Baragon gives Arnold a relieved clap on the back, making a dull thud on his metallic body. He then strides up beside Ciradyl and gives her back a 'gentle' clap (more of a light shove in human terms) on the back with a smile. He leans in and quietly says, "Fantastic diplomacy, my lady."
After Ciradyl asks her question, he nods along and speaks. "While I am no expert on the matter of sanity, I assure you we are quite real - and grateful for your trust. Though, I must know sir, have you truly never even heard of elves? Not even in stories of the distant past? Perhaps... My people, Arnold's people could be forgotten but the elves were great in number and influence. Surely their architecture still exists? What of the grand city Cendriane?"
This post has potentially manipulated dice roll results.
@Bounces thanks for the tips, I was talking with some other users & I learned a bunch of helpful tips for online battle maps that I will be using from now on!
Agent 1 will see Oran in the back and perform a similar maneuver, a booming sound echoing through the underbrush.
To hit: 2
Oran, you are momentarily dazed by the sound, before feeling a searing hot sensation in your forearm. Looking down, you see a small puncture wound, with blood seeping from it, dealing 3 damage.
Doe'Tana, your turn.
Updated (& now much better!) battle map:
The man grumbles from Baragon's response, seemingly dismissing both Baragon and Arnold. You follow him as he leads you down the side of the plantation onto what you assume is some sort of road. He beckons Ciradyl to open the door and sit on a rather plush feeling seat in the interior while he enters another door to the side, sitting in front of what seems to be a circular, oddly spoked rod, taking no heed of the Leonin and the Warforged that squeeze into the seats in the back.
After he enters, he stares at her for a second, fiddles with a number of contraptions, and stops. Incredulously, he says; "Never been in a car before? You need to attach your seatbelt, like this." He then sighs, places his hands on the wheel, places his hands on his head for a second, before looking up at the mid-morning, rather quiet road. No other of these contraptions are hurtling down the road, and suddenly, you feel a quick accelerating sound accompanying a low rumble. Through the clear windows, you see a dazzling variety of blurs and shapes that you can only begin to decipher.
This post has potentially manipulated dice roll results.
Seeing the blood running from Oran's arm Doe'Tana re-evaluates his priorities. Okay, screw it.
"I tried to be nice. I tried to be non-threatening. We were content to run and hide. But now this is a matter of self defense. You brought this on yourselves." As he speaks to the humans, his voice grows deeper with more of a feral growl to it.
Settling into an awkward position on all fours, Doe'Tana locks eyes with the closer human in the black suit. His eyes shift from a milky purple color to a dark brown as fur sprouts across his body. Having regained the form of a bear, he rushes towards the human male, swiping at his torso before attempting to sink his teeth into the man's shoulder.
BA: Wild-shape Brown Bear Move: P4/Q5/R5 (Changed, see OOC2) Attack: Multi-Attack - Claw then Bite
OOC: As a brown bear I take up a 2x2 since I am large. I am content to be in Q4/R5 for bookkeeping purposes.
OOC2: Thinking about it more, I think Doe'Tana would move to block line of sight between one of the agents and Oran...so let's change to movement path to end 1 North in Q3/R4 instead...give Oran some cover from Agent 1.
This post has potentially manipulated dice roll results.
Doe'Tana rushes up and somehow shifts into a large Brown Bear, barreling forward and attacking the Human. The claw makes impact on the surprised figure, tearing into the Human's chest - he falls back, screaming in shock, and just manages to avoid being bitten by his assailant.
Still grabbing on to the machine he's holding, he points it to the Bear, and unleashes another noise from it. To hit: 21
Unfortunately, his arm is pinned down, and his wrist is not able to properly turn the machine enough.
