This post has potentially manipulated dice roll results.
Alanis counts herself lucky that Randrak‘s charge did distract from her rather poor attempt at stealth. Battle is already raging and she tries to get a sense for what is happening, though she would rather keep her distance for now.
Observing Mercwri target one of the troglodytes she decides to focus fire on that one.
She pulls a vial from her belt and shakes it harshly, then aims it at the creature releasing the stopper with her thumb.
A fiery bolt shoots from the vial like a firework, streaming speedily towards its intended target.
Mercwri your missile shoots wide of its mark (666 huh?), while Alanis your firebolt hits the creature with a bright flash and it falls to the ground. You duck behind the nearby building with Mercwri.
Freak you charge in, you axe a sudden blur as you take a large chunk out of your foe.
This post has potentially manipulated dice roll results.
Randrak's chain mail from the troglodytes bite and first claw attack. However, the second attack manages to catch on the back of the neck. He feel some blood begin to seep from the wound, but he will survive. Then realising that this troglodyte has been taken care of he looks for his next target. Realising that the closest one is the one next to Freak, he rushes in to help take down foul smelly creature.
(Attack 1: 22 Damage: 6 Attack 2: 13 Damage: 6)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Randrak you slice into the Troglodyte facing freak, taking it out with lethal efficiency. The other Troglodytes move in. One of them attacking you Freak with a bite and two claw attacks.
Bite Attack: 7 Damage: 5
Claw Attack: 10 Damage: 4
Claw Attack: 12 Damage: 4
Randrak another beast charges in to attack you with a bite and two claw attacks.
Bite Attack: 21 Damage: 3
Claw Attack: 23 Damage: 5
Claw Attack: 12 Damage: 6
The old dwarf turn to cut off a third Troglodyte charging in from the north.
Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
OOC: If you start your turn next to a live Troglodyte then please make the roll as above. Hitticus may still be busy so move on and I will rag doll a move for him if he is otherwise occupied.
Hitticus will stay as far from the stench as possible while firing an eldritch blast at the trog south of the bonfire. (Or whatever the thing in the center is.)
This post has potentially manipulated dice roll results.
Mercwri will step to the east and sling a stone at the trog just east of the flaming thing(?).
Attack: 17 Damage: 12
Tried including Sneak Attack in the dmg roll but something apparently went awry and the system added a 6 to the damage that should not be there, I think.
Freak you shrug off the stench and take a chunk out of your attacker with your axe, just as Hittucus, sends an eldritch blast directly into the creature to the south of the firepit.
Mercwri you let your missile fly and it strikes with a sickening crunch felling its target, while Alanis you firebolt strikes its target in the shoulder with a smouldering hiss. The beast snarls in pain and turns to glare at you.
Uldran you're up!
Randrak remember your DC 12 Con save at the start of your turn. (Details above).
Assailed by the stench of the creatures Uldran keels over to vomit while Randrak continues the attack. You hack into your opponent with your clawed weapon, gouging into its stomach wth the first strike causing it to reel back in pain, then with a vicious back hand you tear its throat to ribbons and it drops the to the ground.
Freak your opponent renews its attack with a vicious attempt to bite followed by two swipes of its claws. Bite Attack: 8 Damage: 6, Claw Attack: 8 Damage: 3, Claw Attack: 6 Damage: 4
Alanis, angered by your ranged attack the troglodyte facing the strange dwarf turns and charges toward you. The dwarf strikes out as it moves away Attack: 7 Damage: 13 The beast falters in its charge, stumbles forward a few steps and then drops to the ground dead.
Randrak yet another of the creatures attacks you, clambering over the body of its dead ally. Bite Attack: 9 Damage: 4, Claw Attack: 10 Damage: 6, Claw Attack: 21 Damage: 4
This post has potentially manipulated dice roll results.
Hitticus feels a sharp pain in his hand, he looks at it in surprise before the rune on it glows white hot and he screams "Ah! Aaaaaah! AAAAAAAGGHHH!" He runs up waving his hand as it starts to wash with flame. He stretches out his burning hands on instinct right next to the trogs trying to catch both of them (if allies are caught that's fine it fits the story.)
