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The Captain gestures to Torg and he hefts several items up onto the table. "We searched the Drow bodies." she explains. "There was little to learn of their origins beyond the obvious, but the spoils may be of use in the path the lies ahead. Torg has adjusted the armour somewhat to suit a sturdier frame, but that is the least of what we discovered."
OOC: Torg places the following items on the table for you to share amongst you.
Two sets of studded leather armour, adjusted for dwarven use.
"And by way of saying thank you for your efforts here." The Captain places a large coin pouch on the table. (OOC: Contains 150 Gold) "This should keep you all on your feet for a while at least. I wish I could spare more."
OOC: Any more questions etc before she brings the meeting to a close?
(Good to move on) Hitticus drools a bit at the poison and gold, but knows it's going to be a long time traveling with these folks so he contains himself.
Uldran is hesitant to wear the Drow armor based on his history with them. Indicating the gold he says "many thanks for this Captain, it may be a long road ahead. I don't have much need for extra gold but it may be useful down in town. Even split?" He just assumes everyone is okay and counts the gold out into 6 piles of 25g.
"Torg, do you have any armor like this that wasn't worn by a dark elf?"
Randrak looks at the items on the table, "Well, the leather armour probably won't be as good as my chain mail, and I have no need of another dagger. But I do have my eye on the poison or the potion, if no one else wants it."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Freak takes one of the piles of gold after picking up a few pieces, marvelling at how they shine. "Thank you, captain! Will this buy lots of food and drink in this new place we're visiting?"
OOC: all record what you take. I think its an even split on the gold and there were no conflicts over who wants what.
Uldran, Torg shakes his head at your request, "Sorry friend as I said once you came on board, we stick to basic hides out here on the fire. No need for the fancy stuff. Best I could do is adjust it some more to make it a little less... elvish." he shrugs. (If you take the offer add the armour to your sheet).
The night passes then without event and with little further discussion. You all make your way to you beds aboard the Firehook for the last time this journey and where you are able you sleep deeply, though you all dream of dragons.
You wake to the sound of horns blowing. Both on the ship and from some distant location, blasts of sound fill the air. The ship is alive with movement as the crew make ready for what can only be your arrival at the great Isle of Guldroth and the city port of Duragath. Your journey is over and now the adventure truly begins. Making your way to the upper deck at the urging of the crew you all see a vast Isle which fills the horizon from south to north where its shores curl away from you into the distant ocean. Guldroth rises from the lava as an enormous mountain range, the peaks of which disappear into the shadows of the Stonesky above.
As the Firehook surges forward you see the shape and detail of the great Dwarven stronghold. You can see the vast structure protruding from the city docks, the Shield Hall where you will find the Baldenvelt embassy. You observe the rising tiers of the city, and the stairs leading all the way to the gates of the Kings Hall. The Bastion of the High Lord. Duragath grows ever closer as Blackfire barks out her orders to the crew.
OOC: Is there anything you would like to do before you disembark?
Randrak looks at the items on the table, "Well, the leather armour probably won't be as good as my chain mail, and I have no need of another dagger. But I do have my eye on the poison or the potion, if no one else wants it."
"Actually Randrak, I think we might find a use for the potion of Invisibility for sneaking into a place that doesn't want sneakers," Mercwri says. "Don't know when that'll be the case, but I'm willin' t' bet m' britches that it'll happen. So, why don't ye save that one fer when we'll really need it?"
OCC please define 'fine' re the daggers, does that mean there is anything unusual about them?
Before the meeting with the Captain breaks up. Mercwri will tell everyone about the connection between the symbols on the collar and bracelet and that, though you have never seen the like before, you hear tell of such devices being used in the fighting pits beneath the Baldenvelt poor quarter. This is organised crime and most likely under the purview of the Obsidian Circle. The Circle is the most powerful criminal guild in high rock and according to their claims, their influence stretches across the Burning Ocean to every corner of the Dwarven lands. The Circle is not a simple thieves Guild however, they seek power through infiltration and corruption. [OOC: Think Dwarven mafia].