Baragon, in the near distance, you hear what seems to be thunderclaps, but the clear sky seems to be absolutely devoid of any cloud. Now hurtling down, you see a bizarre canvas of brilliant colors and shapes - similar vehicles; what you know from the man as a 'car' - move past you with breakneck speed in the opposite directions. Every few seconds or so, you see similar buildings to the one you had previously encountered, along with similar fields of the tall, yellow crop, as well as similar fields of different crops - some that you recognize, some that you do not.
After around five minute's travel, you pass an interesting looking building - it has an abundance of transparent windows covering the walls, and several poles uphold a strange structure that seems to be an extended roof. Several of these 'cars' are underneath this extended roof, but they aren't like what you have seen - two are black-and-white with shining, iridescent red-and-blue lights on top, and there is one large black vehicle resting some distance to the side. You notice movement, but you are moving to fast to see anything else.
After another two minutes of travel, the amount of what you can assume are ‘houses’ gradually increases in number, but on average begin to decrease in size or grandiosity. You seem to have made it to some sort of town, albeit it seems to be a very small one. Twisting and turning along the same black path, you make your way to a specific house where the man pulls into. After turning something, the machine rattles to a stop, and he exits the car, beckoning for you to follow.
"Strange... Does the wealthy class of your society live outside your cities? Most human cities I know of have the noblemen and rich merchants at the center..." He asks, not expecting an answer while helping Arnold and Ciradyl out of the horseless chariot named 'car'.
"What do you make of this place?" He asks his two companions after they're all out of the car.
This post has potentially manipulated dice roll results.
Seeing from the blood gushing from his arm, Oran looks up at Sculder (that's his name right?) with a stare full of contempt, then turns his attentions to Doe'Tana, who has just shifted into a bear. Please, I didn't ask for this. I didn't want to cause any violence, he tries to tell Doe'Tana through the mind link. "Look, none of us wanted this situation,"Oran finally speaks up. "Can we all just... leave each other alone? We promise nothing like this will happen again." While he says this, he sets down his weapons in an attempt to show his non-violence. (Persuasion: 15)
Ciradylis in wonder as she rides a long in the car eagerly looking at things and trying to follow them with her eyes. After the 'car' rumbles to a stop and they exit she looks around at the home and starts following the man holding onto Arnoldjust incase. She says to him "Is this your home?"She acknowledges Baragonand says "It is very different than what we know indeed. Hopefully we will be safe with .... um" she looks to the man again"You never mentioned your name."
"Indeed, these horseless chariots are curious, different from the ones I had used in races. Capable of great speed without the need of disciplined horses, and with such smooth motion! If the chance presents itself I would like to master one of these items..."
Baragon, Ciradyl, and Arnold step out of the 'car' to see this sight in front of them:
Source: Wikipedia
The man leads you inside through a small, shaded outcropping in the right. The familiar brick-laid foundation is accentuated by rather crisp and well-kept white-painted wooden shingles. The similarly white door leads you into an entryway to an incredibly strange abode. The floor is an array of parallel wooden beams. A staircase of similar wooden stairs ascend to the left. To your right is a wall with a door. In front of you lies a rather large, comfortable room - multicolored cloths and linen line what seems to be an elongated, plushy chair. A rug of some sort is covered by two similar contraptions, which all face towards a central focus of the room - a grey-and-black box of some sort. A dusty bookshelf lies against the wall, and a small table is at the center of the room, with what looks to be some type of parchment with white and black writing on it. Lamps dot two corners of the room, but as the man enters, he flicks a small lever on the wall, and the room becomes flooded with light from an outcropping in the beige ceiling.
The man turns around, and acknowledges the three strange figures. "Oh, right - my name's Wallace. Make yourselves comfortable." He then leaves you to rather quickly enter the room to your right.
Oran, your words seem to have an affect on the two Humans. The one closer to the back - a small tag on the chest reads 'Mully' - calls out to the other one a string of rapid words, too quick for you to understand. She then places the contraption she was holding into a compartment on her belt, and places her hands in an open, unthreatening position. She yells; "Do you understand? You seem to be hurt. Tell your friend to leave my partner alone, and we can aid you."