This post has potentially manipulated dice roll results.
Freak take the Dex check with advantage and Hitticus comes running in screaming and shoting flames from his hand.
Trog Dex 1: 20 Dex 2 : 7
Hitticus. The first creature is engulfed in flames and falls back with a shrill scream, dead. The second is indeed caught by the flame but remains standing.
That is until Mercwri lets fly with his missile and sends it crashing to the stone with a cracked skull.
“Oi, I love the stink of dead trogs, say,” he says, turning his attention to the stranger, “Well fought, friend; are you unscathed? Heh, hem. Pardon my horrible manners, I am Mercwri Cyflym, at yer service.”
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Panic is a mechanism that strengthens the gene pool.
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Mercwri will fire a sling stone at the closest of the three eastern most (to his left) trogs, the idea being to keep them out of the center fighting.
Unable to parse dice roll.. Sneak Attack. 5
Attack. 5 Dmg 4
OCC didn’t want to mess up that beautiful SA dmg roll, doing this on my iPhone and forgot a bracket on the Attk roll.
Well. . . .
Panic is a mechanism that strengthens the gene pool.
Alanis counts herself lucky that Randrak‘s charge did distract from her rather poor attempt at stealth.
Battle is already raging and she tries to get a sense for what is happening, though she would rather keep her distance for now.
Observing Mercwri target one of the troglodytes she decides to focus fire on that one.
She pulls a vial from her belt and shakes it harshly, then aims it at the creature releasing the stopper with her thumb.
A fiery bolt shoots from the vial like a firework, streaming speedily towards its intended target.
fire bolt Attack: 12 Damage: 5
Wether it hits or not, Alanis will take cover behind the building next to her afterwards.
Alanis |lvl 3| |gnome artificer| (Stonebound)
Freak charges at the nearest troglodyte and swings his greataxe, his senses heightened.
Attack: 24 Damage: 8
Mercwri your missile shoots wide of its mark (666 huh?), while Alanis your firebolt hits the creature with a bright flash and it falls to the ground. You duck behind the nearby building with Mercwri.
Freak you charge in, you axe a sudden blur as you take a large chunk out of your foe.
Randrak you are up!
DM - Caves of the Kobold Slave Masters
Randrak's chain mail from the troglodytes bite and first claw attack. However, the second attack manages to catch on the back of the neck. He feel some blood begin to seep from the wound, but he will survive. Then realising that this troglodyte has been taken care of he looks for his next target. Realising that the closest one is the one next to Freak, he rushes in to help take down foul smelly creature.
(Attack 1: 22 Damage: 6
Attack 2: 13 Damage: 6)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you slice into the Troglodyte facing freak, taking it out with lethal efficiency. The other Troglodytes move in. One of them attacking you Freak with a bite and two claw attacks.
Bite Attack: 7 Damage: 5
Claw Attack: 10 Damage: 4
Claw Attack: 12 Damage: 4
Randrak another beast charges in to attack you with a bite and two claw attacks.
Bite Attack: 21 Damage: 3
Claw Attack: 23 Damage: 5
Claw Attack: 12 Damage: 6
The old dwarf turn to cut off a third Troglodyte charging in from the north.
War Pick Attack: 18 Damage: 9
War Pick Attack: 6 Damage: 6
DM - Caves of the Kobold Slave Masters
(next up: Hitticus, Mercwri, Freak)
Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
OOC: If you start your turn next to a live Troglodyte then please make the roll as above. Hitticus may still be busy so move on and I will rag doll a move for him if he is otherwise occupied.
DM - Caves of the Kobold Slave Masters
Freak's Constitution save: 23
Hurting from the claw attacks, Freak responds angrily with a greataxe slash.
Attack: 14 Damage: 7
Hitticus will stay as far from the stench as possible while firing an eldritch blast at the trog south of the bonfire. (Or whatever the thing in the center is.)
