day shifts to evening. There is a change of guards, that much is seen, but Tengar does not notice how frequent this happens. He also notices a couple of cultist guards weave through the mercenary tents and crowds; they are largely ignored, meaning this behaviour is not anything new, but it is clear eyes of the cult are around.
Tengar's presnece draws the attention to those who go by the name The Redbrands; a casual-looking group who don a strip of red on their person; a bandana, a light scarf or material belt. The half-orc is quickly invited to a drink by a tankard being shoved in your hand and you are quickly involved in a story of one member of this band beating all four townsfolk who tried to defend their homes with his own barehands. Attention then turns to Tengar hear of tales to show is clear prowess!
Scouting about, Pimster-Brutus goes back to the more extravagant tent to find he is quickly recognised and shooed away quickly with threats! The tents in area 3 are filled with kobolds and their "tents"; loud, choatic and smelly. They smaller dragonkin are enjoying themselves clearly but all is rather self-contained in the pitched sheets of cloth, even making the most of the smaller caves found at the base of the cliffface. Even if you were to linger despite the horrendous odour, your snarling met with equal threats; a snarl that at one kobold is quickly met with threats from three more kobolds, seemingly jumping from nowhere!
Going through the mercenary tents, you stumble into the red tents; they have a couple of dogs of their own, kept outside and tied. They bark at you, mainly of curiosity as they really cannot make you out, but as you trot on they quiten down. The blue tents smell of coal, sweat and burning, but you are welcomed by various people that stay here; you even see Karib working away at the impressively set up forge. The people here appreciate your friendliness, and try a few commands in other languages; they seem entertained by your visit.
The yellow tents has a fair bit going on; other dogs mainly! Smaller, they scamper after you wanting to know who you are! Someone new, smelling so different! Truly welcomed here, you are given bits of food from people and tried to get involved in simple fetch games. The smells are of exotic foods and intoxicating substances that you would rather steer clear from in these tents covered with old carpets and ragged cushions and sleeping bags.
The tents around area 2 seem to be staying places of the band-less mercenaries; a lot quieter and darker due to the slight tension in the air and smaller light sources. A few are gathered playing card games or talking with some to drink, eat or smoke.
Kanolearns that Lady Mondath runs things exceptionally well; mainly due clear rules from the start and exemplar punishments when broken; this has resulted to the quick establishment of the prisoner camps to the southeast. There has been cases, mainly those from the yellow tents, who have been made into slaves then worked to death and their work was remained secret.
(This requires Deception more. Still a nice 24!) People lean in at the rumours, and quickly speculation is echoed through the small, mixed crowd around Kano...
"A boy born with magical powers?! He'd be praised! Might get all that treasure in caves, gods know how much is in there now!"
"Oof, imagine being that scholar... Wouldn't want to see the state of her after a night of questioning with Lady Mondath," The human grimaces then shudders, drowning grim imaginings with drink.
"Ha! That's what she gets! Should've kept quiet - most probably leads to more gold!"
The crowds are left pecking at the speculation, more entertained given the mood.
Zenga smiles with pride, "it's a group effort sort of thing. Jesson, over there, can get it cooled down within a couple of hours and then we all do our part to get it shifted on wagon, quite impressive really. Want just a bit more coin before we get the idea out there in Waterdeep or something. Can you imagine the look on the dwarves faces? Ha! They're gonna lose their rocks!"
The half-orc pats Karibin the arm and as she laughs, answering a call from on her comrades and giving you a gesture to kindly excuse her sudden parting.
Burrafeels confident The Traveler has truly blessed his abiltiy to remain seen, despite the aarakocra's stark feather colouring against the darkening sky. However, the risk of getting caught is tangible, nothing unique that cannot be observed across the camp is heard. A closer inspection around the tents in the southeastern tents (Area 4), Burra he's the slight clanging of chains.
The sound of rattling chains usually means someone is being restrained. What could be called a frown forms on Burra's features. To chain someone is to eliminate their freedom. The Traveler valued change - his subservients dedicate their lives towards usurping the foundations of tyranny and allowing chaos to reign. Burra always despised the negative connotation associated with complete freedom. Why should someone limit the choices others make? The concepts of ownership and law baffled Burra - the legislature of governments and moral quandaries typical to humanoid societies felt nearly as restrictive to the claustrophobic Aarakocra as did the oppressive confines of small rooms average people seemed to enjoy sleeping within. He shakes uncomfortably at the thought - being imprisoned and bound was Burra's worst fear.