Uldran will seek out the Blackfire to say his goodbyes.
"Captain, I'm not one for a big speech. It's been an interesting journey so far, and not all bad. Take care and may the Revered Mother watch over you and your crew."
As Uldran turns to watch the approaching island he is amazed by the size and the beauty of the mountains. He is anxious to be back on solid ground but is drawn more to the wilds he sees than the large city looming in front of him. Just thinking about all the talking and politicking that needs to be done he lets out a small sigh and gathers his things to depart.
Randrak looks at the items on the table, "Well, the leather armour probably won't be as good as my chain mail, and I have no need of another dagger. But I do have my eye on the poison or the potion, if no one else wants it."
"Actually Randrak, I think we might find a use for the potion of Invisibility for sneaking into a place that doesn't want sneakers," Mercwri says. "Don't know when that'll be the case, but I'm willin' t' bet m' britches that it'll happen. So, why don't ye save that one fer when we'll really need it?
"Well, I certainly wasn't going to use the potion for just any reason," Randrak replies to the gnome.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you meditations stir little in terms of a response from the Dragon. You feel certain it is present, but there are no words and no emotions other than perhaps a deep sense of comfort that overwhelms you as you complete your meditation.
Uldran the Captain gives you a wink and then turns without another word to continue preparations for docking.
Mercrwi, as the ship draws in to the great stone wharf you watch as chains are thrown ashore and fixed by the waiting dockworkers to great iron bollards in the shape of sitting wolves. Mender sidles up to you with a nervous look and gives you a nod. "Might I ask a favour?" he asks, and then hands you a small money pouch containing perhaps twenty gold. "Would you take this to my cousin Fresik? You'll find him over at the Red Lodge south of the docklands. Tell him I am well and to send word to my mother inland." He absently touches the ruby amulet that sits beneath his tunic, "Not sure when I'll be back now..."
OOC: Mercwri, the fine daggers are of Drow make but have no special properties other than their value. You can alter their description in equipment sheet to Drow Daggers and if you ever come to sell them they will fetch a decent price.
A sudden thud brings the Firehook to a halt and the gangplank is lowered to give you passage from the deck. "Unload her and take on what quick fares we may, we sail within the hour!" Blackfire cries out, sending the crew into a frenzy of work. Likewise the dockworkers and merchants below can hardly wait for you to disembark before they are charging aboard to seek what business they may before the ship departs. Torg calls down to you from amidst the crowded deck,
"Good luck lads! Go get yerselves a room at the Gelden Goblin and tell em I sent yer! The ale tastes like piss but the food is good and the beds are clean."
You all find yourselves standing on the dockside staring up toward this new city. So much like Baldenvelt, yet so different. You watched as the dwarves and gnomes of Duragath go about their daily business completely unaware that across the ocean their kin have been slaughtered by the thousands and their capital has been raised to the ground. They look so... normal.
"Erm," Randrak begins seeing Hitticus wondering off. "Shouldn't we tell someone straight away what has happened in Baldenvelt? They need to be prepared. Baldenvelt didn't have that possibility. But the people of Duragath can be warned, if we act now."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Then act now, I personally am going to prepare myself for what I know is coming, you don't need 6 dwarves to make an announcement." Hitticus is unfettered by the question and continues, trying to find a suit of armor before any fighting happens. (Want to see what he can get for the drow armor and his leathers before trying to purchase some medium armor.
Uldran, nodding his head in approval of Randrak's message to Hitticus tells Randrak- "Let em go. No telling what the folk at the embassy would think of em anyhow. I've no love of the city but these folk need to be warned sooner not later."
The Captain gestures to Torg and he hefts several items up onto the table. "We searched the Drow bodies." she explains. "There was little to learn of their origins beyond the obvious, but the spoils may be of use in the path the lies ahead. Torg has adjusted the armour somewhat to suit a sturdier frame, but that is the least of what we discovered."