Attack: 15 Damage: 4
Mercwri will step to the east and sling a stone at the trog just east of the flaming thing(?).
Attack: 17 Damage: 12
Tried including Sneak Attack in the dmg roll but something apparently went awry and the system added a 6 to the damage that should not be there, I think.
OCC roll]1d20+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d4+1d6, 2{1d4+1d6}.expand()))+6[/roll
Took the brackets off at the very beginning and the very end so you can see what happened: Dmg is 3+5 (I think)
Panic is a mechanism that strengthens the gene pool.
Alanis peeks around the corner, already fishing another vial from her belt.
The troglodyte attacking the dwarven stranger is the one that seems closest, so she tries her luck with another fire bolt.
Attack: 19 Damage: 4
Alanis |lvl 3| |gnome artificer| (Stonebound)
Freak you shrug off the stench and take a chunk out of your attacker with your axe, just as Hittucus, sends an eldritch blast directly into the creature to the south of the firepit.
Mercwri you let your missile fly and it strikes with a sickening crunch felling its target, while Alanis you firebolt strikes its target in the shoulder with a smouldering hiss. The beast snarls in pain and turns to glare at you.
Uldran you're up!
Randrak remember your DC 12 Con save at the start of your turn. (Details above).
DM - Caves of the Kobold Slave Masters
(Con: 22)
Randrak gets a whiff of the stench coming from the troglodyte before him, but he manages to withstand its effects and prevent himself from retching.
Then Randrak takes a moment to recompose himself.
(Second Wind: 18)
Then he decides push himself to the limit to try and take the troglodyte down as much as possible.
(Attack 1: 9 Damage: 2
Action Surge
Attack 2: 9 Damage: 5)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Assailed by the stench of the creatures Uldran keels over to vomit while Randrak continues the attack. You hack into your opponent with your clawed weapon, gouging into its stomach wth the first strike causing it to reel back in pain, then with a vicious back hand you tear its throat to ribbons and it drops the to the ground.
Freak your opponent renews its attack with a vicious attempt to bite followed by two swipes of its claws. Bite Attack: 8 Damage: 6, Claw Attack: 8 Damage: 3, Claw Attack: 6 Damage: 4
Alanis, angered by your ranged attack the troglodyte facing the strange dwarf turns and charges toward you. The dwarf strikes out as it moves away Attack: 7 Damage: 13 The beast falters in its charge, stumbles forward a few steps and then drops to the ground dead.
Randrak yet another of the creatures attacks you, clambering over the body of its dead ally. Bite Attack: 9 Damage: 4, Claw Attack: 10 Damage: 6, Claw Attack: 21 Damage: 4
DM - Caves of the Kobold Slave Masters
Hitticus feels a sharp pain in his hand, he looks at it in surprise before the rune on it glows white hot and he screams "Ah! Aaaaaah! AAAAAAAGGHHH!" He runs up waving his hand as it starts to wash with flame. He stretches out his burning hands on instinct right next to the trogs trying to catch both of them (if allies are caught that's fine it fits the story.)
12
(dc 12 dex for half)
Mercwri will launch a stone at the trog closest to Randrak.
18 Attk
4 Dmg
4 Sneak Attk dmg
Panic is a mechanism that strengthens the gene pool.
Freak take the Dex check with advantage and Hitticus comes running in screaming and shoting flames from his hand.
Trog Dex 1: 20 Dex 2 : 7
Hitticus. The first creature is engulfed in flames and falls back with a shrill scream, dead. The second is indeed caught by the flame but remains standing.
That is until Mercwri lets fly with his missile and sends it crashing to the stone with a cracked skull.
The Battle is over. Well done!
DM - Caves of the Kobold Slave Masters
Dex save: 17
“Oi, I love the stink of dead trogs, say,” he says, turning his attention to the stranger, “Well fought, friend; are you unscathed? Heh, hem. Pardon my horrible manners, I am Mercwri Cyflym, at yer service.”
Panic is a mechanism that strengthens the gene pool.