Recognizing that approaching would run too high a risk of being spotted eavesdropping, Burra silently slinks away and seeks to recoup with the rest of the party and inform them of what he has seen in his usual nervous method of speech.
As people regroup (and perhaps join from the edges of camp as they desire), Kano quietly relates what he has learned and listens to the others, quietly saying, "We know the three mercenary groups involved as well as the true believer cultists, with Lady Mondath as their leader. I have heard about a cave with their loot in it at the base of the slope and some prisoners used as slaves in the camp to the southeast, but I doubt our dragon scholar is among them--though it is possible, I suppose."
"What should our next steps be? Stealing their loot would be risky, but without pay the mercenary bands may desert. Freeing the prisoners would cause a ruckus, but would be worth it if we can find our dragon scholar. Playing along for a few days might be the safest, but I will not participate in the slaughter of innocents to maintain the ruse," Kano ruminates aloud, looking for suggestions from his gathered companions.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pim, now back to his usual form inside their tent, pipes up. (DM please correct me if I'm mistaken on this...but the camp lies in a canyon with the open end to the NW, right?)"Freeing the prisoners may not be of much help...they are trapped in the canyon with nowhere to go but through the entire encampment. After another short rest I could shift into a different animal and go explore the caves if you want...I also made a lot of new dog friends who I bet would help raise a distraction near the yellow and red groups."
The half-orc tries to control his disgust at the story the Redbrand tells, staying quiet during the retelling. When it's his turn, he guffaws loudly and tells a (true) tale of his own - how he got his name!
"As a younger half-orc, I enjoyed fishing the river near my village for gar - an armored fish that could sometimes grow to double the length of a man. One day, I was fishing and my luck was particularly good - the light rain brought the bugs out, which brought the smaller fish to the surfaced, which brought larger fish to them - and so on. By noon, I had 10 great fish on the chain and was going to head back to my people. What I did not know at the time was that I was being followed there by some of my fellow tribe mates - full-blood orcs who hated me for my mixed heritage. This is a common problem. They eventually confronted me and demanded the fish - "the rights of the stronger," they said." At this sentiment, the Redbrands probably nod in agreement. "But disagreeing, I told them they would have to take them from me; that they "could go have relations with a bunch of dwarves, since that was what their mothers looked like."" Tengar laughs, "Ahh, youth. Anyways, they did not enjoy the remark much so they came at me. With nothing else to do, I took a chain in each hand and proceeded to beat them senseless with the gar - ten of them, as it were. Have you ever seen a gar before? They have hard armor and a long snout filled with very sharp teeth." Tengar shakes his head at the memory. "3 of them died and 1 lived to tell the story to the rest of the village. I returned home with the fish, though some of them weren't much more than a head by then. That's how I became Tengar."
Tengar takes a long swig of the tankard and laughs again at the memory. "And you wanna know what the one who survived was renamed? Fish-shit! Because I beat him so bad, all he smelled like was fish for a very long time! The very dishonour made him wander out into the woods one day. Never saw him again. Maybe a bear mistook him for a fish!" Tengar laughs heartily, the memory filling him with the conviction of his path: love of life and a desire to protect the weak from the strong and to honour the Raven Queen.
When everybody arrives back in camp, Karib looks around cautiously. If he sees no strangers listening or loitering he describes what he has seen, then says "I guess when the smoke from the furnace stops we'll have a few hours before we break camp." Then he lowers his voice, absentmindedly rubbing his recent wounds, "The champion is here with the Lady, but I didn't learn much else. Not very chatty at the smithy." He pauses, brow furrowed, then continues. "Following along to the next town ... or the base ... might be the best course. What did you discover?"
Pimster describes his forays through the camp as the dog, noting where he was more and less effective. "I bet we could get into the caves and see what's in there, though..." he says, his natural halfling curiosity rising to the surface.
Karib looks doubtful at Pim's suggestion, "Perhaps as a dog, but the guards near 'her ladyship' seemed quite alert to me. Or did you find a less direct way?"