This post has potentially manipulated dice roll results.
Seeing one of the humans put away their strange weapon, Doe'Tana seems satisfied that the violence has ended for the moment, but he is not content to continue any association with these violent humans.
Standing on his hind bear legs, he lets out a savage and intimidating roar while pressing one word violently into both of the humans' minds. RUN
Mind Link
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
~~~
My reading of this is that I can speak telepathically to them just like i could speak to them using words (if I weren't a bear) - eg as a free action , but to give them the ability to converse back telepathically requires an action...and I can only give it to one person, which Oran currently has it.
I would like to petition that a Brown Bear trying to be scary gets advantage on his intimidation roll. I am going to roll twice, but if you disagree as the GM just look at the first roll.
Ciradylshields her eyes from the new light and calls after Wallace, "How did you do that, where are the candles? are you a wizard Wallace and just didn't want to tell us?"she walks around the room a bit and plops herself in the middle of the plushy chair and she bounces a bit with a smile. "Arnold...Baragon, come sit on this, it's quite comfortable!"
This post has potentially manipulated dice roll results.
Baragon initially looks around the room for anything he recognizes... Surely not everything in this time is foreign? When he sees that tables, chairs etc are still largely of the same design, he lets out a breath in relief. He takes the black and white parchment in one hand and scans the bookshelf.
Perception to look for a useful looking book: 21
After which, he sits down to the left hand side of Ciradyl, his weight (430lbs, about that of an average adult male lion wearing heavy armor) making the cushy chair sink with the burden. He tries bouncing once on the chair and is similarly amazed, he leans back and relaxes. "A seat fit for a King, or at least a Duke, I would imagine. It seems that many humans in this world possesses luxurious magical contraptions... Such as those lights. Perhaps this area is simply filled with the wealthiest individuals? I hope their tomes are not all on subjects of the Arcane... I have no knowledge of such things. Come, Arnold, it is quite soft!"
He starts examining the book and parchment in his hands and will show the others if they are interested.
Doe'Tana, both agents are sufficiently scared of your bear form regardless of knowing it is a telepathic bear. The one under you is bleeding heavily and has a strong limp, but the other Human aids him in walking inside whatever the black contraption outside is stationed. The other machines promptly follow the larger one with a loud squeal as they tear down what you assume to be some sort of road.
In the future, please limit telepathy to one entity at a time. I interpret the wording to mean you must use an action to create a new telepathic link with another entity. Otherwise, telepathy is rather strong. Hope that's alright with you.
Baragon, Arnold, and Ciradyl, you notice Wallace instantly grab some contraption on the wall through the doorway to the tiled room on your right. He's speaking something, and glances back at you frequently. You can piece together something along the lines of - "Yeah, I have a bunch of crazies I picked up at the side of the road...No, it's hard to describe...Three of them...Thanks." It seems like he is talking to empty space while holding a crescent-shaped bit of material to the side of his head. Hearing Ciradyl's question, he replies; "No, wizards? I don't know what you're talkin' about." He seems deeply disturbed as he peers closer at the two less humanoid characters enjoying the comfort of his couch, which is when he views the ornate weapons Baragon and Arnold are carrying - he looks startled, and slowly begins to back inside the room he had been speaking from. "I don't know who you are or what you are, but help should be here soon."
Baragon- you take a moment to scan the room and bookshelf for anything important. You find a multitude of books, but more importantly, you find what seems to be pieces of white, bound parchment lying on the small table in front of you, and while you can't quite glean anything from the parchment, some interesting - and very detailed - bits of black and white paintings cover it, surprisingly small and repeated with such frequency and exactness that you wonder how it could have been painted in the first place. Similarly, you take a book at random of the shelf, but there's too much wording to properly discern any meaning from it.
Oran, long ago, you investigated the coins and rolled a 6, and I forgot to give you an answer - while you can't tell anything specific about the coin, you get the feeling there's a large amount of magic inside them, and they are possibly enchanted with more than the old wizard let on.