OOC: Torg places the following items on the table for you to share amongst you.
"And by way of saying thank you for your efforts here." The Captain places a large coin pouch on the table. (OOC: Contains 150 Gold) "This should keep you all on your feet for a while at least. I wish I could spare more."
OOC: Any more questions etc before she brings the meeting to a close?
DM - Caves of the Kobold Slave Masters
(Good to move on) Hitticus drools a bit at the poison and gold, but knows it's going to be a long time traveling with these folks so he contains himself.
Uldran is hesitant to wear the Drow armor based on his history with them. Indicating the gold he says "many thanks for this Captain, it may be a long road ahead. I don't have much need for extra gold but it may be useful down in town. Even split?" He just assumes everyone is okay and counts the gold out into 6 piles of 25g.
"Torg, do you have any armor like this that wasn't worn by a dark elf?"
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Hitticus will take one of the suits of leather until such a time he can find something heavier
“I do find the daggers very nice and could make use of them,” Mercwri says in a rather covetous tone. “If no one minds, I’d like them.”
Panic is a mechanism that strengthens the gene pool.
Randrak looks at the items on the table, "Well, the leather armour probably won't be as good as my chain mail, and I have no need of another dagger. But I do have my eye on the poison or the potion, if no one else wants it."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
((ready to move on))
Freak takes one of the piles of gold after picking up a few pieces, marvelling at how they shine. "Thank you, captain! Will this buy lots of food and drink in this new place we're visiting?"
OOC: all record what you take. I think its an even split on the gold and there were no conflicts over who wants what.
Uldran, Torg shakes his head at your request, "Sorry friend as I said once you came on board, we stick to basic hides out here on the fire. No need for the fancy stuff. Best I could do is adjust it some more to make it a little less... elvish." he shrugs. (If you take the offer add the armour to your sheet).
The night passes then without event and with little further discussion. You all make your way to you beds aboard the Firehook for the last time this journey and where you are able you sleep deeply, though you all dream of dragons.
DM - Caves of the Kobold Slave Masters
PART 2 DURAGATH
You wake to the sound of horns blowing. Both on the ship and from some distant location, blasts of sound fill the air. The ship is alive with movement as the crew make ready for what can only be your arrival at the great Isle of Guldroth and the city port of Duragath. Your journey is over and now the adventure truly begins. Making your way to the upper deck at the urging of the crew you all see a vast Isle which fills the horizon from south to north where its shores curl away from you into the distant ocean. Guldroth rises from the lava as an enormous mountain range, the peaks of which disappear into the shadows of the Stonesky above.
As the Firehook surges forward you see the shape and detail of the great Dwarven stronghold. You can see the vast structure protruding from the city docks, the Shield Hall where you will find the Baldenvelt embassy. You observe the rising tiers of the city, and the stairs leading all the way to the gates of the Kings Hall. The Bastion of the High Lord. Duragath grows ever closer as Blackfire barks out her orders to the crew.
OOC: Is there anything you would like to do before you disembark?
DM - Caves of the Kobold Slave Masters
Randrak decides to take the opportunity to try and reach out to the dragon as he did before before disembarking.
(Perception: 20)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Actually Randrak, I think we might find a use for the potion of Invisibility for sneaking into a place that doesn't want sneakers," Mercwri says. "Don't know when that'll be the case, but I'm willin' t' bet m' britches that it'll happen. So, why don't ye save that one fer when we'll really need it?"
OCC please define 'fine' re the daggers, does that mean there is anything unusual about them?