Tengar returns to the group, a bit sullen and pensive. He retells his experiences with the Redbrands, along with the fact that their memories and beings will make suitable meals for the Raven Queen. His disgust at their actions is clear and plain. "They have murdered innocents and civilians with no accountability. I'll enjoy drowning them in their own blood. For now, we have other tasks, I imagine." Listening to Pim, the half-orc scratches his wiry hair. "This place is fortified tight, my guess is that even as a dog you might not be able to breach that cave. And plus, we don't know where that dragon rider is. If we get caught in here, there's only one way out and it would be easy for them to block it. Maybe we need a distraction? That might give an opportunity to breach the cave...." Tengar lets the suggestion hang around a while before adding, "I could start something with one of those roughnecks, if needed."
This post has potentially manipulated dice roll results.
Stealth Check: Burra - 23
With plenty of quiet and without any clear signs of being notices, Burra swoops in from the cliffs and into the tent, just in tome to hear everyone's updates and potential plans for a distraction, the talks of the dragon scholar prisoner and the cave being the target.
@Pimster: That's correct about the camp's location in a canyon!
”I think our primary target should be freeing the Dragon Scholar, so I lean towards investigating the prisoners first, but if someone has a good plan for depriving the cultists of their funds, I would participate in that too,” says Kano, out of his depth here in the middle of an enemy encampment.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( @DM: Looking at the map, the exit/entry seems to be in the NW, but looking at the map, it looks like there might be a way in/out north of '6' and east of '3'...at the square marker. Is that right? ))
”I think our primary target should be freeing the Dragon Scholar, so I lean towards investigating the prisoners first, ...."
Karib nods, glances around, then speaks in hushed tones, "The location of Master Erlanthar may be known the other prisoners. Do you think we can speak to them somehow?" And free them? A distraction might allow us to speak to the prisoners at least. Perhaps a fire? I can start one from a distance."
He assesses the cliffs, wondering if he might be able to start fires from above, but they are too high. Looking around nervously, he makes an effort to focus on his companions again, "The sooner the better -- now I know their champion is here, I worry about being seen. His time is yet to come."
At an appropriate juncture, Karib will ask Kano to update/repair/improve his disguise.
@Ereshion: Karib can gauge are over 100 ft. tall. The square markers on the maps would have been recognised as manned watch towers. If the cliffs are scaled successfully, I would say anywhere around the encampment becomes an entry/exit!
Pim addresses the party's concerns. "I was thinking of checking out the caves as a cat, or maybe a snake - not unusual to be out in the night or in caves, and really hard to catch. Depending on how long it takes to explore, I could check the prisoner's area, too."
"Tengar's idea to start a brawl with the merciless mercenaries would be a good distraction if needed, I would guess. And Pim, your idea a a stealthy scout sounds good," says Kano. "What do you need me to do?" he asks.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
"Let me scout around in the quiet of the night. If things go badly and I can find no other way, I will start burning tents! Then you can unleash chaos on this encampment, yelling traitor and getting everyone to fight the other in the darkness...but hopefully it doesn't come to that!" he finishes with a smile.
Later, when it is the middle of the night (about 0300), the druid prays for guidance from the gods of nature, then speaks a series of arcane words and transforms into a large black cat with golden eyes. He shakes, looks at each of the group, and then slinks out into the night. He casually makes his way to the cave entrance, looking for a way in. Stealth w/ Guidance: 23
(wow...two nat 1s? Guess we're burning the camp down!!)
The Traveler encouraged his followers to cause and do their work in chaos. Familiar with wading through hectic situations, Burra finally feels somewhat at ease with the plans being discussed. Remaining unseen was significantly easier with a large distraction pulling the attention of the people Burra intends to sneak by. "The god I worship encourages causing chaos. I am capable of remaining unseen long enough to cause a fire - perhaps draw them from their cave. I am hesitant to start a brawl because some may be eager to finish it," Burra nervously suggests, visibly discomforted by Tengar's ominous words. "Drawing away the cultists by creating a diversion outside of town could be useful if we intend to infiltrate the cave and investigate the prisoners. I despise seeing any being shackled, so I am naturally inclined to free prisoners when able - yet I am not sure how helpful freeing them will be in locating the prisoner we seek."
Karib nods, "Two things about prisoners: they take an interest in other prisoners, and they tend to be near guards all day. They will know something useful."
As he speaks he looks up at the guard tower on the cliffs, then at the one near the entrance. His brow furrows then he grins. "Setting fire to one of those might get some attention. Even the bushes nearby..." then he shakes his head. "Might be too risky...but cooking tents are always good. Lots of fire, accidents happen..."