"Help?"Baragon echos the word, suddenly uncomfortable with the tone he used. He stands up, intent on going over and speaking to Wallace as men should, face to face. However, he stops himself as he remembers. It was not an uncommon reaction among peasants he had met on his travels, when he was forced to take shelter with no inn in sight... He grunts in frustration. Wallace likely wouldn't share his understanding of respect. "I have already told you, I am a Paladin carrying the name of Iroas, Ciradyl is an Elven mystic and Arnold is... well, Arnold. He is a Warforged."
He tries to find the words to calm this man. Clearly Wallace has already made assumptions about their character and that will be almost impossible to correct now. "Wallace. What manner of help are you referring to? We simply require an understanding of this time and your foreign world, not the company of other humans. I do not believe we have done anything to earn your distrust."
This post has potentially manipulated dice roll results.
Oran, clearly frustrated with Doe'Tana, will pick his weapons back up, conceal them in his pockets (Sleight of Hand: 12), and head in the opposite direction of the agents. Are you insane? he screams mentally to Doe'Tana. You might have gotten both of us in much deeper trouble, if not killed! I mean, I'd be up to killing, but only at the right time, and this was definitely not the right time. He'll pull his hood back up over his head as he begins to walk along the side of the strange black path, beckoning Doe'Tana to follow him.
Thinking about the other human's reaction from the farm, and how people back from his home world can be intimidated by his kind - given that it's rare - Arnold says "We Warforged fought in a war! Then it ended. Now we seek purpose! I'm raising money for my home village!"
Rollback Post to RevisionRollBack
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Baragon gives Arnold a relieved clap on the back, making a dull thud on his metallic body. He then strides up beside Ciradyl and gives her back a 'gentle' clap (more of a light shove in human terms) on the back with a smile. He leans in and quietly says, "Fantastic diplomacy, my lady."
After Ciradyl asks her question, he nods along and speaks. "While I am no expert on the matter of sanity, I assure you we are quite real - and grateful for your trust. Though, I must know sir, have you truly never even heard of elves? Not even in stories of the distant past? Perhaps... My people, Arnold's people could be forgotten but the elves were great in number and influence. Surely their architecture still exists? What of the grand city Cendriane?"
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
@Bounces thanks for the tips, I was talking with some other users & I learned a bunch of helpful tips for online battle maps that I will be using from now on!
Agent 1 will see Oran in the back and perform a similar maneuver, a booming sound echoing through the underbrush.
To hit: 2
Oran, you are momentarily dazed by the sound, before feeling a searing hot sensation in your forearm. Looking down, you see a small puncture wound, with blood seeping from it, dealing 3 damage.
Doe'Tana, your turn.
Updated (& now much better!) battle map:
The man grumbles from Baragon's response, seemingly dismissing both Baragon and Arnold. You follow him as he leads you down the side of the plantation onto what you assume is some sort of road. He beckons Ciradyl to open the door and sit on a rather plush feeling seat in the interior while he enters another door to the side, sitting in front of what seems to be a circular, oddly spoked rod, taking no heed of the Leonin and the Warforged that squeeze into the seats in the back.
After he enters, he stares at her for a second, fiddles with a number of contraptions, and stops. Incredulously, he says; "Never been in a car before? You need to attach your seatbelt, like this." He then sighs, places his hands on the wheel, places his hands on his head for a second, before looking up at the mid-morning, rather quiet road. No other of these contraptions are hurtling down the road, and suddenly, you feel a quick accelerating sound accompanying a low rumble. Through the clear windows, you see a dazzling variety of blurs and shapes that you can only begin to decipher.
Please, make a Perception check for the ride!
Seeing the blood running from Oran's arm Doe'Tana re-evaluates his priorities. Okay, screw it.