Before the meeting with the Captain breaks up. Mercwri will tell everyone about the connection between the symbols on the collar and bracelet and that, though you have never seen the like before, you hear tell of such devices being used in the fighting pits beneath the Baldenvelt poor quarter. This is organised crime and most likely under the purview of the Obsidian Circle. The Circle is the most powerful criminal guild in high rock and according to their claims, their influence stretches across the Burning Ocean to every corner of the Dwarven lands. The Circle is not a simple thieves Guild however, they seek power through infiltration and corruption. [OOC: Think Dwarven mafia].
Panic is a mechanism that strengthens the gene pool.
Uldran will seek out the Blackfire to say his goodbyes.
"Captain, I'm not one for a big speech. It's been an interesting journey so far, and not all bad. Take care and may the Revered Mother watch over you and your crew."
As Uldran turns to watch the approaching island he is amazed by the size and the beauty of the mountains. He is anxious to be back on solid ground but is drawn more to the wilds he sees than the large city looming in front of him. Just thinking about all the talking and politicking that needs to be done he lets out a small sigh and gathers his things to depart.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
"Well, I certainly wasn't going to use the potion for just any reason," Randrak replies to the gnome.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Freak gathers his things, but he leaves the itchy hide behind. He says good bye and is eager to set foot on that huge island that promised freedom.
Randrak you meditations stir little in terms of a response from the Dragon. You feel certain it is present, but there are no words and no emotions other than perhaps a deep sense of comfort that overwhelms you as you complete your meditation.
Uldran the Captain gives you a wink and then turns without another word to continue preparations for docking.
Mercrwi, as the ship draws in to the great stone wharf you watch as chains are thrown ashore and fixed by the waiting dockworkers to great iron bollards in the shape of sitting wolves. Mender sidles up to you with a nervous look and gives you a nod. "Might I ask a favour?" he asks, and then hands you a small money pouch containing perhaps twenty gold. "Would you take this to my cousin Fresik? You'll find him over at the Red Lodge south of the docklands. Tell him I am well and to send word to my mother inland." He absently touches the ruby amulet that sits beneath his tunic, "Not sure when I'll be back now..."
OOC: Mercwri, the fine daggers are of Drow make but have no special properties other than their value. You can alter their description in equipment sheet to Drow Daggers and if you ever come to sell them they will fetch a decent price.
A sudden thud brings the Firehook to a halt and the gangplank is lowered to give you passage from the deck. "Unload her and take on what quick fares we may, we sail within the hour!" Blackfire cries out, sending the crew into a frenzy of work. Likewise the dockworkers and merchants below can hardly wait for you to disembark before they are charging aboard to seek what business they may before the ship departs. Torg calls down to you from amidst the crowded deck,
"Good luck lads! Go get yerselves a room at the Gelden Goblin and tell em I sent yer! The ale tastes like piss but the food is good and the beds are clean."
You all find yourselves standing on the dockside staring up toward this new city. So much like Baldenvelt, yet so different. You watched as the dwarves and gnomes of Duragath go about their daily business completely unaware that across the ocean their kin have been slaughtered by the thousands and their capital has been raised to the ground. They look so... normal.
DM - Caves of the Kobold Slave Masters
Hitticus reaches into his mind to contact his patron
"{Anywhere you want to go?}"
He then starts moving toward the nearest market to find a smithy.
"Erm," Randrak begins seeing Hitticus wondering off. "Shouldn't we tell someone straight away what has happened in Baldenvelt? They need to be prepared. Baldenvelt didn't have that possibility. But the people of Duragath can be warned, if we act now."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Then act now, I personally am going to prepare myself for what I know is coming, you don't need 6 dwarves to make an announcement." Hitticus is unfettered by the question and continues, trying to find a suit of armor before any fighting happens. (Want to see what he can get for the drow armor and his leathers before trying to purchase some medium armor.
Uldran, nodding his head in approval of Randrak's message to Hitticus tells Randrak- "Let em go. No telling what the folk at the embassy would think of em anyhow. I've no love of the city but these folk need to be warned sooner not later."
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Freak stays with the larger group, feeling safer this way.
"Don't get lost, friend Hitticus."