Tengar notices the guard towers remain at ease as the day shifts to evening. There is a change of guards, that much is seen, but Tengar does not notice how frequent this happens. He also notices a couple of cultist guards weave through the mercenary tents and crowds; they are largely ignored, meaning this behaviour is not anything new, but it is clear eyes of the cult are around.
Tengar's presnece draws the attention to those who go by the name The Redbrands; a casual-looking group who don a strip of red on their person; a bandana, a light scarf or material belt. The half-orc is quickly invited to a drink by a tankard being shoved in your hand and you are quickly involved in a story of one member of this band beating all four townsfolk who tried to defend their homes with his own barehands. Attention then turns to Tengar hear of tales to show is clear prowess!
Scouting about, Pimster-Brutus goes back to the more extravagant tent to find he is quickly recognised and shooed away quickly with threats! The tents in area 3 are filled with kobolds and their "tents"; loud, choatic and smelly. They smaller dragonkin are enjoying themselves clearly but all is rather self-contained in the pitched sheets of cloth, even making the most of the smaller caves found at the base of the cliffface. Even if you were to linger despite the horrendous odour, your snarling met with equal threats; a snarl that at one kobold is quickly met with threats from three more kobolds, seemingly jumping from nowhere!
Going through the mercenary tents, you stumble into the red tents; they have a couple of dogs of their own, kept outside and tied. They bark at you, mainly of curiosity as they really cannot make you out, but as you trot on they quiten down. The blue tents smell of coal, sweat and burning, but you are welcomed by various people that stay here; you even see Karib working away at the impressively set up forge. The people here appreciate your friendliness, and try a few commands in other languages; they seem entertained by your visit.
The yellow tents has a fair bit going on; other dogs mainly! Smaller, they scamper after you wanting to know who you are! Someone new, smelling so different! Truly welcomed here, you are given bits of food from people and tried to get involved in simple fetch games. The smells are of exotic foods and intoxicating substances that you would rather steer clear from in these tents covered with old carpets and ragged cushions and sleeping bags.
The tents around area 2 seem to be staying places of the band-less mercenaries; a lot quieter and darker due to the slight tension in the air and smaller light sources. A few are gathered playing card games or talking with some to drink, eat or smoke.
Kano learns that Lady Mondath runs things exceptionally well; mainly due clear rules from the start and exemplar punishments when broken; this has resulted to the quick establishment of the prisoner camps to the southeast. There has been cases, mainly those from the yellow tents, who have been made into slaves then worked to death and their work was remained secret.
(This requires Deception more. Still a nice 24!)
People lean in at the rumours, and quickly speculation is echoed through the small, mixed crowd around Kano...
"A boy born with magical powers?! He'd be praised! Might get all that treasure in caves, gods know how much is in there now!"
"Oof, imagine being that scholar... Wouldn't want to see the state of her after a night of questioning with Lady Mondath," The human grimaces then shudders, drowning grim imaginings with drink.
"Ha! That's what she gets! Should've kept quiet - most probably leads to more gold!"
The crowds are left pecking at the speculation, more entertained given the mood.
Zenga smiles with pride, "it's a group effort sort of thing. Jesson, over there, can get it cooled down within a couple of hours and then we all do our part to get it shifted on wagon, quite impressive really. Want just a bit more coin before we get the idea out there in Waterdeep or something. Can you imagine the look on the dwarves faces? Ha! They're gonna lose their rocks!"
The half-orc pats Karib in the arm and as she laughs, answering a call from on her comrades and giving you a gesture to kindly excuse her sudden parting.
Burra feels confident The Traveler has truly blessed his abiltiy to remain seen, despite the aarakocra's stark feather colouring against the darkening sky. However, the risk of getting caught is tangible, nothing unique that cannot be observed across the camp is heard. A closer inspection around the tents in the southeastern tents (Area 4), Burra he's the slight clanging of chains.
Karib will glance over at Jesson, then make his way back to camp to catch up with the news from the others.
The sound of rattling chains usually means someone is being restrained. What could be called a frown forms on Burra's features. To chain someone is to eliminate their freedom. The Traveler valued change - his subservients dedicate their lives towards usurping the foundations of tyranny and allowing chaos to reign. Burra always despised the negative connotation associated with complete freedom. Why should someone limit the choices others make? The concepts of ownership and law baffled Burra - the legislature of governments and moral quandaries typical to humanoid societies felt nearly as restrictive to the claustrophobic Aarakocra as did the oppressive confines of small rooms average people seemed to enjoy sleeping within. He shakes uncomfortably at the thought - being imprisoned and bound was Burra's worst fear.