"I tried to be nice. I tried to be non-threatening. We were content to run and hide. But now this is a matter of self defense. You brought this on yourselves." As he speaks to the humans, his voice grows deeper with more of a feral growl to it.
Settling into an awkward position on all fours, Doe'Tana locks eyes with the closer human in the black suit. His eyes shift from a milky purple color to a dark brown as fur sprouts across his body. Having regained the form of a bear, he rushes towards the human male, swiping at his torso before attempting to sink his teeth into the man's shoulder.
BA: Wild-shape Brown Bear
Move:
P4/Q5/R5(Changed, see OOC2)Attack: Multi-Attack - Claw then Bite
Claw Attack: 10 Damage: 9
Bite Attack: 18 Damage: 8
---
OOC: As a brown bear I take up a 2x2 since I am large. I am content to be in Q4/R5 for bookkeeping purposes.
OOC2: Thinking about it more, I think Doe'Tana would move to block line of sight between one of the agents and Oran...so let's change to movement path to end 1 North in Q3/R4 instead...give Oran some cover from Agent 1.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Baragon keeps silent for the majority of the ride, only occasionally commenting on strange scenery to Ciradyl and Arnold.
5
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
(Snap! I knew I shouldn't have tried to dodge a bullet!)
"Weeee! This is fun!" Arnold says as the car makes it's way down the road. "So this is called a... "Car"? Interesting! I like car!"
(Perception check while Arnold is having fun: 7 )
Doe'Tana rushes up and somehow shifts into a large Brown Bear, barreling forward and attacking the Human. The claw makes impact on the surprised figure, tearing into the Human's chest - he falls back, screaming in shock, and just manages to avoid being bitten by his assailant.
Still grabbing on to the machine he's holding, he points it to the Bear, and unleashes another noise from it. To hit: 21
Unfortunately, his arm is pinned down, and his wrist is not able to properly turn the machine enough.
Perception for Ciradyl: 7
Baragon, in the near distance, you hear what seems to be thunderclaps, but the clear sky seems to be absolutely devoid of any cloud. Now hurtling down, you see a bizarre canvas of brilliant colors and shapes - similar vehicles; what you know from the man as a 'car' - move past you with breakneck speed in the opposite directions. Every few seconds or so, you see similar buildings to the one you had previously encountered, along with similar fields of the tall, yellow crop, as well as similar fields of different crops - some that you recognize, some that you do not.
After around five minute's travel, you pass an interesting looking building - it has an abundance of transparent windows covering the walls, and several poles uphold a strange structure that seems to be an extended roof. Several of these 'cars' are underneath this extended roof, but they aren't like what you have seen - two are black-and-white with shining, iridescent red-and-blue lights on top, and there is one large black vehicle resting some distance to the side. You notice movement, but you are moving to fast to see anything else.
After another two minutes of travel, the amount of what you can assume are ‘houses’ gradually increases in number, but on average begin to decrease in size or grandiosity. You seem to have made it to some sort of town, albeit it seems to be a very small one. Twisting and turning along the same black path, you make your way to a specific house where the man pulls into. After turning something, the machine rattles to a stop, and he exits the car, beckoning for you to follow.
"Strange... Does the wealthy class of your society live outside your cities? Most human cities I know of have the noblemen and rich merchants at the center..." He asks, not expecting an answer while helping Arnold and Ciradyl out of the horseless chariot named 'car'.
"What do you make of this place?" He asks his two companions after they're all out of the car.
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Seeing from the blood gushing from his arm, Oran looks up at Sculder (that's his name right?) with a stare full of contempt, then turns his attentions to Doe'Tana, who has just shifted into a bear. Please, I didn't ask for this. I didn't want to cause any violence, he tries to tell Doe'Tana through the mind link. "Look, none of us wanted this situation," Oran finally speaks up. "Can we all just... leave each other alone? We promise nothing like this will happen again." While he says this, he sets down his weapons in an attempt to show his non-violence. (Persuasion: 15)
Ciradyl is in wonder as she rides a long in the car eagerly looking at things and trying to follow them with her eyes. After the 'car' rumbles to a stop and they exit she looks around at the home and starts following the man holding onto Arnold just incase. She says to him "Is this your home?" She acknowledges Baragon and says "It is very different than what we know indeed. Hopefully we will be safe with .... um" she looks to the man again "You never mentioned your name."
