The Visage warns the others - “Awwww, this one’s trying to wake up.” Before putting aside her crossbow and doinking it on the head with her healing staff.
The woods are lush and unusually beautiful. Oak trees scatter unneatly across the dense forest, their lush green leaves blocking out all but a little light, making the forrest dim, but seeable. A rock shaped weirdly similar to Marric's head lay in the distance, staring at you. "If we keep heading east..." she points forward. "...we should stay on course for the swamp. Oh, I forgot, never travel south in these woods, because you may find yourselves in the dark part of the forest, Gravely Thickets. The sun never shines there, and the place is littered with the undead, and they're all controlled by the Necromancer, the undead welder of the Staff of Necromancy."
The travel through the forest starts out as a breeze, but eventually, all the sudden, large ghostly pink chains raise out of the ground, they wrap around Enra, holding her tightly in place. "It's... the...tricks... help... please."
Marrick scrambles for his shield and sword. He scans the area for danger Friends I'll leave the magical restraints to you while I protect you. Sire please stay in the wagon until we know things are under control. Your daughter is in excellent hands out here.
Marrick scrambles for his shield and sword. He scans the area for danger Friends I'll leave the magical restraints to you while I protect you. Sire please stay in the wagon until we know things are under control. Your daughter is in excellent hands out here.
Perception 11
There is not one enemy in sight.
"It's no enemy... its... just... a trick... of the forest. Please... help me... outta here."
This post has potentially manipulated dice roll results.
Replacing his shield and sword Marrick looks over at the others, So this is more of a strength thing? My church always said I was more for physical work than intellect.
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The Visage draws his crossbow and sits on the cart, morphing back into the elven woman.
“Prepared I am Lady Enra, Shall we get moving? Wouldn’t want our sleeping beauties here to wake up before we arrive!”
She checks over the beasts in the cart to make sure they are still unconcious
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
They are all unconscious, but one near you appears to be waking up.
The Visage warns the others - “Awwww, this one’s trying to wake up.” Before putting aside her crossbow and doinking it on the head with her healing staff.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Upon being hit, it falls unconscious again.
The woods are lush and unusually beautiful. Oak trees scatter unneatly across the dense forest, their lush green leaves blocking out all but a little light, making the forrest dim, but seeable. A rock shaped weirdly similar to Marric's head lay in the distance, staring at you. "If we keep heading east..." she points forward. "...we should stay on course for the swamp. Oh, I forgot, never travel south in these woods, because you may find yourselves in the dark part of the forest, Gravely Thickets. The sun never shines there, and the place is littered with the undead, and they're all controlled by the Necromancer, the undead welder of the Staff of Necromancy."
Well, let’s avoid that place... I hear the night life is dead.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
The travel through the forest starts out as a breeze, but eventually, all the sudden, large ghostly pink chains raise out of the ground, they wrap around Enra, holding her tightly in place. "It's... the...tricks... help... please."
Marrick scrambles for his shield and sword. He scans the area for danger Friends I'll leave the magical restraints to you while I protect you. Sire please stay in the wagon until we know things are under control. Your daughter is in excellent hands out here.
Perception 11
Kal jerks to his feet and readies his crossbow as the chain grabs hold of Enra. (Was enra in the cart or walking?)
Enra was walking
There is not one enemy in sight.
"It's no enemy... its... just... a trick... of the forest. Please... help me... outta here."
With no enemies visible, Kal hops down and hooks his crossbow on his belt as he moves to help free Enra.
(Strength check?)
Yes, make a DC15 Strength check for each individual chain (there are 3)
Jinhazar hops down and helps out.
Stregth Check: 6
You fail to pull the first chain, you need 2 more strength checks for the others.
The Visage stays back from the chains, wary.
“Before mindlessly pulling at these, I want to know what they are.”
She inspects the chains, looking for clues as to their nature and how to get rid of them.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Make an arcana check
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Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
You see they are magic chains, apparently summoned from the forest itself. Pulling them off does seem to be the solution.
The Visage runs over and helps pull the chains Athletics check.20
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
the first chain breaks off in pieces, it turns to dust as the pieces fly in the air, floating off through the forest.
Replacing his shield and sword Marrick looks over at the others, So this is more of a strength thing? My church always said I was more for physical work than intellect.
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