Recognizing that approaching would run too high a risk of being spotted eavesdropping, Burra silently slinks away and seeks to recoup with the rest of the party and inform them of what he has seen in his usual nervous method of speech.
Kano:
As people regroup (and perhaps join from the edges of camp as they desire), Kano quietly relates what he has learned and listens to the others, quietly saying, "We know the three mercenary groups involved as well as the true believer cultists, with Lady Mondath as their leader. I have heard about a cave with their loot in it at the base of the slope and some prisoners used as slaves in the camp to the southeast, but I doubt our dragon scholar is among them--though it is possible, I suppose."
"What should our next steps be? Stealing their loot would be risky, but without pay the mercenary bands may desert. Freeing the prisoners would cause a ruckus, but would be worth it if we can find our dragon scholar. Playing along for a few days might be the safest, but I will not participate in the slaughter of innocents to maintain the ruse," Kano ruminates aloud, looking for suggestions from his gathered companions.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pim, now back to his usual form inside their tent, pipes up. (DM please correct me if I'm mistaken on this...but the camp lies in a canyon with the open end to the NW, right?) "Freeing the prisoners may not be of much help...they are trapped in the canyon with nowhere to go but through the entire encampment. After another short rest I could shift into a different animal and go explore the caves if you want...I also made a lot of new dog friends who I bet would help raise a distraction near the yellow and red groups."
Love God. Love Others. Any Questions?
Tengar
The half-orc tries to control his disgust at the story the Redbrand tells, staying quiet during the retelling. When it's his turn, he guffaws loudly and tells a (true) tale of his own - how he got his name!
"As a younger half-orc, I enjoyed fishing the river near my village for gar - an armored fish that could sometimes grow to double the length of a man. One day, I was fishing and my luck was particularly good - the light rain brought the bugs out, which brought the smaller fish to the surfaced, which brought larger fish to them - and so on. By noon, I had 10 great fish on the chain and was going to head back to my people. What I did not know at the time was that I was being followed there by some of my fellow tribe mates - full-blood orcs who hated me for my mixed heritage. This is a common problem. They eventually confronted me and demanded the fish - "the rights of the stronger," they said." At this sentiment, the Redbrands probably nod in agreement. "But disagreeing, I told them they would have to take them from me; that they "could go have relations with a bunch of dwarves, since that was what their mothers looked like."" Tengar laughs, "Ahh, youth. Anyways, they did not enjoy the remark much so they came at me. With nothing else to do, I took a chain in each hand and proceeded to beat them senseless with the gar - ten of them, as it were. Have you ever seen a gar before? They have hard armor and a long snout filled with very sharp teeth." Tengar shakes his head at the memory. "3 of them died and 1 lived to tell the story to the rest of the village. I returned home with the fish, though some of them weren't much more than a head by then. That's how I became Tengar."
Tengar takes a long swig of the tankard and laughs again at the memory. "And you wanna know what the one who survived was renamed? Fish-shit! Because I beat him so bad, all he smelled like was fish for a very long time! The very dishonour made him wander out into the woods one day. Never saw him again. Maybe a bear mistook him for a fish!" Tengar laughs heartily, the memory filling him with the conviction of his path: love of life and a desire to protect the weak from the strong and to honour the Raven Queen.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
When everybody arrives back in camp, Karib looks around cautiously. If he sees no strangers listening or loitering he describes what he has seen, then says "I guess when the smoke from the furnace stops we'll have a few hours before we break camp." Then he lowers his voice, absentmindedly rubbing his recent wounds, "The champion is here with the Lady, but I didn't learn much else. Not very chatty at the smithy." He pauses, brow furrowed, then continues. "Following along to the next town ... or the base ... might be the best course. What did you discover?"
Pimster describes his forays through the camp as the dog, noting where he was more and less effective. "I bet we could get into the caves and see what's in there, though..." he says, his natural halfling curiosity rising to the surface.
Love God. Love Others. Any Questions?
Karib looks doubtful at Pim's suggestion, "Perhaps as a dog, but the guards near 'her ladyship' seemed quite alert to me. Or did you find a less direct way?"