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"That was fun! We should do it again sometime! Car is amazing!!! I love car!"
In response to Baragon; "This world may be full of car, and I love car!!!"
Arnold clearly has no idea what the plural form of "car" is.
"Indeed, these horseless chariots are curious, different from the ones I had used in races. Capable of great speed without the need of disciplined horses, and with such smooth motion! If the chance presents itself I would like to master one of these items..."
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Baragon, Ciradyl, and Arnold step out of the 'car' to see this sight in front of them:
Source: Wikipedia
The man leads you inside through a small, shaded outcropping in the right. The familiar brick-laid foundation is accentuated by rather crisp and well-kept white-painted wooden shingles. The similarly white door leads you into an entryway to an incredibly strange abode. The floor is an array of parallel wooden beams. A staircase of similar wooden stairs ascend to the left. To your right is a wall with a door. In front of you lies a rather large, comfortable room - multicolored cloths and linen line what seems to be an elongated, plushy chair. A rug of some sort is covered by two similar contraptions, which all face towards a central focus of the room - a grey-and-black box of some sort. A dusty bookshelf lies against the wall, and a small table is at the center of the room, with what looks to be some type of parchment with white and black writing on it. Lamps dot two corners of the room, but as the man enters, he flicks a small lever on the wall, and the room becomes flooded with light from an outcropping in the beige ceiling.
The man turns around, and acknowledges the three strange figures. "Oh, right - my name's Wallace. Make yourselves comfortable." He then leaves you to rather quickly enter the room to your right.
Oran, your words seem to have an affect on the two Humans. The one closer to the back - a small tag on the chest reads 'Mully' - calls out to the other one a string of rapid words, too quick for you to understand. She then places the contraption she was holding into a compartment on her belt, and places her hands in an open, unthreatening position. She yells; "Do you understand? You seem to be hurt. Tell your friend to leave my partner alone, and we can aid you."
Doe'Tana, you're up - do what you like.
Seeing one of the humans put away their strange weapon, Doe'Tana seems satisfied that the violence has ended for the moment, but he is not content to continue any association with these violent humans.
Standing on his hind bear legs, he lets out a savage and intimidating roar while pressing one word violently into both of the humans' minds. RUN
Mind Link
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
~~~
My reading of this is that I can speak telepathically to them just like i could speak to them using words (if I weren't a bear) - eg as a free action , but to give them the ability to converse back telepathically requires an action...and I can only give it to one person, which Oran currently has it.
I would like to petition that a Brown Bear trying to be scary gets advantage on his intimidation roll. I am going to roll twice, but if you disagree as the GM just look at the first roll.
Bear-timidation = 16
Bear-timidation advantage? = 12
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ciradyl shields her eyes from the new light and calls after Wallace, "How did you do that, where are the candles? are you a wizard Wallace and just didn't want to tell us?" she walks around the room a bit and plops herself in the middle of the plushy chair and she bounces a bit with a smile. "Arnold...Baragon, come sit on this, it's quite comfortable!"
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Baragon initially looks around the room for anything he recognizes... Surely not everything in this time is foreign? When he sees that tables, chairs etc are still largely of the same design, he lets out a breath in relief. He takes the black and white parchment in one hand and scans the bookshelf.
Perception to look for a useful looking book: 21
After which, he sits down to the left hand side of Ciradyl, his weight (430lbs, about that of an average adult male lion wearing heavy armor) making the cushy chair sink with the burden. He tries bouncing once on the chair and is similarly amazed, he leans back and relaxes. "A seat fit for a King, or at least a Duke, I would imagine. It seems that many humans in this world possesses luxurious magical contraptions... Such as those lights. Perhaps this area is simply filled with the wealthiest individuals? I hope their tomes are not all on subjects of the Arcane... I have no knowledge of such things. Come, Arnold, it is quite soft!"