Tengar
Tengar returns to the group, a bit sullen and pensive. He retells his experiences with the Redbrands, along with the fact that their memories and beings will make suitable meals for the Raven Queen. His disgust at their actions is clear and plain. "They have murdered innocents and civilians with no accountability. I'll enjoy drowning them in their own blood. For now, we have other tasks, I imagine." Listening to Pim, the half-orc scratches his wiry hair. "This place is fortified tight, my guess is that even as a dog you might not be able to breach that cave. And plus, we don't know where that dragon rider is. If we get caught in here, there's only one way out and it would be easy for them to block it. Maybe we need a distraction? That might give an opportunity to breach the cave...." Tengar lets the suggestion hang around a while before adding, "I could start something with one of those roughnecks, if needed."
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Stealth Check:
Burra - 23
With plenty of quiet and without any clear signs of being notices, Burra swoops in from the cliffs and into the tent, just in tome to hear everyone's updates and potential plans for a distraction, the talks of the dragon scholar prisoner and the cave being the target.
Kano:
”I think our primary target should be freeing the Dragon Scholar, so I lean towards investigating the prisoners first, but if someone has a good plan for depriving the cultists of their funds, I would participate in that too,” says Kano, out of his depth here in the middle of an enemy encampment.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( @DM: Looking at the map, the exit/entry seems to be in the NW, but looking at the map, it looks like there might be a way in/out north of '6' and east of '3'...at the square marker. Is that right? ))
Karib nods, glances around, then speaks in hushed tones, "The location of Master Erlanthar may be known the other prisoners. Do you think we can speak to them somehow?" And free them? A distraction might allow us to speak to the prisoners at least. Perhaps a fire? I can start one from a distance."
He assesses the cliffs, wondering if he might be able to start fires from above, but they are too high. Looking around nervously, he makes an effort to focus on his companions again, "The sooner the better -- now I know their champion is here, I worry about being seen. His time is yet to come."
At an appropriate juncture, Karib will ask Kano to update/repair/improve his disguise.
(( @dm: how tall are the cliffs? ))
Pim addresses the party's concerns. "I was thinking of checking out the caves as a cat, or maybe a snake - not unusual to be out in the night or in caves, and really hard to catch. Depending on how long it takes to explore, I could check the prisoner's area, too."
Love God. Love Others. Any Questions?
Karib nods, "If things go belly-up, you'll need a signal so we can create a distraction for you."
Kano:
"Tengar's idea to start a brawl with the merciless mercenaries would be a good distraction if needed, I would guess. And Pim, your idea a a stealthy scout sounds good," says Kano. "What do you need me to do?" he asks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Let me scout around in the quiet of the night. If things go badly and I can find no other way, I will start burning tents! Then you can unleash chaos on this encampment, yelling traitor and getting everyone to fight the other in the darkness...but hopefully it doesn't come to that!" he finishes with a smile.
Later, when it is the middle of the night (about 0300), the druid prays for guidance from the gods of nature, then speaks a series of arcane words and transforms into a large black cat with golden eyes. He shakes, looks at each of the group, and then slinks out into the night. He casually makes his way to the cave entrance, looking for a way in. Stealth w/ Guidance: 23
(wow...two nat 1s? Guess we're burning the camp down!!)
Love God. Love Others. Any Questions?
The Traveler encouraged his followers to cause and do their work in chaos. Familiar with wading through hectic situations, Burra finally feels somewhat at ease with the plans being discussed. Remaining unseen was significantly easier with a large distraction pulling the attention of the people Burra intends to sneak by. "The god I worship encourages causing chaos. I am capable of remaining unseen long enough to cause a fire - perhaps draw them from their cave. I am hesitant to start a brawl because some may be eager to finish it," Burra nervously suggests, visibly discomforted by Tengar's ominous words. "Drawing away the cultists by creating a diversion outside of town could be useful if we intend to infiltrate the cave and investigate the prisoners. I despise seeing any being shackled, so I am naturally inclined to free prisoners when able - yet I am not sure how helpful freeing them will be in locating the prisoner we seek."
Karib nods, "Two things about prisoners: they take an interest in other prisoners, and they tend to be near guards all day. They will know something useful."
As he speaks he looks up at the guard tower on the cliffs, then at the one near the entrance. His brow furrows then he grins. "Setting fire to one of those might get some attention. Even the bushes nearby..." then he shakes his head. "Might be too risky...but cooking tents are always good. Lots of fire, accidents happen..."