He starts examining the book and parchment in his hands and will show the others if they are interested.
Intelligence for understanding the book: 18
Similarly for the newspaper: 11
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Doe'Tana, both agents are sufficiently scared of your bear form regardless of knowing it is a telepathic bear. The one under you is bleeding heavily and has a strong limp, but the other Human aids him in walking inside whatever the black contraption outside is stationed. The other machines promptly follow the larger one with a loud squeal as they tear down what you assume to be some sort of road.
In the future, please limit telepathy to one entity at a time. I interpret the wording to mean you must use an action to create a new telepathic link with another entity. Otherwise, telepathy is rather strong. Hope that's alright with you.
Baragon, Arnold, and Ciradyl, you notice Wallace instantly grab some contraption on the wall through the doorway to the tiled room on your right. He's speaking something, and glances back at you frequently. You can piece together something along the lines of - "Yeah, I have a bunch of crazies I picked up at the side of the road...No, it's hard to describe...Three of them...Thanks." It seems like he is talking to empty space while holding a crescent-shaped bit of material to the side of his head. Hearing Ciradyl's question, he replies; "No, wizards? I don't know what you're talkin' about." He seems deeply disturbed as he peers closer at the two less humanoid characters enjoying the comfort of his couch, which is when he views the ornate weapons Baragon and Arnold are carrying - he looks startled, and slowly begins to back inside the room he had been speaking from. "I don't know who you are or what you are, but help should be here soon."
Baragon - you take a moment to scan the room and bookshelf for anything important. You find a multitude of books, but more importantly, you find what seems to be pieces of white, bound parchment lying on the small table in front of you, and while you can't quite glean anything from the parchment, some interesting - and very detailed - bits of black and white paintings cover it, surprisingly small and repeated with such frequency and exactness that you wonder how it could have been painted in the first place. Similarly, you take a book at random of the shelf, but there's too much wording to properly discern any meaning from it.
Oran, long ago, you investigated the coins and rolled a 6, and I forgot to give you an answer - while you can't tell anything specific about the coin, you get the feeling there's a large amount of magic inside them, and they are possibly enchanted with more than the old wizard let on.
"Help?" Baragon echos the word, suddenly uncomfortable with the tone he used. He stands up, intent on going over and speaking to Wallace as men should, face to face. However, he stops himself as he remembers. It was not an uncommon reaction among peasants he had met on his travels, when he was forced to take shelter with no inn in sight... He grunts in frustration. Wallace likely wouldn't share his understanding of respect. "I have already told you, I am a Paladin carrying the name of Iroas, Ciradyl is an Elven mystic and Arnold is... well, Arnold. He is a Warforged."
He tries to find the words to calm this man. Clearly Wallace has already made assumptions about their character and that will be almost impossible to correct now. "Wallace. What manner of help are you referring to? We simply require an understanding of this time and your foreign world, not the company of other humans. I do not believe we have done anything to earn your distrust."
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Oran, clearly frustrated with Doe'Tana, will pick his weapons back up, conceal them in his pockets (Sleight of Hand: 12), and head in the opposite direction of the agents. Are you insane? he screams mentally to Doe'Tana. You might have gotten both of us in much deeper trouble, if not killed! I mean, I'd be up to killing, but only at the right time, and this was definitely not the right time. He'll pull his hood back up over his head as he begins to walk along the side of the strange black path, beckoning Doe'Tana to follow him.
Thinking about the other human's reaction from the farm, and how people back from his home world can be intimidated by his kind - given that it's rare - Arnold says "We Warforged fought in a war! Then it ended. Now we seek purpose! I'm raising money for my home village!"